Ejemplo n.º 1
0
def Helm(Character):
    u = Character
    uHP = WSD[Character].HP
    uENE = WSD[Character].ENE
    uSTR = WSD[Character].STR
    uSPR = WSD[Character].SPR
    uSKL = WSD[Character].SKL
    uABL = WSD[Character].ABL
    uAGI = WSD[Character].AGI
    uEVA = WSD[Character].EVA
    uTGH = WSD[Character].TGH
    uRES = WSD[Character].RES
    uLCK = WSD[Character].LCK
    uPAR = WSD[Character].PAR
    uMAR = WSD[Character].MAR
    uWT = WSD[Character].ArmorWT
    choice = input(
        "Select something!\n [St]atcheck!\n [Ba]ttlestats!\n [We]apons!\n [T]oggle Shield!\n [I]nventory!\n [C]onfirm Actions!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    elif choice == "BA" or choice == "Ba" or choice == "ba":
        print("-----------------")
        importlib.reload(HealthBar)
        print("Current HP:", HealthBar.HelmHP)
        importlib.reload(EnergyBar)
        print("Current ENE:", EnergyBar.HelmENE)
        print("-----------------")
    elif choice == "T" or choice == "t":
        UserShield = "HelmShield"
        importlib.reload(Shielding)
        ShieldPos = getattr(Shielding, UserShield)
        if ShieldPos == "Equipped":
            with open(
                    'C:\\Users\\seven\\OneDrive\\Desktop\\RoPH OOP Update\\Shielding.py',
                    'a+') as f:
                importlib.reload(Shielding)
                print(UserShield + "=NotEquipped", file=f)
        else:
            with open(
                    'C:\\Users\\seven\\OneDrive\\Desktop\\RoPH OOP Update\\Shielding.py',
                    'a+') as f:
                importlib.reload(Shielding)
                print(UserShield + "=Equipped", file=f)
    elif choice == "WE" or choice == "We" or choice == "we":
        choice = input(
            "Which weapon?\n [1] Copper Saber!\n [2] Ivory Handbow!\n ")
        if choice == "1":
            choice = input(
                "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [Tr]iple Combo!\n [Be]ginner's Parry!\n [Bl]azing Cutlass!\n "
            )
            if choice == "Q" or choice == "q":
                AttacksOO.Saber(WSD["Helm"].Weapon1, "Helm", Storm, 1.25, 0,
                                0).QATK
            elif choice == "N" or choice == "n":
                AttacksOO.Saber(WSD["Helm"].Weapon1, "Helm", Storm, 1.25, 0,
                                0).NATK
            elif choice == "H" or choice == "h":
                AttacksOO.Saber(WSD["Helm"].Weapon1, "Helm", Storm, 1.25, 0,
                                0).HATK
            elif choice == "TR" or choice == "Tr" or choice == "tr":
                AttacksOO.Saber(WSD["Helm"].Weapon1, "Helm", Storm, 1.25, 0,
                                0).TripleCombo
            elif choice == "BE" or choice == "Be" or choice == "be":
                AttacksOO.Saber(WSD["Helm"].Weapon1, "Helm", Storm, 1.25, 0,
                                0).BeginnersParry
            elif choice == "BL" or choice == "Bl" or choice == "bl":
                AttacksOO.Saber(WSD["Helm"].Weapon1, "Helm", Flame, 1.25, 0,
                                0).BlazingCutlass
        elif choice == "2":
            choice = input(
                "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [Tr]iple Play!\n "
            )
            if choice == "Q" or choice == "q":
                AttacksOO.Handbow(WSD["Helm"].Weapon2, "Helm", Storm, 1, 0,
                                  0).QATK
            elif choice == "N" or choice == "n":
                AttacksOO.Handbow(WSD["Helm"].Weapon2, "Helm", Storm, 1, 0,
                                  0).NATK
            elif choice == "H" or choice == "h":
                AttacksOO.Handbow(WSD["Helm"].Weapon2, "Helm", Storm, 1, 0,
                                  0).HATK
            elif choice == "TR" or choice == "Tr" or choice == "tr":
                AttacksOO.Handbow(WSD["Helm"].Weapon2, "Helm", Storm, 1, 0,
                                  0).TriplePlay
    elif choice == "I" or choice == "i":
        choice = input(
            "Select an item!\n [HB] Herbal Bandage!\n [TJ] Tomato Juice!\n [P]ick!\n "
