def _render_checkbox( value: T, formatter: VariableFormatter, size: Tuple[int, int], highlight: bool, ) -> Tuple[Maybe[T], bool, bool]: cursor_pos = ig.get_cursor_pos() _, input = ig.checkbox('##checkbox', dcast(bool, formatter.output(value))) ig.set_cursor_pos(cursor_pos) clicked, _ = ig.selectable( '##checkbox-background', highlight, width=size[0], height=size[1], ) pressed = ig.is_item_hovered() and ig.is_mouse_clicked() input_value = formatter.input(input) assert type(input_value) == type(value) if input_value != value: return Just(cast(T, input_value)), clicked, pressed else: return None, clicked, pressed
def render_headers(self) -> None: header_labels = [ self.displayer.column_header(column.variable) for column in self.columns ] header_lines = max((len(label.split('\n')) for label in header_labels), default=1) ig.columns(len(self.columns) + 1) if len(self.columns) > 0: ig.set_column_width(-1, self.frame_column_width) ig.text('') ig.next_column() for index, column in enumerate(self.columns): initial_cursor_pos = ig.get_cursor_pos() ig.selectable( '##fs-col-' + str(id(self)) + '-' + str(id(column)), height=header_lines * ig.get_text_line_height(), ) # TODO: Width adjusting ig.set_column_width(-1, column.width) if ig.begin_drag_drop_source(): ig.text(header_labels[index]) ig.set_drag_drop_payload('fs-col', str(index).encode('utf-8')) ig.end_drag_drop_source() if ig.begin_drag_drop_target(): payload = ig.accept_drag_drop_payload('fs-col') if payload is not None: source = int(payload.decode('utf-8')) self._move_column(source, index) payload = ig.accept_drag_drop_payload('ve-var') if payload is not None: self._insert_variable(index, Variable.from_bytes(payload)) ig.end_drag_drop_target() if ig.is_item_hovered() and ig.is_mouse_clicked(2): self._remove_column(index) if ig.begin_popup_context_item('##fs-colctx-' + str(id(self)) + '-' + str(id(column))): if ig.selectable('Close')[0]: self._remove_column(index) ig.end_popup_context_item() ig.set_cursor_pos(initial_cursor_pos) ig.text(header_labels[index]) ig.next_column() ig.separator() ig.columns(1)
def cardinal(prefix: str) -> None: ig.dummy(45, 1) ig.same_line() binding_button('n64-' + prefix + '^', prefix + '^') binding_button('n64-' + prefix + '<', prefix + '<') ig.same_line() ig.set_cursor_pos((110, ig.get_cursor_pos().y)) binding_button('n64-' + prefix + '>', prefix + '>') ig.dummy(45, 1) ig.same_line() binding_button('n64-' + prefix + 'v', prefix + 'v')
def render_pos_y_slider( id: str, pos_y: float, mario_pos_y: float, ) -> Tuple[Optional[float], bool]: ig.push_id(id) ig.text('max y = %.f' % pos_y) ig.set_cursor_pos((ig.get_window_width() - 30, ig.get_cursor_pos().y)) slider_pos = ig.get_cursor_pos() slider_width = 20 slider_height = ig.get_content_region_available().y slider_range = range(-8191, 8192) mario_icon_x = ig.get_cursor_pos().x t = (mario_pos_y - slider_range.start) / len(slider_range) mario_icon_y = ig.get_cursor_pos().y + (1 - t) * slider_height ig.set_cursor_pos((mario_icon_x, mario_icon_y)) reset = ig.button('M', width=slider_width) ig.set_cursor_pos(slider_pos) changed, value = ig.v_slider_float( '##slider', width=slider_width, height=slider_height, value=pos_y, min_value=slider_range.start, max_value=slider_range.stop - 1, format='', ) new_y = value if changed else None ig.pop_id() return new_y, reset
