guess, '', 'EXITING DEBUG MODE', '', 'LOGIN SUCCESSFUL - WELCOME BACK',
        ''
    ]
    prompt = 'PRESS ENTER TO CONTINUE'
else:
    # create failure
    outcome = [
        guess, '', 'LOGIN FAILURE - TERMINAL LOCKED', '',
        'PLEASE CONTACT AN ADMINISTRATOR', ''
    ]
    prompt = 'PRESS ENTER TO EXIT'

    #   display outcome
    #      compute y coordinate
outcome_height = (len(outcome) + 1) * string_height
y_space = window.get_height() - outcome_height
line_y = y_space // 2

for outcome_line in outcome:
    # display centered outcome line
    #    compute x coordinate
    x_space = window.get_width() - window.get_string_width(outcome_line)
    line_x = x_space // 2

    window.draw_string(outcome_line, line_x, line_y)
    window.update()
    sleep(pause_time)
    line_y = line_y + string_height

#   prompt for end
x_space = window.get_width() - window.get_string_width(prompt)
Beispiel #2
0
sleep(0.3)
line_y += string_high
window.draw_string("", 0, line_y)
window.update()
sleep(0.3)
line_y += string_high
# prompt for guess
guess = window.input_string("ENTER PASSWORD >", 0, line_y)

# end game
#   clear window
window.clear()
#   display outcome
#       display guess
#           compute y coordinate for every line
window_height = window.get_height()
line_y = window_height - 7 * string_high
line_y //= 2
#           compute x coordinate
window_width = window.get_width()
line_x = window_width - window.get_string_width(guess)
line_x //= 2

window.draw_string(guess, line_x, line_y)
window.update()
sleep(0.3)
line_y += string_high
#       display blank line
window.draw_string("", 0, line_y)
window.update()
sleep(0.3)
Beispiel #3
0
passwordlist = ['PROVIDE', 'SETTING', 'CANTINA', 'CUTTING', 'HUNTERS', 'SURVIVE', 'HEARING', 'HUNTING', 'REALIZE', 'NOTHING', 'OVERLAP', 'FINDING', 'PUTTING', '']

for phrase in passwordlist:
    window.draw_string(phrase, 0, line_depth)
    window.update()
    line_depth += window.get_font_height()
    sleep(0.3)

guess = window.input_string('ENTER PASSWORD >', 0, line_depth)

if guess == 'HUNTING':
    
    correctphraselist = [guess, '', 'EXITING DEBUG MODE', '', 'LOGIN SUCCESSFUL - WELCOME BACK', '']
    
    window.clear()
    line_depth = (window.get_height()-7*window.get_font_height())//2
    
    for phrase in correctphraselist:
        
        window.draw_string(phrase, (window.get_width()-window.get_string_width(phrase))//2, line_depth)
        line_depth += window.get_font_height()
        window.update()
        sleep(0.3)
    
    window.input_string('PRESS ENTER TO CONTINUE', (window.get_width()-window.get_string_width('PRESS ENTER TO CONTINUE'))//2, line_depth)
 
else:

    incorrectphraselist = [guess, '', 'LOGIN FAILURE - TERMINAL LOCKED', '', 'PLEASE CONTACT AN ADMINISTRATOR', '']
    
    window.clear()
Beispiel #4
0
class Game:
    # An object in this class represents a complete game.
    def __init__(self):
        # Initialize a Game.
        # - self is the Game to initialize
        self._frame_rate = 90  # larger is faster game
        self._close_selected = False
        self._score = 0
        self._last_score = 0
        self._continue_game = True
        self._reset = False
        self._click = False

        # create and adjust window
        self._window = Window("Poke the Dots", 500, 400)
        self._adjust_window()

        # create dots
        self._small_dot = Dot("red", [50, 100], 30, [1, 2])
        self._big_dot = Dot("blue", [200, 100], 40, [2, 1])

        # randomize dots
        self._small_dot.randomize(self._window)
        self._small_dot.randomize_second_dot(self._window, self._big_dot, 200)

    def _adjust_window(self):
        # Adjust the window for the game.
        # - self is the Game to adjust the window for

