Reload(type=1)

    #Title    
    text = pygame.font.Font(None, 30).render("Frames And Animation", True, (255,255,255), (0,0,0))
    screen.blit(text, (50, 10))

    word = str("Frame: " + str(int(character.frame)))
    text = pygame.font.Font(None, 25).render(word, True, (255,255,255), (0,0,0))
    screen.blit(text, (110, 250))

    pygame.draw.rect(screen, (0,10,50), (character.rect.x - 35, character.rect.y - 35, 150,150), 0)
    pygame.draw.rect(screen, (100,10,50), (character.rect.x - 35, character.rect.y - 35, 150,150), 2)

    #####Buttons
    #Left Frame Button
    if left.IsHover():
        left.color = (0,100,200)
    else:
        left.color = (0,10,50)

    #Right Frame Button
    if right.IsHover():
        right.color = (0,100,200)
    else:
        right.color = (0,10,50)

    #Capture Frame Button
    if capture.IsHover():
        capture.color = (0,100,200)
    else:
        capture.color = (0,10,50)