Ejemplo n.º 1
0
    def create(self):
        """Creates the instant character based on the available description. Attach a reasonable controller, if available."""
        app = wx.GetApp()

        try:
            wrappedController = PyUtils.wrapCopy(app.getController(0))
        except IndexError:
            wrappedController = None

        try:
            character = app.getCharacter(0)
            previousMass = character.getMass()
        except IndexError:
            previousMass = None

        app.deleteAllObjects()
        PyUtils.load("RigidBodies.FlatGround")
        character = self._characterDescription.createCharacter()
        character.computeMass()
        app.addCharacter(character)

        if wrappedController is not None:
            controller = wrappedController.createAndFillObject(None, character)
            if previousMass is not None:
                massRatio = character.getMass() / previousMass
                controller.scaleGains(massRatio)
            app.addController(controller)
            controller.setStance(Core.LEFT_STANCE)
            self.connectController()

        return character
    def create(self):
        """Creates the instant character based on the available description. Attach a reasonable controller, if available."""       
        app = wx.GetApp()
        
        try:
            wrappedController = PyUtils.wrapCopy( app.getController(0) )
        except IndexError:
            wrappedController = None
                
        try:
            character = app.getCharacter(0)
            previousMass = character.getMass()
        except IndexError:
            previousMass = None
        
        
        app.deleteAllObjects()
        PyUtils.load( "RigidBodies.FlatGround" )
        character = self._characterDescription.createCharacter()
        character.computeMass()
        app.addCharacter(character)

        if wrappedController is not None:
            controller = wrappedController.createAndFillObject(None, character)
            if previousMass is not None:
                massRatio = character.getMass() / previousMass
                controller.scaleGains( massRatio )
            app.addController(controller)
            controller.setStance( Core.LEFT_STANCE )
            self.connectController()
        
        return character
Ejemplo n.º 3
0
'''
Created on 2009-11-23

@author: beaudoin
'''

import PyUtils

PyUtils.load( "RigidBodies.FiniteFlatGround" )
Ejemplo n.º 4
0
'''
Created on 2009-11-26

@author: beaudoin
'''

import PyUtils
import Core, wx
import Controllers

PyUtils.load("RigidBodies.FiniteFlatGround")
PyUtils.loadMany("RigidBodies.DodgeBall", 5)
character = PyUtils.load("Characters.BipV3")
character.computeMass()

controller = Controllers.DanceController(character)
controller.loadFromFile("../data/controllers/bipV3/fWalk_4.sbc")
#controller.loadFromFile("../data/controllers/bipV3/fWalk_3.sbc")

Core.cvar.SimGlobals_stanceKnee = 0.00
Core.cvar.SimGlobals_rootSagittal = 0.3
Core.cvar.SimGlobals_stepHeight = 0.25
Core.cvar.SimGlobals_duckWalk = 0.2
Core.cvar.SimGlobals_VDelSagittal = 2.0
Core.cvar.SimGlobals_stepTime = 0.2
#Core.cvar.SimGlobals_upperBodyTwist = 0.2

controller.initialSetup()
Ejemplo n.º 5
0
'''
Created on 2009-08-28

@author: beaudoin
'''

import PyUtils
import Core, wx

File = "Jumping"
#File = "Running"
#File = "SideRunning"
#File = "JumpWalk"
#File = "Walking"
#File = "Turning"

#PyUtils.load( "RigidBodies.FlatGround" )
PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.Bip" )
character.loadReducedStateFromFile( "Data/Characters/Bip/Controllers/%sState.rs" % File );
controller = PyUtils.load( "Characters.Bip.Controllers.%s" % File, character )
controller.setStance( Core.LEFT_STANCE );
'''
Created on 2009-11-26

@author: beaudoin
'''

import PyUtils
import Core, wx
import Controllers

PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.BipV3" )
character.computeMass();

controller = Controllers.DanceController(character)
controller.loadFromFile("../data/controllers/bipV3/fWalk_4.sbc")
#controller.loadFromFile("../data/controllers/bipV3/fWalk_3.sbc")

Core.cvar.SimGlobals_stanceKnee = 0.00
Core.cvar.SimGlobals_rootSagittal = 0.3
Core.cvar.SimGlobals_stepHeight = 0.25
Core.cvar.SimGlobals_duckWalk = 0.2
Core.cvar.SimGlobals_VDelSagittal = 2.0
Core.cvar.SimGlobals_stepTime = 0.2
#Core.cvar.SimGlobals_upperBodyTwist = 0.2

controller.initialSetup()


'''
Created on 2009-08-28

@author: beaudoin
'''

import PyUtils
import Core, wx

File = "Jumping"
#File = "Running"
#File = "SideRunning"
#File = "JumpWalk"
#File = "Walking"
#File = "Turning"

#PyUtils.load( "RigidBodies.FlatGround" )
PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.Bip" )
character.loadReducedStateFromFile( "Data/Characters/Bip/Controllers/%sState.rs" % File );
controller = PyUtils.load( "Characters.Bip.Controllers.%s" % File, character )
controller.setStance( Core.LEFT_STANCE );
Ejemplo n.º 8
0
#from Data.Frameworks import DefaultFramework
#from Data.Frameworks import DanceFramework
#from Data.Frameworks import WalkFramework