        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def play(self):
        # Play the game until the player presses the close icon and then
        # close the window.
        # - self is the Game to play

        while not self._close_selected:
            # play frame
            self.handle_events()
            self.draw()
            self.update()
        else:
            self._window.close()

    def handle_events(self):
        # Handle the current game events by changing the game state
        # appropriately.
        # - self is the Game whose events will be handled

        event_list = get_events()
        for event in event_list:
            self.handle_one_event(event)

    def handle_one_event(self, event):
        # Handle one event by changing the game state appropriately.
        # - self is the Game whose event will be handled
        # - event is the Event object to handle

        if event.type == QUIT:
            self._close_selected = True
        elif self._continue_game and event.type == MOUSEBUTTONUP:
            self.handle_mouse_up()
        elif not self._continue_game and event.type == KEYUP and \
                event.key == K_RETURN:
            self._reset = True

    def handle_mouse_up(self):
        # Respond to the player releasing the mouse button by taking
        # appropriate actions.
        # - self is the Game where the mouse up occurred

        self._click = True
        self._small_dot.randomize(self._window)
        self._small_dot.randomize_second_dot(self._window, self._big_dot, 80)
        self._small_dot.randomize_color()
        self._small_dot.randomize_second_dot_color(self._big_dot)

    def draw(self):
        # Draw all game objects.
        # - self is the Game to draw

        self._window.clear()
        self.draw_score()
        self._small_dot.draw(self._window)
        self._big_dot.draw(self._window)
        if not self._continue_game:
            self.draw_game_over()
            self.draw_reset()
        self._window.update()

    def draw_score(self):
        # Draw the time since the game began as a score.
        # - self is the Game to draw for

        score_string = "Score: %d" % self._score
        self._window.draw_string(score_string, 0, 0)

    def draw_game_over(self):
        # Draw GAME OVER in the lower left corner of the surface, using
        # the small dot's color for the font and the big dot's color as
        # the background.
        # - self is the Game to draw for

        if self._continue_game is False:
            background = self._window.get_bg_color()
            font_color = self._window.get_font_color()
            game_over_background = self._big_dot.get_color()
            game_over_font_color = self._small_dot.get_color()
            height = self._window.get_height()
            string_height = self._window.get_font_height()
            game_over = "GAME OVER"
            self._window.set_bg_color(game_over_background)
            self._window.set_font_color(game_over_font_color)
            self._window.draw_string(game_over, 0, height - string_height)
            self._window.set_bg_color(background)
            self._window.set_font_color(font_color)

    def draw_reset(self):
        if self._continue_game is False:
            self._window.set_font_size(40)
            message = "PRESS ENTER TO PLAY AGAIN"
            height = (self._window.get_height() // 2) - 20
            messege_width = self._window.get_string_width(message)
            width = (self._window.get_width() - messege_width) // 2
            self._window.draw_string(message, width, height)
            self._window.set_font_size(64)

    def update(self):
        # Update all game objects with state changes that are not due to
        # user events. Determine if the game should continue.
        # - self is the Game to update

        if self._click:
            self._frame_rate += 10
            self._click = False

        if self._continue_game:
            # update during game
            self._small_dot.move(self._window)
            self._big_dot.move(self._window)
            self._score = get_ticks() / 1000 - self._last_score

        # control frame rate
        clock = Clock()
        clock.tick(self._frame_rate)

        # decide continue
        if self._small_dot.intersects(self._big_dot, 0):
            self._continue_game = False

        # reset game
        if self._reset:
            self.reset()

    def reset(self):
        # Reset the game.
        # - self is the Game to reset

        self._last_score = get_ticks() / 1000  # turn milisecods to seconds
        self._continue_game = True
        self._reset = False
        self._small_dot.randomize(self._window)
        self._small_dot.randomize_second_dot(self._window, self._big_dot, 200)
        self._frame_rate = 90
        self._big_dot.reset_color("blue")
        self._small_dot.reset_color("red")
Beispiel #5
0
class Game:
    #   an object in this class represents a complete game
    def __init__(self):
        self._window = Window('Poke the Dots', 500, 400)
        self._adjust_window()
        self._frame_rate = 80
        self._close_selected = False
        self._clock = Clock()
        self._small_dot = Dot('red', 30, [50, 75], [1, 2], self._window)
        self._big_dot = Dot('blue', 40, [200, 100], [2, 1], self._window)
        self._small_dot.randomize_dot()
        self._big_dot.randomize_dot()
        self._score = 0
        self._continue = True

    def _adjust_window(self):
        self._window.set_bg_color('black')
        self._window.set_font_color('white')
        self._window.set_font_name('arial')
        self._window.set_font_size(64)

