Beispiel #1
0
def _render_checkbox(
    value: T,
    formatter: VariableFormatter,
    size: Tuple[int, int],
    highlight: bool,
) -> Tuple[Maybe[T], bool, bool]:
    cursor_pos = ig.get_cursor_pos()
    _, input = ig.checkbox('##checkbox', dcast(bool, formatter.output(value)))

    ig.set_cursor_pos(cursor_pos)
    clicked, _ = ig.selectable(
        '##checkbox-background',
        highlight,
        width=size[0],
        height=size[1],
    )

    pressed = ig.is_item_hovered() and ig.is_mouse_clicked()

    input_value = formatter.input(input)
    assert type(input_value) == type(value)
    if input_value != value:
        return Just(cast(T, input_value)), clicked, pressed
    else:
        return None, clicked, pressed
Beispiel #2
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    def render_headers(self) -> None:
        header_labels = [
            self.displayer.column_header(column.variable)
            for column in self.columns
        ]
        header_lines = max((len(label.split('\n')) for label in header_labels),
                           default=1)

        ig.columns(len(self.columns) + 1)
        if len(self.columns) > 0:
            ig.set_column_width(-1, self.frame_column_width)
        ig.text('')
        ig.next_column()

        for index, column in enumerate(self.columns):
            initial_cursor_pos = ig.get_cursor_pos()
            ig.selectable(
                '##fs-col-' + str(id(self)) + '-' + str(id(column)),
                height=header_lines * ig.get_text_line_height(),
            )

            # TODO: Width adjusting
            ig.set_column_width(-1, column.width)

            if ig.begin_drag_drop_source():
                ig.text(header_labels[index])
                ig.set_drag_drop_payload('fs-col', str(index).encode('utf-8'))
                ig.end_drag_drop_source()

            if ig.begin_drag_drop_target():
                payload = ig.accept_drag_drop_payload('fs-col')
                if payload is not None:
                    source = int(payload.decode('utf-8'))
                    self._move_column(source, index)

                payload = ig.accept_drag_drop_payload('ve-var')
                if payload is not None:
                    self._insert_variable(index, Variable.from_bytes(payload))

                ig.end_drag_drop_target()

            if ig.is_item_hovered() and ig.is_mouse_clicked(2):
                self._remove_column(index)

            if ig.begin_popup_context_item('##fs-colctx-' + str(id(self)) +
                                           '-' + str(id(column))):
                if ig.selectable('Close')[0]:
                    self._remove_column(index)
                ig.end_popup_context_item()

            ig.set_cursor_pos(initial_cursor_pos)
            ig.text(header_labels[index])

            ig.next_column()
        ig.separator()
        ig.columns(1)
Beispiel #3
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 def cardinal(prefix: str) -> None:
     ig.dummy(45, 1)
     ig.same_line()
     binding_button('n64-' + prefix + '^', prefix + '^')
     binding_button('n64-' + prefix + '<', prefix + '<')
     ig.same_line()
     ig.set_cursor_pos((110, ig.get_cursor_pos().y))
     binding_button('n64-' + prefix + '>', prefix + '>')
     ig.dummy(45, 1)
     ig.same_line()
     binding_button('n64-' + prefix + 'v', prefix + 'v')
Beispiel #4
0
def render_pos_y_slider(
    id: str,
    pos_y: float,
    mario_pos_y: float,
) -> Tuple[Optional[float], bool]:
    ig.push_id(id)

    ig.text('max y = %.f' % pos_y)
    ig.set_cursor_pos((ig.get_window_width() - 30, ig.get_cursor_pos().y))

    slider_pos = ig.get_cursor_pos()
    slider_width = 20
    slider_height = ig.get_content_region_available().y
    slider_range = range(-8191, 8192)

    mario_icon_x = ig.get_cursor_pos().x
    t = (mario_pos_y - slider_range.start) / len(slider_range)
    mario_icon_y = ig.get_cursor_pos().y + (1 - t) * slider_height
    ig.set_cursor_pos((mario_icon_x, mario_icon_y))
    reset = ig.button('M', width=slider_width)

    ig.set_cursor_pos(slider_pos)
    changed, value = ig.v_slider_float(
        '##slider',
        width=slider_width,
        height=slider_height,
        value=pos_y,
        min_value=slider_range.start,
        max_value=slider_range.stop - 1,
        format='',
    )
    new_y = value if changed else None

