Ejemplo n.º 1
0
		scoreboard1.player2_Scores()
		ball1.score()
		ball1.bounce_backX()
	if ball1.get_Pos()["x"] < 16: #Player 1 scores
		scoreboard1.player1_Scores()
		ball1.score()
		ball1.bounce_backX()
	''' SCORING/SCOREBOARD LOGIC ENDS '''
	''' Game LOGIC ENDS '''
	''' DRAW CODE STARTS '''
	''' PLAYERS AND BALL '''
	ball1.create_Ball()
	player1.create_Racquet()
	player2.create_Racquet()
	''' GAME ARENA'''
	arena1.create_Arena()
	''' Scoreboard '''
	scoreboard1.create_Arena()
	''' AI '''
	player2.shadow()
	#player2.veil([ball1.get_Pos()["x"],ball1.get_Pos()["y"]])
	#player2.eclipse()
	''' SCREEN UPDATE STARTS '''
	scoreboard1.show_Scores()
	ball1.play_ball()
	pygame.display.flip()
	clock.tick(20)
	''' SCREEN UPDATE ENDS '''
''' -------- Main Program Loop Ends -------- '''
pygame.quit()