    def draw_game(self):
        self._window.clear()
        self.draw_score()
        self._small_dot.draw_dot()
        self._big_dot.draw_dot()
        if not self._continue:
            self.draw_game_over()
        self._window.update()

    def play_game(self):
        while not self._close_selected:
            # play frame
            self.handle_events()
            self.draw_game()
            self.update_game()
        self._window.close()

    def update_game(self):
        if self._continue:
            self._small_dot.move_dot()
            self._big_dot.move_dot()
            self._score = get_ticks() // 1000
        self._clock.tick(self._frame_rate)
        if self._small_dot.intersects(self._big_dot):
            self._continue = False

    def draw_score(self):
        string = "Score: " + str(self._score)
        self._window.draw_string(string, 0, 0)

    def draw_game_over(self):
        bg_color = self._big_dot.get_color()
        font_color = self._small_dot.get_color()
        orig_font_color = self._window.get_font_color()
        orig_bg_color = self._window.get_bg_color()
        self._window.set_bg_color(bg_color)
        self._window.set_font_color(font_color)
        height = self._window.get_height() - self._window.get_font_height()
        self._window.draw_string("GAME OVER", 0, height)
        self._window.set_font_color(orig_font_color)
        self._window.set_bg_color(orig_bg_color)

    def handle_mouse_up(self):
        self._small_dot.randomize_dot()
        self._big_dot.randomize_dot()

    def handle_events(self):
        # Handle the current game events. Return True if the player
        # clicked the close icon and False otherwise.
        event_list = get_events()
        for event in event_list:
            # handle one event
            self.handle_one_event(event)

    def handle_one_event(self, event):
        if event.type == QUIT:
            self._close_selected = True
        elif self._continue and event.type == MOUSEBUTTONUP:
            self.handle_mouse_up()
Beispiel #6
0
class Game:
    # An object in this class represents a complete game
    # - window
    # - frame_rate
    # - close_selected
    # - clock
    # - small_dot
    # - big_dot
    def __init__(self):
        self._window = Window('Poke the Dots', 500, 400)
        self._clock = Clock()
        self._frame_rate = 90
        self._close_selected = False
        self._small_dot = Dot('red', [200, 100], 20, [1, 2], self._window)
        self._small_dot.randomize()
        self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window)
        self._big_dot.randomize()
        self._score = 0
        self._continue = True
        self._adjust_window()

    def _adjust_window(self):
        # set parameters to the window
        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def _draw(self):
        # draw small and big dots on the screen and update the window
        self._window.clear()
        self._draw_score()
        self._small_dot.draw()
        self._big_dot.draw()
        if not self._continue:
            self._draw_game_over()
        self._window.update()

    def _draw_score(self):
        # draw the score on the screen
        self._window.draw_string('Score: ' + str(self._score), 0, 0)

    def _draw_game_over(self):
        # draw GAME OVER when the balls collide
        small_color = self._small_dot.get_color()
        big_color = self._big_dot.get_color()
        font_color = self._window.get_font_color()
        bg_color = self._window.get_bg_color()
        self._window.set_font_color(small_color)
        self._window.set_bg_color(big_color)
        height = self._window.get_height() - self._window.get_font_height()
        self._window.draw_string('GAME OVER', 0, height)
        self._window.set_font_color(font_color)
        self._window.set_bg_color(bg_color)

    def _handle_events(self):
        # handle the exit game event when the player clicks [X]
        event_list = get_events()
        for event in event_list:
            if event.type == QUIT:
                self._close_selected = True
            elif event.type == MOUSEBUTTONUP and self._continue:
                self._small_dot.randomize()
                self._big_dot.randomize()

    def play(self):
        # run the game while the player do not select to close the window
        while not self._close_selected:
            self._handle_events()
            self._draw()
            self._update()
        self._window.close()

    def _update(self):
        # control the frame rate and update the movement of the dots
        if self._continue:
            self._small_dot.move()
            self._big_dot.move()
            self._score = time.get_ticks() // 1000
        self._clock.tick(self._frame_rate)
        if self._small_dot.intersects(self._big_dot):
            self._continue = False
Beispiel #7
0
    line_y = line_y + string_height

guess = window.input_string('ENTER PASSWORD >', 0, line_y)
line_y = line_y + string_height
attempts_left = attempts_left - 1

while guess != password_list[7] and attempts_left > 0:
    # display attempts left
    window.draw_string(str(attempts_left), 0, string_height)

