def __init__(self, air, partyDoId, x, y, h): DistributedPartyActivityAI.__init__( self, air, partyDoId, x, y, h, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated) self.toonIdsToScores = {} # create state machine and set initial state self.activityFSM = CatchActivityFSM(self)
def load(self, loadModels=1, arenaModel='partyCatchTree'): self.notify.info('load()') DistributedPartyCatchActivity.notify.debug('PartyCatch: load') self.activityFSM = CatchActivityFSM(self) self.defineConstants() self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel) self.treesAndFence.setScale(0.9) self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1) self.treesAndFence.reparentTo(self.root) ground = self.treesAndFence.find('**/groundPlane') ground.setBin('ground', 1) DistributedPartyActivity.load(self) exitText = TextNode('PartyCatchExitText') exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) exitText.setCardDecal(True) exitText.setCardColor(1.0, 1.0, 1.0, 0.0) exitText.setText(TTLocalizer.PartyCatchActivityExit) exitText.setTextColor(0.0, 8.0, 0.0, 0.9) exitText.setAlign(exitText.ACenter) exitText.setFont(ToontownGlobals.getBuildingNametagFont()) exitText.setShadowColor(0, 0, 0, 1) exitText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: exitText.setShadow(*TTLocalizer.BuildingNametagShadow) exitTextLoc = self.treesAndFence.find('**/loc_exitSignText') exitTextNp = exitTextLoc.attachNewNode(exitText) exitTextNp.setDepthWrite(0) exitTextNp.setScale(4) exitTextNp.setZ(-.5) self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign')) self.sign.wrtReparentTo(self.root) self.avatarNodePath = NodePath('PartyCatchAvatarNodePath') self.avatarNodePath.reparentTo(self.root) self._avatarNodePathParentToken = 3 base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath) self.toonSDs = {} self.dropShadow = loader.loadModelOnce( 'phase_3/models/props/drop_shadow') self.dropObjModels = {} if loadModels: self.__loadDropModels() self.sndGoodCatch = base.loader.loadSfx( 'phase_4/audio/sfx/SZ_DD_treasure.ogg') self.sndOof = base.loader.loadSfx( 'phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndAnvilLand = base.loader.loadSfx( 'phase_4/audio/sfx/AA_drop_anvil_miss.ogg') self.sndPerfect = base.loader.loadSfx( 'phase_4/audio/sfx/ring_perfect.ogg') self.__textGen = TextNode('partyCatchActivity') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.activityFSM.request('Idle')
def load(self, loadModels = 1, arenaModel = 'partyCatchTree'): self.notify.info('load()') DistributedPartyCatchActivity.notify.debug('PartyCatch: load') self.activityFSM = CatchActivityFSM(self) self.defineConstants() self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel) self.treesAndFence.setScale(0.9) self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1) self.treesAndFence.reparentTo(self.root) ground = self.treesAndFence.find('**/groundPlane') ground.setBin('ground', 1) DistributedPartyActivity.load(self) exitText = TextNode('PartyCatchExitText') exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) exitText.setCardDecal(True) exitText.setCardColor(1.0, 1.0, 1.0, 0.0) exitText.setText(TTLocalizer.PartyCatchActivityExit) exitText.setTextColor(0.0, 8.0, 0.0, 0.9) exitText.setAlign(exitText.ACenter) exitText.setFont(ToontownGlobals.getBuildingNametagFont()) exitText.setShadowColor(0, 0, 0, 1) exitText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: exitText.setShadow(*TTLocalizer.BuildingNametagShadow) exitTextLoc = self.treesAndFence.find('**/loc_exitSignText') exitTextNp = exitTextLoc.attachNewNode(exitText) exitTextNp.setDepthWrite(0) exitTextNp.setScale(4) exitTextNp.setZ(-.5) self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign')) self.sign.wrtReparentTo(self.root) self.avatarNodePath = NodePath('PartyCatchAvatarNodePath') self.avatarNodePath.reparentTo(self.root) self._avatarNodePathParentToken = 3 base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath) self.toonSDs = {} self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow') self.dropObjModels = {} if loadModels: self.__loadDropModels() self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg') self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg') self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg') self.__textGen = TextNode('partyCatchActivity') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.activityFSM.request('Idle')
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity') DropTaskName = 'dropSomething' DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples, 'orange': TTLocalizer.PartyCatchActivityOranges, 'pear': TTLocalizer.PartyCatchActivityPears, 'coconut': TTLocalizer.PartyCatchActivityCoconuts, 'watermelon': TTLocalizer.PartyCatchActivityWatermelons, 'pineapple': TTLocalizer.PartyCatchActivityPineapples, 'anvil': TTLocalizer.PartyCatchActivityAnvils} class Generation: def __init__(self, generation, startTime, startNetworkTime, numPlayers): self.generation = generation self.startTime = startTime self.startNetworkTime = startNetworkTime self.numPlayers = numPlayers self.hasBeenScheduled = False self.droppedObjNames = [] self.dropSchedule = [] self.numItemsDropped = 0 self.droppedObjCaught = {} def __init__(self, cr): DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True) self.setUsesSmoothing() self.setUsesLookAround() self._sNumGen = SerialNumGen() def getTitle(self): return TTLocalizer.PartyCatchActivityTitle def getInstructions(self): return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']} def generate(self): DistributedPartyActivity.generate(self) self.notify.info('localAvatar doId: %s' % base.localAvatar.doId) self.notify.info('generate()') self._generateFrame = globalClock.getFrameCount() self._id2gen = {} self._orderedGenerations = [] self._orderedGenerationIndex = None rng = RandomNumGen(self.doId) self._generationSeedBase = rng.randrange(1000) self._lastDropTime = 0.0 return def getCurGeneration(self): if self._orderedGenerationIndex is None: return return self._orderedGenerations[self._orderedGenerationIndex] def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers): self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers) i = 0 while 1: if i >= len(self._orderedGenerations): break gen = self._orderedGenerations[i] startNetT = self._id2gen[gen].startTime genId = self._id2gen[gen].generation if startNetT > startNetworkTime: break if startNetT == startNetworkTime and genId > generation: break i += 1 self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:] if self._orderedGenerationIndex is not None: if self._orderedGenerationIndex >= i: self._orderedGenerationIndex += 1 def _removeGeneration(self, generation): del self._id2gen[generation] i = self._orderedGenerations.index(generation) self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:] if self._orderedGenerationIndex is not None: if len(self._orderedGenerations): if self._orderedGenerationIndex >= i: self._orderedGenerationIndex -= 1 else: self._orderedGenerationIndex = None return def announceGenerate(self): self.notify.info('announceGenerate()') self.catchTreeZoneEvent = 'fence_floor' DistributedPartyActivity.announceGenerate(self) def load(self, loadModels = 1, arenaModel = 'partyCatchTree'): self.notify.info('load()') DistributedPartyCatchActivity.notify.debug('PartyCatch: load') self.activityFSM = CatchActivityFSM(self) if __dev__: for o in xrange(3): print {0: 'SPOTS PER PLAYER', 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD', 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o] for i in xrange(1, self.FallRateCap_Players + 10): self.defineConstants(forceNumPlayers=i) numDropLocations = self.DropRows * self.DropColumns numDropsPerMin = 60.0 / self.DropPeriod if o == 0: spotsPerPlayer = numDropLocations / float(i) print '%2d PLAYERS: %s' % (i, spotsPerPlayer) elif o == 1: numDropsPerMinPerSpot = numDropsPerMin / numDropLocations print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot) elif i > 0: numDropsPerMinPerPlayer = numDropsPerMin / i print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer) self.defineConstants() self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel) self.treesAndFence.setScale(0.9) self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1) self.treesAndFence.reparentTo(self.root) ground = self.treesAndFence.find('**/groundPlane') ground.setBin('ground', 1) DistributedPartyActivity.load(self) exitText = TextNode('PartyCatchExitText') exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) exitText.setCardDecal(True) exitText.setCardColor(1.0, 1.0, 1.0, 0.0) exitText.setText(TTLocalizer.PartyCatchActivityExit) exitText.setTextColor(0.0, 8.0, 0.0, 0.9) exitText.setAlign(exitText.ACenter) exitText.setFont(ToontownGlobals.getBuildingNametagFont()) exitText.setShadowColor(0, 0, 0, 1) exitText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: exitText.setShadow(*TTLocalizer.BuildingNametagShadow) exitTextLoc = self.treesAndFence.find('**/loc_exitSignText') exitTextNp = exitTextLoc.attachNewNode(exitText) exitTextNp.setDepthWrite(0) exitTextNp.setScale(4) exitTextNp.setZ(-.5) self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign')) self.sign.wrtReparentTo(self.root) self.avatarNodePath = NodePath('PartyCatchAvatarNodePath') self.avatarNodePath.reparentTo(self.root) self._avatarNodePathParentToken = 3 base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath) self.toonSDs = {} self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow') self.dropObjModels = {} if loadModels: self.