def __load_music(self): # 获取bgm self.bgm = music().bgm() # 循环1000次,这玩意没有无限循环 self.bgm.play(1000) # 无限播放子弹射击音效 music().bullet() # 获取game_over音效 self.game_over_music = music().game_over()
def grab_audio_keys(): for mode in keys.modelist: keys.bind(mode, ('Multimedia Keys', ('XF86AudioPlay', lambda k: music("Play/Pause")), ('XF86AudioPause', lambda k: music("Play/Pause")), ('XF86AudioStop', lambda k: music("Stop")), ('XF86AudioPrev', lambda k: music("Previous Track")), ('XF86AudioNext', lambda k: music("Next Track")), ),)
def init(self): # ToDo = app(x = 0, # y = 0,color1=(255,164,31))#,color2=(255,88,46)) # Weather = app(x=20,y=20,color1=(47,202,250), # title = "CMU") # stockWidget = stocks(x=35,y=198) musicWidget = music(x=35, y=35) self.cursor = pygame.image.load("images/cursor.png").convert_alpha()
def init(self): # ToDo = app(x = 0, # y = 0,color1=(255,164,31))#,color2=(255,88,46)) # Weather = app(x=20,y=20,color1=(47,202,250), # title = "CMU") # stockWidget = stocks(x=35,y=198) musicWidget = music(x=35,y=35) self.cursor = pygame.image.load("images/cursor.png").convert_alpha()
def main(): import sys command = sys.argv[1:] if command[0] == 'vol': return intel_vol(command[1]) if command[0] == 'music': return music(command[1]) if command[0:2] == ['toggle', 'input']: return toggle_input(command[2]) print 'Unknown command' sys.exit(1)
def main(): import sys command = sys.argv[1:] if command[0] == "vol": return intel_vol(command[1]) if command[0] == "music": return music(command[1]) if command[0:2] == ["toggle", "input"]: return toggle_input(command[2]) print "Unknown command" sys.exit(1)
from music import * music = music() class mario: def part1(self): music.breaktime(0.0001) music.E(5) music.breaktime(0.01) music.E(5) music.breaktime(0.025) music.E(5) music.breaktime(0.025) music.C(5) music.E(5) music.breaktime(0.15) music.G(5) music.breaktime(0.4) music.G(4) music.breaktime(0.5) def part2(self): music.C(5) music.breaktime(0.2) music.G(4) music.breaktime(0.2) music.E(4) music.breaktime(0.1) music.breaktime(0.1) music.A(4)