    ig.pop_id()
    return new_y, reset
Beispiel #5
0
  def render_left_column(self, framebuffer_size: Tuple[int, int]) -> None:
    total_height = ig.get_window_height() - ig.get_frame_height() # subtract menu bar
    slider_space = 45

    wall_hitbox_radius = use_state('wall-hitbox-radius', 50)
    wall_hitbox_options = [0, 24, 50, 110]

    hovered_surface: Ref[Optional[int]] = use_state('hovered-surface', None)
    new_hovered_surface: Optional[int] = None
    hidden_surfaces_by_area = \
      use_state('hidden-surfaces', cast(Dict[Tuple[int, int], Set[int]], {})).value

    current_area = (
      dcast(int, self.model.get(Variable('level-num').with_frame(self.model.selected_frame))),
      dcast(int, self.model.get(Variable('area-index').with_frame(self.model.selected_frame))),
    )
    hidden_surfaces = hidden_surfaces_by_area.setdefault(current_area, set())

    log.timer.begin('gview1')
    ig.begin_child(
      'Game View 1',
      height=int(total_height // 2) - slider_space // 2,
      border=True,
    )
    hovered_surface_1 = ui.render_game_view_rotate(
      'game-view-1',
      framebuffer_size,
      self.model,
      wall_hitbox_radius.value,
      hovered_surface.value,
      hidden_surfaces,
    )

    ig.set_cursor_pos((10.0, ig.get_window_height() - 30))
    ig.text('wall radius')
    ig.same_line()
    ig.push_item_width(50)
    _, index = ig.combo(
      '##wall-hitbox-radius',
      wall_hitbox_options.index(wall_hitbox_radius.value),
      list(map(str, wall_hitbox_options)),
    )
    wall_hitbox_radius.value = wall_hitbox_options[index]
    ig.pop_item_width()

    ig.end_child()
    log.timer.end()

    log.timer.begin('gview2')
    ig.begin_child(
      'Game View 2',
      height=int(total_height // 2) - slider_space // 2,
      border=True,
    )
    hovered_surface_2 = ui.render_game_view_birds_eye(
      'game-view-2',
      framebuffer_size,
      self.model,
      wall_hitbox_radius.value,
      hovered_surface.value,
      hidden_surfaces,
    )
    ig.end_child()
    log.timer.end()

    new_hovered_surface = hovered_surface_1 or hovered_surface_2
    if new_hovered_surface is not None and ig.is_mouse_clicked(1):
      ig.open_popup('surface-ctx')
      hovered_surface.value = new_hovered_surface

    if ig.begin_popup('surface-ctx'):
      if hovered_surface.value is not None:
        if hovered_surface.value in hidden_surfaces:
          if ig.menu_item('Show')[0]:
            hidden_surfaces.remove(hovered_surface.value)
        else:
          if ig.menu_item('Hide')[0]:
            hidden_surfaces.add(hovered_surface.value)
        if ig.menu_item('Properties')[0]:
          self.variable_explorer.open_surface_tab(hovered_surface.value)
      ig.end_popup()
    else:
      hovered_surface.value = new_hovered_surface

    if hovered_surface.value is not None and ig.is_mouse_clicked(2):
      if hovered_surface.value in hidden_surfaces:
        hidden_surfaces.remove(hovered_surface.value)
      else:
        hidden_surfaces.add(hovered_surface.value)


    speed_options = [0.05, 0.25, 0.5, 1, 2, 4]
    saved_play_direction = use_state('saved-play-direction', 0)
    saved_speed_index = use_state('saved-speed-index', 3)

    play_direction = saved_play_direction.value
    speed_index = saved_speed_index.value

    if play_direction == 0:
      frame_advance = 0
      play_override = 0

      def control(name: str, speed: int) -> None:
        nonlocal frame_advance, play_override
        x = input_down_gradual(name, 0.25)
        if x == 1.0:
          play_override = speed
        elif input_pressed(name):
          frame_advance += speed
      control('frame-next', 1)
      control('frame-next-alt', 1)
      control('frame-prev', -1)
      control('frame-prev-alt', -1)
      control('frame-next-fast', 10)
      control('frame-prev-fast', -10)

