def cpu_turn(board, player, mode): cpu_move = cpu.minimax(board, player, depth, n) if cpu_move: board[cpu_move[0]][cpu_move[1]] = player draw_board(board,SIZE,n) end = check_game_end(board,opp[player], mode) return end
def cpu_turn(board, player, n, depth, size): cpu_move = cpu.minimax(board, player, depth, n) if cpu_move: board[cpu_move[0]][cpu_move[1]] = player draw_board(board,size,n) if board_full(board,n): display_message("Draw!") main() if win(board,player,n): display_message("You Lose") main() if win(board,opp[player],n): display_message("You Win") main()