Beispiel #1
0
class _TwoImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.item = MfxCanvasGroup(game.canvas)
        self.__face = MfxCanvasImage(game.canvas, self.x, self.y,
                                     image=images.getFace(deck, suit, rank),
                                     anchor='nw')
        self.__back = MfxCanvasImage(game.canvas, self.x, self.y,
                                     image=images.getBack(),
                                     anchor='nw')
        self.__face.addtag(self.item)
        self.__back.addtag(self.item)
        self.__face.hide()

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__back.hide()
            self.__face.show()
            # self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__face.hide()
            self.__back.show()
            # self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back.config(image=image)
class _TwoImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.item = MfxCanvasGroup(game.canvas)
        self.__face = MfxCanvasImage(game.canvas,
                                     self.x,
                                     self.y,
                                     image=images.getFace(deck, suit, rank),
                                     anchor='nw')
        self.__back = MfxCanvasImage(game.canvas,
                                     self.x,
                                     self.y,
                                     image=images.getBack(),
                                     anchor='nw')
        self.__face.addtag(self.item)
        self.__back.addtag(self.item)
        self.__face.hide()

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__back.hide()
            self.__face.show()
            # self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__face.hide()
            self.__back.show()
            # self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back.config(image=image)
Beispiel #3
0
class _OneImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.__face_image = images.getFace(deck, suit, rank)
        self.__back_image = images.getBack()
        self.__image = MfxCanvasImage(game.canvas, self.x, self.y,
                                      image=self.__back_image,
                                      anchor=gtk.ANCHOR_NW)
        if 0:
            # using a group for a single image doesn't gain much
            self.item = MfxCanvasGroup(game.canvas)
            self.__image.addtag(self.item)
        else:
            self.item = self.__image

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__image.config(image=self.__face_image)
            self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__image.config(image=self.__back_image)
            self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back_image = image
        if not self.face_up:
            self.__image.config(image=image)
class _OneImageCard(_HideableCard):
    def __init__(self, id, deck, suit, rank, game, x=0, y=0):
        _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y)
        images = game.app.images
        self.__face_image = images.getFace(deck, suit, rank)
        self.__back_image = images.getBack()
        self.__image = MfxCanvasImage(game.canvas,
                                      self.x,
                                      self.y,
                                      image=self.__back_image,
                                      anchor=gtk.ANCHOR_NW)
        if 0:
            # using a group for a single image doesn't gain much
            self.item = MfxCanvasGroup(game.canvas)
            self.__image.addtag(self.item)
        else:
            self.item = self.__image

    def showFace(self, unhide=1):
        if not self.face_up:
            self.__image.config(image=self.__face_image)
            self.tkraise(unhide)
            self.face_up = 1

    def showBack(self, unhide=1):
        if self.face_up:
            self.__image.config(image=self.__back_image)
            self.tkraise(unhide)
            self.face_up = 0

    def updateCardBackground(self, image):
        self.__back_image = image
        if not self.face_up:
            self.__image.config(image=image)