    # check warning
    if attempts_left == 1:
        # display warning
        warning = '*** LOCKOUT WARNING ***'
        x_space = window.get_width() - window.get_string_width(warning)
        y_space = window.get_height() - string_height
        window.draw_string(warning, x_space, y_space)

    # get guess
    guess = window.input_string('ENTER PASSWORD >', 0, line_y)
    line_y = line_y + string_height
    attempts_left = attempts_left - 1

# end game

# clear window
window.clear()

# create outcome
#   check guess equals password
if guess == password_list[7]:
    #       create Success
    outcome_line_one = "EXITING DEBUG MODE"
    outcome_line_two = "LOGIN SUCCESSFUL - WELCOME BACK"
    prompt = "PRESS ENTER TO CONTINUE"
else:
    #       create Failure
    outcome_line_one = "LOGIN FAILURE - TERMINAL LOCKED"
    outcome_line_two = "PLEASE CONTACT AN ADMNISTRATOR"
    prompt = "PRESS ENTER TO EXIT"

#   Display Outcome
#       Display Guess

x_space = window.get_width() - window.get_string_width(guess)
line_x = x_space // 2
y_space = window.get_height() - 7 * string_height
line_y = y_space // 2

window.draw_string(guess, line_x, line_y)
time.sleep(1.5)
window.update()
height += string_height
line_y += string_height


#       Display Blank line
def cal_line_x(string, string_height):
    x_space = window.get_width() - window.get_string_width(string)
    line_x = x_space // 2
    return line_x
    ]
    prompt = 'PRESS ENTER TO CONTINUE'

    #create failure

else:
    outcome_list = [
        guess, 'LOGIN FAILURE - TERMINAL LOCKED',
        'PLEASE CONTACT AN ADMINISTRATOR'
    ]
    prompt = 'PRESS ENTER TO EXIT'

#display outcome

outcome_height = 7 * text_height
line_y = (window.get_height() - outcome_height) / 2

for outcome in outcome_list:
    line_x = (window.get_width() - window.get_string_width(outcome)) / 2

    window.draw_string(outcome, line_x, line_y)
    window.update()
    sleep(sleep_time)

    line_y = line_y + 2 * text_height

#prompt for end

line_x = (window.get_width() - window.get_string_width(prompt)) / 2
window.input_string(prompt, line_x, line_y)
sleep(0.3)
line_y = line_y + 2 * text_height

#prompt for a password

guess = window.input_string('ENTER PASSWORD >', line_x, line_y)

#clear window

window.clear()
sleep(0.3)

#display failure outcome

line_x = (window.get_width() - window.get_string_width(guess)) / 2
line_y = (window.get_height() - (7 * text_height)) / 2

window.draw_string(guess, line_x, line_y)
window.update()
sleep(0.3)

line_x = (window.get_width() -
          window.get_string_width('LOGIN FAILURE - TERMINAL LOCKED')) / 2
line_y = line_y + 2 * text_height

window.draw_string('LOGIN FAILURE - TERMINAL LOCKED', line_x, line_y)
window.update()
sleep(0.3)

line_x = (window.get_width() -
          window.get_string_width('PLEASE CONTACT AN ADMINISTRATOR')) / 2
Beispiel #11
0
class Game:
	
	def __init__(self):

		self.window=Window('Poke the Dots', 500, 400)
		self.adjust_window()
		self.close_selected=False
		self.small_dot=Dot(self.window, 'red', [50,50], 30, [1,2])
		self.big_dot=Dot(self.window, 'blue', [200,100], 40, [2,1])
		self.frame_rate=90
		self.clock=Clock()
		self.small_dot.randomize()
		self.big_dot.randomize()
		self.score=0
		self.continue_game=True

	def adjust_window(self):

		self.window.set_bg_color('black')
		self.window.set_font_name('Times New Roman')
		self.window.set_font_size(50)
		self.window.set_font_color('white')

	def draw(self):

		self.window.clear()
		self.draw_score()
		self.small_dot.draw()
		self.big_dot.draw()
		if not self.continue_game:
			self.draw_game_over()
		self.window.update()

	def play(self):

		while not self.close_selected:
			self.handle_events()
			self.draw()
			self.update()
		self.window.close()


	def handle_events(self):

		event_list=get_events()
		for event in event_list:
			if event.type==QUIT:
				self.close_selected=True
			elif self.continue_game and event.type==MOUSEBUTTONUP:
				self.handle_mouse_click()

	def handle_mouse_click(self):

		self.small_dot.randomize()
		self.big_dot.randomize()

