Beispiel #1
0
 def __init__(self, air, partyDoId, x, y, h):
     DistributedPartyActivityAI.__init__(
         self, air, partyDoId, x, y, h, PartyGlobals.ActivityIds.PartyCatch,
         PartyGlobals.ActivityTypes.HostInitiated)
     self.toonIdsToScores = {}
     # create state machine and set initial state
     self.activityFSM = CatchActivityFSM(self)
Beispiel #2
0
 def load(self, loadModels=1, arenaModel='partyCatchTree'):
     self.notify.info('load()')
     DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
     self.activityFSM = CatchActivityFSM(self)
     self.defineConstants()
     self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' %
                                           arenaModel)
     self.treesAndFence.setScale(0.9)
     self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
     self.treesAndFence.reparentTo(self.root)
     ground = self.treesAndFence.find('**/groundPlane')
     ground.setBin('ground', 1)
     DistributedPartyActivity.load(self)
     exitText = TextNode('PartyCatchExitText')
     exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
     exitText.setCardDecal(True)
     exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
     exitText.setText(TTLocalizer.PartyCatchActivityExit)
     exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
     exitText.setAlign(exitText.ACenter)
     exitText.setFont(ToontownGlobals.getBuildingNametagFont())
     exitText.setShadowColor(0, 0, 0, 1)
     exitText.setBin('fixed')
     if TTLocalizer.BuildingNametagShadow:
         exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
     exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
     exitTextNp = exitTextLoc.attachNewNode(exitText)
     exitTextNp.setDepthWrite(0)
     exitTextNp.setScale(4)
     exitTextNp.setZ(-.5)
     self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
     self.sign.wrtReparentTo(self.root)
     self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
     self.avatarNodePath.reparentTo(self.root)
     self._avatarNodePathParentToken = 3
     base.cr.parentMgr.registerParent(self._avatarNodePathParentToken,
                                      self.avatarNodePath)
     self.toonSDs = {}
     self.dropShadow = loader.loadModelOnce(
         'phase_3/models/props/drop_shadow')
     self.dropObjModels = {}
     if loadModels:
         self.__loadDropModels()
     self.sndGoodCatch = base.loader.loadSfx(
         'phase_4/audio/sfx/SZ_DD_treasure.ogg')
     self.sndOof = base.loader.loadSfx(
         'phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
     self.sndAnvilLand = base.loader.loadSfx(
         'phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
     self.sndPerfect = base.loader.loadSfx(
         'phase_4/audio/sfx/ring_perfect.ogg')
     self.__textGen = TextNode('partyCatchActivity')
     self.__textGen.setFont(ToontownGlobals.getSignFont())
     self.__textGen.setAlign(TextNode.ACenter)
     self.activityFSM.request('Idle')
 def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
     self.notify.info('load()')
     DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
     self.activityFSM = CatchActivityFSM(self)
     self.defineConstants()
     self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
     self.treesAndFence.setScale(0.9)
     self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
     self.treesAndFence.reparentTo(self.root)
     ground = self.treesAndFence.find('**/groundPlane')
     ground.setBin('ground', 1)
     DistributedPartyActivity.load(self)
     exitText = TextNode('PartyCatchExitText')
     exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
     exitText.setCardDecal(True)
     exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
     exitText.setText(TTLocalizer.PartyCatchActivityExit)
     exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
     exitText.setAlign(exitText.ACenter)
     exitText.setFont(ToontownGlobals.getBuildingNametagFont())
     exitText.setShadowColor(0, 0, 0, 1)
     exitText.setBin('fixed')
     if TTLocalizer.BuildingNametagShadow:
         exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
     exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
     exitTextNp = exitTextLoc.attachNewNode(exitText)
     exitTextNp.setDepthWrite(0)
     exitTextNp.setScale(4)
     exitTextNp.setZ(-.5)
     self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
     self.sign.wrtReparentTo(self.root)
     self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
     self.avatarNodePath.reparentTo(self.root)
     self._avatarNodePathParentToken = 3
     base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
     self.toonSDs = {}
     self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
     self.dropObjModels = {}
     if loadModels:
         self.__loadDropModels()
     self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
     self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
     self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
     self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
     self.__textGen = TextNode('partyCatchActivity')
     self.__textGen.setFont(ToontownGlobals.getSignFont())
     self.__textGen.setAlign(TextNode.ACenter)
     self.activityFSM.request('Idle')
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity')
    DropTaskName = 'dropSomething'
    DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples,
     'orange': TTLocalizer.PartyCatchActivityOranges,
     'pear': TTLocalizer.PartyCatchActivityPears,
     'coconut': TTLocalizer.PartyCatchActivityCoconuts,
     'watermelon': TTLocalizer.PartyCatchActivityWatermelons,
     'pineapple': TTLocalizer.PartyCatchActivityPineapples,
     'anvil': TTLocalizer.PartyCatchActivityAnvils}

    class Generation:

        def __init__(self, generation, startTime, startNetworkTime, numPlayers):
            self.generation = generation
            self.startTime = startTime
            self.startNetworkTime = startNetworkTime
            self.numPlayers = numPlayers
            self.hasBeenScheduled = False
            self.droppedObjNames = []
            self.dropSchedule = []
            self.numItemsDropped = 0
            self.droppedObjCaught = {}

    def __init__(self, cr):
        DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True)
        self.setUsesSmoothing()
        self.setUsesLookAround()
        self._sNumGen = SerialNumGen()

    def getTitle(self):
        return TTLocalizer.PartyCatchActivityTitle

    def getInstructions(self):
        return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']}

    def generate(self):
        DistributedPartyActivity.generate(self)
        self.notify.info('localAvatar doId: %s' % base.localAvatar.doId)
        self.notify.info('generate()')
        self._generateFrame = globalClock.getFrameCount()
        self._id2gen = {}
        self._orderedGenerations = []
        self._orderedGenerationIndex = None
        rng = RandomNumGen(self.doId)
        self._generationSeedBase = rng.randrange(1000)
        self._lastDropTime = 0.0
        return

    def getCurGeneration(self):
        if self._orderedGenerationIndex is None:
            return
        return self._orderedGenerations[self._orderedGenerationIndex]

    def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers):
        self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers)
        i = 0
        while 1:
            if i >= len(self._orderedGenerations):
                break
            gen = self._orderedGenerations[i]
            startNetT = self._id2gen[gen].startTime
            genId = self._id2gen[gen].generation
            if startNetT > startNetworkTime:
                break
            if startNetT == startNetworkTime and genId > generation:
                break
            i += 1
        self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:]
        if self._orderedGenerationIndex is not None:
            if self._orderedGenerationIndex >= i:
                self._orderedGenerationIndex += 1

    def _removeGeneration(self, generation):
        del self._id2gen[generation]
        i = self._orderedGenerations.index(generation)
        self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:]
        if self._orderedGenerationIndex is not None:
            if len(self._orderedGenerations):
                if self._orderedGenerationIndex >= i:
                    self._orderedGenerationIndex -= 1
            else:
                self._orderedGenerationIndex = None
        return

    def announceGenerate(self):
        self.notify.info('announceGenerate()')
        self.catchTreeZoneEvent = 'fence_floor'
        DistributedPartyActivity.announceGenerate(self)

    def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {0: 'SPOTS PER PLAYER',
                 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')

    def __loadDropModels(self):
        for objType in PartyGlobals.DropObjectTypes:
            model = loader.loadModel(objType.modelPath)
            self.dropObjModels[objType.name] = model
            modelScales = {'apple': 0.7,
             'orange': 0.7,
             'pear': 0.5,
             'coconut': 0.7,
             'watermelon': 0.6,
             'pineapple': 0.45}
            if modelScales.has_key(objType.name):
                model.setScale(modelScales[objType.name])
            if objType == PartyGlobals.Name2DropObjectType['pear']:
                model.setZ(-.6)
            if objType == PartyGlobals.Name2DropObjectType['coconut']:
                model.setP(180)
            if objType == PartyGlobals.Name2DropObjectType['watermelon']:
                model.setH(135)
                model.setZ(-.5)
            if objType == PartyGlobals.Name2DropObjectType['pineapple']:
                model.setZ(-1.7)
            if objType == PartyGlobals.Name2DropObjectType['anvil']:
                model.setZ(-self.ObjRadius)
            model.flattenStrong()

    def unload(self):
        DistributedPartyCatchActivity.notify.debug('unload')
        self.finishAllDropIntervals()
        self.destroyOrthoWalk()
        DistributedPartyActivity.unload(self)
        self.stopDropTask()
        del self.activityFSM
        del self.__textGen
        for avId in self.toonSDs.keys():
            if self.toonSDs.has_key(avId):
                toonSD = self.toonSDs[avId]
                toonSD.unload()