def render_left_column(self, framebuffer_size: Tuple[int, int]) -> None: total_height = ig.get_window_height() - ig.get_frame_height() # subtract menu bar slider_space = 45 wall_hitbox_radius = use_state('wall-hitbox-radius', 50) wall_hitbox_options = [0, 24, 50, 110] hovered_surface: Ref[Optional[int]] = use_state('hovered-surface', None) new_hovered_surface: Optional[int] = None hidden_surfaces_by_area = \ use_state('hidden-surfaces', cast(Dict[Tuple[int, int], Set[int]], {})).value current_area = ( dcast(int, self.model.get(Variable('level-num').with_frame(self.model.selected_frame))), dcast(int, self.model.get(Variable('area-index').with_frame(self.model.selected_frame))), ) hidden_surfaces = hidden_surfaces_by_area.setdefault(current_area, set()) log.timer.begin('gview1') ig.begin_child( 'Game View 1', height=int(total_height // 2) - slider_space // 2, border=True, ) hovered_surface_1 = ui.render_game_view_rotate( 'game-view-1', framebuffer_size, self.model, wall_hitbox_radius.value, hovered_surface.value, hidden_surfaces, ) ig.set_cursor_pos((10.0, ig.get_window_height() - 30)) ig.text('wall radius') ig.same_line() ig.push_item_width(50) _, index = ig.combo( '##wall-hitbox-radius', wall_hitbox_options.index(wall_hitbox_radius.value), list(map(str, wall_hitbox_options)), ) wall_hitbox_radius.value = wall_hitbox_options[index] ig.pop_item_width() ig.end_child() log.timer.end() log.timer.begin('gview2') ig.begin_child( 'Game View 2', height=int(total_height // 2) - slider_space // 2, border=True, ) hovered_surface_2 = ui.render_game_view_birds_eye( 'game-view-2', framebuffer_size, self.model, wall_hitbox_radius.value, hovered_surface.value, hidden_surfaces, ) ig.end_child() log.timer.end() new_hovered_surface = hovered_surface_1 or hovered_surface_2 if new_hovered_surface is not None and ig.is_mouse_clicked(1): ig.open_popup('surface-ctx') hovered_surface.value = new_hovered_surface if ig.begin_popup('surface-ctx'): if hovered_surface.value is not None: if hovered_surface.value in hidden_surfaces: if ig.menu_item('Show')[0]: hidden_surfaces.remove(hovered_surface.value) else: if ig.menu_item('Hide')[0]: hidden_surfaces.add(hovered_surface.value) if ig.menu_item('Properties')[0]: self.variable_explorer.open_surface_tab(hovered_surface.value) ig.end_popup() else: hovered_surface.value = new_hovered_surface if hovered_surface.value is not None and ig.is_mouse_clicked(2): if hovered_surface.value in hidden_surfaces: hidden_surfaces.remove(hovered_surface.value) else: hidden_surfaces.add(hovered_surface.value) speed_options = [0.05, 0.25, 0.5, 1, 2, 4] saved_play_direction = use_state('saved-play-direction', 0) saved_speed_index = use_state('saved-speed-index', 3) play_direction = saved_play_direction.value speed_index = saved_speed_index.value if play_direction == 0: frame_advance = 0 play_override = 0 def control(name: str, speed: int) -> None: nonlocal frame_advance, play_override x = input_down_gradual(name, 0.25) if x == 1.0: play_override = speed elif input_pressed(name): frame_advance += speed control('frame-next', 1) control('frame-next-alt', 1) control('frame-prev', -1) control('frame-prev-alt', -1) control('frame-next-fast', 10) control('frame-prev-fast', -10) if play_override != 0: if abs(play_override) in speed_options: speed_index = speed_options.index(abs(play_override)) else: speed_index = len(speed_options) - 1 play_direction = 1 if play_override > 0 else -1 else: self.model.selected_frame += frame_advance else: if input_down('frame-next') or input_down('frame-next-alt'): if play_direction == 1: speed_index += 1 else: play_direction = -play_direction elif input_down('frame-prev') or input_down('frame-prev-alt'): if play_direction == -1: speed_index += 1 else: play_direction = -play_direction elif input_down('frame-next-fast'): if play_direction == 1: speed_index += 2 else: play_direction = -play_direction speed_index += 1 elif input_down('frame-prev-fast'): if play_direction == -1: speed_index += 2 else: play_direction = -play_direction speed_index += 1 speed_index = min(max(speed_index, 0), len(speed_options) - 1) self.model.play_speed = play_direction * speed_options[speed_index] self.model.playback_mode = saved_play_direction.value != 0 def play_button(label: str, direction: int) -> None: disabled = play_direction == direction if ig.disableable_button(label, enabled=play_direction != direction): saved_play_direction.value = direction play_button('<|', -1) ig.same_line() play_button('||', 