Exemple #1
0
 def __load_music(self):
     # 获取bgm
     self.bgm = music().bgm()
     # 循环1000次,这玩意没有无限循环
     self.bgm.play(1000)
     # 无限播放子弹射击音效
     music().bullet()
     # 获取game_over音效
     self.game_over_music = music().game_over()
def grab_audio_keys():
	for mode in keys.modelist:
		keys.bind(mode, ('Multimedia Keys',
			('XF86AudioPlay',		lambda k: music("Play/Pause")),
			('XF86AudioPause',		lambda k: music("Play/Pause")),
			('XF86AudioStop',		lambda k: music("Stop")),
			('XF86AudioPrev',		lambda k: music("Previous Track")),
			('XF86AudioNext',		lambda k: music("Next Track")),
		),)
Exemple #3
0
 def init(self):
     # ToDo = app(x = 0,
     #     y = 0,color1=(255,164,31))#,color2=(255,88,46))
     # Weather = app(x=20,y=20,color1=(47,202,250),
     #     title = "CMU")
     # stockWidget = stocks(x=35,y=198)
     musicWidget = music(x=35, y=35)
     self.cursor = pygame.image.load("images/cursor.png").convert_alpha()
Exemple #4
0
 def init(self):
     # ToDo = app(x = 0, 
     #     y = 0,color1=(255,164,31))#,color2=(255,88,46))
     # Weather = app(x=20,y=20,color1=(47,202,250),
     #     title = "CMU")
     # stockWidget = stocks(x=35,y=198)
     musicWidget = music(x=35,y=35)
     self.cursor = pygame.image.load("images/cursor.png").convert_alpha()
Exemple #5
0
def main():
    import sys
    command = sys.argv[1:]

    if command[0] == 'vol':
        return intel_vol(command[1])
    if command[0] == 'music':
        return music(command[1])
    if command[0:2] == ['toggle', 'input']:
        return toggle_input(command[2])
    print 'Unknown command'
    sys.exit(1)
Exemple #6
0
def main():
    import sys

    command = sys.argv[1:]

    if command[0] == "vol":
        return intel_vol(command[1])
    if command[0] == "music":
        return music(command[1])
    if command[0:2] == ["toggle", "input"]:
        return toggle_input(command[2])
    print "Unknown command"
    sys.exit(1)
from music import *

music = music()


class mario:
    def part1(self):
        music.breaktime(0.0001)
        music.E(5)
        music.breaktime(0.01)
        music.E(5)
        music.breaktime(0.025)
        music.E(5)
        music.breaktime(0.025)
        music.C(5)
        music.E(5)
        music.breaktime(0.15)
        music.G(5)
        music.breaktime(0.4)
        music.G(4)
        music.breaktime(0.5)

    def part2(self):
        music.C(5)
        music.breaktime(0.2)
        music.G(4)
        music.breaktime(0.2)
        music.E(4)
        music.breaktime(0.1)
        music.breaktime(0.1)
        music.A(4)