Esempio n. 1
0
 def init_data(self):
     self.map_area = 35
     self.map_no = 1
     self.spot_list = {
         2:
         Spot(self.spot_battle,
              compass=True,
              enemy_animation=True,
              formation=game.combat_formation_abreast),
         5:
         Spot(self.spot_battle,
              compass=True,
              formation=game.combat_formation_line),
         12:
         Spot(self.spot_battle, formation=game.combat_formation_abreast),
         7:
         Spot(self.spot_battle, formation=game.combat_formation_line),
         9:
         Spot(self.spot_battle,
              compass=True,
              final=True,
              formation=game.combat_formation_abreast,
              enemy_animation=True,
              scout_plane=True,
              boss_dialog=True),
     }
Esempio n. 2
0
 def init_data(self):
     self.map_area = 1
     self.map_no = 5
     self.spot_list = {
         1:
         Spot(self.spot_battle,
              formation=game.combat_formation_abreast_normal),
         2:
         Spot(self.spot_battle,
              formation=game.combat_formation_abreast_normal),
         4:
         Spot(self.spot_battle,
              compass=True,
              formation=game.combat_formation_abreast_normal),
         5:
         Spot(self.spot_battle,
              compass=True,
              formation=game.combat_formation_abreast_normal),
         11:
         Spot(self.spot_battle,
              compass=True,
              final=True,
              formation=game.combat_formation_abreast_normal,
              enemy_animation=True),
     }
Esempio n. 3
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 def init_data(self):
     self.map_area = 5
     self.map_no = 1
     self.spot_list = {
         1:
         Spot(self.spot_avoid, compass=True),
         2:
         Spot(None, wrong_path=True),
         3:
         Spot(self.spot_battle,
              enemy_animation=True,
              formation=game.combat_formation_abreast)
     }
Esempio n. 4
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 def init_data(self):
     self.map_area = 5
     self.map_no = 3
     self.spot_list = {
         1:
         Spot(self.spot_avoid),
         2:
         Spot(self.spot_battle,
              compass=True,
              formation=game.combat_formation_line),
         3:
         Spot(self.spot_battle,
              compass=True,
              formation=game.combat_formation_line),
     }
Esempio n. 5
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 def init_data(self):
     self.map_area = 4
     self.map_no = 3
     self.spot_list = {
         1:
         Spot(self.spot_battle,
              compass=True,
              formation=game.combat_formation_line),
         4:
         Spot(self.spot_battle,
              compass=True,
              enemy_animation=True,
              formation=game.combat_formation_abreast),
         7:
         Spot(self.spot_battle_with_challenge,
              compass=True,
              enemy_animation=True,
              formation=game.combat_formation_abreast),
         11:
         Spot(self.spot_avoid, compass=True, final=True),
         14:
         Spot(self.spot_battle,
              compass=True,
              enemy_animation=True,
              formation=game.combat_formation_abreast),
         16:
         Spot(self.spot_battle,
              compass=True,
              enemy_animation=True,
              formation=game.combat_formation_abreast),
         19:
         Spot(None, wrong_path=True)
     }
     self.safe_spot_list = [11]
Esempio n. 6
0
 def init_data(self):
     self.map_area = 3
     self.map_no = 3
     self.spot_list = {
         1:
         Spot(self.spot_battle, formation=game.combat_formation_line),
         2:
         Spot(self.spot_avoid, compass=True),
         3:
         Spot(self.spot_battle,
              compass=True,
              formation=game.combat_formation_line),
         4:
         Spot(self.spot_avoid, compass=True),
         5:
         Spot(self.spot_battle),
         6:
         Spot(self.spot_avoid, compass=True),
         7:
         Spot(self.spot_battle_with_challenge,
              compass=True,
              formation=game.combat_formation_line),
         8:
         Spot(self.spot_battle,
              final=True,
              formation=game.combat_formation_line),
         9:
         Spot(self.spot_avoid, compass=True, final=True),
         10:
         Spot(self.spot_avoid, compass=True, final=True),
         11:
         Spot(self.spot_battle,
              final=True,
              formation=game.combat_formation_line),
         12:
         Spot(self.spot_battle_with_challenge,
              formation=game.combat_formation_line),
         13:
         Spot(self.spot_battle,
              compass=True,
              final=True,
              formation=game.combat_formation_line)
     }
     self.safe_spot_list = [9, 10]