0) ig.same_line() play_button('|>', 1) ig.same_line() ig.push_item_width(63) changed, new_index = ig.combo( '##speed-option', speed_index, [str(s) + 'x' for s in speed_options], ) ig.pop_item_width() if changed: saved_speed_index.value = new_index if input_pressed('playback-play'): if saved_play_direction.value == 0: saved_play_direction.value = 1 else: saved_play_direction.value = 0 if input_pressed('playback-rewind'): if saved_play_direction.value == 0: saved_play_direction.value = -1 else: saved_play_direction.value = 0 if input_pressed('playback-speed-up'): saved_speed_index.value = min(saved_speed_index.value + 1, len(speed_options) - 1) if input_pressed('playback-slow-down'): saved_speed_index.value = max(saved_speed_index.value - 1, 0) ig.same_line() new_frame = ui.render_frame_slider( 'frame-slider', self.model.selected_frame, self.model.max_frame - 1, self.model.pipeline.cached_frames() if self.show_debug_pane else [], ) if new_frame is not None: self.model.selected_frame = new_frame.value
def render_game_view_birds_eye( id: str, framebuffer_size: Tuple[int, int], model: Model, wall_hitbox_radius: float, hovered_surface: Optional[int], hidden_surfaces: Set[int], ) -> Optional[int]: ig.push_id(id) # TODO: Should zoom in on mouse when uncentered mouse_state = use_state('mouse-state', MouseTracker()).value zoom = use_state('zoom', -4.5) target: Ref[Optional[Tuple[float, float]]] = use_state('target', None) pos_y: Ref[Optional[float]] = use_state('pos-y', None) drag_amount = mouse_state.get_drag_amount() zoom.value += mouse_state.get_wheel_amount() / 5 world_span_x = 200 / math.pow(2, zoom.value) viewport = get_viewport(framebuffer_size) mario_pos = get_mario_pos(model) # Camera xz camera_xz = (mario_pos[0], mario_pos[2]) if target.value is not None: camera_xz = target.value if drag_amount != (0.0, 0.0): world_span_z = world_span_x * viewport.width / viewport.height if target.value is None: target.value = (mario_pos[0], mario_pos[2]) target.value = ( camera_xz[0] + drag_amount[1] * world_span_x / viewport.height, camera_xz[1] - drag_amount[0] * world_span_z / viewport.width, ) camera_xz = target.value if ig.disableable_button('Lock to Mario', enabled=target.value is not None): target.value = None # Camera y camera_y = mario_pos[1] + 500 if pos_y.value is None else pos_y.value ig.set_cursor_pos((viewport.width - 100, 10)) ig.begin_child('##y-slider') new_y, reset = render_pos_y_slider('y-slider', camera_y, mario_pos[1]) if reset: pos_y.value = None elif new_y is not None: pos_y.value = new_y camera_y = pos_y.value ig.end_child() camera = core.BirdsEyeCamera() camera.pos = (camera_xz[0], camera_y, camera_xz[1]) camera.span_y = world_span_x # Mouse xz mouse_world_pos = get_mouse_world_pos_birds_eye(camera) mouse_ray: Optional[Tuple[Vec3f, Vec3f]] if mouse_world_pos is not None: ig.set_cursor_pos((10, viewport.height - 25)) ig.text('(x, z) = (%.3f, %.3f)' % mouse_world_pos) mouse_ray = ((mouse_world_pos[0], camera.pos[1], mouse_world_pos[1]), (0, -1, 0)) else: mouse_ray = None if mouse_ray is None: new_hovered_surface = None else: new_hovered_surface = trace_ray(model, mouse_ray) render_game( model, viewport, camera, False, wall_hitbox_radius, hovered_surface=hovered_surface, hidden_surfaces=hidden_surfaces, ) ig.pop_id() return new_hovered_surface