        del self.toonSDs
        self.treesAndFence.removeNode()
        del self.treesAndFence
        self.dropShadow.removeNode()
        del self.dropShadow
        base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
        for model in self.dropObjModels.values():
            model.removeNode()

        del self.dropObjModels
        del self.sndGoodCatch
        del self.sndOof
        del self.sndAnvilLand
        del self.sndPerfect

    def setStartTimestamp(self, timestamp32):
        self.notify.info('setStartTimestamp(%s)' % (timestamp32,))
        self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32)

    def getCurrentCatchActivityTime(self):
        return globalClock.getFrameTime() - self._startTimestamp

    def getObjModel(self, objName):
        return self.dropObjModels[objName].copyTo(hidden)

    def joinRequestDenied(self, reason):
        DistributedPartyActivity.joinRequestDenied(self, reason)
        base.cr.playGame.getPlace().fsm.request('walk')

    def handleToonJoined(self, toonId):
        if not self.toonSDs.has_key(toonId):
            toonSD = PartyCatchActivityToonSD(toonId, self)
            self.toonSDs[toonId] = toonSD
            toonSD.load()
        self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state)
        self.cr.doId2do[toonId].useLOD(500)
        if self.activityFSM.state == 'Active':
            if self.toonSDs.has_key(toonId):
                self.toonSDs[toonId].enter()
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(self._avatarNodePathParentToken)
                self.putLocalAvatarInActivity()
            if self.toonSDs.has_key(toonId):
                self.toonSDs[toonId].fsm.request('rules')

    def handleToonExited(self, toonId):
        self.notify.debug('handleToonExited( toonId=%s )' % toonId)
        if self.cr.doId2do.has_key(toonId):
            self.cr.doId2do[toonId].resetLOD()
            if self.toonSDs.has_key(toonId):
                self.toonSDs[toonId].fsm.request('notPlaying')
                self.toonSDs[toonId].exit()
                self.toonSDs[toonId].unload()
                del self.toonSDs[toonId]
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(ToontownGlobals.SPRender)

    def takeLocalAvatarOutOfActivity(self):
        self.notify.debug('localToon has left the circle')
        camera.reparentTo(base.localAvatar)
        base.localAvatar.startUpdateSmartCamera()
        base.localAvatar.enableSmartCameraViews()
        base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
        DistributedSmoothNode.activateSmoothing(1, 0)

    def _enableCollisions(self):
        DistributedPartyActivity._enableCollisions(self)
        self._enteredTree = False
        self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
        self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
        self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
        self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)

    def _disableCollisions(self):
        self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT)
        self.ignore('enter' + self.catchTreeZoneEvent)
        self.ignore('again' + self.catchTreeZoneEvent)
        self.ignore('exit' + self.catchTreeZoneEvent)
        DistributedPartyActivity._disableCollisions(self)

    def _handleCannonLanded(self):
        x = base.localAvatar.getX()
        y = base.localAvatar.getY()
        if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight:
            self._toonEnteredTree(None)
        return

    def _toonMayHaveEnteredTree(self, collEntry):
        if self._enteredTree:
            return
        if base.localAvatar.controlManager.currentControls.getIsAirborne():
            return
        self._toonEnteredTree(collEntry)

    def _toonEnteredTree(self, collEntry):
        self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId)
        self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state)
        if self.isLocalToonInActivity():
            return
        if self.activityFSM.state == 'Active':
            base.cr.playGame.getPlace().fsm.request('activity')
            self.d_toonJoinRequest()
        elif self.activityFSM.state == 'Idle':
            base.cr.playGame.getPlace().fsm.request('activity')
            self.d_toonJoinRequest()
        self._enteredTree = True

    def _toonExitedTree(self, collEntry):
        self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId)
        self._enteredTree = False
        if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity():
            if self.toonSDs.has_key(base.localAvatar.doId):
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
            self.d_toonExitDemand()

    def setToonsPlaying(self, toonIds):
        self.notify.info('setToonsPlaying(%s)' % (toonIds,))
        DistributedPartyActivity.setToonsPlaying(self, toonIds)
        if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds:
            if self.toonSDs.has_key(base.localAvatar.doId):
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')

    def __genText(self, text):
        self.__textGen.setText(text)
        return self.__textGen.generate()

    def getNumPlayers(self):
        return len(self.toonIds)

    def defineConstants(self, forceNumPlayers = None):
        DistributedPartyCatchActivity.notify.debug('defineConstants')
        self.ShowObjSpheres = 0
        self.ShowToonSpheres = 0
        self.useGravity = True
        self.trickShadows = True
        if forceNumPlayers is None:
            numPlayers = self.getNumPlayers()
        else:
            numPlayers = forceNumPlayers
        self.calcDifficultyConstants(numPlayers)
        DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed)
        DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops)
        DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits)
        DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils)
        self.ObjRadius = 1.0
        dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
        self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0])
        for objType in PartyGlobals.DropObjectTypes:
            DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name)
            objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
            DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration)
            v_0 = 0.0
            t = objType.onscreenDuration
            x_0 = self.MinOffscreenHeight
            x = 0.0
            g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
            DistributedPartyCatchActivity.notify.debug('gravity=%s' % g)
            objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity))
            objType.fallDuration = objType.onscreenDuration + self.OffscreenTime

        return

    def grid2world(self, column, row):
        x = column / float(self.DropColumns - 1)
        y = row / float(self.DropRows - 1)
        x = x * 2.0 - 1.0
        y = y * 2.0 - 1.0
        x *= self.StageHalfWidth
        y *= self.StageHalfHeight
        return (x, y)

    def showPosts(self):
        self.hidePosts()
        self.posts = [Toon.Toon(),
         Toon.Toon(),
         Toon.Toon(),
         Toon.Toon()]
        for i in xrange(len(self.posts)):
            tree = self.posts[i]
            tree.reparentTo(render)
            x = self.StageHalfWidth
            y = self.StageHalfHeight
            if i > 1:
                x = -x
            if i % 2:
                y = -y
            tree.setPos(x + self.x, y + self.y, 0)

    def hidePosts(self):
        if hasattr(self, 'posts'):
            for tree in self.posts:
                tree.removeNode()

            del self.posts

    def showDropGrid(self):
        self.hideDropGrid()
        self.dropMarkers = []
        for row in xrange(self.DropRows):
            self.dropMarkers.append([])
            rowList = self.dropMarkers[row]
            for column in xrange(self.DropColumns):
                toon = Toon.Toon()
                toon.setDNA(base.localAvatar.getStyle())
                toon.reparentTo(self.root)
                toon.setScale(1.0 / 3)
                x, y = self.grid2world(column, row)
                toon.setPos(x, y, 0)
                rowList.append(toon)

    def hideDropGrid(self):
        if hasattr(self, 'dropMarkers'):
            for row in self.dropMarkers:
                for marker in row:
                    marker.removeNode()

            del self.dropMarkers

    def handleToonDisabled(self, avId):
        DistributedPartyCatchActivity.notify.debug('handleToonDisabled')
        DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled')
        if self.toonSDs.has_key(avId):
            self.toonSDs[avId].exit(unexpectedExit=True)
        del self.toonSDs[avId]

    def turnOffSmoothingOnGuests(self):
        pass

    def setState(self, newState, timestamp):
        self.notify.info('setState(%s, %s)' % (newState, timestamp))
        DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState)
        DistributedPartyActivity.setState(self, newState, timestamp)
        self.activityFSM.request(newState)
        if newState == 'Active':
            if base.localAvatar.doId != self.party.partyInfo.hostId:
                if globalClock.getFrameCount() > self._generateFrame:
                    if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight:
                        self._toonEnteredTree(None)
        return

    def putLocalAvatarInActivity(self):
        if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'):
            base.cr.playGame.getPlace().fsm.request('activity', [False])
        else:
            self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'")
        base.localAvatar.stopUpdateSmartCamera()
        camera.reparentTo(self.treesAndFence)
        camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0)
        if not hasattr(self, 'ltLegsCollNode'):
            self.createCatchCollisions()

