sc.refresh() bg.update(sc) bl.update(sc) bo.entrance() bo.printer(sc) t = u.move() if t != 0 and t != 1: u.fall() bl.new_bullet(t) elif t == 0: u.fall() sc.add_trash(bo.damage(bl.get_centre())) for bul in sc.get_trash(): bl.erase(bul) sc.init_trash() u.printer(sc) sc.print_screen() sleep(0.0715) system('clear') sc.set_boss(bo.get_health())