      if play_override != 0:
        if abs(play_override) in speed_options:
          speed_index = speed_options.index(abs(play_override))
        else:
          speed_index = len(speed_options) - 1
        play_direction = 1 if play_override > 0 else -1
      else:
        self.model.selected_frame += frame_advance

    else:
      if input_down('frame-next') or input_down('frame-next-alt'):
        if play_direction == 1:
          speed_index += 1
        else:
          play_direction = -play_direction
      elif input_down('frame-prev') or input_down('frame-prev-alt'):
        if play_direction == -1:
          speed_index += 1
        else:
          play_direction = -play_direction
      elif input_down('frame-next-fast'):
        if play_direction == 1:
          speed_index += 2
        else:
          play_direction = -play_direction
          speed_index += 1
      elif input_down('frame-prev-fast'):
        if play_direction == -1:
          speed_index += 2
        else:
          play_direction = -play_direction
          speed_index += 1
      speed_index = min(max(speed_index, 0), len(speed_options) - 1)

    self.model.play_speed = play_direction * speed_options[speed_index]
    self.model.playback_mode = saved_play_direction.value != 0

    def play_button(label: str, direction: int) -> None:
      disabled = play_direction == direction
      if ig.disableable_button(label, enabled=play_direction != direction):
        saved_play_direction.value = direction

    play_button('<|', -1)
    ig.same_line()
    play_button('||', 0)
    ig.same_line()
    play_button('|>', 1)
    ig.same_line()

    ig.push_item_width(63)
    changed, new_index = ig.combo(
      '##speed-option',
      speed_index,
      [str(s) + 'x' for s in speed_options],
    )
    ig.pop_item_width()
    if changed:
      saved_speed_index.value = new_index

    if input_pressed('playback-play'):
      if saved_play_direction.value == 0:
        saved_play_direction.value = 1
      else:
        saved_play_direction.value = 0
    if input_pressed('playback-rewind'):
      if saved_play_direction.value == 0:
        saved_play_direction.value = -1
      else:
        saved_play_direction.value = 0
    if input_pressed('playback-speed-up'):
      saved_speed_index.value = min(saved_speed_index.value + 1, len(speed_options) - 1)
    if input_pressed('playback-slow-down'):
      saved_speed_index.value = max(saved_speed_index.value - 1, 0)


    ig.same_line()
    new_frame = ui.render_frame_slider(
      'frame-slider',
      self.model.selected_frame,
      self.model.max_frame - 1,
      self.model.pipeline.cached_frames() if self.show_debug_pane else [],
    )
    if new_frame is not None:
      self.model.selected_frame = new_frame.value
Beispiel #6
0
def render_game_view_birds_eye(
    id: str,
    framebuffer_size: Tuple[int, int],
    model: Model,
    wall_hitbox_radius: float,
    hovered_surface: Optional[int],
    hidden_surfaces: Set[int],
) -> Optional[int]:
    ig.push_id(id)

    # TODO: Should zoom in on mouse when uncentered
    mouse_state = use_state('mouse-state', MouseTracker()).value
    zoom = use_state('zoom', -4.5)
    target: Ref[Optional[Tuple[float, float]]] = use_state('target', None)
    pos_y: Ref[Optional[float]] = use_state('pos-y', None)

    drag_amount = mouse_state.get_drag_amount()
    zoom.value += mouse_state.get_wheel_amount() / 5
    world_span_x = 200 / math.pow(2, zoom.value)

    viewport = get_viewport(framebuffer_size)

    mario_pos = get_mario_pos(model)

    # Camera xz

    camera_xz = (mario_pos[0], mario_pos[2])
    if target.value is not None:
        camera_xz = target.value

    if drag_amount != (0.0, 0.0):
        world_span_z = world_span_x * viewport.width / viewport.height
        if target.value is None:
            target.value = (mario_pos[0], mario_pos[2])
        target.value = (
            camera_xz[0] + drag_amount[1] * world_span_x / viewport.height,
            camera_xz[1] - drag_amount[0] * world_span_z / viewport.width,
        )
        camera_xz = target.value

    if ig.disableable_button('Lock to Mario', enabled=target.value
                             is not None):
        target.value = None