    def createCatchCollisions(self):
        radius = 0.7
        handler = CollisionHandlerEvent()
        handler.setInPattern('ltCatch%in')
        self.ltLegsCollNode = CollisionNode('catchLegsCollNode')
        self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltHeadCollNode = CollisionNode('catchHeadCollNode')
        self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltLHandCollNode = CollisionNode('catchLHandCollNode')
        self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltRHandCollNode = CollisionNode('catchRHandCollNode')
        self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode)
        legsCollNodepath.hide()
        head = base.localAvatar.getHeadParts().getPath(2)
        headCollNodepath = head.attachNewNode(self.ltHeadCollNode)
        headCollNodepath.hide()
        lHand = base.localAvatar.getLeftHands()[0]
        lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode)
        lHandCollNodepath.hide()
        rHand = base.localAvatar.getRightHands()[0]
        rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode)
        rHandCollNodepath.hide()
        base.localAvatar.cTrav.addCollider(legsCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(headCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        if self.ShowToonSpheres:
            legsCollNodepath.show()
            headCollNodepath.show()
            lHandCollNodepath.show()
            rHandCollNodepath.show()
        self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius))
        self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius))
        self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.toonCollNodes = [legsCollNodepath,
         headCollNodepath,
         lHandCollNodepath,
         rHandCollNodepath]

    def destroyCatchCollisions(self):
        if not hasattr(self, 'ltLegsCollNode'):
            return
        for collNode in self.toonCollNodes:
            while collNode.node().getNumSolids():
                collNode.node().removeSolid(0)

            base.localAvatar.cTrav.removeCollider(collNode)

        del self.toonCollNodes
        del self.ltLegsCollNode
        del self.ltHeadCollNode
        del self.ltLHandCollNode
        del self.ltRHandCollNode

    def timerExpired(self):
        pass

    def __handleCatch(self, generation, objNum):
        DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum])
        if base.localAvatar.doId not in self.toonIds:
            return
        self.showCatch(base.localAvatar.doId, generation, objNum)
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objTypeId = PartyGlobals.Name2DOTypeId[objName]
        self.sendUpdate('claimCatch', [generation, objNum, objTypeId])
        self.finishDropInterval(generation, objNum)

    def showCatch(self, avId, generation, objNum):
        if not self.toonSDs.has_key(avId):
            return
        isLocal = avId == base.localAvatar.doId
        if generation not in self._id2gen:
            return
        if not self._id2gen[generation].hasBeenScheduled:
            return
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objType = PartyGlobals.Name2DropObjectType[objName]
        if objType.good:
            if not self._id2gen[generation].droppedObjCaught.has_key(objNum):
                if isLocal:
                    base.playSfx(self.sndGoodCatch)
                fruit = self.getObjModel(objName)
                toon = self.getAvatar(avId)
                rHand = toon.getRightHands()[1]
                self.toonSDs[avId].eatFruit(fruit, rHand)
        else:
            self.toonSDs[avId].fsm.request('fallForward')
        self._id2gen[generation].droppedObjCaught[objNum] = 1

    def setObjectCaught(self, avId, generation, objNum):
        self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum))
        if self.activityFSM.state != 'Active':
            DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId))
            return
        isLocal = avId == base.localAvatar.doId
        if not isLocal:
            DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum))
            self.finishDropInterval(generation, objNum)
            self.showCatch(avId, generation, objNum)
        self._scheduleGenerations()
        gen = self._id2gen[generation]
        if gen.hasBeenScheduled:
            objName = gen.droppedObjNames[objNum]
            if PartyGlobals.Name2DropObjectType[objName].good:
                if hasattr(self, 'fruitsCaught'):
                    self.fruitsCaught += 1

    def finishDropInterval(self, generation, objNum):
        if hasattr(self, 'dropIntervals'):
            if self.dropIntervals.has_key((generation, objNum)):
                self.dropIntervals[generation, objNum].finish()

    def finishAllDropIntervals(self):
        if hasattr(self, 'dropIntervals'):
            for dropInterval in self.dropIntervals.values():
                dropInterval.finish()

    def setGenerations(self, generations):
        self.notify.info('setGenerations(%s)' % (generations,))
        gen2t = {}
        gen2nt = {}
        gen2np = {}
        for id, timestamp32, numPlayers in generations:
            gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp
            gen2nt[id] = timestamp32
            gen2np[id] = numPlayers

        ids = self._id2gen.keys()
        for id in ids:
            if id not in gen2t:
                self._removeGeneration(id)

        for id in gen2t:
            if id not in self._id2gen:
                self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id])

    def scheduleDrops(self, genId = None):
        if genId is None:
            genId = self.getCurGeneration()
        gen = self._id2gen[genId]
        if gen.hasBeenScheduled:
            return
        fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration)
        fruitNames = ['apple',
         'orange',
         'pear',
         'coconut',
         'watermelon',
         'pineapple']
        fruitName = fruitNames[fruitIndex % len(fruitNames)]
        rng = RandomNumGen(genId + self._generationSeedBase)
        gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils
        rng.shuffle(gen.droppedObjNames)
        dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime)
        gen.numItemsDropped = 0
        tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
        tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
        gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
        while not dropPlacer.doneDropping(continuous=True):
            nextDrop = dropPlacer.getNextDrop()
            gen.dropSchedule.append(nextDrop)

        gen.hasBeenScheduled = True
        return

    def startDropTask(self):
        taskMgr.add(self.dropTask, self.DropTaskName)

    def stopDropTask(self):
        taskMgr.remove(self.DropTaskName)

    def _scheduleGenerations(self):
        curT = self.getCurrentCatchActivityTime()
        genIndex = self._orderedGenerationIndex
        newGenIndex = genIndex
        while genIndex is None or genIndex < len(self._orderedGenerations) - 1:
            if genIndex is None:
                nextGenIndex = 0
            else:
                nextGenIndex = genIndex + 1
            nextGenId = self._orderedGenerations[nextGenIndex]
            nextGen = self._id2gen[nextGenId]
            startT = nextGen.startTime
            if curT >= startT:
                newGenIndex = nextGenIndex
            if not nextGen.hasBeenScheduled:
                self.defineConstants(forceNumPlayers=nextGen.numPlayers)
                self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex])
            genIndex = nextGenIndex

        self._orderedGenerationIndex = newGenIndex
        return

    def dropTask(self, task):
        self._scheduleGenerations()
        curT = self.getCurrentCatchActivityTime()
        if self._orderedGenerationIndex is not None:
            i = self._orderedGenerationIndex
            genIndex = self._orderedGenerations[i]
            gen = self._id2gen[genIndex]
            while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT:
                drop = gen.dropSchedule[0]
                gen.dropSchedule = gen.dropSchedule[1:]
                dropTime, objName, dropCoords = drop
                objNum = gen.numItemsDropped
                x, y = self.grid2world(*dropCoords)
                dropIval = self.getDropIval(x, y, objName, genIndex, objNum)

                def cleanup(generation, objNum, self = self):
                    del self.dropIntervals[generation, objNum]

                dropIval.append(Func(Functor(cleanup, genIndex, objNum)))
                self.dropIntervals[genIndex, objNum] = dropIval
                gen.numItemsDropped += 1
                dropIval.start(curT - dropTime)
                self._lastDropTime = dropTime

        return Task.cont

    def getDropIval(self, x, y, dropObjName, generation, num):
        objType = PartyGlobals.Name2DropObjectType[dropObjName]
        id = (generation, num)
        dropNode = hidden.attachNewNode('catchDropNode%s' % (id,))
        dropNode.setPos(x, y, 0)
        shadow = self.dropShadow.copyTo(dropNode)
        shadow.setZ(PartyGlobals.CatchDropShadowHeight)
        shadow.setColor(1, 1, 1, 1)
        object = self.getObjModel(dropObjName)
        object.reparentTo(hidden)
        if dropObjName in ['watermelon', 'anvil']:
            objH = object.getH()
            absDelta = {'watermelon': 12,
             'anvil': 15}[dropObjName]
            delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta
            newH = objH + delta
        else:
            newH = self.randomNumGen.random() * 360.0
        object.setH(newH)
        sphereName = 'FallObj%s' % (id,)
        radius = self.ObjRadius
        if objType.good:
            radius *= lerp(1.0, 1.3, 0.5)
        collSphere = CollisionSphere(0, 0, 0, radius)
        collSphere.setTangible(0)
        collNode = CollisionNode(sphereName)
        collNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        collNode.addSolid(collSphere)
        collNodePath = object.attachNewNode(collNode)
        collNodePath.hide()
        if self.ShowObjSpheres:
            collNodePath.show()
        catchEventName = 'ltCatch' + sphereName

        def eatCollEntry(forward, collEntry):
            forward()

        self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1])))

        def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName):
            self.ignore(event)
            dropNode.removeNode()

        duration = objType.fallDuration
        onscreenDuration = objType.onscreenDuration
        targetShadowScale = 0.3
        if self.trickShadows:
            intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration)
            shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0))
            shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale))
        else:
            shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0)
        targetShadowAlpha = 0.4
        shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0))
        shadowIval = Parallel(shadowScaleIval, shadowAlphaIval)
        if self.useGravity:

