def init_data(self): self.map_area = 35 self.map_no = 1 self.spot_list = { 2: Spot(self.spot_battle, compass=True, enemy_animation=True, formation=game.combat_formation_abreast), 5: Spot(self.spot_battle, compass=True, formation=game.combat_formation_line), 12: Spot(self.spot_battle, formation=game.combat_formation_abreast), 7: Spot(self.spot_battle, formation=game.combat_formation_line), 9: Spot(self.spot_battle, compass=True, final=True, formation=game.combat_formation_abreast, enemy_animation=True, scout_plane=True, boss_dialog=True), }
def init_data(self): self.map_area = 1 self.map_no = 5 self.spot_list = { 1: Spot(self.spot_battle, formation=game.combat_formation_abreast_normal), 2: Spot(self.spot_battle, formation=game.combat_formation_abreast_normal), 4: Spot(self.spot_battle, compass=True, formation=game.combat_formation_abreast_normal), 5: Spot(self.spot_battle, compass=True, formation=game.combat_formation_abreast_normal), 11: Spot(self.spot_battle, compass=True, final=True, formation=game.combat_formation_abreast_normal, enemy_animation=True), }
def init_data(self): self.map_area = 5 self.map_no = 1 self.spot_list = { 1: Spot(self.spot_avoid, compass=True), 2: Spot(None, wrong_path=True), 3: Spot(self.spot_battle, enemy_animation=True, formation=game.combat_formation_abreast) }
def init_data(self): self.map_area = 5 self.map_no = 3 self.spot_list = { 1: Spot(self.spot_avoid), 2: Spot(self.spot_battle, compass=True, formation=game.combat_formation_line), 3: Spot(self.spot_battle, compass=True, formation=game.combat_formation_line), }
def init_data(self): self.map_area = 4 self.map_no = 3 self.spot_list = { 1: Spot(self.spot_battle, compass=True, formation=game.combat_formation_line), 4: Spot(self.spot_battle, compass=True, enemy_animation=True, formation=game.combat_formation_abreast), 7: Spot(self.spot_battle_with_challenge, compass=True, enemy_animation=True, formation=game.combat_formation_abreast), 11: Spot(self.spot_avoid, compass=True, final=True), 14: Spot(self.spot_battle, compass=True, enemy_animation=True, formation=game.combat_formation_abreast), 16: Spot(self.spot_battle, compass=True, enemy_animation=True, formation=game.combat_formation_abreast), 19: Spot(None, wrong_path=True) } self.safe_spot_list = [11]
def init_data(self): self.map_area = 3 self.map_no = 3 self.spot_list = { 1: Spot(self.spot_battle, formation=game.combat_formation_line), 2: Spot(self.spot_avoid, compass=True), 3: Spot(self.spot_battle, compass=True, formation=game.combat_formation_line), 4: Spot(self.spot_avoid, compass=True), 5: Spot(self.spot_battle), 6: Spot(self.spot_avoid, compass=True), 7: Spot(self.spot_battle_with_challenge, compass=True, formation=game.combat_formation_line), 8: Spot(self.spot_battle, final=True, formation=game.combat_formation_line), 9: Spot(self.spot_avoid, compass=True, final=True), 10: Spot(self.spot_avoid, compass=True, final=True), 11: Spot(self.spot_battle, final=True, formation=game.combat_formation_line), 12: Spot(self.spot_battle_with_challenge, formation=game.combat_formation_line), 13: Spot(self.spot_battle, compass=True, final=True, formation=game.combat_formation_line) } self.safe_spot_list = [9, 10]