__loadDropModels() self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg') self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg') self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg') self.__textGen = TextNode('partyCatchActivity') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.activityFSM.request('Idle') def __loadDropModels(self): for objType in PartyGlobals.DropObjectTypes: model = loader.loadModel(objType.modelPath) self.dropObjModels[objType.name] = model modelScales = {'apple': 0.7, 'orange': 0.7, 'pear': 0.5, 'coconut': 0.7, 'watermelon': 0.6, 'pineapple': 0.45} if modelScales.has_key(objType.name): model.setScale(modelScales[objType.name]) if objType == PartyGlobals.Name2DropObjectType['pear']: model.setZ(-.6) if objType == PartyGlobals.Name2DropObjectType['coconut']: model.setP(180) if objType == PartyGlobals.Name2DropObjectType['watermelon']: model.setH(135) model.setZ(-.5) if objType == PartyGlobals.Name2DropObjectType['pineapple']: model.setZ(-1.7) if objType == PartyGlobals.Name2DropObjectType['anvil']: model.setZ(-self.ObjRadius) model.flattenStrong() def unload(self): DistributedPartyCatchActivity.notify.debug('unload') self.finishAllDropIntervals() self.destroyOrthoWalk() DistributedPartyActivity.unload(self) self.stopDropTask() del self.activityFSM del self.__textGen for avId in self.toonSDs.keys(): if self.toonSDs.has_key(avId): toonSD = self.toonSDs[avId] toonSD.unload() del self.toonSDs self.treesAndFence.removeNode() del self.treesAndFence self.dropShadow.removeNode() del self.dropShadow base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken) for model in self.dropObjModels.values(): model.removeNode() del self.dropObjModels del self.sndGoodCatch del self.sndOof del self.sndAnvilLand del self.sndPerfect def setStartTimestamp(self, timestamp32): self.notify.info('setStartTimestamp(%s)' % (timestamp32,)) self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32) def getCurrentCatchActivityTime(self): return globalClock.getFrameTime() - self._startTimestamp def getObjModel(self, objName): return self.dropObjModels[objName].copyTo(hidden) def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) base.cr.playGame.getPlace().fsm.request('walk') def handleToonJoined(self, toonId): if not self.toonSDs.has_key(toonId): toonSD = PartyCatchActivityToonSD(toonId, self) self.toonSDs[toonId] = toonSD toonSD.load() self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state) self.cr.doId2do[toonId].useLOD(500) if self.activityFSM.state == 'Active': if self.toonSDs.has_key(toonId): self.toonSDs[toonId].enter() if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(self._avatarNodePathParentToken) self.putLocalAvatarInActivity() if self.toonSDs.has_key(toonId): self.toonSDs[toonId].fsm.request('rules') def handleToonExited(self, toonId): self.notify.debug('handleToonExited( toonId=%s )' % toonId) if self.cr.doId2do.has_key(toonId): self.cr.doId2do[toonId].resetLOD() if self.toonSDs.has_key(toonId): self.toonSDs[toonId].fsm.request('notPlaying') self.toonSDs[toonId].exit() self.toonSDs[toonId].unload() del self.toonSDs[toonId] if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(ToontownGlobals.SPRender) def takeLocalAvatarOutOfActivity(self): self.notify.debug('localToon has left the circle') camera.reparentTo(base.localAvatar) base.localAvatar.startUpdateSmartCamera() base.localAvatar.enableSmartCameraViews() base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex) DistributedSmoothNode.activateSmoothing(1, 0) def _enableCollisions(self): DistributedPartyActivity._enableCollisions(self) self._enteredTree = False self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree) self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded) def _disableCollisions(self): self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT) self.ignore('enter' + self.catchTreeZoneEvent) self.ignore('again' + self.catchTreeZoneEvent) self.ignore('exit' + self.catchTreeZoneEvent) DistributedPartyActivity._disableCollisions(self) def _handleCannonLanded(self): x = base.localAvatar.getX() y = base.localAvatar.getY() if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def _toonMayHaveEnteredTree(self, collEntry): if self._enteredTree: return if base.localAvatar.controlManager.currentControls.getIsAirborne(): return self._toonEnteredTree(collEntry) def _toonEnteredTree(self, collEntry): self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId) self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state) if self.isLocalToonInActivity(): return if self.activityFSM.state == 'Active': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() elif self.activityFSM.state == 'Idle': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() self._enteredTree = True def _toonExitedTree(self, collEntry): self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId) self._enteredTree = False if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity(): if self.toonSDs.has_key(base.localAvatar.doId): self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') self.d_toonExitDemand() def setToonsPlaying(self, toonIds): self.notify.info('setToonsPlaying(%s)' % (toonIds,)) DistributedPartyActivity.setToonsPlaying(self, toonIds) if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds: if self.toonSDs.has_key(base.localAvatar.doId): self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') def __genText(self, text): self.__textGen.setText(text) return self.__textGen.generate() def getNumPlayers(self): return len(self.toonIds) def defineConstants(self, forceNumPlayers = None): DistributedPartyCatchActivity.notify.debug('defineConstants') self.ShowObjSpheres = 0 self.ShowToonSpheres = 0 self.useGravity = True self.trickShadows = True if forceNumPlayers is None: numPlayers = self.getNumPlayers() else: numPlayers = forceNumPlayers self.calcDifficultyConstants(numPlayers) DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed) DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops) DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits) DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils) self.ObjRadius = 1.0 dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers) self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0]) for objType in PartyGlobals.DropObjectTypes: DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name) objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration) v_0 = 0.0 t = objType.onscreenDuration x_0 = self.MinOffscreenHeight x = 0.0 g = 2.0 * (x - x_0 - v_0 * t) / (t * t) DistributedPartyCatchActivity.notify.debug('gravity=%s' % g) objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity)) objType.fallDuration = objType.onscreenDuration + self.OffscreenTime return def grid2world(self, column, row): x = column / float(self.DropColumns - 1) y = row / float(self.DropRows - 1) x = x * 2.0 - 1.0 y = y * 2.0 - 1.0 x *= self.StageHalfWidth y *= self.StageHalfHeight return (x, y) def showPosts(self): self.hidePosts() self.posts = [Toon.Toon(), Toon.Toon(), Toon.Toon(), Toon.Toon()] for i in xrange(len(self.posts)): tree = self.posts[i] tree.reparentTo(render) x = self.StageHalfWidth y = self.StageHalfHeight if i > 1: x = -x if i % 2: y = -y tree.setPos(x + self.x, y + self.y, 0) def hidePosts(self): if hasattr(self, 'posts'): for tree in self.posts: tree.removeNode() del self.posts def showDropGrid(self): self.hideDropGrid() self.dropMarkers = [] for row in xrange(self.DropRows): self.dropMarkers.append([]) rowList = self.dropMarkers[row] for column in xrange(self.DropColumns): toon = Toon.Toon() toon.setDNA(base.localAvatar.getStyle()) toon.reparentTo(self.root) toon.setScale(1.0 / 3) x, y = self.grid2world(column, row) toon.setPos(x, y, 0) rowList.append(toon) def hideDropGrid(self): if hasattr(self, 'dropMarkers'): for row in self.dropMarkers: for marker in row: marker.removeNode() del self.dropMarkers def handleToonDisabled(self, avId): DistributedPartyCatchActivity.notify.debug('handleToonDisabled') DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled') if self.toonSDs.has_key(avId): self.toonSDs[avId].exit(unexpectedExit=True) del self.toonSDs[avId] def turnOffSmoothingOnGuests(self): pass def setState(self, newState, timestamp): self.notify.info('setState(%s, %s)' % (newState, timestamp)) DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState) DistributedPartyActivity.setState(self, newState, timestamp) self.activityFSM.request(newState) if newState == 'Active': if