            def setObjPos(t, objType = objType, object = object):
                z = objType.trajectory.calcZ(t)
                object.setZ(z)

            setObjPos(0)
            dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration)
        else:
            startPos = Point3(0, 0, self.MinOffscreenHeight)
            object.setPos(startPos)
            dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn')
        ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,))
        if objType == PartyGlobals.Name2DropObjectType['anvil']:
            ival.append(Func(self.playAnvil))
        return ival

    def playAnvil(self):
        if base.localAvatar.doId in self.toonIds:
            base.playSfx(self.sndAnvilLand)

    def initOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug('startOrthoWalk')

        def doCollisions(oldPos, newPos, self = self):
            x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth)
            y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight)
            newPos.setX(x)
            newPos.setY(y)
            return newPos

        orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True)
        self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)

    def destroyOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk')
        if hasattr(self, 'orthoWalk'):
            self.orthoWalk.stop()
            self.orthoWalk.destroy()
            del self.orthoWalk

    def startIdle(self):
        DistributedPartyCatchActivity.notify.debug('startIdle')

    def finishIdle(self):
        DistributedPartyCatchActivity.notify.debug('finishIdle')

    def startActive(self):
        DistributedPartyCatchActivity.notify.debug('startActive')
        for avId in self.toonIds:
            if self.toonSDs.has_key(avId):
                toonSD = self.toonSDs[avId]
                toonSD.enter()
                toonSD.fsm.request('normal')

        self.fruitsCaught = 0
        self.dropIntervals = {}
        self.startDropTask()
        if base.localAvatar.doId in self.toonIds:
            self.putLocalAvatarInActivity()

    def finishActive(self):
        DistributedPartyCatchActivity.notify.debug('finishActive')
        self.stopDropTask()
        if hasattr(self, 'finishIval'):
            self.finishIval.pause()
            del self.finishIval
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
        for ival in self.dropIntervals.values():
            ival.finish()

        del self.dropIntervals

    def startConclusion(self):
        DistributedPartyCatchActivity.notify.debug('startConclusion')
        for avId in self.toonIds:
            if self.toonSDs.has_key(avId):
                toonSD = self.toonSDs[avId]
                toonSD.fsm.request('notPlaying')

        self.destroyCatchCollisions()
        if base.localAvatar.doId not in self.toonIds:
            return
        else:
            self.localToonExiting()
        if self.fruitsCaught >= self.numFruits:
            finishText = TTLocalizer.PartyCatchActivityFinishPerfect
        else:
            finishText = TTLocalizer.PartyCatchActivityFinish
        perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText))
        perfectText = hidden.attachNewNode('perfectText')
        perfectTextSubnode.reparentTo(perfectText)
        frame = self.__textGen.getCardActual()
        offsetY = -abs(frame[2] + frame[3]) / 2.0
        perfectTextSubnode.setPos(0, 0, offsetY)
        perfectText.setColor(1, 0.1, 0.1, 1)

        def fadeFunc(t, text = perfectText):
            text.setColorScale(1, 1, 1, t)

        def destroyText(text = perfectText):
            text.removeNode()

        textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5))
        soundTrack = SoundInterval(self.sndPerfect)
        self.finishIval = Parallel(textTrack, soundTrack)
        self.finishIval.start()

    def finishConclusion(self):
        DistributedPartyCatchActivity.notify.debug('finishConclusion')
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
            base.cr.playGame.getPlace().fsm.request('walk')

    def showJellybeanReward(self, earnedAmount, jarAmount, message):
        if earnedAmount > 0:
            DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message)
        else:
            base.cr.playGame.getPlace().fsm.request('walk')
    def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {0: 'SPOTS PER PLAYER',
                 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')
Beispiel #6
0
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity')
    DropTaskName = 'dropSomething'
    DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples,
     'orange': TTLocalizer.PartyCatchActivityOranges,
     'pear': TTLocalizer.PartyCatchActivityPears,
     'coconut': TTLocalizer.PartyCatchActivityCoconuts,
     'watermelon': TTLocalizer.PartyCatchActivityWatermelons,
     'pineapple': TTLocalizer.PartyCatchActivityPineapples,
     'anvil': TTLocalizer.PartyCatchActivityAnvils}

    class Generation:

        def __init__(self, generation, startTime, startNetworkTime, numPlayers):
            self.generation = generation
            self.startTime = startTime
            self.startNetworkTime = startNetworkTime
            self.numPlayers = numPlayers
            self.hasBeenScheduled = False
            self.droppedObjNames = []
            self.dropSchedule = []
            self.numItemsDropped = 0
            self.droppedObjCaught = {}

    def __init__(self, cr):
        DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True)
        self.setUsesSmoothing()
        self.setUsesLookAround()
        self._sNumGen = SerialNumGen()

    def getTitle(self):
        return TTLocalizer.PartyCatchActivityTitle

    def getInstructions(self):
        return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']}

    def generate(self):
        DistributedPartyActivity.generate(self)
        self.notify.info('localAvatar doId: %s' % base.localAvatar.doId)
        self.notify.info('generate()')
        self._generateFrame = globalClock.getFrameCount()
        self._id2gen = {}
        self._orderedGenerations = []
        self._orderedGenerationIndex = None
        rng = RandomNumGen(self.doId)
        self._generationSeedBase = rng.randrange(1000)
        self._lastDropTime = 0.0
        return

    def getCurGeneration(self):
        if self._orderedGenerationIndex is None:
            return
        return self._orderedGenerations[self._orderedGenerationIndex]

    def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers):
        self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers)
        i = 0
        while 1:
            if i >= len(self._orderedGenerations):
                break
            gen = self._orderedGenerations[i]
            startNetT = self._id2gen[gen].startTime
            genId = self._id2gen[gen].generation
            if startNetT > startNetworkTime:
                break
            if startNetT == startNetworkTime and genId > generation:
                break
            i += 1
        self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:]
        if self._orderedGenerationIndex is not None:
            if self._orderedGenerationIndex >= i:
                self._orderedGenerationIndex += 1

    def _removeGeneration(self, generation):
        del self._id2gen[generation]
        i = self._orderedGenerations.index(generation)
        self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:]
        if self._orderedGenerationIndex is not None:
            if len(self._orderedGenerations):
                if self._orderedGenerationIndex >= i:
                    self._orderedGenerationIndex -= 1
            else:
                self._orderedGenerationIndex = None
        return

    def announceGenerate(self):
        self.notify.info('announceGenerate()')
        self.catchTreeZoneEvent = 'fence_floor'
        DistributedPartyActivity.announceGenerate(self)

    def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {0: 'SPOTS PER PLAYER',
                 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')

    def __loadDropModels(self):
        for objType in PartyGlobals.DropObjectTypes:
            model = loader.loadModel(objType.modelPath)
            self.dropObjModels[objType.name] = model
            modelScales = {'apple': 0.7,
             'orange': 0.7,
             'pear': 0.5,
             'coconut': 0.7,
             'watermelon': 0.6,
             'pineapple': 0.45}
            if objType.name in modelScales:
                model.setScale(modelScales[objType.name])
            if objType == PartyGlobals.Name2DropObjectType['pear']:
                model.setZ(-.6)
            if objType == PartyGlobals.Name2DropObjectType['coconut']:
                model.setP(180)
            if objType == PartyGlobals.Name2DropObjectType['watermelon']:
                model.setH(135)
                model.setZ(-.5)
            if objType == PartyGlobals.Name2DropObjectType['pineapple']:
                model.setZ(-1.7)
            if objType == PartyGlobals.Name2DropObjectType['anvil']:
                model.setZ(-self.ObjRadius)
            model.flattenStrong()

    def unload(self):
        DistributedPartyCatchActivity.notify.debug('unload')
        self.finishAllDropIntervals()
        self.destroyOrthoWalk()
        DistributedPartyActivity.unload(self)
        self.stopDropTask()
        del self.activityFSM
        del self.__textGen
        for avId in self.toonSDs.keys():
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.unload()

        del self.toonSDs
        self.treesAndFence.removeNode()
        del self.treesAndFence
        self.dropShadow.removeNode()
        del self.dropShadow
        base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
        for model in self.dropObjModels.values():
            model.removeNode()

        del self.dropObjModels
        del self.sndGoodCatch
        del self.sndOof
        del self.sndAnvilLand
        del self.sndPerfect

    def setStartTimestamp(self, timestamp32):
        self.notify.info('setStartTimestamp(%s)' % (timestamp32,))
        self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32)

    def getCurrentCatchActivityTime(self):
        return globalClock.getFrameTime() - self._startTimestamp

