Beispiel #1
0
class _TwoImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.item = MfxCanvasGroup(game.canvas)
        self.__face = MfxCanvasImage(game.canvas, self.x, self.y,
                                     image=images.getFace(deck, suit, rank),
                                     anchor='nw')
        self.__back = MfxCanvasImage(game.canvas, self.x, self.y,
                                     image=images.getBack(),
                                     anchor='nw')
        self.__face.addtag(self.item)
        self.__back.addtag(self.item)
        self.__face.hide()

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__back.hide()
            self.__face.show()
            # self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__face.hide()
            self.__back.show()
            # self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back.config(image=image)
Beispiel #2
0
class _OneImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.__face_image = images.getFace(deck, suit, rank)
        self.__back_image = images.getBack()
        self.__image = MfxCanvasImage(game.canvas, self.x, self.y,
                                      image=self.__back_image,
                                      anchor=gtk.ANCHOR_NW)
        if 0:
            # using a group for a single image doesn't gain much
            self.item = MfxCanvasGroup(game.canvas)
            self.__image.addtag(self.item)
        else:
            self.item = self.__image

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__image.config(image=self.__face_image)
            self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__image.config(image=self.__back_image)
            self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back_image = image
        if not self.face_up:
            self.__image.config(image=image)
class _OneImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.__face_image = images.getFace(deck, suit, rank)
        self.__back_image = images.getBack()
        self.__image = MfxCanvasImage(game.canvas,
                                      self.x,
                                      self.y,
                                      image=self.__back_image,
                                      anchor=gtk.ANCHOR_NW)
        if 0:
            # using a group for a single image doesn't gain much
            self.item = MfxCanvasGroup(game.canvas)
            self.__image.addtag(self.item)
        else:
            self.item = self.__image

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__image.config(image=self.__face_image)
            self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__image.config(image=self.__back_image)
            self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back_image = image
        if not self.face_up:
            self.__image.config(image=image)
class _TwoImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.item = MfxCanvasGroup(game.canvas)
        self.__face = MfxCanvasImage(game.canvas,
                                     self.x,
                                     self.y,
                                     image=images.getFace(deck, suit, rank),
                                     anchor='nw')
        self.__back = MfxCanvasImage(game.canvas,
                                     self.x,
                                     self.y,
                                     image=images.getBack(),
                                     anchor='nw')
        self.__face.addtag(self.item)
        self.__back.addtag(self.item)
        self.__face.hide()

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__back.hide()
            self.__face.show()
            # self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__face.hide()
            self.__back.show()
            # self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back.config(image=image)
Beispiel #5
0
 def createCardLabel(self, suit, rank, x0, y0):
     dx, dy = self.label_width, self.label_height
     dir = self.images_dir
     canvas = self.canvas
     group = MfxCanvasGroup(canvas)
     #
     im = FindCardDialog.CARD_IMAGES.get((rank, suit))
     if im is None:
         r = '%02d' % (rank+1)
         s = 'cshd'[suit]
         fn = os.path.join(dir, r+s+'.gif')
         im = makeImage(file=fn)
         FindCardDialog.CARD_IMAGES[(rank, suit)] = im
     cim = MfxCanvasImage(canvas, x0, y0, image=im, anchor='nw')
     cim.addtag(group)
     cim.lower()
     #
     rect_width = 4
     x1, y1 = x0+dx, y0+dy
     rect = MfxCanvasRectangle(self.canvas, x0+1, y0+1, x1-1, y1-1,
                               width=rect_width,
                               fill=None,
                               outline='red',
                               state='hidden'
                               )
     rect.addtag(group)
     #
     bind(group, '<Enter>',
          lambda e, suit=suit, rank=rank, rect=rect:
              self.enterEvent(suit, rank, rect, group))
     bind(group, '<Leave>',
          lambda e, suit=suit, rank=rank, rect=rect:
              self.leaveEvent(suit, rank, rect, group))
     self.groups.append(group)