#####################
## BEGIN Custom for Instant Character

character = instantChar.create()
#controller = PyUtils.load( "Characters.BipV3.Controllers.CartoonySneak", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.ZeroWalk", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.VeryFastWalk_5-43_0-4", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.jog_8-76_0-33", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.run_21-57_0-38_0-10", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.FastWalk_3-7_0-53", character )
controller = PyUtils.load("Characters.BipV3.Controllers.EditableWalking",
                          character)
#controller = PyUtils.load( "Temp.Cartoony", character )
#controller = PyUtils.load( "Temp.TipToe", character )
controller.setStance(Core.LEFT_STANCE)
instantChar.connectController(False)

#character.loadReducedStateFromFile( "Data/Characters/BipV3/Controllers/runState.rs" )

keyframeEditor = KeyframeEditor.Model()

## END
#####################

######################
## BEGIN DUMMY STUFF
'''
Created on 2009-11-26

@author: beaudoin
'''

import PyUtils
import Core, wx
import Controllers

PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.BipV3" )
character.loadReducedStateFromFile( "Data/Characters/BipV3/Controllers/WalkingState.rs" );
character.computeMass();
#controller = PyUtils.load( "Characters.BipV3.Controllers.StylizedWalking", character )
controller = PyUtils.load( "Characters.BipV3.Controllers.EditableWalking", character )
controller.setStance( Core.LEFT_STANCE );

app = wx.GetApp()
worldOracle = app.getWorldOracle()
behaviour = Core.TurnController(character, controller, worldOracle)
behaviour.initializeDefaultParameters()
controller.setBehaviour(behaviour)

behaviour.requestHeading(0);
behaviour.conTransitionPlan();
'''
Created on 2009-11-26

@author: beaudoin
'''

import PyUtils
import Core, wx
import Controllers

PyUtils.load( "RigidBodies.FiniteFlatGround" )
PyUtils.loadMany( "RigidBodies.DodgeBall", 5 )
character = PyUtils.load( "Characters.BipV3" )
character.loadReducedStateFromFile( "Data/Characters/BipV3/Controllers/WalkingState.rs" );
character.computeMass();
#controller = PyUtils.load( "Characters.BipV3.Controllers.StylizedWalking", character )
controller = PyUtils.load( "Characters.BipV3.Controllers.EditableWalking", character )
controller.setStance( Core.LEFT_STANCE );

app = wx.GetApp()
worldOracle = app.getWorldOracle()
behaviour = Core.TurnController(character, controller, worldOracle)
behaviour.initializeDefaultParameters()
controller.setBehaviour(behaviour)

behaviour.requestHeading(0);
behaviour.conTransitionPlan();
#from Data.Frameworks import DefaultFramework
#from Data.Frameworks import DanceFramework
#from Data.Frameworks import WalkFramework


#####################
## BEGIN Custom for Instant Character

character = instantChar.create()
#controller = PyUtils.load( "Characters.BipV3.Controllers.CartoonySneak", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.ZeroWalk", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.VeryFastWalk_5-43_0-4", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.jog_8-76_0-33", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.run_21-57_0-38_0-10", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.FastWalk_3-7_0-53", character )
controller = PyUtils.load( "Characters.BipV3.Controllers.EditableWalking", character )
#controller = PyUtils.load( "Temp.Cartoony", character )
#controller = PyUtils.load( "Temp.TipToe", character )
controller.setStance( Core.LEFT_STANCE );
instantChar.connectController(False)

#character.loadReducedStateFromFile( "Data/Characters/BipV3/Controllers/runState.rs" )

keyframeEditor = KeyframeEditor.Model()

## END
#####################

######################
## BEGIN DUMMY STUFF
glCanvas = app.getGLCanvas()
glCanvas.addGLUITool(UI.GLUITools.CurveEditorCollection)

#from Data.Frameworks import DefaultFramework
#from Data.Frameworks import DanceFramework
#from Data.Frameworks import WalkFramework

#####################
## BEGIN Custom for Instant Character

character = instantChar.create()
#controller = PyUtils.load( "Characters.BipV3.Controllers.CartoonySneak", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.ZeroWalk", character )

# This shows off the balance controller well
controller = PyUtils.load("Characters.BipV3.Controllers.jerome2", character)

#controller = PyUtils.load( "Characters.BipV3.Controllers.emps", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.run_21-57_0-38_0-10", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.FastWalk_3-7_0-53", character )
#controller = PyUtils.load( "Characters.BipV3.Controllers.EditableWalking", character )
#controller = PyUtils.load( "Temp.Cartoony", character )
#controller = PyUtils.load( "Temp.TipToe", character )
controller.setStance(Core.LEFT_STANCE)
instantChar.connectController(False)

#character.loadReducedStateFromFile( "Data/Characters/BipV3/Controllers/runState.rs" )

keyframeEditor = KeyframeEditor.Model()

## END