Ejemplo n.º 1
0
 def run(self):
     mainScene = Scene.MainScene(self.game)
     maidScene = Scene.MaidScene(self.game)
     battleScene = Scene.BattleScene(self.game)
     if not mainScene.enterMaid():
         return
     while True:
         maidScene.enterExercise()
         battleScene.leaveBattle(False)
Ejemplo n.º 2
0
 def run(self):
     mainScene = Scene.MainScene(self.game)
     precombatScene = Scene.PrecombatScene(self.game)
     c01s01Scene = Scene.C01S01Scene(self.game)
     battleScene = Scene.BattleScene(self.game)
     mainScene.enterPrecombat()
     precombatScene.enterSubcapter(1, 1)
     while True:
         c01s01Scene.enterAmbush()
         battleScene.leaveBattle()
         c01s01Scene.leaveAmbush()
Ejemplo n.º 3
0
 def run(self):
     mainScene = Scene.MainScene(self.game)
     precombatScene = Scene.PrecombatScene(self.game)
     c03s04Scene = Scene.C03S04Scene(self.game)
     battleScene = Scene.BattleScene(self.game)
     mainScene.enterPrecombat()
     while True:
         precombatScene.enterSubcapter(3, 4)
         while c03s04Scene.bossExist:
             c03s04Scene.weighAnchor()
             battleScene.enterBattle()
             battleScene.leaveBattle()
Ejemplo n.º 4
0
 def run(self):
     mainScene = Scene.MainScene(self.game)
     precombatScene = Scene.PrecombatScene(self.game)
     exerciseScene = Scene.ExerciseScene(self.game)
     battleScene = Scene.BattleScene(self.game)
     mainScene.enterPrecombat()
     precombatScene.enterExercise()
     while True:
         if not exerciseScene.enterExercise():
             break
         battleScene.leaveBattle(False)
     exerciseScene.back()
     precombatScene.back()
Ejemplo n.º 5
0
 def run(self):
     mainScene = Scene.MainScene(self.game)
     precombatScene = Scene.PrecombatScene(self.game)
     c01s01Scene = Scene.C01S01Scene(self.game)
     battleScene = Scene.BattleScene(self.game)
     mainScene.enterPrecombat()
     if not precombatScene.enterSubcapter(1, 1):
         precombatScene.back()
         return
     while True:
         c01s01Scene.enterAmbush()
         battleScene.enterBattle()
         battleScene.leaveBattle(False)
         c01s01Scene.leaveAmbush()