def main(): cont = bge.logic.getCurrentController() own = cont.owner f12key = cont.sensors['F12K'] if f12key.positive: if render.getFullScreen() == False: render.setFullScreen(True) else: render.setFullScreen(False)
def main(): cont = bge.logic.getCurrentController() own = cont.owner f12key = cont.sensors['F12K'] moaFullscreen = cont.sensors['MOAFullscreen'] mouseL = cont.sensors['MouseL'] if f12key.positive: if render.getFullScreen() == False: render.setFullScreen(True) else: render.setFullScreen(False) if moaFullscreen.positive: if mouseL.positive: if render.getFullScreen() == False: render.setFullScreen(True) else: render.setFullScreen(False)
def fullScreen(self, v): self._fullscreen = v render.setFullScreen(v)