def do_setParent(self, parentToken): if not self.isDisabled(): if parentToken == OTPGlobals.SPHidden: self.nametag2dDist &= ~Nametag.CName else: self.nametag2dDist |= Nametag.CName self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist) DistributedActor.do_setParent(self, parentToken) self.__setTags()
def do_setParent(self, parentToken): if not self.isDisabled(): if parentToken == OTPGlobals.SPHidden: self.nametag2dDist &= ~Nametag.CName else: self.nametag2dDist |= Nametag.CName self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist) DistributedActor.do_setParent(self, parentToken) self.__setTags()
def do_setParent(self, parentToken): if not self.isDisabled(): nametag2d = self.nametag.getNametag2d() if parentToken == OTPGlobals.SPHidden: nametag2d.hideNametag() else: nametag2d.showNametag() nametag2d.update() DistributedActor.do_setParent(self, parentToken) self.__setTags()
def do_setParent(self, parentToken): if not self.isDisabled(): nametag2d = self.nametag.getNametag2d() if parentToken == OTPGlobals.SPHidden: nametag2d.hideNametag() else: nametag2d.showNametag() nametag2d.update() DistributedActor.do_setParent(self, parentToken) self.__setTags()
def do_setParent(self, parentToken): """do_setParent(self, int parentToken) This overrides a function defined in DistributedNode to reparent the node somewhere. A DistributedAvatar wants to hide the onscreen nametag when the parent is hidden. """ if not self.isDisabled(): if parentToken == OTPGlobals.SPHidden: self.nametag2dDist &= ~Nametag.CName else: self.nametag2dDist |= Nametag.CName self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist) DistributedActor.do_setParent(self, parentToken) self.__setTags()
def do_setParent(self, parentToken): if not self.isDisabled(): DistributedActor.do_setParent(self, parentToken)