base.localAvatar.doId != self.party.partyInfo.hostId: if globalClock.getFrameCount() > self._generateFrame: if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def putLocalAvatarInActivity(self): if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('activity', [False]) else: self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'") base.localAvatar.stopUpdateSmartCamera() camera.reparentTo(self.treesAndFence) camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0) if not hasattr(self, 'ltLegsCollNode'): self.createCatchCollisions() def createCatchCollisions(self): radius = 0.7 handler = CollisionHandlerEvent() handler.setInPattern('ltCatch%in') self.ltLegsCollNode = CollisionNode('catchLegsCollNode') self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltHeadCollNode = CollisionNode('catchHeadCollNode') self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltLHandCollNode = CollisionNode('catchLHandCollNode') self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltRHandCollNode = CollisionNode('catchRHandCollNode') self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode) legsCollNodepath.hide() head = base.localAvatar.getHeadParts().getPath(2) headCollNodepath = head.attachNewNode(self.ltHeadCollNode) headCollNodepath.hide() lHand = base.localAvatar.getLeftHands()[0] lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode) lHandCollNodepath.hide() rHand = base.localAvatar.getRightHands()[0] rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode) rHandCollNodepath.hide() base.localAvatar.cTrav.addCollider(legsCollNodepath, handler) base.localAvatar.cTrav.addCollider(headCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) if self.ShowToonSpheres: legsCollNodepath.show() headCollNodepath.show() lHandCollNodepath.show() rHandCollNodepath.show() self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius)) self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius)) self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.toonCollNodes = [legsCollNodepath, headCollNodepath, lHandCollNodepath, rHandCollNodepath] def destroyCatchCollisions(self): if not hasattr(self, 'ltLegsCollNode'): return for collNode in self.toonCollNodes: while collNode.node().getNumSolids(): collNode.node().removeSolid(0) base.localAvatar.cTrav.removeCollider(collNode) del self.toonCollNodes del self.ltLegsCollNode del self.ltHeadCollNode del self.ltLHandCollNode del self.ltRHandCollNode def timerExpired(self): pass def __handleCatch(self, generation, objNum): DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum]) if base.localAvatar.doId not in self.toonIds: return self.showCatch(base.localAvatar.doId, generation, objNum) objName = self._id2gen[generation].droppedObjNames[objNum] objTypeId = PartyGlobals.Name2DOTypeId[objName] self.sendUpdate('claimCatch', [generation, objNum, objTypeId]) self.finishDropInterval(generation, objNum) def showCatch(self, avId, generation, objNum): if not self.toonSDs.has_key(avId): return isLocal = avId == base.localAvatar.doId if generation not in self._id2gen: return if not self._id2gen[generation].hasBeenScheduled: return objName = self._id2gen[generation].droppedObjNames[objNum] objType = PartyGlobals.Name2DropObjectType[objName] if objType.good: if not self._id2gen[generation].droppedObjCaught.has_key(objNum): if isLocal: base.playSfx(self.sndGoodCatch) fruit = self.getObjModel(objName) toon = self.getAvatar(avId) rHand = toon.getRightHands()[1] self.toonSDs[avId].eatFruit(fruit, rHand) else: self.toonSDs[avId].fsm.request('fallForward') self._id2gen[generation].droppedObjCaught[objNum] = 1 def setObjectCaught(self, avId, generation, objNum): self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum)) if self.activityFSM.state != 'Active': DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId)) return isLocal = avId == base.localAvatar.doId if not isLocal: DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum)) self.finishDropInterval(generation, objNum) self.showCatch(avId, generation, objNum) self._scheduleGenerations() gen = self._id2gen[generation] if gen.hasBeenScheduled: objName = gen.droppedObjNames[objNum] if PartyGlobals.Name2DropObjectType[objName].good: if hasattr(self, 'fruitsCaught'): self.fruitsCaught += 1 def finishDropInterval(self, generation, objNum): if hasattr(self, 'dropIntervals'): if self.dropIntervals.has_key((generation, objNum)): self.dropIntervals[generation, objNum].finish() def finishAllDropIntervals(self): if hasattr(self, 'dropIntervals'): for dropInterval in self.dropIntervals.values(): dropInterval.finish() def setGenerations(self, generations): self.notify.info('setGenerations(%s)' % (generations,)) gen2t = {} gen2nt = {} gen2np = {} for id, timestamp32, numPlayers in generations: gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp gen2nt[id] = timestamp32 gen2np[id] = numPlayers ids = self._id2gen.keys() for id in ids: if id not in gen2t: self._removeGeneration(id) for id in gen2t: if id not in self._id2gen: self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id]) def scheduleDrops(self, genId = None): if genId is None: genId = self.getCurGeneration() gen = self._id2gen[genId] if gen.hasBeenScheduled: return fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration) fruitNames = ['apple', 'orange', 'pear', 'coconut', 'watermelon', 'pineapple'] fruitName = fruitNames[fruitIndex % len(fruitNames)] rng = RandomNumGen(genId + self._generationSeedBase) gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils rng.shuffle(gen.droppedObjNames) dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime) gen.numItemsDropped = 0 tIndex = gen.startTime % PartyGlobals.CatchActivityDuration tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration gen.numItemsDropped += dropPlacer.skipPercent(tPercent) while not dropPlacer.doneDropping(continuous=True): nextDrop = dropPlacer.getNextDrop() gen.dropSchedule.append(nextDrop) gen.hasBeenScheduled = True return def startDropTask(self): taskMgr.add(self.dropTask, self.DropTaskName) def stopDropTask(self): taskMgr.remove(self.DropTaskName) def _scheduleGenerations(self): curT = self.getCurrentCatchActivityTime() genIndex = self._orderedGenerationIndex newGenIndex = genIndex while genIndex is None or genIndex < len(self._orderedGenerations) - 1: if genIndex is None: nextGenIndex = 0 else: nextGenIndex = genIndex + 1 nextGenId = self._orderedGenerations[nextGenIndex] nextGen = self._id2gen[nextGenId] startT = nextGen.startTime if curT >= startT: newGenIndex = nextGenIndex if not nextGen.hasBeenScheduled: self.defineConstants(forceNumPlayers=nextGen.numPlayers) self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex]) genIndex = nextGenIndex self._orderedGenerationIndex = newGenIndex return def dropTask(self, task): self._scheduleGenerations() curT = self.getCurrentCatchActivityTime() if self._orderedGenerationIndex is not None: i = self._orderedGenerationIndex genIndex = self._orderedGenerations[i] gen = self._id2gen[genIndex] while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT: drop = gen.dropSchedule[0] gen.dropSchedule = gen.dropSchedule[1:] dropTime, objName, dropCoords = drop objNum = gen.numItemsDropped x, y = self.grid2world(*dropCoords) dropIval = self.getDropIval(x, y, objName, genIndex, objNum) def cleanup(generation, objNum, self = self): del self.dropIntervals[generation, objNum] dropIval.append(Func(Functor(cleanup, genIndex, objNum))) self.dropIntervals[genIndex, objNum] = dropIval gen.numItemsDropped += 1 dropIval.start(curT - dropTime) self._lastDropTime = dropTime return Task.cont def getDropIval(self, x, y, dropObjName, generation, num): objType = PartyGlobals.Name2DropObjectType[dropObjName] id = (generation, num) dropNode = hidden.attachNewNode('catchDropNode%s' % (id,)) dropNode.setPos(x, y, 0) shadow = self.dropShadow.copyTo(dropNode) shadow.setZ(PartyGlobals.CatchDropShadowHeight) shadow.setColor(1, 1, 1, 1) object = self.getObjModel(dropObjName) object.reparentTo(hidden) if dropObjName in ['watermelon', 'anvil']: objH = object.getH() absDelta = {'watermelon': 12, 'anvil': 15}[dropObjName] delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta newH = objH + delta else: newH = self.randomNumGen.random() * 360.0 object.setH(newH) sphereName = 'FallObj%s' % (id,) radius = self.ObjRadius if objType.good: radius *= lerp(1.0, 1.3, 0.5) collSphere = CollisionSphere(0, 0, 0, radius) collSphere.setTangible(0) collNode = CollisionNode(sphereName) collNode.setCollideMask(PartyGlobals.CatchActivityBitmask) collNode.addSolid(collSphere) collNodePath = object.attachNewNode(collNode) collNodePath.hide() if self.ShowObjSpheres: collNodePath.show() catchEventName = 'ltCatch' + sphereName def eatCollEntry(forward, collEntry): forward() self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1]))) def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName): self.ignore(event) dropNode.removeNode() duration = objType.fallDuration onscreenDuration = objType.onscreenDuration