def __gl_set_depth(self): gl.glClearDepth(1.0) gl.glEnable(gl.GL_DEPTH_TEST) gl.glDepthFunc(gl.GL_LEQUAL) gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_NICEST)
def __gl_set_line_smooth(self): gl.glEnable(gl.GL_LINE_SMOOTH) gl.glHint(gl.GL_LINE_SMOOTH_HINT, gl.GL_NICEST)