	def draw_score(self):

		string='Score: ' + str(self.score)
		self.window.draw_string(string, 0, 0)

	def update(self):

		if self.continue_game:
			self.small_dot.move()
			self.big_dot.move()
			self.clock.tick(self.frame_rate)
			self.score=get_ticks() // 1000 #milliseconds to seconds


		if self.small_dot.intersects(self.big_dot):
			self.continue_game=False

	def draw_game_over(self):

		string='GAME OVER'
		font_color=self.small_dot.get_color()
		bg_color=self.big_dot.get_color()
		original_font_color=self.window.get_font_color()
		original_bg_color=self.window.get_bg_color()

		self.window.set_font_color(font_color)
		self.window.set_bg_color(bg_color)
		height=self.window.get_height() - self.window.get_font_height()
		self.window.draw_string(string, 0, height)

		self.window.set_font_color(original_font_color)
		self.window.set_bg_color(original_bg_color)
Beispiel #12
0
warning = '*** LOCKOUT WARNING ***'
guess = ''

while (attempt_no != 0 and guess != password):

    #prompt for a password

    guess = window.input_string('ENTER PASSWORD >', line_x, line_y)
    line_y = line_y + text_height
    attempt_no = attempt_no - 1

    #display lockout warning

    if attempt_no == 1:
        warning_x = window.get_width() - window.get_string_width(warning)
        warning_y = window.get_height() - text_height
        window.draw_string(warning, warning_x, warning_y)

    #display attempts left

    window.draw_string(str(attempt_no), line_x, text_height)
    window.update()

#clear window

window.clear()

#create outcome

#create success
Beispiel #13
0
from uagame import Window
from time import sleep

# create window
window = Window('hello', 300, 200)
string_height = window.get_font_height()

# prompt user
input_string = window.input_string('Enter string >', 0, 0)

# set text in the right corner
x_space = window.get_width() - window.get_string_width(input_string)
y_space = window.get_height() - window.get_font_height()

# draw text
window.draw_string(input_string, x_space, y_space)
window.update()
sleep(2.0)

# close window
window.close()
def main():
    # create window
    window = Window('Remember The Word', 500, 400)

    # display icon
    window.set_font_color('green')
    window.set_font_size(100)
    window_width = window.get_width()
    icon_width = window.get_string_width('UA')
    x_icon = window_width - icon_width
    y_icon = 0
    window.draw_string('UA', x_icon, y_icon)

    # display instructions
    window.set_font_size(24)
    window.set_font_color('white')
    x = 0
    y = 0
    window.draw_string('A sequence of words will be displayed.', x, y)
    font_height = window.get_font_height()
    y = y + font_height
    window.draw_string('You will be asked which word starts with', x, y)
    y = y + font_height
    window.draw_string('a particular letter.', x, y)
    y = y + font_height
    window.draw_string('You win if you enter the right word.', x, y)
    y = y + font_height
    # prompt player to press enter
    window.input_string('Press the enter key to display the words.', x, y)

    # CLEAR WINDOW
    window.clear()
    # DISPLAY ICON
    window.set_font_size(100)
    window.set_font_color('green')
    window.draw_string('UA', x_icon, y_icon)

    # display words
    # display word 1
    window.set_font_size(24)
    window.set_font_color('white')
    x = 0
    y = 0
    window.draw_string('orange', x, y)
    time.sleep(2)
    # CLEAR WINDOW
    window.clear()
    # DISPLAY ICON
    window.set_font_size(100)
    window.set_font_color('green')
    window.draw_string('UA', x_icon, y_icon)

    # display word 2
    window.set_font_size(24)
    window.set_font_color('white')
    window.draw_string('chair', x, y)
    time.sleep(2)
    # CLEAR WINDOW
    window.clear()
    # DISPLAY ICON
    window.set_font_size(100)
    window.set_font_color('green')
    window.draw_string('UA', x_icon, y_icon)

    # display word 3
    window.set_font_size(24)
    window.set_font_color('white')
    window.draw_string('mouse', x, y)
    time.sleep(2)
    # COPY AND PASTE HERE
    # CLEAR WINDOW
    window.clear()
    # DISPLAY ICON
    window.set_font_size(100)
    window.set_font_color('green')
    window.draw_string('UA', x_icon, y_icon)

    # display word 4
    window.set_font_size(24)
    window.set_font_color('white')
    window.draw_string('sandwich', x, y)
    time.sleep(2)