targetShadowScale = 0.3 if self.trickShadows: intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration) shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0)) shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale)) else: shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0) targetShadowAlpha = 0.4 shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0)) shadowIval = Parallel(shadowScaleIval, shadowAlphaIval) if self.useGravity: def setObjPos(t, objType = objType, object = object): z = objType.trajectory.calcZ(t) object.setZ(z) setObjPos(0) dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration) else: startPos = Point3(0, 0, self.MinOffscreenHeight) object.setPos(startPos) dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn') ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,)) if objType == PartyGlobals.Name2DropObjectType['anvil']: ival.append(Func(self.playAnvil)) return ival def playAnvil(self): if base.localAvatar.doId in self.toonIds: base.playSfx(self.sndAnvilLand) def initOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self = self): x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth) y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def destroyOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk') if hasattr(self, 'orthoWalk'): self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def startIdle(self): DistributedPartyCatchActivity.notify.debug('startIdle') def finishIdle(self): DistributedPartyCatchActivity.notify.debug('finishIdle') def startActive(self): DistributedPartyCatchActivity.notify.debug('startActive') for avId in self.toonIds: if self.toonSDs.has_key(avId): toonSD = self.toonSDs[avId] toonSD.enter() toonSD.fsm.request('normal') self.fruitsCaught = 0 self.dropIntervals = {} self.startDropTask() if base.localAvatar.doId in self.toonIds: self.putLocalAvatarInActivity() def finishActive(self): DistributedPartyCatchActivity.notify.debug('finishActive') self.stopDropTask() if hasattr(self, 'finishIval'): self.finishIval.pause() del self.finishIval if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() for ival in self.dropIntervals.values(): ival.finish() del self.dropIntervals def startConclusion(self): DistributedPartyCatchActivity.notify.debug('startConclusion') for avId in self.toonIds: if self.toonSDs.has_key(avId): toonSD = self.toonSDs[avId] toonSD.fsm.request('notPlaying') self.destroyCatchCollisions() if base.localAvatar.doId not in self.toonIds: return else: self.localToonExiting() if self.fruitsCaught >= self.numFruits: finishText = TTLocalizer.PartyCatchActivityFinishPerfect else: finishText = TTLocalizer.PartyCatchActivityFinish perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText)) perfectText = hidden.attachNewNode('perfectText') perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text = perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text = perfectText): text.removeNode() textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5)) soundTrack = SoundInterval(self.sndPerfect) self.finishIval = Parallel(textTrack, soundTrack) self.finishIval.start() def finishConclusion(self): DistributedPartyCatchActivity.notify.debug('finishConclusion') if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() base.cr.playGame.getPlace().fsm.request('walk') def showJellybeanReward(self, earnedAmount, jarAmount, message): if earnedAmount > 0: DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message) else: base.cr.playGame.getPlace().fsm.request('walk')
def load(self, loadModels = 1, arenaModel = 'partyCatchTree'): self.notify.info('load()') DistributedPartyCatchActivity.notify.debug('PartyCatch: load') self.activityFSM = CatchActivityFSM(self) if __dev__: for o in xrange(3): print {0: 'SPOTS PER PLAYER', 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD', 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o] for i in xrange(1, self.FallRateCap_Players + 10): self.defineConstants(forceNumPlayers=i) numDropLocations = self.DropRows * self.DropColumns numDropsPerMin = 60.0 / self.DropPeriod if o == 0: spotsPerPlayer = numDropLocations / float(i) print '%2d PLAYERS: %s' % (i, spotsPerPlayer) elif o == 1: numDropsPerMinPerSpot = numDropsPerMin / numDropLocations print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot) elif i > 0: numDropsPerMinPerPlayer = numDropsPerMin / i print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer) self.defineConstants() self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel) self.treesAndFence.setScale(0.9) self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1) self.treesAndFence.reparentTo(self.root) ground = self.treesAndFence.find('**/groundPlane') ground.setBin('ground', 1) DistributedPartyActivity.load(self) exitText = TextNode('PartyCatchExitText') exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) exitText.setCardDecal(True) exitText.setCardColor(1.0, 1.0, 1.0, 0.0) exitText.setText(TTLocalizer.PartyCatchActivityExit) exitText.setTextColor(0.0, 8.0, 0.0, 0.9) exitText.setAlign(exitText.ACenter) exitText.setFont(ToontownGlobals.getBuildingNametagFont()) exitText.setShadowColor(0, 0, 0, 1) exitText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: exitText.setShadow(*TTLocalizer.BuildingNametagShadow) exitTextLoc = self.treesAndFence.find('**/loc_exitSignText') exitTextNp = exitTextLoc.attachNewNode(exitText) exitTextNp.setDepthWrite(0) exitTextNp.setScale(4) exitTextNp.setZ(-.5) self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign')) self.sign.wrtReparentTo(self.root) self.avatarNodePath = NodePath('PartyCatchAvatarNodePath') self.avatarNodePath.reparentTo(self.root) self._avatarNodePathParentToken = 3 base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath) self.toonSDs = {} self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow') self.dropObjModels = {} if loadModels: self.__loadDropModels() self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg') self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg') self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg') self.__textGen = TextNode('partyCatchActivity') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.activityFSM.request('Idle')
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity') DropTaskName = 'dropSomething' DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples, 'orange': TTLocalizer.PartyCatchActivityOranges, 'pear': TTLocalizer.PartyCatchActivityPears, 'coconut': TTLocalizer.PartyCatchActivityCoconuts, 'watermelon': TTLocalizer.PartyCatchActivityWatermelons, 'pineapple': TTLocalizer.PartyCatchActivityPineapples, 'anvil': TTLocalizer.PartyCatchActivityAnvils} class Generation: def __init__(self, generation, startTime, startNetworkTime, numPlayers): self.generation = generation self.startTime = startTime self.startNetworkTime = startNetworkTime self.numPlayers = numPlayers self.hasBeenScheduled = False self.droppedObjNames = [] self.dropSchedule = [] self.numItemsDropped = 0 self.droppedObjCaught = {} def __init__(self, cr): DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True) self.setUsesSmoothing() self.setUsesLookAround() self._sNumGen = SerialNumGen() def getTitle(self): return TTLocalizer.PartyCatchActivityTitle def getInstructions(self): return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']} def generate(self): DistributedPartyActivity.generate(self) self.notify.info('localAvatar doId: %s' % base.localAvatar.doId) self.notify.info('generate()') self._generateFrame = globalClock.getFrameCount() self._id2gen = {} self._orderedGenerations = [] self._orderedGenerationIndex = None rng = RandomNumGen(self.doId) self._generationSeedBase = rng.randrange(1000) self._lastDropTime = 0.0 return def getCurGeneration(self): if self._orderedGenerationIndex is None: return return self._orderedGenerations[self._orderedGenerationIndex] def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers): self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers) i = 0 while 1: if i >= len(self._orderedGenerations): break gen = self._orderedGenerations[i] startNetT = self._id2gen[gen].startTime genId = self._id2gen[gen].generation if startNetT > startNetworkTime: break if startNetT == startNetworkTime and genId > generation: break i += 1 self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:] if self._orderedGenerationIndex is not None: if self._orderedGenerationIndex >= i: self._orderedGenerationIndex += 1 def _removeGeneration(self, generation): del self._id2gen[generation] i = self._orderedGenerations.index(generation) self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:] if self._orderedGenerationIndex is not None: if len(self._orderedGenerations): if self._orderedGenerationIndex >= i: self._orderedGenerationIndex -= 1 else: self._orderedGenerationIndex = None return def announceGenerate(self): self.notify.info('announceGenerate()') self.catchTreeZoneEvent = 'fence_floor' DistributedPartyActivity.announceGenerate(self) def load(self, loadModels = 1, arenaModel = 