def __init__(self, **argd): pygame.sprite.Sprite.__init__(self) component.__init__(self) self.image = argd["image"] self.original = self.image self.rect = self.image.get_rect() self.rect.topleft = argd.get("position", (10, 10)) self.frozen = False self.update = self.sprite_logic().next
def __init__(self, **argd): pygame.sprite.Sprite.__init__(self) component.__init__(self) self.image = argd["image"] self.original = self.image self.rect = self.image.get_rect() self.rect.topleft = argd.get("position",(10,10)) self.frozen = False self.update = self.sprite_logic().next
def __init__(self, imagepath, name, pos = None,border=40): pygame.sprite.Sprite.__init__(self) component.__init__(self) self.imagepath = imagepath self.image = None self.original = None self.rect = None self.pos = pos if self.pos == None: self.pos = [100,100] self.dir = "" self.name = name self.update = self.sprite_logic().next self.screensize = (924,658) self.border = border self.__class__.allsprites.append(self)
def __init__(self, *args, **argd): component.__init__(self, *args, **argd) _AdaptiveCommsable.__init__(self)
def __init__(self,*args, **argd): component.__init__(self,*args, **argd) _AdaptiveCommsable.__init__(self)