    # CLEAR WINDOW
    window.clear()
    # DISPLAY ICON
    window.set_font_size(100)
    window.set_font_color('green')
    window.draw_string('UA', x_icon, y_icon)

    # get guess
    window.set_font_size(24)
    window.set_font_color('white')
    guess = window.input_string('What word starts with the letter c?', x, y)
    # CLEAR WINDOW
    window.clear()
    # DISPLAY ICON
    window.set_font_size(100)
    window.set_font_color('green')
    window.draw_string('UA', x_icon, y_icon)
    # display results
    window.set_font_size(24)
    window.set_font_color('white')
    if guess == 'chair':
        window.draw_string('Congratulations, you are correct.', x, y)
    else:
        window.draw_string('Sorry you entered ' + guess, x, y)
    y = y + font_height
    window.draw_string('The correct answer was chair.', x, y)
    # end game
    x = 0
    window_height = window.get_height()
    y = window_height - font_height
    window.input_string('Press enter to end the game.', x, y)
    window.close()
Beispiel #15
0
class l1lll1l_opy_:
    def __init__(self):
        self._11l111_opy_ = Window(l11l1_opy_(u"ࠪࡔࡴࡱࡥࠡࡶ࡫ࡩࠥࡊ࡯ࡵࡵࠪࡽ"), 500, 400)
        self._11llll_opy_()
        self._111ll_opy_ = 90
        self._111l1_opy_ = False
        #        self._11l11l_opy_ = Clock()
        self._11l1ll_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠫࡷ࡫ࡤࠨࡾ"), [50, 75], 30,
                                        [1, 2], self._11l111_opy_)
        self._1ll111_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠬࡨ࡬ࡶࡧࠪࡿ"), [200, 100], 40,
                                        [2, 1], self._11l111_opy_)
        self._11l1ll_opy_.l1lllll1_opy_()
        self._1ll111_opy_.l1lllll1_opy_()
        self._11l1l_opy_ = 0
        self._11l1lll1_opy_ = True

    def _11llll_opy_(self):
        self._11l111_opy_.set_font_name(l11l1_opy_(u"࠭ࡡࡳ࡫ࡨࡰࠬࢀ"))
        self._11l111_opy_.set_font_size(64)
        self._11l111_opy_.set_font_color(l11l1_opy_(u"ࠧࡸࡪ࡬ࡸࡪ࠭ࢁ"))
        self._11l111_opy_.set_bg_color(l11l1_opy_(u"ࠨࡤ࡯ࡥࡨࡱࠧࢂ"))

    def play(self):
        while not self._111l1_opy_:
            self.l1llll1_opy_()
            self.draw()
            self.update()
        self._11l111_opy_.close()

    def l1llll1_opy_(self):
        l111l11_opy_ = l1l1l11_opy_()
        for event in l111l11_opy_:
            self.l1ll11l_opy_(event)

    def l1ll11l_opy_(self, event):
        if event.type == QUIT:
            self._111l1_opy_ = True
        elif self._11l1lll1_opy_ and event.type == MOUSEBUTTONUP:
            self.l111ll1_opy_(event)

    def l111ll1_opy_(self, event):
        self._11l1ll_opy_.l1lllll1_opy_()
        self._1ll111_opy_.l1lllll1_opy_()

    def draw(self):
        self._11l111_opy_.clear()
        self.l1ll1ll_opy_()
        self._11l1ll_opy_.draw()
        self._1ll111_opy_.draw()
        if not self._11l1lll1_opy_:
            self.l11l1l1l1_opy_()
        self._11l111_opy_.update()

    def update(self):
        if self._11l1lll1_opy_:
            self._11l1ll_opy_.move()
            self._1ll111_opy_.move()
            self._11l1l_opy_ = get_ticks() // 1000
        sleep(0.01)
        #        self._11l11l_opy_.l1lllll_opy_(self._111ll_opy_)
        if self._11l1ll_opy_.l11l1ll1l_opy_(self._1ll111_opy_):
            self._11l1lll1_opy_ = False

