def generate(self): DistributedActor.generate(self) if not self.isLocal(): self.addActive() self.considerUnderstandable() self.setParent(OTPGlobals.SPHidden) self.setTag('avatarDoId', str(self.doId)) self.accept('nameTagShowAvId', self.__nameTagShowAvId) self.accept('nameTagShowName', self.__nameTagShowName)
def generate(self): DistributedActor.generate(self) if not self.isLocal(): self.addActive() self.considerUnderstandable() self.setParent(OTPGlobals.SPHidden) self.setTag('avatarDoId', str(self.doId)) self.accept('nameTagShowAvId', self.__nameTagShowAvId) self.accept('nameTagShowName', self.__nameTagShowName)
def generate(self): """ This method is called when the DistributedObject is reintroduced to the world, either for the first time or from the cache. """ DistributedActor.generate(self) if not self.isLocal(): self.addActive() self.considerUnderstandable() # Initially, a DistributedAvatar is always parented to hidden # on generate, until we are told otherwise. self.setParent(OTPGlobals.SPHidden) # Now that we have a doId, set a tag so others who find us in # the collision system can figure out what avatar they hit. self.setTag('avatarDoId', str(self.doId)) self.accept("nameTagShowAvId", self.__nameTagShowAvId) self.accept("nameTagShowName", self.__nameTagShowName)
def generate(self): DistributedActor.generate(self)
def generate(self): DistributedActor.generate(self)
def generate(self): DistributedActor.generate(self) self.setParent(SPRender)