def main():
    
    cont = bge.logic.getCurrentController()
    own = cont.owner
    
    f12key = cont.sensors['F12K']

    if f12key.positive:
        if render.getFullScreen() == False:
            render.setFullScreen(True)
        else:
            render.setFullScreen(False)
Ejemplo n.º 2
0
def main():
    
    cont = bge.logic.getCurrentController()
    own = cont.owner

    f12key = cont.sensors['F12K']
    moaFullscreen = cont.sensors['MOAFullscreen']
    mouseL = cont.sensors['MouseL']

    if f12key.positive:
        if render.getFullScreen() == False:
            render.setFullScreen(True)
        else:
            render.setFullScreen(False)
            
    if moaFullscreen.positive:
        if mouseL.positive:
            if render.getFullScreen() == False:
                render.setFullScreen(True)
            else:
                render.setFullScreen(False)
Ejemplo n.º 3
0
 def fullScreen(self, v):
     self._fullscreen = v
     render.setFullScreen(v)
Ejemplo n.º 4
0
 def fullScreen(self, v):
     self._fullscreen = v
     render.setFullScreen(v)