def render_intended_stick_control(self, id: str) -> None: up_options = ['3d view', 'mario yaw', 'stick y', 'world x'] up_option = use_state('up-option', 0) ig.text('up =') ig.same_line() ig.push_item_width(100) _, up_option.value = ig.combo('##up-option', up_option.value, up_options) ig.pop_item_width() ig.dummy(1, 10) stick_x_var = Variable('input-stick-x').with_frame( self.model.selected_frame) stick_y_var = Variable('input-stick-y').with_frame( self.model.selected_frame) face_yaw = dcast( int, self.model.get( Variable('mario-face-yaw').with_frame( self.model.selected_frame))) camera_yaw = dcast( int, self.model.get( Variable('camera-yaw').with_frame(self.model.selected_frame)) or 0) squish_timer = dcast( int, self.model.get(self.model.selected_frame, 'gMarioState->squishTimer')) active_face_yaw = face_yaw events = self.model.pipeline.frame_log(self.model.selected_frame + 1) active_face_yaw_action = None for event in events: if event['type'] == 'FLT_EXECUTE_ACTION': action_name = self.model.action_names[event['action']] active_face_yaw = event['faceAngle'][1] active_face_yaw_action = action_name if action_name == 'idle': break up_angle = { 'mario yaw': active_face_yaw, 'stick y': camera_yaw + 0x8000, 'world x': 0x4000, '3d view': self.model.rotational_camera_yaw, }[up_options[up_option.value]] self.model.input_up_yaw = up_angle raw_stick_x = dcast(int, self.model.get(stick_x_var)) raw_stick_y = dcast(int, self.model.get(stick_y_var)) adjusted = stick_raw_to_adjusted(raw_stick_x, raw_stick_y) intended = stick_adjusted_to_intended( adjusted, face_yaw, camera_yaw, squish_timer != 0, ) def render_value(label: str, value: object, formatter: VariableFormatter) -> Optional[Any]: label_width = 60 value_size = ( 60 if label == 'dyaw' else 80, ig.get_text_line_height() + 2 * ig.get_style().frame_padding[1], ) ig.push_item_width(label_width) ig.selectable(label, width=label_width) ig.pop_item_width() ig.same_line() new_value, _, _ = ui.render_variable_value('value-' + label, value, formatter, value_size) return None if new_value is None else new_value.value target_yaw: Optional[int] = None target_dyaw: Optional[int] = None target_mag: Optional[float] = None target_mag = render_value('int mag', intended.mag, FloatFormatter()) target_yaw = render_value('int yaw', intended.yaw, DecimalIntFormatter()) dyaw = intended.yaw - active_face_yaw target_dyaw = render_value('dyaw', dyaw, DecimalIntFormatter()) ig.same_line() if ig.button('?'): ig.open_popup('active-yaw-expl') if ig.begin_popup('active-yaw-expl'): ig.text(f'{intended.yaw} - {active_face_yaw} = {dyaw}') ig.text(f'intended yaw = {intended.yaw}') if active_face_yaw == face_yaw: ig.text(f'face yaw = {face_yaw}') if active_face_yaw != face_yaw: ig.text( f'face yaw = {active_face_yaw} at start of {active_face_yaw_action} action' ) ig.text(f'(face yaw = {face_yaw} at start of frame)') ig.end_popup() if dyaw not in range(0, 16): if ig.button('dyaw = 0'): target_dyaw = 0 if target_yaw is not None or target_dyaw is not None or target_mag is not None: relative_to = 0 if target_yaw is not None else active_face_yaw if target_dyaw is not None: target_yaw = active_face_yaw + target_dyaw if target_yaw is None: target_yaw = intended.yaw if target_mag is None: target_mag = intended.mag new_raw_stick_x, new_raw_stick_y = intended_to_raw( face_yaw, camera_yaw, squish_timer, target_yaw, target_mag, relative_to) self.model.set(stick_x_var, new_raw_stick_x) self.model.set(stick_y_var, new_raw_stick_y) n_a = intended.yaw - up_angle n_x = intended.mag / 32 * math.sin(-n_a * math.pi / 0x8000) n_y = intended.mag / 32 * math.cos(n_a * math.pi / 0x8000) ig.set_cursor_pos((ig.get_cursor_pos().x + 155, 0)) new_n = ui.render_joystick_control(id, n_x, n_y, 'circle') if new_n is not None: new_n_a = int(math.atan2(-new_n[0], new_n[1]) * 0x8000 / math.pi) new_intended_yaw = up_angle + new_n_a new_intended_mag = 32 * math.sqrt(new_n[0]**2 + new_n[1]**2) new_raw_stick_x, new_raw_stick_y = intended_to_raw( face_yaw, camera_yaw, squish_timer, new_intended_yaw, new_intended_mag, relative_to=0) self.model.set(stick_x_var, new_raw_stick_x) self.model.set(stick_y_var, new_raw_stick_y)
