def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer( ) # Like in the Bossbot Field Offices, you would've been timed self.timer.stash() if __dev__: # What is this? self._durationChangedEvent = self.uniqueName('durationChanged')
def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer() self.timer.setScale(Consts.Settings.TimerScale.get()) self.timer.stash()
def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer() self.timer.stash()
def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer() self.timer.stash() if __dev__: self._durationChangedEvent = self.uniqueName('durationChanged')
def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer( ) # You would've been timed for the minigame? self.timer.setScale(Consts.Settings.TimerScale.get()) self.timer.stash()
def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer() self.timer.setScale(Consts.Settings.TimerScale.get()) self.timer.stash()
def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer() self.timer.stash() if __dev__: self._durationChangedEvent = self.uniqueName('durationChanged')
def announceGenerate(self): DistCogdoLevelGame.announceGenerate(self) self.timer = ToontownTimer.ToontownTimer() self.timer.stash()