    def l11l1l1l1_opy_(self):
        string = l11l1_opy_(u"ࠩࡊࡅࡒࡋࠠࡐࡘࡈࡖࠬࢃ")
        font_color = self._11l1ll_opy_.l11l1l111_opy_()
        bg_color = self._1ll111_opy_.l11l1l111_opy_()
        l11l1l11l_opy_ = self._11l111_opy_.get_font_color()
        l11l1ll11_opy_ = self._11l111_opy_.get_bg_color()
        self._11l111_opy_.set_font_color(font_color)
        self._11l111_opy_.set_bg_color(bg_color)
        height = self._11l111_opy_.get_height(
        ) - self._11l111_opy_.get_font_height()
        self._11l111_opy_.draw_string(string, 0, height)
        self._11l111_opy_.set_font_color(l11l1l11l_opy_)
        self._11l111_opy_.set_bg_color(l11l1ll11_opy_)

    def l1ll1ll_opy_(self):
        string = l11l1_opy_(u"ࠪࡗࡨࡵࡲࡦ࠼ࠣࠫࢄ") + str(self._11l1l_opy_)
        self._11l111_opy_.draw_string(string, 0, 0)
Beispiel #16
0
    sleep(l1lll11l_opy_)
    l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_
#   l111l1l_opy_ l11l1l_opy_
l11l1l_opy_ = l11111l_opy_[7]
# get l1llll1l_opy_
prompt = l1ll1l_opy_ (u"ࠨࡇࡑࡘࡊࡘࠠࡑࡃࡖࡗ࡜ࡕࡒࡅࠢࡁࠫࡃ")
#   prompt for l1111l_opy_
l1111l_opy_ = window.input_string(prompt, l1lll1l_opy_, l1l1111_opy_)
l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_
l111111_opy_ = l111111_opy_ - 1
while l1111l_opy_ != l11l1l_opy_ and l111111_opy_ > 0:
    window.draw_string(str(l111111_opy_), l1lll1l_opy_, l1llll1_opy_)
    if l111111_opy_ == 1:
        l111l11_opy_ = l1ll1l_opy_ (u"ࠩ࠭࠮࠯ࠦࡌࡐࡅࡎࡓ࡚࡚ࠠࡘࡃࡕࡒࡎࡔࡇࠡࠬ࠭࠮ࠬࡄ")
        l111ll1_opy_ = window.get_width() - window.get_string_width(l111l11_opy_)
        l1lll1ll_opy_ = window.get_height() - l1llll1_opy_
        window.draw_string(l111l11_opy_, l111ll1_opy_, l1lll1ll_opy_)
    l1111l_opy_ = window.input_string(prompt, l1lll1l_opy_, l1l1111_opy_)
    l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_
    l111111_opy_ = l111111_opy_ - 1
# end l11l11_opy_
#   clear window
window.clear()
#   create l1l1lll_opy_
if l1111l_opy_ == l11l1l_opy_:
    l1l1lll_opy_ = [l1111l_opy_, l1ll1l_opy_ (u"ࠪࠫࡅ"), l1ll1l_opy_ (u"ࠫࡊ࡞ࡉࡕࡋࡑࡋࠥࡊࡅࡃࡗࡊࠤࡒࡕࡄࡆࠩࡆ"), l1ll1l_opy_ (u"ࠬ࠭ࡇ"), l1ll1l_opy_ (u"࠭ࡌࡐࡉࡌࡒ࡙ࠥࡕࡄࡅࡈࡗࡘࡌࡕࡍࠢ࠰ࠤ࡜ࡋࡌࡄࡑࡐࡉࠥࡈࡁࡄࡍࠪࡈ"), l1ll1l_opy_ (u"ࠧࠨࡉ")]
    prompt = l1ll1l_opy_ (u"ࠨࡒࡕࡉࡘ࡙ࠠࡆࡐࡗࡉࡗࠦࡔࡐࠢࡆࡓࡓ࡚ࡉࡏࡗࡈࠫࡊ")
else:
    l1l1lll_opy_ = [l1111l_opy_, l1ll1l_opy_ (u"ࠩࠪࡋ"), l1ll1l_opy_ (u"ࠪࡐࡔࡍࡉࡏࠢࡉࡅࡎࡒࡕࡓࡇࠣ࠱࡚ࠥࡅࡓࡏࡌࡒࡆࡒࠠࡍࡑࡆࡏࡊࡊࠧࡌ"), l1ll1l_opy_ (u"ࠫࠬࡍ"),l1ll1l_opy_ (u"ࠬࡖࡌࡆࡃࡖࡉࠥࡉࡏࡏࡖࡄࡇ࡙ࠦࡁࡏࠢࡄࡈࡒࡏࡎࡊࡕࡗࡖࡆ࡚ࡏࡓࠩࡎ"), l1ll1l_opy_ (u"࠭ࠧࡏ")]
    prompt = l1ll1l_opy_ (u"ࠧࡑࡔࡈࡗࡘࠦࡅࡏࡖࡈࡖ࡚ࠥࡏࠡࡇ࡛ࡍ࡙࠭ࡐ")
#   l1l_opy_ l1l1lll_opy_
Beispiel #17
0
class Game:
    def __init__(self):