    # Camera y

    camera_y = mario_pos[1] + 500 if pos_y.value is None else pos_y.value

    ig.set_cursor_pos((viewport.width - 100, 10))
    ig.begin_child('##y-slider')
    new_y, reset = render_pos_y_slider('y-slider', camera_y, mario_pos[1])
    if reset:
        pos_y.value = None
    elif new_y is not None:
        pos_y.value = new_y
        camera_y = pos_y.value
    ig.end_child()

    camera = core.BirdsEyeCamera()
    camera.pos = (camera_xz[0], camera_y, camera_xz[1])
    camera.span_y = world_span_x

    # Mouse xz
    mouse_world_pos = get_mouse_world_pos_birds_eye(camera)
    mouse_ray: Optional[Tuple[Vec3f, Vec3f]]
    if mouse_world_pos is not None:
        ig.set_cursor_pos((10, viewport.height - 25))
        ig.text('(x, z) = (%.3f, %.3f)' % mouse_world_pos)
        mouse_ray = ((mouse_world_pos[0], camera.pos[1], mouse_world_pos[1]),
                     (0, -1, 0))
    else:
        mouse_ray = None

    if mouse_ray is None:
        new_hovered_surface = None
    else:
        new_hovered_surface = trace_ray(model, mouse_ray)

    render_game(
        model,
        viewport,
        camera,
        False,
        wall_hitbox_radius,
        hovered_surface=hovered_surface,
        hidden_surfaces=hidden_surfaces,
    )

    ig.pop_id()
    return new_hovered_surface
    def render_intended_stick_control(self, id: str) -> None:
        up_options = ['3d view', 'mario yaw', 'stick y', 'world x']
        up_option = use_state('up-option', 0)

        ig.text('up =')
        ig.same_line()
        ig.push_item_width(100)
        _, up_option.value = ig.combo('##up-option', up_option.value,
                                      up_options)
        ig.pop_item_width()
        ig.dummy(1, 10)

        stick_x_var = Variable('input-stick-x').with_frame(
            self.model.selected_frame)
        stick_y_var = Variable('input-stick-y').with_frame(
            self.model.selected_frame)

        face_yaw = dcast(
            int,
            self.model.get(
                Variable('mario-face-yaw').with_frame(
                    self.model.selected_frame)))
        camera_yaw = dcast(
            int,
            self.model.get(
                Variable('camera-yaw').with_frame(self.model.selected_frame))
            or 0)
        squish_timer = dcast(
            int,
            self.model.get(self.model.selected_frame,
                           'gMarioState->squishTimer'))
        active_face_yaw = face_yaw

        events = self.model.pipeline.frame_log(self.model.selected_frame + 1)

        active_face_yaw_action = None
        for event in events:
            if event['type'] == 'FLT_EXECUTE_ACTION':
                action_name = self.model.action_names[event['action']]
                active_face_yaw = event['faceAngle'][1]
                active_face_yaw_action = action_name
                if action_name == 'idle':
                    break

        up_angle = {
            'mario yaw': active_face_yaw,
            'stick y': camera_yaw + 0x8000,
            'world x': 0x4000,
            '3d view': self.model.rotational_camera_yaw,
        }[up_options[up_option.value]]
        self.model.input_up_yaw = up_angle

        raw_stick_x = dcast(int, self.model.get(stick_x_var))
        raw_stick_y = dcast(int, self.model.get(stick_y_var))

        adjusted = stick_raw_to_adjusted(raw_stick_x, raw_stick_y)
        intended = stick_adjusted_to_intended(
            adjusted,
            face_yaw,
            camera_yaw,
            squish_timer != 0,
        )

        def render_value(label: str, value: object,
                         formatter: VariableFormatter) -> Optional[Any]:
            label_width = 60
            value_size = (
                60 if label == 'dyaw' else 80,
                ig.get_text_line_height() +
                2 * ig.get_style().frame_padding[1],
            )
            ig.push_item_width(label_width)
            ig.selectable(label, width=label_width)
            ig.pop_item_width()
            ig.same_line()
            new_value, _, _ = ui.render_variable_value('value-' + label, value,
                                                       formatter, value_size)
            return None if new_value is None else new_value.value

