def run(self): mainScene = Scene.MainScene(self.game) maidScene = Scene.MaidScene(self.game) battleScene = Scene.BattleScene(self.game) if not mainScene.enterMaid(): return while True: maidScene.enterExercise() battleScene.leaveBattle(False)
def run(self): mainScene = Scene.MainScene(self.game) precombatScene = Scene.PrecombatScene(self.game) c01s01Scene = Scene.C01S01Scene(self.game) battleScene = Scene.BattleScene(self.game) mainScene.enterPrecombat() precombatScene.enterSubcapter(1, 1) while True: c01s01Scene.enterAmbush() battleScene.leaveBattle() c01s01Scene.leaveAmbush()
def run(self): mainScene = Scene.MainScene(self.game) precombatScene = Scene.PrecombatScene(self.game) c03s04Scene = Scene.C03S04Scene(self.game) battleScene = Scene.BattleScene(self.game) mainScene.enterPrecombat() while True: precombatScene.enterSubcapter(3, 4) while c03s04Scene.bossExist: c03s04Scene.weighAnchor() battleScene.enterBattle() battleScene.leaveBattle()
def run(self): mainScene = Scene.MainScene(self.game) precombatScene = Scene.PrecombatScene(self.game) exerciseScene = Scene.ExerciseScene(self.game) battleScene = Scene.BattleScene(self.game) mainScene.enterPrecombat() precombatScene.enterExercise() while True: if not exerciseScene.enterExercise(): break battleScene.leaveBattle(False) exerciseScene.back() precombatScene.back()
def run(self): mainScene = Scene.MainScene(self.game) precombatScene = Scene.PrecombatScene(self.game) c01s01Scene = Scene.C01S01Scene(self.game) battleScene = Scene.BattleScene(self.game) mainScene.enterPrecombat() if not precombatScene.enterSubcapter(1, 1): precombatScene.back() return while True: c01s01Scene.enterAmbush() battleScene.enterBattle() battleScene.leaveBattle(False) c01s01Scene.leaveAmbush()