        self._window = Window('Poke the Dots', 500, 400)
        self._adjust_window()
        self._frame_rate = 90  # larger is faster game
        self._close_selected = False
        self._clock = Clock()
        self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window)
        self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window)
        self._small_dot.randomize()
        self._big_dot.randomize()
        self._score = 0
        self._continue_game = True

    def _adjust_window(self):

        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def play(self):

        while not self._close_selected:
            # play frame
            self.handle_events()
            self.draw()
            self.update()
        self._window.close()

    def handle_events(self):

        event_list = get_events()
        for event in event_list:
            self.handle_one_event(event)

    def handle_one_event(self, event):

        if event.type == QUIT:
            self._close_selected = True
        elif self._continue_game and event.type == MOUSEBUTTONUP:
            self.handle_mouse_up(event)

    def handle_mouse_up(self, event):

        self._small_dot.randomize()
        self._big_dot.randomize()

    def draw(self):

        self._window.clear()
        self.draw_score()
        self._small_dot.draw()
        self._big_dot.draw()
        if not self._continue_game:  # perform game over actions
            self.draw_game_over()
        self._window.update()

    def update(self):

        if self._continue_game:
            # update during game
            self._small_dot.move()
            self._big_dot.move()
            self._score = get_ticks() // 1000
        self._clock.tick(self._frame_rate)

        # decide continue
        if self._small_dot.intersects(self._big_dot):
            self._continue_game = False

    def draw_game_over(self):

        string = 'GAME OVER'
        font_color = self._small_dot.get_color()
        bg_color = self._big_dot.get_color()
        original_font_color = self._window.get_font_color()
        original_bg_color = self._window.get_bg_color()
        self._window.set_font_color(font_color)
        self._window.set_bg_color(bg_color)
        height = self._window.get_height() - self._window.get_font_height()
        self._window.draw_string(string, 0, height)
        self._window.set_font_color(original_font_color)
        self._window.set_bg_color(original_bg_color)

    def draw_score(self):

        string = 'Score: ' + str(self._score)
        self._window.draw_string(string, 0, 0)
Beispiel #18
0
class Game:
    def __init__(self):
        self.window = Window('Poke the Dots', 500, 400)
        self._adjust_window('ariel', 'white', 64, 'black')
        self.close_selected = False
        self.collision_occured = False
        self.small_dot = Dot('red', 30, [0, 0], [1, 2], self.window)
        self.small_dot.generate_center()
        self.big_dot = Dot('blue', 40, [0, 0], [2, 1], self.window)
        self.big_dot.generate_center()
        self.clock = Clock()

    def _adjust_window(self, font_name, font_color, font_size, bg_color):
        self.window.set_font_name(font_name)
        self.window.set_font_color(font_color)
        self.window.set_font_size(font_size)
        self.window.set_bg_color(bg_color)

    def handle_events(self):
        event_list = get_events()
        for event in event_list:
            if event.type == QUIT:
                self.close_selected = True
            elif event.type == MOUSEBUTTONUP:
                self.small_dot.generate_center()
                self.big_dot.generate_center()

    def update_game(self):
        frame_rate = 90
        self.big_dot.move_dot()
        self.small_dot.move_dot()
        self.clock.tick(frame_rate)

    def draw_score(self):
        self.score = get_ticks() // 1000
        self.window.draw_string('Score: ' + str(self.score), 0, 0)

    def play_game(self):
        while not self.close_selected:
            self.handle_events()
            self.draw_game()
            self.update_game()
            self.collision_occured = self.big_dot.check_collision(
                self.small_dot)
            if self.collision_occured:
                self.end_game()
        self.window.close()

    def draw_game(self):
        self.window.clear()
        self.draw_score()
        self.big_dot.draw()
        self.small_dot.draw()
        self.window.update()

    def end_game(self):
        self._adjust_window('ariel', str(self.small_dot.get_color()), 64,
                            str(self.big_dot.get_color()))
        self.window.draw_string(
            'GAME OVER', 0,
            self.window.get_height() - self.window.get_font_height())
        self.window.update()
        while not self.close_selected:
            self.handle_events()