    def getObjModel(self, objName):
        return self.dropObjModels[objName].copyTo(hidden)

    def joinRequestDenied(self, reason):
        DistributedPartyActivity.joinRequestDenied(self, reason)
        base.cr.playGame.getPlace().fsm.request('walk')

    def handleToonJoined(self, toonId):
        if toonId not in self.toonSDs:
            toonSD = PartyCatchActivityToonSD(toonId, self)
            self.toonSDs[toonId] = toonSD
            toonSD.load()
        self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state)
        self.cr.doId2do[toonId].useLOD(500)
        if self.activityFSM.state == 'Active':
            if toonId in self.toonSDs:
                self.toonSDs[toonId].enter()
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(self._avatarNodePathParentToken)
                self.putLocalAvatarInActivity()
            if toonId in self.toonSDs:
                self.toonSDs[toonId].fsm.request('rules')

    def handleToonExited(self, toonId):
        self.notify.debug('handleToonExited( toonId=%s )' % toonId)
        if toonId in self.cr.doId2do:
            self.cr.doId2do[toonId].resetLOD()
            if toonId in self.toonSDs:
                self.toonSDs[toonId].fsm.request('notPlaying')
                self.toonSDs[toonId].exit()
                self.toonSDs[toonId].unload()
                del self.toonSDs[toonId]
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(ToontownGlobals.SPRender)

    def takeLocalAvatarOutOfActivity(self):
        self.notify.debug('localToon has left the circle')
        base.camera.reparentTo(base.localAvatar)
        base.localAvatar.startUpdateSmartCamera()
        base.localAvatar.enableSmartCameraViews()
        base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
        DistributedSmoothNode.activateSmoothing(1, 0)

    def _enableCollisions(self):
        DistributedPartyActivity._enableCollisions(self)
        self._enteredTree = False
        self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
        self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
        self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
        self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)

    def _disableCollisions(self):
        self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT)
        self.ignore('enter' + self.catchTreeZoneEvent)
        self.ignore('again' + self.catchTreeZoneEvent)
        self.ignore('exit' + self.catchTreeZoneEvent)
        DistributedPartyActivity._disableCollisions(self)

    def _handleCannonLanded(self):
        x = base.localAvatar.getX()
        y = base.localAvatar.getY()
        if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight:
            self._toonEnteredTree(None)
        return

    def _toonMayHaveEnteredTree(self, collEntry):
        if self._enteredTree:
            return
        if base.localAvatar.controlManager.currentControls.getIsAirborne():
            return
        self._toonEnteredTree(collEntry)

    def _toonEnteredTree(self, collEntry):
        self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId)
        self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state)
        if self.isLocalToonInActivity():
            return
        if self.activityFSM.state == 'Active':
            base.cr.playGame.getPlace().fsm.request('activity')
            self.d_toonJoinRequest()
        elif self.activityFSM.state == 'Idle':
            base.cr.playGame.getPlace().fsm.request('activity')
            self.d_toonJoinRequest()
        self._enteredTree = True

    def _toonExitedTree(self, collEntry):
        self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId)
        self._enteredTree = False
        if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity():
            if base.localAvatar.doId in self.toonSDs:
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
            self.d_toonExitDemand()

    def setToonsPlaying(self, toonIds):
        self.notify.info('setToonsPlaying(%s)' % (toonIds,))
        DistributedPartyActivity.setToonsPlaying(self, toonIds)
        if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds:
            if base.localAvatar.doId in self.toonSDs:
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')

    def __genText(self, text):
        self.__textGen.setText(text)
        return self.__textGen.generate()

    def getNumPlayers(self):
        return len(self.toonIds)

    def defineConstants(self, forceNumPlayers = None):
        DistributedPartyCatchActivity.notify.debug('defineConstants')
        self.ShowObjSpheres = 0
        self.ShowToonSpheres = 0
        self.useGravity = True
        self.trickShadows = True
        if forceNumPlayers is None:
            numPlayers = self.getNumPlayers()
        else:
            numPlayers = forceNumPlayers
        self.calcDifficultyConstants(numPlayers)
        DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed)
        DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops)
        DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits)
        DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils)
        self.ObjRadius = 1.0
        dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
        self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0])
        for objType in PartyGlobals.DropObjectTypes:
            DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name)
            objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
            DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration)
            v_0 = 0.0
            t = objType.onscreenDuration
            x_0 = self.MinOffscreenHeight
            x = 0.0
            g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
            DistributedPartyCatchActivity.notify.debug('gravity=%s' % g)
            objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity))
            objType.fallDuration = objType.onscreenDuration + self.OffscreenTime

        return

    def grid2world(self, column, row):
        x = column / float(self.DropColumns - 1)
        y = row / float(self.DropRows - 1)
        x = x * 2.0 - 1.0
        y = y * 2.0 - 1.0
        x *= self.StageHalfWidth
        y *= self.StageHalfHeight
        return (x, y)

    def showPosts(self):
        self.hidePosts()
        self.posts = [Toon.Toon(),
         Toon.Toon(),
         Toon.Toon(),
         Toon.Toon()]
        for i in xrange(len(self.posts)):
            tree = self.posts[i]
            tree.reparentTo(render)
            x = self.StageHalfWidth
            y = self.StageHalfHeight
            if i > 1:
                x = -x
            if i % 2:
                y = -y
            tree.setPos(x + self.x, y + self.y, 0)

    def hidePosts(self):
        if hasattr(self, 'posts'):
            for tree in self.posts:
                tree.removeNode()

            del self.posts

    def showDropGrid(self):
        self.hideDropGrid()
        self.dropMarkers = []
        for row in xrange(self.DropRows):
            self.dropMarkers.append([])
            rowList = self.dropMarkers[row]
            for column in xrange(self.DropColumns):
                toon = Toon.Toon()
                toon.setDNA(base.localAvatar.getStyle())
                toon.reparentTo(self.root)
                toon.setScale(1.0 / 3)
                x, y = self.grid2world(column, row)
                toon.setPos(x, y, 0)
                rowList.append(toon)

    def hideDropGrid(self):
        if hasattr(self, 'dropMarkers'):
            for row in self.dropMarkers:
                for marker in row:
                    marker.removeNode()

            del self.dropMarkers

    def handleToonDisabled(self, avId):
        DistributedPartyCatchActivity.notify.debug('handleToonDisabled')
        DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled')
        if avId in self.toonSDs:
            self.toonSDs[avId].exit(unexpectedExit=True)
        del self.toonSDs[avId]

    def turnOffSmoothingOnGuests(self):
        pass

    def setState(self, newState, timestamp):
        self.notify.info('setState(%s, %s)' % (newState, timestamp))
        DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState)
        DistributedPartyActivity.setState(self, newState, timestamp)
        self.activityFSM.request(newState)
        if newState == 'Active':
            if base.localAvatar.doId != self.party.partyInfo.hostId:
                if globalClock.getFrameCount() > self._generateFrame:
                    if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight:
                        self._toonEnteredTree(None)
        return

    def putLocalAvatarInActivity(self):
        if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'):
            base.cr.playGame.getPlace().fsm.request('activity', [False])
        else:
            self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'")
        base.localAvatar.stopUpdateSmartCamera()
        base.camera.reparentTo(self.treesAndFence)
        base.camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0)
        if not hasattr(self, 'ltLegsCollNode'):
            self.createCatchCollisions()

    def createCatchCollisions(self):
        radius = 0.7
        handler = CollisionHandlerEvent()
        handler.setInPattern('ltCatch%in')
        self.ltLegsCollNode = CollisionNode('catchLegsCollNode')
        self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltHeadCollNode = CollisionNode('catchHeadCollNode')
        self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltLHandCollNode = CollisionNode('catchLHandCollNode')
        self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltRHandCollNode = CollisionNode('catchRHandCollNode')
        self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode)
        legsCollNodepath.hide()
        head = base.localAvatar.getHeadParts().getPath(2)
        headCollNodepath = head.attachNewNode(self.ltHeadCollNode)
        headCollNodepath.hide()
        lHand = base.localAvatar.getLeftHands()[0]
        lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode)
        lHandCollNodepath.hide()
        rHand = base.localAvatar.getRightHands()[0]
        rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode)
        rHandCollNodepath.hide()
        base.localAvatar.cTrav.addCollider(legsCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(headCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        if self.ShowToonSpheres:
            legsCollNodepath.show()
            headCollNodepath.show()
            lHandCollNodepath.show()
            rHandCollNodepath.show()
        self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius))
        self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius))
        self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.toonCollNodes = [legsCollNodepath,
         headCollNodepath,
         lHandCollNodepath,
         rHandCollNodepath]

