Ejemplo n.º 1
0
  rect = pygame.draw.rect(screen, BLACK, location, width)
  pygame.display.te()
  return rect

top_center = (70, 70, 180, 50)
center_center = (70, 120, 180,50)
rect_row1_col1 = (50,10,50,150)
ect_row1_col2 = (50,160,50,150)
row1_dim = (50, 10, 60, 300)
row2_dim = (110, 10, 60, 300)
row3_dim = (170, 10, 60, 300)


start_text = dict(text="Start", screen=screen, font=50)
a_button = Button(center_center, start_text)
a_button.render_and_draw()


start_text2 = dict(text="Quit", screen=screen, font=50)
a_button2 = Button(top_center, start_text2)
a_button2.render_and_draw()
#draw_rect(rect_row1_col1, 2)
#draw_rect(rect_row1_col2, 2)
time.sleep(2)
#row1x1rect = ct(center_center, 2)
#a_rect = pygame.Rect(center_center)
#print a_rect.centerx
#print a_rect.centerya
#start_text = dict(text="Start", screen=screen, textpos=a_rect, font=50)
#start_text2 = dict(text="Quit", screen=screen, textpos=(), font=50)
#row1x1text = one_item(start_text)