        target_yaw: Optional[int] = None
        target_dyaw: Optional[int] = None
        target_mag: Optional[float] = None

        target_mag = render_value('int mag', intended.mag, FloatFormatter())
        target_yaw = render_value('int yaw', intended.yaw,
                                  DecimalIntFormatter())
        dyaw = intended.yaw - active_face_yaw
        target_dyaw = render_value('dyaw', dyaw, DecimalIntFormatter())

        ig.same_line()
        if ig.button('?'):
            ig.open_popup('active-yaw-expl')
        if ig.begin_popup('active-yaw-expl'):
            ig.text(f'{intended.yaw} - {active_face_yaw} = {dyaw}')
            ig.text(f'intended yaw = {intended.yaw}')
            if active_face_yaw == face_yaw:
                ig.text(f'face yaw = {face_yaw}')
            if active_face_yaw != face_yaw:
                ig.text(
                    f'face yaw = {active_face_yaw} at start of {active_face_yaw_action} action'
                )
                ig.text(f'(face yaw = {face_yaw} at start of frame)')
            ig.end_popup()

        if dyaw not in range(0, 16):
            if ig.button('dyaw = 0'):
                target_dyaw = 0

        if target_yaw is not None or target_dyaw is not None or target_mag is not None:
            relative_to = 0 if target_yaw is not None else active_face_yaw
            if target_dyaw is not None:
                target_yaw = active_face_yaw + target_dyaw
            if target_yaw is None:
                target_yaw = intended.yaw
            if target_mag is None:
                target_mag = intended.mag

            new_raw_stick_x, new_raw_stick_y = intended_to_raw(
                face_yaw, camera_yaw, squish_timer, target_yaw, target_mag,
                relative_to)

            self.model.set(stick_x_var, new_raw_stick_x)
            self.model.set(stick_y_var, new_raw_stick_y)

        n_a = intended.yaw - up_angle
        n_x = intended.mag / 32 * math.sin(-n_a * math.pi / 0x8000)
        n_y = intended.mag / 32 * math.cos(n_a * math.pi / 0x8000)

        ig.set_cursor_pos((ig.get_cursor_pos().x + 155, 0))
        new_n = ui.render_joystick_control(id, n_x, n_y, 'circle')

        if new_n is not None:
            new_n_a = int(math.atan2(-new_n[0], new_n[1]) * 0x8000 / math.pi)
            new_intended_yaw = up_angle + new_n_a
            new_intended_mag = 32 * math.sqrt(new_n[0]**2 + new_n[1]**2)

            new_raw_stick_x, new_raw_stick_y = intended_to_raw(
                face_yaw,
                camera_yaw,
                squish_timer,
                new_intended_yaw,
                new_intended_mag,
                relative_to=0)

            self.model.set(stick_x_var, new_raw_stick_x)
            self.model.set(stick_y_var, new_raw_stick_y)
Beispiel #8
0
def render_joystick_control(
    id: str,
    stick_x: float,
    stick_y: float,
    shape='square',
) -> Optional[Tuple[float, float]]:
    ig.push_id(id)
    state = use_state('', JoystickControlState()).value

    dl = ig.get_window_draw_list()

    padding = 10
    content_region = ig.get_content_region_available()
    size = min(
        content_region.x - ig.get_style().scrollbar_size - 2 * padding,
        content_region.y - 2 * padding,
        200,
    )
    size = max(size, 100)

    initial_cursor_pos = ig.get_cursor_pos()
    top_left = (
        initial_cursor_pos[0] + ig.get_window_position()[0] -
        ig.get_scroll_x() + padding,
        initial_cursor_pos[1] + ig.get_window_position()[1] -
        ig.get_scroll_y() + padding,
    )

    background_color = ig.get_color_u32_rgba(0, 0, 0, 0.3)
    if shape == 'square':
        dl.add_rect_filled(
            top_left[0],
            top_left[1],
            top_left[0] + size,
            top_left[1] + size,
            background_color,
        )
    elif shape == 'circle':
        dl.add_circle_filled(
            top_left[0] + size / 2,
            top_left[1] + size / 2,
            size / 2,
            background_color,
            num_segments=32,
        )

    result = None

    if state.active and ig.is_mouse_down():
        new_offset = state.get_value(ig.get_mouse_drag_delta(lock_threshold=0))