    def destroyCatchCollisions(self):
        if not hasattr(self, 'ltLegsCollNode'):
            return
        for collNode in self.toonCollNodes:
            while collNode.node().getNumSolids():
                collNode.node().removeSolid(0)

            base.localAvatar.cTrav.removeCollider(collNode)

        del self.toonCollNodes
        del self.ltLegsCollNode
        del self.ltHeadCollNode
        del self.ltLHandCollNode
        del self.ltRHandCollNode

    def timerExpired(self):
        pass

    def __handleCatch(self, generation, objNum):
        DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum])
        if base.localAvatar.doId not in self.toonIds:
            return
        self.showCatch(base.localAvatar.doId, generation, objNum)
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objTypeId = PartyGlobals.Name2DOTypeId[objName]
        self.sendUpdate('claimCatch', [generation, objNum, objTypeId])
        self.finishDropInterval(generation, objNum)

    def showCatch(self, avId, generation, objNum):
        if avId not in self.toonSDs:
            return
        isLocal = avId == base.localAvatar.doId
        if generation not in self._id2gen:
            return
        if not self._id2gen[generation].hasBeenScheduled:
            return
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objType = PartyGlobals.Name2DropObjectType[objName]
        if objType.good:
            if objNum not in self._id2gen[generation].droppedObjCaught:
                if isLocal:
                    base.playSfx(self.sndGoodCatch)
                fruit = self.getObjModel(objName)
                toon = self.getAvatar(avId)
                rHand = toon.getRightHands()[1]
                self.toonSDs[avId].eatFruit(fruit, rHand)
        else:
            self.toonSDs[avId].fsm.request('fallForward')
        self._id2gen[generation].droppedObjCaught[objNum] = 1

    def setObjectCaught(self, avId, generation, objNum):
        self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum))
        if self.activityFSM.state != 'Active':
            DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId))
            return
        isLocal = avId == base.localAvatar.doId
        if not isLocal:
            DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum))
            self.finishDropInterval(generation, objNum)
            self.showCatch(avId, generation, objNum)
        self._scheduleGenerations()
        gen = self._id2gen[generation]
        if gen.hasBeenScheduled:
            objName = gen.droppedObjNames[objNum]
            if PartyGlobals.Name2DropObjectType[objName].good:
                if hasattr(self, 'fruitsCaught'):
                    self.fruitsCaught += 1

    def finishDropInterval(self, generation, objNum):
        if hasattr(self, 'dropIntervals'):
            if (generation, objNum) in self.dropIntervals:
                self.dropIntervals[generation, objNum].finish()

    def finishAllDropIntervals(self):
        if hasattr(self, 'dropIntervals'):
            for dropInterval in self.dropIntervals.values():
                dropInterval.finish()

    def setGenerations(self, generations):
        self.notify.info('setGenerations(%s)' % (generations,))
        gen2t = {}
        gen2nt = {}
        gen2np = {}
        for id, timestamp32, numPlayers in generations:
            gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp
            gen2nt[id] = timestamp32
            gen2np[id] = numPlayers

        ids = self._id2gen.keys()
        for id in ids:
            if id not in gen2t:
                self._removeGeneration(id)

        for id in gen2t:
            if id not in self._id2gen:
                self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id])

    def scheduleDrops(self, genId = None):
        if genId is None:
            genId = self.getCurGeneration()
        gen = self._id2gen[genId]
        if gen.hasBeenScheduled:
            return
        fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration)
        fruitNames = ['apple',
         'orange',
         'pear',
         'coconut',
         'watermelon',
         'pineapple']
        fruitName = fruitNames[fruitIndex % len(fruitNames)]
        rng = RandomNumGen(genId + self._generationSeedBase)
        gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils
        rng.shuffle(gen.droppedObjNames)
        dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime)
        gen.numItemsDropped = 0
        tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
        tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
        gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
        while not dropPlacer.doneDropping(continuous=True):
            nextDrop = dropPlacer.getNextDrop()
            gen.dropSchedule.append(nextDrop)

        gen.hasBeenScheduled = True
        return

    def startDropTask(self):
        taskMgr.add(self.dropTask, self.DropTaskName)

    def stopDropTask(self):
        taskMgr.remove(self.DropTaskName)

    def _scheduleGenerations(self):
        curT = self.getCurrentCatchActivityTime()
        genIndex = self._orderedGenerationIndex
        newGenIndex = genIndex
        while genIndex is None or genIndex < len(self._orderedGenerations) - 1:
            if genIndex is None:
                nextGenIndex = 0
            else:
                nextGenIndex = genIndex + 1
            nextGenId = self._orderedGenerations[nextGenIndex]
            nextGen = self._id2gen[nextGenId]
            startT = nextGen.startTime
            if curT >= startT:
                newGenIndex = nextGenIndex
            if not nextGen.hasBeenScheduled:
                self.defineConstants(forceNumPlayers=nextGen.numPlayers)
                self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex])
            genIndex = nextGenIndex

        self._orderedGenerationIndex = newGenIndex
        return

    def dropTask(self, task):
        self._scheduleGenerations()
        curT = self.getCurrentCatchActivityTime()
        if self._orderedGenerationIndex is not None:
            i = self._orderedGenerationIndex
            genIndex = self._orderedGenerations[i]
            gen = self._id2gen[genIndex]
            while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT:
                drop = gen.dropSchedule[0]
                gen.dropSchedule = gen.dropSchedule[1:]
                dropTime, objName, dropCoords = drop
                objNum = gen.numItemsDropped
                x, y = self.grid2world(*dropCoords)
                dropIval = self.getDropIval(x, y, objName, genIndex, objNum)

                def cleanup(generation, objNum, self = self):
                    del self.dropIntervals[generation, objNum]

                dropIval.append(Func(Functor(cleanup, genIndex, objNum)))
                self.dropIntervals[genIndex, objNum] = dropIval
                gen.numItemsDropped += 1
                dropIval.start(curT - dropTime)
                self._lastDropTime = dropTime

        return Task.cont

    def getDropIval(self, x, y, dropObjName, generation, num):
        objType = PartyGlobals.Name2DropObjectType[dropObjName]
        id = (generation, num)
        dropNode = hidden.attachNewNode('catchDropNode%s' % (id,))
        dropNode.setPos(x, y, 0)
        shadow = self.dropShadow.copyTo(dropNode)
        shadow.setZ(PartyGlobals.CatchDropShadowHeight)
        shadow.setColor(1, 1, 1, 1)
        object = self.getObjModel(dropObjName)
        object.reparentTo(hidden)
        if dropObjName in ['watermelon', 'anvil']:
            objH = object.getH()
            absDelta = {'watermelon': 12,
             'anvil': 15}[dropObjName]
            delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta
            newH = objH + delta
        else:
            newH = self.randomNumGen.random() * 360.0
        object.setH(newH)
        sphereName = 'FallObj%s' % (id,)
        radius = self.ObjRadius
        if objType.good:
            radius *= lerp(1.0, 1.3, 0.5)
        collSphere = CollisionSphere(0, 0, 0, radius)
        collSphere.setTangible(0)
        collNode = CollisionNode(sphereName)
        collNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        collNode.addSolid(collSphere)
        collNodePath = object.attachNewNode(collNode)
        collNodePath.hide()
        if self.ShowObjSpheres:
            collNodePath.show()
        catchEventName = 'ltCatch' + sphereName

        def eatCollEntry(forward, collEntry):
            forward()

        self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1])))

        def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName):
            self.ignore(event)
            dropNode.removeNode()

        duration = objType.fallDuration
        onscreenDuration = objType.onscreenDuration
        targetShadowScale = 0.3
        if self.trickShadows:
            intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration)
            shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0))
            shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale))
        else:
            shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0)
        targetShadowAlpha = 0.4
        shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0))
        shadowIval = Parallel(shadowScaleIval, shadowAlphaIval)
        if self.useGravity:

            def setObjPos(t, objType = objType, object = object):
                z = objType.trajectory.calcZ(t)
                object.setZ(z)

            setObjPos(0)
            dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration)
        else:
            startPos = Point3(0, 0, self.MinOffscreenHeight)
            object.setPos(startPos)
            dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn')
        ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,))
        if objType == PartyGlobals.Name2DropObjectType['anvil']:
            ival.append(Func(self.playAnvil))
        return ival

    def playAnvil(self):
        if base.localAvatar.doId in self.toonIds:
            base.playSfx(self.sndAnvilLand)

    def initOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug('startOrthoWalk')

        def doCollisions(oldPos, newPos, self = self):
            x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth)
            y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight)
            newPos.setX(x)
            newPos.setY(y)
            return newPos

        orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True)
        self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)

    def destroyOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk')
        if hasattr(self, 'orthoWalk'):
            self.orthoWalk.stop()
            self.orthoWalk.destroy()
            del self.orthoWalk

    def startIdle(self):
        DistributedPartyCatchActivity.notify.debug('startIdle')

    def finishIdle(self):
        DistributedPartyCatchActivity.notify.debug('finishIdle')

    def startActive(self):
        DistributedPartyCatchActivity.notify.debug('startActive')
        for avId in self.toonIds:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.enter()
                toonSD.fsm.request('normal')

        self.fruitsCaught = 0
        self.dropIntervals = {}
        self.startDropTask()
        if base.localAvatar.doId in self.toonIds:
            self.putLocalAvatarInActivity()

    def finishActive(self):
        DistributedPartyCatchActivity.notify.debug('finishActive')
        self.stopDropTask()
        if hasattr(self, 'finishIval'):
            self.finishIval.pause()
            del self.finishIval
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
        for ival in self.dropIntervals.values():
            ival.finish()

        del self.dropIntervals

    def startConclusion(self):
        DistributedPartyCatchActivity.notify.debug('startConclusion')
        for avId in self.toonIds:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.fsm.request('notPlaying')

        self.destroyCatchCollisions()
        if base.localAvatar.doId not in self.toonIds:
            return
        else:
            self.localToonExiting()
        if self.fruitsCaught >= self.numFruits:
            finishText = TTLocalizer.PartyCatchActivityFinishPerfect
        else:
            finishText = TTLocalizer.PartyCatchActivityFinish
        perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText))
        perfectText = hidden.attachNewNode('perfectText')
        perfectTextSubnode.reparentTo(perfectText)
        frame = self.__textGen.getCardActual()
        offsetY = -abs(frame[2] + frame[3]) / 2.0
        perfectTextSubnode.setPos(0, 0, offsetY)
        perfectText.setColor(1, 0.1, 0.1, 1)

        def fadeFunc(t, text = perfectText):
            text.setColorScale(1, 1, 1, t)

        def destroyText(text = perfectText):
            text.removeNode()

        textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5))
        soundTrack = SoundInterval(self.sndPerfect)
        self.finishIval = Parallel(textTrack, soundTrack)
        self.finishIval.start()

    def finishConclusion(self):
        DistributedPartyCatchActivity.notify.debug('finishConclusion')
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
            base.cr.playGame.getPlace().fsm.request('walk')

    def showJellybeanReward(self, earnedAmount, jarAmount, message):
        if earnedAmount > 0:
            DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message)
        else:
            base.cr.playGame.getPlace().fsm.request('walk')
Beispiel #7
0
    def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {0: 'SPOTS PER PLAYER',
                 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')
Beispiel #8
0
class DistributedPartyCatchActivityAI(DistributedPartyActivityAI,
                                      DistributedPartyCatchActivityBase):
    # Notify category for Distributed Party Activitys
    notify = DirectNotifyGlobal.directNotify.newCategory(
        "DistributedPartyCatchActivityAI")

    class Generation:
        def __init__(self, generation, startTime, numPlayers):
            self.generation = generation
            self.startTime = startTime
            self.numPlayers = numPlayers
            self.caughtList = [
                0,
            ] * 20

    def __init__(self, air, partyDoId, x, y, h):
        DistributedPartyActivityAI.__init__(
            self, air, partyDoId, x, y, h, PartyGlobals.ActivityIds.PartyCatch,
            PartyGlobals.ActivityTypes.HostInitiated)
        self.toonIdsToScores = {}
        # create state machine and set initial state
        self.activityFSM = CatchActivityFSM(self)

    def getStartTimestamp(self):
        return 0

    def getGenerations(self):
        return []

    def generate(self):
        DistributedPartyActivityAI.generate(self)
        self._partyEndedEvent = self.air.partyManager.getPartyEndedEvent(
            self.party.partyInfo.hostId)
        self.accept(self._partyEndedEvent, self._handlePartyEnded)
        self.conclusionCountdownTask = self.uniqueName(
            "PartyCatchConclusionCountdownTask")
        self.conclusionFinishTask = self.uniqueName(
            "PartyCatchConclusionFinishTask")
        self.activityFSM.request("Idle")
        # game is always running
        self.activityFSM.request("Active")

    def delete(self):
        DistributedPartyCatchActivityAI.notify.debug("delete")
        taskMgr.remove(self.conclusionCountdownTask)
        taskMgr.remove(self.conclusionFinishTask)
        del self.activityFSM
        self.ignore(self._partyEndedEvent)
        DistributedPartyActivityAI.delete(self)

    def _handlePartyEnded(self):
        # since this activity lasts for the entire party, end the activity when the party ends
        # (don't wait until players get kicked out of the party)
        # make sure everyone gets their reward
        for toonId, reward in self.toonIdsToScores.items():
            reward = self.toonIdsToScores[toonId]
            if reward > PartyGlobals.CatchMaxTotalReward:
                # put a cap so we don't go beyond something ridiculous
                reward = PartyGlobals.CatchMaxTotalReward
                self.toonIdsToJellybeanRewards[toonId] = reward
            self.sendUpdateToAvatarId(toonId, "showJellybeanReward", [
                reward, self.air.doId2do[toonId].getMoney(),
                TTLocalizer.PartyCatchRewardMessage %
                (self.toonIdsToScores[toonId], reward)
            ])
            self.toonIdsToJellybeanRewards[toonId] = reward
            self.issueJellybeanRewardToToonId(toonId)
        self.removeAllToons()
        self.requestState('Conclusion')

    def _setUpNextGenScheduleTask(self, startT, delay=None):
        if delay is None:
            delay = 0.
        nextGen = self._generation + 1
        task = taskMgr.doMethodLater(
            delay, Functor(self._scheduleNextGeneration, startT),
            'schedNextGen-%s-%s' % (self.doId, nextGen))
        # cancel any pending generations that start after this one
        for gen, item in self._schedTasks.items():
            if item[0] > self._lastGenerationStartTime:
                taskMgr.remove(item[1])
            del self._schedTasks[gen]
        self._schedTasks[nextGen] = (startT, task)

    def getNumPlayers(self):
        return len(self._playerIds)

    def _scheduleNextGeneration(self, startT, task=None):
        # prune out generations that are expired
        tCutoff = (globalClock.getFrameTime() -
                   self.activityStartTime) - self.generationDuration
        # add a minute of wiggle room for laggy client connections
        tCutoff -= 60.
        genIndices = self._id2gen.keys()
        genIndices.sort()
        for genIndex in genIndices:
            timestamp = self._id2gen[genIndex].startTime
            if timestamp <= tCutoff:
                del self._id2gen[genIndex]

        self.calcDifficultyConstants(self.getNumPlayers())

        # try to avoid exploits and griefing by timing this generation relative to the
        # previous generation
        timeDelta = startT - self._lastGenerationStartTime
        quantizedTimeDelta = int(timeDelta / self.DropPeriod) * self.DropPeriod
        if quantizedTimeDelta < timeDelta:
            quantizedTimeDelta += self.DropPeriod
        if __dev__:
            assert quantizedTimeDelta >= timeDelta
        quantizedStartT = self._lastGenerationStartTime + quantizedTimeDelta

        self._generation += 1
        curGenStartTime = quantizedStartT

        self._id2gen[self._generation] = self.Generation(
            self._generation, curGenStartTime, self.getNumPlayers())
        self._lastGenerationStartTime = curGenStartTime

        # create the data list for the network
        generations = []
        genIndices = self._id2gen.keys()
        genIndices.sort()
        for genIndex in genIndices:
            timestamp = self._id2gen[
                genIndex].startTime + self.activityStartTime
            numPlayers = self._id2gen[genIndex].numPlayers
            generations.append([
                genIndex,
                globalClockDelta.localToNetworkTime(timestamp, bits=32),
                numPlayers
            ])

        self.sendUpdate('setGenerations', [generations])

        nextStartT = curGenStartTime + self.generationDuration
        # sync up the generations relative to the game start time, to preserve the
        # drop frequency interest curve
        nextStartT = (nextStartT / PartyGlobals.CatchActivityDuration
                      ) * PartyGlobals.CatchActivityDuration
        delay = ((nextStartT + self.activityStartTime) -
                 globalClock.getRealTime()) * .5
        delay = max(delay, 0.)
        self._genSchedTask = self._setUpNextGenScheduleTask(nextStartT, delay)

