Ejemplo n.º 1
0
    def __init__(self, **argd):
        pygame.sprite.Sprite.__init__(self)
        component.__init__(self)

        self.image = argd["image"]
        self.original = self.image
        self.rect = self.image.get_rect()
        self.rect.topleft = argd.get("position", (10, 10))
        self.frozen = False
        self.update = self.sprite_logic().next
Ejemplo n.º 2
0
   def __init__(self, **argd):
      pygame.sprite.Sprite.__init__(self)
      component.__init__(self)

      self.image = argd["image"]
      self.original = self.image
      self.rect = self.image.get_rect()
      self.rect.topleft = argd.get("position",(10,10))
      self.frozen = False
      self.update = self.sprite_logic().next
Ejemplo n.º 3
0
 def __init__(self, imagepath, name, pos = None,border=40):
     pygame.sprite.Sprite.__init__(self)
     component.__init__(self)
     self.imagepath = imagepath
     self.image = None
     self.original = None
     self.rect = None
     self.pos = pos
     if self.pos == None:
         self.pos = [100,100]
     self.dir = ""
     self.name  = name 
     self.update = self.sprite_logic().next
     self.screensize = (924,658)
     self.border = border
     self.__class__.allsprites.append(self)
Ejemplo n.º 4
0
 def __init__(self, *args, **argd):
     component.__init__(self, *args, **argd)
     _AdaptiveCommsable.__init__(self)
Ejemplo n.º 5
0
 def __init__(self,*args, **argd):
    component.__init__(self,*args, **argd)
    _AdaptiveCommsable.__init__(self)