        new_stick_x = new_offset[0] / size * 2 - 1
        new_stick_y = (1 - new_offset[1] / size) * 2 - 1
        if shape == 'square':
            new_stick_x = min(max(new_stick_x, -1), 1)
            new_stick_y = min(max(new_stick_y, -1), 1)
        elif shape == 'circle':
            mag = math.sqrt(new_stick_x**2 + new_stick_y**2)
            if mag > 1:
                new_stick_x /= mag
                new_stick_y /= mag

        if (new_stick_x, new_stick_y) != (stick_x, stick_y):
            stick_x, stick_y = new_stick_x, new_stick_y
            result = (stick_x, stick_y)

    offset = (
        (stick_x + 1) / 2 * size,
        (1 - (stick_y + 1) / 2) * size,
    )

    dl.add_line(
        top_left[0] + size / 2,
        top_left[1] + size / 2,
        top_left[0] + offset[0],
        top_left[1] + offset[1],
        ig.get_color_u32_rgba(1, 1, 1, 0.5),
    )

    button_size = 20
    button_pos = (
        padding + initial_cursor_pos[0] + offset[0] - button_size / 2,
        padding + initial_cursor_pos[1] + offset[1] - button_size / 2,
    )
    ig.set_cursor_pos(button_pos)
    ig.button('##joystick-button', button_size, button_size)

    ig.set_cursor_pos((
        initial_cursor_pos[0],
        initial_cursor_pos[1] + size + 2 * padding,
    ))

    if ig.is_item_active():
        state.set_active(offset)
    else:
        state.reset()

    ig.pop_id()
    return result
Beispiel #9
0
    def render_rows(self) -> None:
        ig.columns(len(self.columns) + 1)

        min_row = int(ig.get_scroll_y() +
                      self.scroll_delta) // self.row_height - 1
        min_row = max(min_row, 0)
        max_row = int(ig.get_scroll_y() + self.scroll_delta +
                      ig.get_window_height()) // self.row_height
        # max_row = min(max_row, self.get_row_count() - 1)

        self.sequence.extend_to_frame(max_row + 100)

        timeline_operations: List[Callable[[], None]] = []

        mouse_pos = (
            ig.get_mouse_pos().x - ig.get_window_position().x,
            ig.get_mouse_pos().y - ig.get_window_position().y +
            ig.get_scroll_y() + self.scroll_delta,
        )

        for row in range(min_row, max_row + 1):
            row_pos = (0.0, row * self.row_height - self.scroll_delta)
            ig.set_cursor_pos(row_pos)

            mouse_in_row = mouse_pos[1] > row_pos[1] and mouse_pos[
                1] <= row_pos[1] + self.row_height
            if mouse_in_row and self.dragging and time.time(
            ) - self.time_started_dragging > 0.1:
                self.drag_handler.update_drag(row)

            if len(self.columns) > 0:
                ig.set_column_width(-1, self.frame_column_width)
            clicked, _ = ig.selectable(
                str(row) + '##fs-framenum-' + str(id(self)) + '-' + str(row),
                row == self.sequence.selected_frame,
                height=self.row_height - 8,  # TODO: Compute padding
            )
            if clicked:
                self.sequence.set_selected_frame(row)

            if ig.begin_popup_context_item('##fs-framenumctx-' +
                                           str(id(self)) + '-' + str(row)):
                if ig.selectable('Insert above')[0]:

                    def op(row):
                        return lambda: self.sequence.insert_frame(row)

                    timeline_operations.append(op(row))
                if ig.selectable('Insert below')[0]:

                    def op(row):
                        return lambda: self.sequence.insert_frame(row + 1)

                    timeline_operations.append(op(row))
                if ig.selectable('Delete')[0]:

                    def op(row):
                        return lambda: self.sequence.delete_frame(row)

                    timeline_operations.append(op(row))
                ig.end_popup_context_item()

            ig.next_column()

            for column in self.columns:
                self.render_cell(row, column)

                ig.set_column_width(-1, column.width)
                ig.next_column()
            ig.separator()

        ig.set_cursor_pos((0, (self.sequence.max_frame + 1) * self.row_height))

        ig.columns(1)

        for operation in timeline_operations:
            operation()