##     def requestActivityStart(self):
##         """
##         Called by the client when the host pulls the lever to start this game.
##         """
##         DistributedPartyCatchActivityAI.notify.debug("requestActivityStart")
##         senderId = self.air.getAvatarIdFromSender()
##         if self.activityFSM.state == "Idle":
##             self.activityFSM.request("Active")
##             self.sendUpdateToAvatarId(senderId, "startRequestResponse", [int(True)])
##         else:
##             self.sendUpdateToAvatarId(senderId, "startRequestResponse", [int(False)])

# Distributed (clsend airecv)

    def toonJoinRequest(self):
        DistributedPartyCatchActivityAI.notify.debug("toonJoinRequest")
        senderId = self.air.getAvatarIdFromSender()
        inActivity = self.party.isInActivity(senderId)
        if inActivity:
            # AI side don't let a toon join multiple activities
            self.sendToonJoinResponse(senderId, joined=False)
            return
        self._playerIds.add(senderId)
        if self.activityFSM.state == "Idle":
            if senderId != self.party.partyInfo.hostId:
                self.air.writeServerEvent(
                    'suspicious', senderId,
                    'non-host trying to start party catch')
                return
            self.sendToonJoinResponse(senderId, joined=True)
            self.activityFSM.request("Active")
        elif self.activityFSM.state == "Active":
            # TODO: check against maximum number of players limit
            self.sendToonJoinResponse(senderId, joined=True)

    def toonExitDemand(self):
        DistributedPartyCatchActivityAI.notify.debug("toonJoinRequest")
        toonId = self.air.getAvatarIdFromSender()
        # make sure this toon is currently playing
        if toonId not in self.toonIds:
            return
        if toonId in self.toonIdsToScores:
            reward = self.toonIdsToScores[toonId]

            # if it's jelly bean day give us more jelly beans!
            if self.air.holidayManager.isHolidayRunning(
                    ToontownGlobals.JELLYBEAN_DAY):
                reward *= PartyGlobals.JellyBeanDayMultiplier

            if reward > PartyGlobals.CatchMaxTotalReward:
                # put a cap so we don't go beyond something ridiculous
                reward = PartyGlobals.CatchMaxTotalReward
                self.toonIdsToJellybeanRewards[toonId] = reward
            self.sendUpdateToAvatarId(toonId, "showJellybeanReward", [
                reward, self.air.doId2do[toonId].getMoney(),
                TTLocalizer.PartyCatchRewardMessage %
                (self.toonIdsToScores[toonId], reward)
            ])
            del self.toonIdsToScores[toonId]
            self.toonIdsToJellybeanRewards[toonId] = reward
            self.issueJellybeanRewardToToonId(toonId)
        DistributedPartyActivityAI.toonExitDemand(self)
        if toonId in self._playerIds:
            self._playerIds.remove(toonId)
        # number of players changed, start a new generation of drops
        self._setUpNextGenScheduleTask(globalClock.getRealTime() -
                                       self.activityStartTime)

    def sendToonJoinResponse(self, toonId, joined):
        # since toons can join mid-activity, make sure to add to scores dictionary if needed
        if joined:
            if not self.toonIdsToScores.has_key(toonId):
                self.toonIdsToScores[toonId] = 0
        DistributedPartyActivityAI.sendToonJoinResponse(self, toonId, joined)
        # number of players changed, start a new generation of drops
        self._setUpNextGenScheduleTask(globalClock.getRealTime() -
                                       self.activityStartTime)

    def _handleUnexpectedToonExit(self, toonId):
        """
        An avatar bailed out because he lost his connection or quit
        unexpectedly.
        """
        DistributedPartyCatchActivityAI.notify.debug(
            "_handleUnexpectedToonExit( toonId=%s )" % toonId)
        DistributedPartyActivityAI._handleUnexpectedToonExit(self, toonId)
        if toonId in self._playerIds:
            self._playerIds.remove(toonId)
        if self.toonIdsToScores.has_key(toonId):
            del self.toonIdsToScores[toonId]
        # number of players changed, start a new generation of drops
        self._setUpNextGenScheduleTask(globalClock.getRealTime() -
                                       self.activityStartTime)

    # Distributed (clsend airecv)
    def claimCatch(self, generation, objNum, DropObjTypeId):
        if self.activityFSM.state != 'Active':
            return

        # range check DropObjTypeId
        if DropObjTypeId < 0 or DropObjTypeId >= len(
                PartyGlobals.DOTypeId2Name):
            self.air.writeServerEvent(
                'warning', DropObjTypeId,
                'PartyCatchActivityAI.claimCatch DropObjTypeId out of range')
            return

        gen = self._id2gen.get(generation)
        if gen is None:
            # generation doesn't exist yet (?) or has been deprecated
            self.air.writeServerEvent(
                'warning', generation,
                'PartyCatchActivityAI.claimCatch generation is too old or doesn\'t exist yet'
            )
            return

        # sanity check; don't allow hackers to allocate unlimited memory
        if objNum < 0 or objNum > 5000 or objNum >= 2 * len(gen.caughtList):
            # DistributedPartyCatchActivityAI.notify.debug('object num %s is too high. ignoring' % objNum)
            self.air.writeServerEvent(
                'warning', objNum,
                'PartyCatchActivityAI.claimCatch objNum is too high or negative'
            )
            return

        # double the size of the caught table as needed
        if objNum >= len(gen.caughtList):
            gen.caughtList += [0] * len(gen.caughtList)

        # if nobody's caught this object yet, announce that it's been caught
        if not gen.caughtList[objNum]:
            avId = self.air.getAvatarIdFromSender()
            # make sure this toon is still playing
            if avId not in self._playerIds:
                return
            gen.caughtList[objNum] = 1
            self.sendUpdate('setObjectCaught', [avId, generation, objNum])
            # if it's a good obj, update the score
            objName = PartyGlobals.DOTypeId2Name[DropObjTypeId]
            DistributedPartyCatchActivityAI.notify.debug(
                'avatar %s caught object %s: %s' % (avId, objNum, objName))
            if PartyGlobals.Name2DropObjectType[objName].good:
                self.toonIdsToScores[avId] += 1
                self.fruitsCaught += 1

#    def reportDone(self):
#        if self.activityFSM.state != 'Active':
#            return
#        avId = self.air.getAvatarIdFromSender()
#        # all of the objects on this avatar's client have landed
#        # or been caught
#        DistributedPartyCatchActivityAI.notify.debug('reportDone: avatar %s is done' % avId)

# FSM transition methods

    def startIdle(self):
        DistributedPartyCatchActivityAI.notify.debug("startIdle")
        self.sendUpdate(
            "setState",
            [
                "Idle",  # new state
                0,
            ])

    def finishIdle(self):
        DistributedPartyCatchActivityAI.notify.debug("finishIdle")

    def startActive(self):
        DistributedPartyCatchActivityAI.notify.debug("startActive")
        self.activityStartTime = globalClock.getRealTime()
        self.sendUpdate('setStartTimestamp', [
            globalClockDelta.localToNetworkTime(self.activityStartTime,
                                                bits=32),
        ])
        self.sendUpdate(
            "setState",
            [
                "Active",  # new state
                globalClockDelta.localToNetworkTime(self.activityStartTime),
            ])
        # populate the scores dictionary
        self.toonIdsToScores.clear()
        for toonId in self.toonIds:
            self.toonIdsToScores[toonId] = 0
        # and keep track of how many are caught
        self.fruitsCaught = 0
        # game is always running
        #taskMgr.doMethodLater(PartyGlobals.CatchActivityDuration, self.requestState, self.conclusionCountdownTask, ["Conclusion"])
        self._playerIds = set()
        # defines self.generationDuration
        self.calcDifficultyConstants(self.getNumPlayers())
        self._id2gen = {}
        self._generation = -1
        self._lastGenerationStartTime = -self.generationDuration
        self._schedTasks = {}
        self._setUpNextGenScheduleTask(0.)

    def requestState(self, state):
        DistributedPartyCatchActivityAI.notify.debug("requestState : %s" %
                                                     state)
        self.activityFSM.request(state)

    def finishActive(self):
        DistributedPartyCatchActivityAI.notify.debug("finishActive")

    def startConclusion(self):
        DistributedPartyCatchActivityAI.notify.debug("startIdle")
        self.sendUpdate(
            "setState",
            [
                "Conclusion",  # new state
                0,
            ])

    def finishConclusion(self):
        DistributedPartyCatchActivityAI.notify.debug("finishIdle")

    def isInActivity(self, toonId):
        """Return true if the toon is doing catch."""
        result = False
        if toonId in self._playerIds:
            result = True
        if result:
            # lets do a validation check here
            # they should be in sync
            if not toonId in self.toonIdsToScores:
                self.notify.warning(
                    "toon %d is in playerIds but not in toonIdsToScores" %
                    toonId)
        return result