def test_new_player_icon_data_required_when_icon_present_during_update(factories):
    player = factories.PlayerFactory()
    serializer = PlayerSerializer(player, data={
        'icon_filename': 'yoav.jpg',
        'name': 'Yoav',
    })
    assert not serializer.is_valid()
def test_new_player_icon_name_required_when_icon_present_during_creation():
    serializer = PlayerSerializer(
        data={
            'icon': base64.b64encode(open('tests/yoav.jpg', 'r').read()),
            'name': 'Yoav',
        })
    assert not serializer.is_valid()
def test_new_player_icon_name_required_when_icon_present_during_update(factories):
    player = factories.PlayerFactory()
    serializer = PlayerSerializer(player, data={
        'icon': base64.b64encode(open('tests/yoav.jpg', 'r').read()),
        'name': 'Yoav',
    })
    assert not serializer.is_valid()
def test_new_player_icon_data_required_when_icon_present_during_update(
        factories):
    player = factories.PlayerFactory()
    serializer = PlayerSerializer(player,
                                  data={
                                      'icon_filename': 'yoav.jpg',
                                      'name': 'Yoav',
                                  })
    assert not serializer.is_valid()
def test_player_icon_not_required_for_update(factories):
    player = factories.PlayerFactory(name='Initial')
    serializer = PlayerSerializer(player, data={
        'name': 'Updated',
    })
    assert serializer.is_valid(), serializer.errors
    updated_player = serializer.save()

    assert updated_player.name == 'Updated'
    assert player.icon.name == updated_player.icon.name
def test_player_icon_not_required_for_update(factories):
    player = factories.PlayerFactory(name='Initial')
    serializer = PlayerSerializer(player, data={
        'name': 'Updated',
    })
    assert serializer.is_valid(), serializer.errors
    updated_player = serializer.save()

    assert updated_player.name == 'Updated'
    assert player.icon.name == updated_player.icon.name
def test_new_player_creation():
    serializer = PlayerSerializer(data={
        'icon_filename': 'yoav.jpg',
        'icon': base64.b64encode(open('tests/yoav.jpg', 'r').read()),
        'name': 'Yoav',
    })
    assert serializer.is_valid(), serializer.errors
    player = serializer.save()
    assert player.name == 'Yoav'
    assert player.icon is not None
    assert player.icon.width == 400
    assert player.icon.height == 400
def test_new_player_icon_name_required_when_icon_present_during_update(
        factories):
    player = factories.PlayerFactory()
    serializer = PlayerSerializer(player,
                                  data={
                                      'icon':
                                      base64.b64encode(
                                          open('tests/yoav.jpg', 'r').read()),
                                      'name':
                                      'Yoav',
                                  })
    assert not serializer.is_valid()
def test_new_player_creation():
    serializer = PlayerSerializer(
        data={
            'icon_filename': 'yoav.jpg',
            'icon': base64.b64encode(open('tests/yoav.jpg', 'r').read()),
            'name': 'Yoav',
        })
    assert serializer.is_valid(), serializer.errors
    player = serializer.save()
    assert player.name == 'Yoav'
    assert player.icon is not None
    assert player.icon.width == 400
    assert player.icon.height == 400
def test_new_player_icon_required_during_creation():
    serializer = PlayerSerializer(data={
        'name': 'Yoav',
    })
    assert not serializer.is_valid()
def test_new_player_icon_data_required_when_icon_present_during_creation():
    serializer = PlayerSerializer(data={
        'icon_filename': 'yoav.jpg',
        'name': 'Yoav',
    })
    assert not serializer.is_valid()
def test_new_player_icon_name_required_when_icon_present_during_creation():
    serializer = PlayerSerializer(data={
        'icon': base64.b64encode(open('tests/yoav.jpg', 'r').read()),
        'name': 'Yoav',
    })
    assert not serializer.is_valid()
Ejemplo n.º 13
0
 def get_player_data(self):
     qs = Player.objects.all()
     serializer = PlayerSerializer(qs, many=True)
     return serializer.data
def test_new_player_icon_data_required_when_icon_present_during_creation():
    serializer = PlayerSerializer(data={
        'icon_filename': 'yoav.jpg',
        'name': 'Yoav',
    })
    assert not serializer.is_valid()
def test_icon_url_serialization(factories):
    player = factories.PlayerFactory()
    data = PlayerSerializer(player).data

    assert data['icon_url'].startswith(settings.MEDIA_URL)
    assert default_storage.exists(data['icon_url'][len(settings.MEDIA_URL):])