'partyCatchTree'): self.notify.info('load()') DistributedPartyCatchActivity.notify.debug('PartyCatch: load') self.activityFSM = CatchActivityFSM(self) if __dev__: for o in xrange(3): print {0: 'SPOTS PER PLAYER', 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD', 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o] for i in xrange(1, self.FallRateCap_Players + 10): self.defineConstants(forceNumPlayers=i) numDropLocations = self.DropRows * self.DropColumns numDropsPerMin = 60.0 / self.DropPeriod if o == 0: spotsPerPlayer = numDropLocations / float(i) print '%2d PLAYERS: %s' % (i, spotsPerPlayer) elif o == 1: numDropsPerMinPerSpot = numDropsPerMin / numDropLocations print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot) elif i > 0: numDropsPerMinPerPlayer = numDropsPerMin / i print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer) self.defineConstants() self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel) self.treesAndFence.setScale(0.9) self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1) self.treesAndFence.reparentTo(self.root) ground = self.treesAndFence.find('**/groundPlane') ground.setBin('ground', 1) DistributedPartyActivity.load(self) exitText = TextNode('PartyCatchExitText') exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1) exitText.setCardDecal(True) exitText.setCardColor(1.0, 1.0, 1.0, 0.0) exitText.setText(TTLocalizer.PartyCatchActivityExit) exitText.setTextColor(0.0, 8.0, 0.0, 0.9) exitText.setAlign(exitText.ACenter) exitText.setFont(ToontownGlobals.getBuildingNametagFont()) exitText.setShadowColor(0, 0, 0, 1) exitText.setBin('fixed') if TTLocalizer.BuildingNametagShadow: exitText.setShadow(*TTLocalizer.BuildingNametagShadow) exitTextLoc = self.treesAndFence.find('**/loc_exitSignText') exitTextNp = exitTextLoc.attachNewNode(exitText) exitTextNp.setDepthWrite(0) exitTextNp.setScale(4) exitTextNp.setZ(-.5) self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign')) self.sign.wrtReparentTo(self.root) self.avatarNodePath = NodePath('PartyCatchAvatarNodePath') self.avatarNodePath.reparentTo(self.root) self._avatarNodePathParentToken = 3 base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath) self.toonSDs = {} self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow') self.dropObjModels = {} if loadModels: self.__loadDropModels() self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg') self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg') self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg') self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg') self.__textGen = TextNode('partyCatchActivity') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) self.activityFSM.request('Idle') def __loadDropModels(self): for objType in PartyGlobals.DropObjectTypes: model = loader.loadModel(objType.modelPath) self.dropObjModels[objType.name] = model modelScales = {'apple': 0.7, 'orange': 0.7, 'pear': 0.5, 'coconut': 0.7, 'watermelon': 0.6, 'pineapple': 0.45} if objType.name in modelScales: model.setScale(modelScales[objType.name]) if objType == PartyGlobals.Name2DropObjectType['pear']: model.setZ(-.6) if objType == PartyGlobals.Name2DropObjectType['coconut']: model.setP(180) if objType == PartyGlobals.Name2DropObjectType['watermelon']: model.setH(135) model.setZ(-.5) if objType == PartyGlobals.Name2DropObjectType['pineapple']: model.setZ(-1.7) if objType == PartyGlobals.Name2DropObjectType['anvil']: model.setZ(-self.ObjRadius) model.flattenStrong() def unload(self): DistributedPartyCatchActivity.notify.debug('unload') self.finishAllDropIntervals() self.destroyOrthoWalk() DistributedPartyActivity.unload(self) self.stopDropTask() del self.activityFSM del self.__textGen for avId in self.toonSDs.keys(): if avId in self.toonSDs: toonSD = self.toonSDs[avId] toonSD.unload() del self.toonSDs self.treesAndFence.removeNode() del self.treesAndFence self.dropShadow.removeNode() del self.dropShadow base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken) for model in self.dropObjModels.values(): model.removeNode() del self.dropObjModels del self.sndGoodCatch del self.sndOof del self.sndAnvilLand del self.sndPerfect def setStartTimestamp(self, timestamp32): self.notify.info('setStartTimestamp(%s)' % (timestamp32,)) self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32) def getCurrentCatchActivityTime(self): return globalClock.getFrameTime() - self._startTimestamp def getObjModel(self, objName): return self.dropObjModels[objName].copyTo(hidden) def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) base.cr.playGame.getPlace().fsm.request('walk') def handleToonJoined(self, toonId): if toonId not in self.toonSDs: toonSD = PartyCatchActivityToonSD(toonId, self) self.toonSDs[toonId] = toonSD toonSD.load() self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state) self.cr.doId2do[toonId].useLOD(500) if self.activityFSM.state == 'Active': if toonId in self.toonSDs: self.toonSDs[toonId].enter() if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(self._avatarNodePathParentToken) self.putLocalAvatarInActivity() if toonId in self.toonSDs: self.toonSDs[toonId].fsm.request('rules') def handleToonExited(self, toonId): self.notify.debug('handleToonExited( toonId=%s )' % toonId) if toonId in self.cr.doId2do: self.cr.doId2do[toonId].resetLOD() if toonId in self.toonSDs: self.toonSDs[toonId].fsm.request('notPlaying') self.toonSDs[toonId].exit() self.toonSDs[toonId].unload() del self.toonSDs[toonId] if base.localAvatar.doId == toonId: base.localAvatar.b_setParent(ToontownGlobals.SPRender) def takeLocalAvatarOutOfActivity(self): self.notify.debug('localToon has left the circle') base.camera.reparentTo(base.localAvatar) base.localAvatar.startUpdateSmartCamera() base.localAvatar.enableSmartCameraViews() base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex) DistributedSmoothNode.activateSmoothing(1, 0) def _enableCollisions(self): DistributedPartyActivity._enableCollisions(self) self._enteredTree = False self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree) self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree) self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded) def _disableCollisions(self): self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT) self.ignore('enter' + self.catchTreeZoneEvent) self.ignore('again' + self.catchTreeZoneEvent) self.ignore('exit' + self.catchTreeZoneEvent) DistributedPartyActivity._disableCollisions(self) def _handleCannonLanded(self): x = base.localAvatar.getX() y = base.localAvatar.getY() if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def _toonMayHaveEnteredTree(self, collEntry): if self._enteredTree: return if base.localAvatar.controlManager.currentControls.getIsAirborne(): return self._toonEnteredTree(collEntry) def _toonEnteredTree(self, collEntry): self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId) self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state) if self.isLocalToonInActivity(): return if self.activityFSM.state == 'Active': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() elif self.activityFSM.state == 'Idle': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() self._enteredTree = True def _toonExitedTree(self, collEntry): self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId) self._enteredTree = False if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity(): if base.localAvatar.doId in self.toonSDs: self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') self.d_toonExitDemand() def setToonsPlaying(self, toonIds): self.notify.info('setToonsPlaying(%s)' % (toonIds,)) DistributedPartyActivity.setToonsPlaying(self, toonIds) if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds: if base.localAvatar.doId in self.toonSDs: self.takeLocalAvatarOutOfActivity() self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying') def __genText(self, text): self.__textGen.setText(text) return self.