"player_damage3": os.path.join("sounds", "sfx", "Player_damage3.wav"),
	"player_rush":os.path.join("sounds","sfx","Player_rush.wav"),
	"time_stop":os.path.join("sounds","sfx","time_stop.wav"),
	"light_attack":os.path.join("sounds","sfx","light_attack.wav"),
	"oww":os.path.join("sounds","sfx","OW!.wav"),
	"intro": os.path.join("sounds", "sfx", "intro.wav"),
}
musics = {
	# "start": os.path.join("sounds", "music", "Level Intro.wav"),
	"level": os.path.join("sounds", "music", "Level Loop3.wav"),
	"boss": os.path.join("sounds", "music", "Boss Music.wav"),
	
}
# music_wait = 60 * 24 + 85

#menus
Menu.getstuff(None, fonts)
menus = {
	0: Menu.Menu(("GO", "OPTIONS", "QUIT"), (10, 1, -1), 0, (resolution[0] / 2, resolution[1] / 2), 1, 16, (255,255,255), (255,0,0)),
	5: Menu.Menu(("RESUME", "RESET", "QUIT"), (10, 9, -1), 0, (resolution[0] / 2 - 50, resolution[1] / 2 - 70), 1, 16, (0,0,0), (255,0,0)),
	15: Menu.Menu(("NEXT", "SKIP"), (15, 10), 0, (resolution[0] / 2 - 50, resolution[1] / 2 - 70), 1, 10, (0,0,0), (255,0,0)),
#	1: Menu.Menu(("FULLSCREEN", "SHOW FPS", "BACK"), (2, 3, 0), 0, (0,0), 2, 16, (255,255,255), (255,0,0)),

}

menus[15].setasintro()