        )
        if choice == "HB" or choice == "Hb" or choice == "hb":
            Items.HerbalBandage("Helm")
        elif choice == "TJ" or choice == "Tj" or choice == "tj":
            Items.TomatoJuice("Helm")
        elif choice == "P" or choice == "p":
            ItemUsed = eval("Items." + input("Item is: "))
            exec(str(ItemUsed("Helm")))
    elif choice == "C" or choice == "c":
        choice = input(
            "Select a Type!\n [A]ttackcheck!\n [S]killcheck!\n [I]temcheck!\n "
        )
        User = "******"
        UserLevel = WSD[User].Level
        if choice == "A" or choice == "a":
            Check.Attackcheck(User).Confirm
        elif choice == "S" or choice == "s":
            Check.Skillcheck(User, UserLevel).Choice
        elif choice == "I" or choice == "i":
            Check.Itemcheck(User).Confirm
Ejemplo n.º 2
0
def Helm(Unit):
    u = Unit
    uHP = WSD[Unit].HP
    uENE = WSD[Unit].ENE
    uSTR = WSD[Unit].STR
    uSPR = WSD[Unit].SPR
    uSKL = WSD[Unit].SKL
    uABL = WSD[Unit].ABL
    uAGI = WSD[Unit].AGI
    uEVA = WSD[Unit].EVA
    uTGH = WSD[Unit].TGH
    uRES = WSD[Unit].RES
    uLCK = WSD[Unit].LCK
    uPAR = WSD[Unit].PAR
    uMAR = WSD[Unit].MAR
    uWT = WSD[Unit].ArmorWT
    choice = input(
        "Select something!\n [St]atcheck!\n [At]tack!\n [I]nventory!\n [Sk]illcheck!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    elif choice == "AT" or choice == "At" or choice == "at":
        choice = input(
            "Which weapon?\n [1] Ivory Handbow!\n [2] Copper Saber!\n ")
        if choice == "1":
            choice = input(
                "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [Tr]iple Play!\n "
            )
            if choice == "Q" or choice == "q":
                AttacksOO.Handbow("NormalIvoryHandbow0", "Helm", Water, 1,
                                  0).QATK
            elif choice == "N" or choice == "n":
                AttacksOO.Handbow("NormalIvoryHandbow0", "Helm", Water, 1,
                                  0).NATK
            elif choice == "H" or choice == "h":
                AttacksOO.Handbow("NormalIvoryHandbow0", "Helm", Water, 1,
                                  0).HATK
            elif choice == "TR" or choice == "Tr" or choice == "tr":
                AttacksOO.Handbow("NormalIvoryHandbow0", "Helm", Water, 1,
                                  0).TriplePlay
        elif choice == "2":
            choice = input(
                "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [Tr]iple Combo!\n [Be]ginner's Parry!\n [Bl]azing Cutlass!\n "
            )
            if choice == "Q" or choice == "q":
                AttacksOO.Saber("NormalCopperSaber0", "Helm", Water, 1.25,
                                0).QATK
            elif choice == "N" or choice == "n":
                AttacksOO.Saber("NormalCopperSaber0", "Helm", Water, 1.25,
                                0).NATK
            elif choice == "H" or choice == "h":
                AttacksOO.Saber("NormalCopperSaber0", "Helm", Water, 1.25,
                                0).HATK
            elif choice == "TR" or choice == "Tr" or choice == "tr":
                AttacksOO.Saber("NormalCopperSaber0", "Helm", Water, 1.25,
                                0).TripleCombo
            elif choice == "BE" or choice == "Be" or choice == "be":
                AttacksOO.Saber("NormalCopperSaber0", "Helm", Water, 1.25,
                                0).BeginnersParry
            elif choice == "BL" or choice == "Bl" or choice == "bl":
                AttacksOO.Saber("NormalCopperSaber0", "Helm", Flame, 1.25,
                                0).BlazingCutlass
    elif choice == "I" or choice == "i":
        choice = input("Select an item!\n ")
        if choice == "HE" or choice == "He" or choice == "he":
            Items.HerbalBandage("Helm")
        elif choice == "TO" or choice == "To" or choice == "to":
            Items.TomatoJuice("Helm")
    elif choice == "SK" or choice == "Sk" or choice == "sk":
        Check.Skillcheck("Helm", 1).Choice