def Skink(UnitList, number, Champion, Musician, Standard, Kroxigors): number2 = number if Champion == 1: BRB.Champion( BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 2, 6, 1, 1, 5), 8) number2 -= 1 if Musician == 1: BRB.Musician( BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 1, 6, 1, 1, 5), 6) number2 -= 1 if Standard == 1: BRB.Standard( BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 1, 6, 1, 1, 5), 8) number2 -= 1 if Kroxigors > 0: Kroxigor(UnitList, Kroxigors, 0, 0, 0) for x in range(number2): BuildLizardModel(UnitList, 6, 2, 3, 3, 2, 1, 4, 1, 6, 1, 1, 5) for x in range(len(UnitList) - number, len(UnitList)): BRB.Handweapon( BRB.Javelin(BRB.Shield(Aquatic(JunglePoisons(UnitList[x])), 0), 0), 0)
def SaurusWarrior(UnitList, number, Champion, Musician, Standard, spear): number2 = number if Champion == 1: BRB.Champion( BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 3, 8, 2, 0, 11), 12) number2 -= 1 if Musician == 1: BRB.Musician( BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 2, 8, 2, 0, 11), 6) number2 -= 1 if Standard == 1: BRB.Standard( BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 2, 8, 2, 0, 11), 12) number2 -= 1 for x in range(number2): BuildLizardModel(UnitList, 4, 3, 0, 4, 4, 1, 1, 2, 8, 2, 0, 11) for x in range(len(UnitList) - number, len(UnitList)): BRB.Handweapon(BRB.Shield(UnitList[x], 0), 0) if spear == 1: UnitList[x].Points += 1 Spear(UnitList[x])