Ejemplo n.º 1
0
    def __init__(self):
        self.name = "Character"
        self.player_name = "Zorg"
        self.character_level = 1
        self.hp = 100
        self.location_x, self.location_y = (0, 0)

        self.inventory = Inventory()
        self.inventory.add_to_pouch("Gold", 15)
        self.inventory.add_to_inventory(Items.Fist(), 1)
        self.inventory.equip_main_hand("Fist")

        self.character_class = "No Class"
        self.strength = 10
        self.dexterity = 10
        self.constitution = 10
        self.intellect = 10
        self.attributes = {
            "Strength: ": self.strength,
            "Dexterity: ": self.dexterity,
            "Constitution: ": self.constitution,
            "Intellect: ": self.intellect
        }

        self.weapon = self.inventory.get_main_hand_equipped()
        self.dmg_mod = 2
Ejemplo n.º 2
0
 def __init__(self):
     self.my_coin_pouch = Items.CoinPouch()
     self.my_coin_pouch.add_to_me("Gold", 15)
     self.inventory = [self.my_coin_pouch, Items.Fist()]
     self.hp = 100
     self.location_x, self.location_y = World.starting_position
     self.victory = False
Ejemplo n.º 3
0
 def __init__(self):
     self.my_coin_pouch = Items.CoinPouch()
     self.my_coin_pouch.add_to_me("Gold", 15)
     self.inventory = [self.my_coin_pouch, Items.Fist()]
     self.hp = 100
     self.location_x, self.location_y = World.starting_position
     self.victory = False
     self.character_class = "No Class"
     self.strength = 10
     self.dexterity = 10
     self.constitution = 10
     self.intellect = 10
     self.attributes = {
         "Strength: ": self.strength,
         "Dexterity: ": self.dexterity,
         "Constitution: ": self.constitution,
         "Intellect: ": self.intellect
     }
Ejemplo n.º 4
0
 def __init__(self):
     self.inventory = [Items.Gold(15), Items.Fist()]
     self.hp = 100
     self.location_x, self.location_y = World.starting_position
     self.victory = False