def render_joystick_control( id: str, stick_x: float, stick_y: float, shape='square', ) -> Optional[Tuple[float, float]]: ig.push_id(id) state = use_state('', JoystickControlState()).value dl = ig.get_window_draw_list() padding = 10 content_region = ig.get_content_region_available() size = min( content_region.x - ig.get_style().scrollbar_size - 2 * padding, content_region.y - 2 * padding, 200, ) size = max(size, 100) initial_cursor_pos = ig.get_cursor_pos() top_left = ( initial_cursor_pos[0] + ig.get_window_position()[0] - ig.get_scroll_x() + padding, initial_cursor_pos[1] + ig.get_window_position()[1] - ig.get_scroll_y() + padding, ) background_color = ig.get_color_u32_rgba(0, 0, 0, 0.3) if shape == 'square': dl.add_rect_filled( top_left[0], top_left[1], top_left[0] + size, top_left[1] + size, background_color, ) elif shape == 'circle': dl.add_circle_filled( top_left[0] + size / 2, top_left[1] + size / 2, size / 2, background_color, num_segments=32, ) result = None if state.active and ig.is_mouse_down(): new_offset = state.get_value(ig.get_mouse_drag_delta(lock_threshold=0)) new_stick_x = new_offset[0] / size * 2 - 1 new_stick_y = (1 - new_offset[1] / size) * 2 - 1 if shape == 'square': new_stick_x = min(max(new_stick_x, -1), 1) new_stick_y = min(max(new_stick_y, -1), 1) elif shape == 'circle': mag = math.sqrt(new_stick_x**2 + new_stick_y**2) if mag > 1: new_stick_x /= mag new_stick_y /= mag if (new_stick_x, new_stick_y) != (stick_x, stick_y): stick_x, stick_y = new_stick_x, new_stick_y result = (stick_x, stick_y) offset = ( (stick_x + 1) / 2 * size, (1 - (stick_y + 1) / 2) * size, ) dl.add_line( top_left[0] + size / 2, top_left[1] + size / 2, top_left[0] + offset[0], top_left[1] + offset[1], ig.get_color_u32_rgba(1, 1, 1, 0.5), ) button_size = 20 button_pos = ( padding + initial_cursor_pos[0] + offset[0] - button_size / 2, padding + initial_cursor_pos[1] + offset[1] - button_size / 2, ) ig.set_cursor_pos(button_pos) ig.button('##joystick-button', button_size, button_size) ig.set_cursor_pos(( initial_cursor_pos[0], initial_cursor_pos[1] + size + 2 * padding, )) if ig.is_item_active(): state.set_active(offset) else: state.reset() ig.pop_id() return result
def render_rows(self) -> None: ig.columns(len(self.columns) + 1) min_row = int(ig.get_scroll_y() + self.scroll_delta) // self.row_height - 1 min_row = max(min_row, 0) max_row = int(ig.get_scroll_y() + self.scroll_delta + ig.get_window_height()) // self.row_height # max_row = min(max_row, self.get_row_count() - 1) self.sequence.extend_to_frame(max_row + 100) timeline_operations: List[Callable[[], None]] = [] mouse_pos = ( ig.get_mouse_pos().x - ig.get_window_position().x, ig.get_mouse_pos().y - ig.get_window_position().y + ig.get_scroll_y() + self.scroll_delta, ) for row in range(min_row, max_row + 1): row_pos = (0.0, row * self.row_height - self.scroll_delta) ig.set_cursor_pos(row_pos) mouse_in_row = mouse_pos[1] > row_pos[1] and mouse_pos[ 1] <= row_pos[1] + self.row_height if mouse_in_row and self.dragging and time.time( ) - self.time_started_dragging > 0.1: self.drag_handler.update_drag(row) if len(self.columns) > 0: ig.set_column_width(-1, self.frame_column_width) clicked, _ = ig.selectable( str(row) + '##fs-framenum-' + str(id(self)) + '-' + str(row), row == self.sequence.selected_frame, height=self.row_height - 8, # TODO: Compute padding ) if clicked: self.sequence.set_selected_frame(row) if ig.begin_popup_context_item('##fs-framenumctx-' + str(id(self)) + '-' + str(row)): if ig.selectable('Insert above')[0]: def op(row): return lambda: self.sequence.insert_frame(row) timeline_operations.append(op(row)) if ig.selectable('Insert below')[0]: def op(row): return lambda: self.sequence.insert_frame(row + 1) timeline_operations.append(op(row)) if ig.selectable('Delete')[0]: def op(row): return lambda: self.sequence.delete_frame(row) timeline_operations.append(op(row)) ig.end_popup_context_item() ig.next_column() for column in self.columns: self.render_cell(row, column) ig.set_column_width(-1, column.width) ig.next_column() ig.separator() ig.set_cursor_pos((0, (self.sequence.max_frame + 1) * self.row_height)) ig.columns(1) for operation in timeline_operations: operation()