Ejemplo n.º 1
0
	for event in pygame.event.get():
		if event.type == QUIT:
			exit()
		if event.type == KEYDOWN:
			if event.key == K_UP:
				user.move(-ai.speed)
			elif event.key == K_DOWN:
				user.move(ai.speed)

		elif event.type == KEYUP:
			if event.key == K_UP:
				user.move(0.)
			elif event.key == K_DOWN:
				user.move(0.)

	user_score = font.render(str(user.score), True,(255,255,255))
	opponent_score = font.render(str(opponent.score), True,(255,255,255))

	updateScreen()
	user.updateLocation()

	# Update the ball and opponent
	time_passed = clock.tick(30)
	time_sec = time_passed / 1000.0
	ai.collision()
	ai.updateBall(time_sec)
	ai.updateOpponent()

	pygame.display.update()