def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer(
     )  # Like in the Bossbot Field Offices, you would've been timed
     self.timer.stash()
     if __dev__:  # What is this?
         self._durationChangedEvent = self.uniqueName('durationChanged')
 def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer()
     self.timer.setScale(Consts.Settings.TimerScale.get())
     self.timer.stash()
 def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer()
     self.timer.stash()
Пример #4
0
 def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer()
     self.timer.stash()
     if __dev__:
         self._durationChangedEvent = self.uniqueName('durationChanged')
 def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer(
     )  # You would've been timed for the minigame?
     self.timer.setScale(Consts.Settings.TimerScale.get())
     self.timer.stash()
 def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer()
     self.timer.setScale(Consts.Settings.TimerScale.get())
     self.timer.stash()
Пример #7
0
 def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer()
     self.timer.stash()
     if __dev__:
         self._durationChangedEvent = self.uniqueName('durationChanged')
 def announceGenerate(self):
     DistCogdoLevelGame.announceGenerate(self)
     self.timer = ToontownTimer.ToontownTimer()
     self.timer.stash()