__textGen.generate() def getNumPlayers(self): return len(self.toonIds) def defineConstants(self, forceNumPlayers = None): DistributedPartyCatchActivity.notify.debug('defineConstants') self.ShowObjSpheres = 0 self.ShowToonSpheres = 0 self.useGravity = True self.trickShadows = True if forceNumPlayers is None: numPlayers = self.getNumPlayers() else: numPlayers = forceNumPlayers self.calcDifficultyConstants(numPlayers) DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed) DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops) DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits) DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils) self.ObjRadius = 1.0 dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers) self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0]) for objType in PartyGlobals.DropObjectTypes: DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name) objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration) v_0 = 0.0 t = objType.onscreenDuration x_0 = self.MinOffscreenHeight x = 0.0 g = 2.0 * (x - x_0 - v_0 * t) / (t * t) DistributedPartyCatchActivity.notify.debug('gravity=%s' % g) objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity)) objType.fallDuration = objType.onscreenDuration + self.OffscreenTime return def grid2world(self, column, row): x = column / float(self.DropColumns - 1) y = row / float(self.DropRows - 1) x = x * 2.0 - 1.0 y = y * 2.0 - 1.0 x *= self.StageHalfWidth y *= self.StageHalfHeight return (x, y) def showPosts(self): self.hidePosts() self.posts = [Toon.Toon(), Toon.Toon(), Toon.Toon(), Toon.Toon()] for i in xrange(len(self.posts)): tree = self.posts[i] tree.reparentTo(render) x = self.StageHalfWidth y = self.StageHalfHeight if i > 1: x = -x if i % 2: y = -y tree.setPos(x + self.x, y + self.y, 0) def hidePosts(self): if hasattr(self, 'posts'): for tree in self.posts: tree.removeNode() del self.posts def showDropGrid(self): self.hideDropGrid() self.dropMarkers = [] for row in xrange(self.DropRows): self.dropMarkers.append([]) rowList = self.dropMarkers[row] for column in xrange(self.DropColumns): toon = Toon.Toon() toon.setDNA(base.localAvatar.getStyle()) toon.reparentTo(self.root) toon.setScale(1.0 / 3) x, y = self.grid2world(column, row) toon.setPos(x, y, 0) rowList.append(toon) def hideDropGrid(self): if hasattr(self, 'dropMarkers'): for row in self.dropMarkers: for marker in row: marker.removeNode() del self.dropMarkers def handleToonDisabled(self, avId): DistributedPartyCatchActivity.notify.debug('handleToonDisabled') DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled') if avId in self.toonSDs: self.toonSDs[avId].exit(unexpectedExit=True) del self.toonSDs[avId] def turnOffSmoothingOnGuests(self): pass def setState(self, newState, timestamp): self.notify.info('setState(%s, %s)' % (newState, timestamp)) DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState) DistributedPartyActivity.setState(self, newState, timestamp) self.activityFSM.request(newState) if newState == 'Active': if base.localAvatar.doId != self.party.partyInfo.hostId: if globalClock.getFrameCount() > self._generateFrame: if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight: self._toonEnteredTree(None) return def putLocalAvatarInActivity(self): if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('activity', [False]) else: self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'") base.localAvatar.stopUpdateSmartCamera() base.camera.reparentTo(self.treesAndFence) base.camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0) if not hasattr(self, 'ltLegsCollNode'): self.createCatchCollisions() def createCatchCollisions(self): radius = 0.7 handler = CollisionHandlerEvent() handler.setInPattern('ltCatch%in') self.ltLegsCollNode = CollisionNode('catchLegsCollNode') self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltHeadCollNode = CollisionNode('catchHeadCollNode') self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltLHandCollNode = CollisionNode('catchLHandCollNode') self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) self.ltRHandCollNode = CollisionNode('catchRHandCollNode') self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask) legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode) legsCollNodepath.hide() head = base.localAvatar.getHeadParts().getPath(2) headCollNodepath = head.attachNewNode(self.ltHeadCollNode) headCollNodepath.hide() lHand = base.localAvatar.getLeftHands()[0] lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode) lHandCollNodepath.hide() rHand = base.localAvatar.getRightHands()[0] rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode) rHandCollNodepath.hide() base.localAvatar.cTrav.addCollider(legsCollNodepath, handler) base.localAvatar.cTrav.addCollider(headCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler) if self.ShowToonSpheres: legsCollNodepath.show() headCollNodepath.show() lHandCollNodepath.show() rHandCollNodepath.show() self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius)) self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius)) self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0)) self.toonCollNodes = [legsCollNodepath, headCollNodepath, lHandCollNodepath, rHandCollNodepath] def destroyCatchCollisions(self): if not hasattr(self, 'ltLegsCollNode'): return for collNode in self.toonCollNodes: while collNode.node().getNumSolids(): collNode.node().removeSolid(0) base.localAvatar.cTrav.removeCollider(collNode) del self.toonCollNodes del self.ltLegsCollNode del self.ltHeadCollNode del self.ltLHandCollNode del self.ltRHandCollNode def timerExpired(self): pass def __handleCatch(self, generation, objNum): DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum]) if base.localAvatar.doId not in self.toonIds: return self.showCatch(base.localAvatar.doId, generation, objNum) objName = self._id2gen[generation].droppedObjNames[objNum] objTypeId = PartyGlobals.Name2DOTypeId[objName] self.sendUpdate('claimCatch', [generation, objNum, objTypeId]) self.finishDropInterval(generation, objNum) def showCatch(self, avId, generation, objNum): if avId not in self.toonSDs: return isLocal = avId == base.localAvatar.doId if generation not in self._id2gen: return if not self._id2gen[generation].hasBeenScheduled: return objName = self._id2gen[generation].droppedObjNames[objNum] objType = PartyGlobals.Name2DropObjectType[objName] if objType.good: if objNum not in self._id2gen[generation].droppedObjCaught: if isLocal: base.playSfx(self.sndGoodCatch) fruit = self.getObjModel(objName) toon = self.getAvatar(avId) rHand = toon.getRightHands()[1] self.toonSDs[avId].eatFruit(fruit, rHand) else: self.toonSDs[avId].fsm.request('fallForward') self._id2gen[generation].droppedObjCaught[objNum] = 1 def setObjectCaught(self, avId, generation, objNum): self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum)) if self.activityFSM.state != 'Active': DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId)) return isLocal = avId == base.localAvatar.doId if not isLocal: DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum)) self.finishDropInterval(generation, objNum) self.showCatch(avId, generation, objNum) self._scheduleGenerations() gen = self._id2gen[generation] if gen.hasBeenScheduled: objName = gen.droppedObjNames[objNum] if PartyGlobals.Name2DropObjectType[objName].good: if hasattr(self, 'fruitsCaught'): self.fruitsCaught += 1 def finishDropInterval(self, generation, objNum): if hasattr(self, 'dropIntervals'): if (generation, objNum) in self.dropIntervals: self.dropIntervals[generation, objNum].finish() def finishAllDropIntervals(self): if hasattr(self, 'dropIntervals'): for dropInterval in self.dropIntervals.values(): dropInterval.finish() def setGenerations(self, generations): self.notify.info('setGenerations(%s)' % (generations,)) gen2t = {} gen2nt = {} gen2np = {} for id, timestamp32, numPlayers in generations: gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp gen2nt[id] = timestamp32 gen2np[id] = numPlayers ids = self._id2gen.keys() for id in ids: if id not in gen2t: self._removeGeneration(id) for id in gen2t: if id not in self._id2gen: self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id]) def scheduleDrops(self, genId = None): if genId is None: genId = self.getCurGeneration() gen = self._id2gen[genId] if gen.hasBeenScheduled: return fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration) fruitNames = ['apple', 'orange', 'pear', 'coconut', 'watermelon', 'pineapple'] fruitName = fruitNames[fruitIndex % len(fruitNames)] rng = RandomNumGen(genId + self._generationSeedBase) gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils rng.shuffle(gen.droppedObjNames) dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime) gen.numItemsDropped = 0 tIndex = gen.startTime % PartyGlobals.CatchActivityDuration tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration gen.numItemsDropped += dropPlacer.skipPercent(tPercent) while not dropPlacer.doneDropping(continuous=True): nextDrop = dropPlacer.getNextDrop() gen.dropSchedule.append(nextDrop) gen.hasBeenScheduled = True return def startDropTask(self): taskMgr.add(self.dropTask, self.DropTaskName) def stopDropTask(self): taskMgr.remove(self.DropTaskName) def _scheduleGenerations(self): curT = self.getCurrentCatchActivityTime() genIndex = self._orderedGenerationIndex newGenIndex = genIndex while genIndex is None or genIndex < len(self._orderedGenerations) - 1: if genIndex is None: nextGenIndex = 0 else: nextGenIndex = genIndex + 1 nextGenId = self._orderedGenerations[nextGenIndex] nextGen = self._id2gen[nextGenId] startT = nextGen.startTime if curT >= startT: newGenIndex = nextGenIndex if not nextGen.hasBeenScheduled: self.defineConstants(forceNumPlayers=nextGen.numPlayers) self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex]) genIndex = nextGenIndex self._orderedGenerationIndex = newGenIndex return def dropTask(self, task): self._scheduleGenerations() curT = self.getCurrentCatchActivityTime() if self._orderedGenerationIndex is not None: i = self._orderedGenerationIndex genIndex = self._orderedGenerations[i] gen = self._id2gen[genIndex] while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT: drop = gen.dropSchedule[0] gen.dropSchedule = gen.dropSchedule[1:] dropTime, objName, dropCoords = drop objNum = gen.numItemsDropped x, y = self.grid2world(*dropCoords) dropIval = self.getDropIval(x, y, objName, genIndex, objNum) def cleanup(generation, objNum, self = self): del self.dropIntervals[generation, objNum] dropIval.append(Func(Functor(cleanup, genIndex, objNum))) self.dropIntervals[genIndex, objNum] = dropIval gen.numItemsDropped += 1 dropIval.start(curT - dropTime) self._lastDropTime = dropTime return Task.cont def getDropIval(self, x, y, dropObjName, generation, num): objType = PartyGlobals.Name2DropObjectType[dropObjName] id = (generation, num) dropNode = hidden.attachNewNode('catchDropNode%s' % (id,)) dropNode.setPos(x, y, 0) shadow = self.dropShadow.copyTo(dropNode) shadow.setZ(PartyGlobals.CatchDropShadowHeight) shadow.setColor(1, 1, 1, 1) object = self.getObjModel(dropObjName) object.reparentTo(hidden) if dropObjName in ['watermelon', 'anvil']: objH = object.getH() absDelta = {'watermelon': 12, 'anvil': 15}[dropObjName] delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta newH = objH + delta else: newH = self.randomNumGen.random() * 360.0 object.setH(newH) sphereName = 'FallObj%s' % (id,) radius = self.ObjRadius if objType.good: radius *= lerp(1.0, 1.3, 0.5) collSphere = CollisionSphere(0, 0, 0, radius) collSphere.setTangible(0) collNode = CollisionNode(sphereName) collNode.setCollideMask(PartyGlobals.CatchActivityBitmask) collNode.addSolid(collSphere) collNodePath = object.attachNewNode(collNode) collNodePath.hide() if self.ShowObjSpheres: collNodePath.show() catchEventName = 'ltCatch' + sphereName def eatCollEntry(forward, collEntry): forward() self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1]))) def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName): self.ignore(event) dropNode.removeNode() duration = objType.fallDuration onscreenDuration = objType.onscreenDuration targetShadowScale = 0.3 if self.trickShadows: intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration) shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0)) shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale)) else: shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0) targetShadowAlpha = 0.4 shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0)) shadowIval = Parallel(shadowScaleIval, shadowAlphaIval) if self.useGravity: def setObjPos(t, objType = objType, object = object): z = objType.trajectory.calcZ(t) object.setZ(z) setObjPos(0) dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration) else: startPos = Point3(0, 0, self.MinOffscreenHeight) object.setPos(startPos) dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn') ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,)) if objType == PartyGlobals.Name2DropObjectType['anvil']: ival.append(Func(self.playAnvil)) return ival def playAnvil(self): if base.localAvatar.doId in self.toonIds: base.playSfx(self.sndAnvilLand) def initOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('startOrthoWalk') def doCollisions(oldPos, newPos, self = self): x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth) y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight) newPos.setX(x) newPos.setY(y) return newPos orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True) def destroyOrthoWalk(self): DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk') if hasattr(self, 'orthoWalk'): self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk def startIdle(self): DistributedPartyCatchActivity.notify.debug('startIdle') def finishIdle(self): DistributedPartyCatchActivity.notify.debug('finishIdle') def startActive(self): DistributedPartyCatchActivity.notify.debug('startActive') for avId in self.toonIds: if avId in self.toonSDs: toonSD = self.toonSDs[avId] toonSD.enter() toonSD.fsm.request('normal') self.fruitsCaught = 0 self.dropIntervals = {} self.startDropTask() if base.localAvatar.doId in self.toonIds: self.putLocalAvatarInActivity() def finishActive(self): DistributedPartyCatchActivity.notify.debug('finishActive') self.stopDropTask() if hasattr(self, 'finishIval'): self.finishIval.pause() del self.finishIval if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() for ival in self.dropIntervals.values(): ival.finish() del self.dropIntervals def startConclusion(self): DistributedPartyCatchActivity.notify.debug('startConclusion') for avId in self.toonIds: if avId in self.toonSDs: toonSD = self.toonSDs[avId] toonSD.fsm.request('notPlaying') self.destroyCatchCollisions() if base.localAvatar.doId not in self.toonIds: return else: self.localToonExiting() if self.fruitsCaught >= self.numFruits: finishText = TTLocalizer.PartyCatchActivityFinishPerfect else: finishText = TTLocalizer.PartyCatchActivityFinish perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText)) perfectText = hidden.attachNewNode('perfectText') perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text = perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text = perfectText): text.removeNode() textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5)) soundTrack = SoundInterval(self.sndPerfect) self.finishIval = Parallel(textTrack, soundTrack) self.finishIval.start() def finishConclusion(self): DistributedPartyCatchActivity.notify.debug('finishConclusion') if base.localAvatar.doId in self.toonIds: self.takeLocalAvatarOutOfActivity() base.cr.playGame.getPlace().fsm.request('walk') def showJellybeanReward(self, earnedAmount, jarAmount, message): if earnedAmount > 0: DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message) else: base.cr.playGame.getPlace().fsm.request('walk')
class DistributedPartyCatchActivityAI(DistributedPartyActivityAI, DistributedPartyCatchActivityBase): # Notify category for Distributed Party Activitys notify = DirectNotifyGlobal.directNotify.newCategory( "DistributedPartyCatchActivityAI") class Generation: def __init__(self, generation, startTime, numPlayers): self.generation = generation self.startTime = startTime self.numPlayers = numPlayers self.caughtList = [ 0, ] * 20 def __init__(self, air, partyDoId, x, y, h): DistributedPartyActivityAI.__init__( self, air, partyDoId, x, y, h, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated) self.toonIdsToScores = {} # create state machine and set initial state self.activityFSM = CatchActivityFSM(self) def getStartTimestamp(self): return 0 def getGenerations(self): return [] def generate(self): DistributedPartyActivityAI.generate(self) self._partyEndedEvent = self.air.partyManager.getPartyEndedEvent( self.party.partyInfo.hostId) self.accept(self._partyEndedEvent, self._handlePartyEnded) self.conclusionCountdownTask = self.uniqueName( "PartyCatchConclusionCountdownTask") self.conclusionFinishTask = self.uniqueName( "PartyCatchConclusionFinishTask") self.activityFSM.request("Idle") # game is always running self.activityFSM.request("Active") def delete(self): DistributedPartyCatchActivityAI.notify.debug("delete") taskMgr.remove(self.conclusionCountdownTask) taskMgr.remove(self.conclusionFinishTask) del self.activityFSM self.ignore(self._partyEndedEvent) DistributedPartyActivityAI.delete(self) def _handlePartyEnded(self): # since this activity lasts for the entire party, end the activity when the party ends # (don't wait until players get kicked out of the party) # make sure everyone gets their reward for toonId, reward in self.toonIdsToScores.items(): reward = self.toonIdsToScores[toonId] if reward > PartyGlobals.CatchMaxTotalReward: # put a cap so we don't go beyond something ridiculous reward = PartyGlobals.CatchMaxTotalReward self.toonIdsToJellybeanRewards[toonId] = reward self.sendUpdateToAvatarId(toonId, "showJellybeanReward", [ reward, self.air.doId2do[toonId].getMoney(), TTLocalizer.PartyCatchRewardMessage % (self.toonIdsToScores[toonId], reward) ]) self.toonIdsToJellybeanRewards[toonId] = reward self.issueJellybeanRewardToToonId(toonId) self.removeAllToons() self.requestState('Conclusion') def _setUpNextGenScheduleTask(self, startT, delay=None): if delay is None: delay = 0. nextGen = self._generation + 1 task = taskMgr.doMethodLater( delay, Functor(self._scheduleNextGeneration, startT), 'schedNextGen-%s-%s' % (self.doId, nextGen)) # cancel any pending generations that start after this one for gen, item in self._schedTasks.items(): if item[0] > self._lastGenerationStartTime: taskMgr.remove(item[1]) del self._schedTasks[gen] self._schedTasks[nextGen] = (startT, task) def getNumPlayers(self): return len(self._playerIds) def _scheduleNextGeneration(self, startT, task=None): # prune out generations that are expired tCutoff = (globalClock.getFrameTime() - self.activityStartTime) - self.generationDuration # add a minute of wiggle room for laggy client connections tCutoff -= 60. genIndices = self._id2gen.keys() genIndices.sort() for genIndex in genIndices: timestamp = self._id2gen[genIndex].startTime if timestamp <= tCutoff: del self._id2gen[genIndex] self.calcDifficultyConstants(self.getNumPlayers()) # try to avoid exploits and griefing by timing this generation relative to the # previous generation timeDelta = startT - self._lastGenerationStartTime quantizedTimeDelta = int(timeDelta / self.DropPeriod) * self.DropPeriod if quantizedTimeDelta < timeDelta: quantizedTimeDelta += self.DropPeriod if __dev__: assert quantizedTimeDelta >= timeDelta quantizedStartT = self._lastGenerationStartTime + quantizedTimeDelta self._generation += 1 curGenStartTime = quantizedStartT self._id2gen[self._generation] = self.Generation( self._generation, curGenStartTime, self.getNumPlayers()) self._lastGenerationStartTime = curGenStartTime # create the data list for the network generations = [] genIndices = self._id2gen.keys() genIndices.sort() for genIndex in genIndices: timestamp = self._id2gen[ genIndex].startTime + self.activityStartTime numPlayers = self._id2gen[genIndex].numPlayers generations.append([ genIndex, globalClockDelta.localToNetworkTime(timestamp, bits=32), numPlayers ]) self.sendUpdate('setGenerations', [generations]) nextStartT = curGenStartTime + self.generationDuration # sync up the generations relative to the game start time, to preserve the # drop frequency interest curve nextStartT = (nextStartT / PartyGlobals.CatchActivityDuration ) * PartyGlobals.CatchActivityDuration delay = ((nextStartT + self.activityStartTime) - globalClock.getRealTime()) * .5 delay = max(delay, 0.) self._genSchedTask = self._setUpNextGenScheduleTask(nextStartT, delay) ## def requestActivityStart(self): ## """ ## Called by the client when the host pulls the lever to start this game. ## """ ## DistributedPartyCatchActivityAI.notify.debug("requestActivityStart") ## senderId = self.air.getAvatarIdFromSender() ## if self.activityFSM.state == "Idle": ## self.activityFSM.request("Active") ## self.sendUpdateToAvatarId(senderId, "startRequestResponse", [int(True)]) ## else: ## self.sendUpdateToAvatarId(senderId, "startRequestResponse", [int(False)]) # Distributed (clsend airecv) def toonJoinRequest(self): DistributedPartyCatchActivityAI.notify.debug("toonJoinRequest") senderId = self.air.getAvatarIdFromSender() inActivity = self.party.isInActivity(senderId) if inActivity: # AI side don't let a toon join multiple activities self.sendToonJoinResponse(senderId, joined=False) return self._playerIds.add(senderId) if self.activityFSM.state == "Idle": if senderId != self.party.partyInfo.hostId: self.air.writeServerEvent( 'suspicious', senderId, 'non-host trying to start party catch') return self.sendToonJoinResponse(senderId, joined=True) self.activityFSM.request("Active") elif self.activityFSM.state == "Active": # TODO: check against maximum number of players limit self.sendToonJoinResponse(senderId, joined=True) def toonExitDemand(self): DistributedPartyCatchActivityAI.notify.debug("toonJoinRequest") toonId = self.air.getAvatarIdFromSender() # make sure this toon is currently playing if toonId not in self.toonIds: return if toonId in self.toonIdsToScores: reward = self.toonIdsToScores[toonId] # if it's jelly bean day give us more jelly beans! if self.air.holidayManager.isHolidayRunning( ToontownGlobals.JELLYBEAN_DAY): reward *= PartyGlobals.JellyBeanDayMultiplier if reward > PartyGlobals.CatchMaxTotalReward: # put a cap so we don't go beyond something ridiculous reward = PartyGlobals.CatchMaxTotalReward self.toonIdsToJellybeanRewards[toonId] = reward self.sendUpdateToAvatarId(toonId, "showJellybeanReward", [ reward, self.air.doId2do[toonId].getMoney(), TTLocalizer.PartyCatchRewardMessage % (self.toonIdsToScores[toonId], reward) ]) del self.toonIdsToScores[toonId] self.toonIdsToJellybeanRewards[toonId] = reward self.issueJellybeanRewardToToonId(toonId) DistributedPartyActivityAI.toonExitDemand(self) if toonId in self._playerIds: self._playerIds.remove(toonId) # number of players changed, start a new generation of drops self._setUpNextGenScheduleTask(globalClock.getRealTime() - self.activityStartTime) def sendToonJoinResponse(self, toonId, joined): # since toons can join mid-activity, make sure to add to scores dictionary if needed if joined: if not self.toonIdsToScores.has_key(toonId): self.toonIdsToScores[toonId] = 0 DistributedPartyActivityAI.sendToonJoinResponse(self, toonId, joined) # number of players changed, start a new generation of drops self._setUpNextGenScheduleTask(globalClock.getRealTime() - self.activityStartTime) def _handleUnexpectedToonExit(self, toonId): """ An avatar bailed out because he lost his connection or quit unexpectedly. """ DistributedPartyCatchActivityAI.notify.debug( "_handleUnexpectedToonExit( toonId=%s )" % toonId) DistributedPartyActivityAI._handleUnexpectedToonExit(self, toonId) if toonId in self._playerIds: self._playerIds.remove(toonId) if self.toonIdsToScores.has_key(toonId): del self.toonIdsToScores[toonId] # number of players changed, start a new generation of drops self._setUpNextGenScheduleTask(globalClock.getRealTime() - self.activityStartTime) # Distributed (clsend airecv) def claimCatch(self, generation, objNum, DropObjTypeId): if self.activityFSM.state != 'Active': return # range check DropObjTypeId if DropObjTypeId < 0 or DropObjTypeId >= len( PartyGlobals.DOTypeId2Name): self.air.writeServerEvent( 'warning', DropObjTypeId, 'PartyCatchActivityAI.claimCatch DropObjTypeId out of range') return gen = self._id2gen.get(generation) if gen is None: # generation doesn't exist yet (?) or has been deprecated self.air.writeServerEvent( 'warning', generation, 'PartyCatchActivityAI.claimCatch generation is too old or doesn\'t exist yet' ) return # sanity check; don't allow hackers to allocate unlimited memory if objNum < 0 or objNum > 5000 or objNum >= 2 * len(gen.caughtList): # DistributedPartyCatchActivityAI.notify.debug('object num %s is too high. ignoring' % objNum) self.air.writeServerEvent( 'warning', objNum, 'PartyCatchActivityAI.claimCatch objNum is too high or negative' ) return # double the size of the caught table as needed if objNum >= len(gen.caughtList): gen.caughtList += [0] * len(gen.caughtList) # if nobody's caught this object yet, announce that it's been caught if not gen.caughtList[objNum]: avId = self.air.getAvatarIdFromSender() # make sure this toon is still playing if avId not in self._playerIds: return gen.caughtList[objNum] = 1 self.sendUpdate('setObjectCaught', [avId, generation, objNum]) # if it's a good obj, update the score objName = PartyGlobals.DOTypeId2Name[DropObjTypeId] DistributedPartyCatchActivityAI.notify.debug( 'avatar %s caught object %s: %s' % (avId, objNum, objName)) if PartyGlobals.Name2DropObjectType[objName].good: self.toonIdsToScores[avId] += 1 self.fruitsCaught += 1 # def reportDone(self): # if self.activityFSM.state != 'Active': # return # avId = self.air.getAvatarIdFromSender() # # all of the objects on this avatar's client have landed # # or been caught # DistributedPartyCatchActivityAI.notify.debug('reportDone: avatar %s is done' % avId) # FSM transition methods def startIdle(self): DistributedPartyCatchActivityAI.notify.debug("startIdle") self.sendUpdate( "setState", [ "Idle", # new state 0, ]) def finishIdle(self): DistributedPartyCatchActivityAI.notify.debug("finishIdle") def startActive(self): DistributedPartyCatchActivityAI.notify.debug("startActive") self.activityStartTime = globalClock.getRealTime() self.sendUpdate('setStartTimestamp', [ globalClockDelta.localToNetworkTime(self.activityStartTime, bits=32), ]) self.sendUpdate( "setState", [ "Active", # new state globalClockDelta.localToNetworkTime(self.activityStartTime), ]) # populate the scores dictionary self.toonIdsToScores.clear() for toonId in self.toonIds: self.toonIdsToScores[toonId] = 0 # and keep track of how many are caught self.fruitsCaught = 0 # game is always running #taskMgr.doMethodLater(PartyGlobals.CatchActivityDuration, self.requestState, self.conclusionCountdownTask, ["Conclusion"]) self._playerIds = set() # defines self.generationDuration self.calcDifficultyConstants(self.getNumPlayers()) self._id2gen = {} self._generation = -1 self._lastGenerationStartTime = -self.generationDuration self._schedTasks = {} self._setUpNextGenScheduleTask(0.) def requestState(self, state): DistributedPartyCatchActivityAI.notify.debug("requestState : %s" % state) self.activityFSM.request(state) def finishActive(self): DistributedPartyCatchActivityAI.notify.debug("finishActive") def startConclusion(self): DistributedPartyCatchActivityAI.notify.debug("startIdle") self.sendUpdate( "setState", [ "Conclusion", # new state 0, ]) def finishConclusion(self): DistributedPartyCatchActivityAI.notify.debug("finishIdle") def isInActivity(self, toonId): """Return true if the toon is doing catch.""" result = False if toonId in self._playerIds: result = True if result: # lets do a validation check here # they should be in sync if not toonId in self.toonIdsToScores: self.notify.warning( "toon %d is in playerIds but not in toonIdsToScores" % toonId) return result