Ejemplo n.º 1
0
    badGuys.Blit(arena)

    #Draw arena (surface)
    pygame.display.flip()

    ##Loop over input to see if the keys w, s, a or d were pressed or released
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:  #A key was pressed
            keys[event.key] = player.Speed
        elif event.type == pygame.KEYUP:  #A key was released
            keys[event.key] = 0
        elif event.type == pygame.MOUSEBUTTONDOWN:  #The mouse button was clicked
            arrows.AddArrow(pygame.mouse.get_pos(), player)
            arena.Status.Fired += 1
        elif event.type == pygame.QUIT:  #The user quit
            pygame.quit()
            gameActive = False

    #limit game rate
    arena.Status.FrameLimiter()

arena.EndGame(player)
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()

        if event.type == pygame.KEYDOWN and (event.key == K_q
                                             or event.key == K_ESCAPE):
            pygame.quit()