Ejemplo n.º 1
0
 def updateDurability(self, durability):
     """更新物品的耐久度
     @param durability: int 物品的耐久度
     """
     self.setDurability(durability)
     itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId())
     props = {'durability': durability}
     itemmode.update_multi(props)
 def updateDurability(self,durability):
     '''更新物品的耐久度
     @param durability: int 物品的耐久度
     '''
     self.setDurability(durability)
     itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId())
     props = {'durability':durability}
     itemmode.update_multi(props)
Ejemplo n.º 3
0
 def updateStack(self,stack,tag=0):
     '''更新物品层叠数'''
     self._stack = stack
     if stack>0:
         itemmode = tbitemadmin.getObj(self._owner.baseInfo.id)
         props = {'stack':self._stack}
         itemmode.update_multi(props)
     else:
         if tag==0:
             self._owner.destroyItemInDB()
Ejemplo n.º 4
0
 def updateStrengthen(self, count):
     """更新物品的强化
     @param count: int 强化等级
     """
     if self.strengthen != count:
         self.strengthen = count
         itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId())
         props = {'strengthen': count}
         itemmode.update_multi(props)
         self._owner.updateFJ()
Ejemplo n.º 5
0
 def updateStack(self, stack, tag=0):
     '''更新物品层叠数'''
     self._stack = stack
     if stack > 0:
         itemmode = tbitemadmin.getObj(self._owner.baseInfo.id)
         props = {'stack': self._stack}
         itemmode.update_multi(props)
     else:
         if tag == 0:
             self._owner.destroyItemInDB()
 def updateStrengthen(self,count):
     '''更新物品的强化
     @param count: int 强化等级
     '''
     if self.strengthen!=count:
         self.strengthen = count
         itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId())
         props = {'strengthen':count}
         itemmode.update_multi(props)
         self._owner.updateFJ()
 def updateStrengthen(self, count):
     '''更新物品的强化
     @param count: int 强化等级
     '''
     self.setStrengthen(count)
     itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId())
     props = {'strengthen': count}
     itemmode.update_multi(props)
     #self._owner.updateFJ()
     self.pack._equipmentSlot.updateEquipments(self.baseInfo.id)