def test_lottery_success_page_continue_lottery_case(
         self):  #####################-----------------mj20171215
     '''验证投注成功页【继续投注该彩种】按钮,点击页面跳转至竞彩足球选号页面'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     t = There_D_choosenumber_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.single_foot_link()  ##点击竞足单关
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_spf()  ##点击让球胜平负
     aa = sfcn.jzdg_spf_choose(2)  #选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  #点击提交订单给站主
         cl.confirm_and_pay_button()  #点击确认支付
         sos.Continue_buy()  #点击【继续投注该彩种】
         pbcn.Play_f()  ###点击玩法
         pbcn.Play_spf()  ##点击让球胜平负
         bb = sfcn.jzdg_spf_choose(2)  #选择2场赛事
         if bb == 2:
             pbcn.confirm_match()  #点击确认赛事
             cl.submit_order_to_station_owner_button()  #点击提交订单给站主
             cl.confirm_and_pay_button()  #点击确认支付
             text1 = sos.submit_order_success()  # 获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
 def test_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法-
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Add_event()  #点击编辑赛事
         bb = sfcn.jzdg_spf_edit_event(1)  # 选择1场比赛
         if bb == 1:
             print("只有一场赛事")
             pbcn.confirm_match()  # 点击确认赛事
             text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
             self.assertIn("2注5倍 ", text1)
         if bb == 2:
             pbcn.confirm_match()  # 点击确认赛事
             text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
             self.assertIn("2注5倍 ", text1)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_Play_dgp_Btn_eighty(self):
     """验证80倍按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = SingleFootConfirmLottery_lexiu(self.driver)
     hc2 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb1.Play_dgp()  ###点击单关配
     sleep(1)
     hb1.Dgp_tan()  ##点击弹框
     aa = hb1.Paintball_single_dgp_nus_X(1)  ###随机点击2场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc2.Times_input_click()  #####点击倍数输入框
         hc2.Times_number(80)  ####点击80倍
         mul = hc1.Lottery_dgp()  ###获取倍数
         self.assertEqual('共960元', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc2.Times_input(10)  #####修改倍数为3
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_dgp_choosnumber_too(self):
     """验证单关配玩法选择2场赛事,弹出提示框,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = SingleFootConfirmLottery_lexiu(self.driver)
     hc2 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb1.Play_dgp()  ###点击单关配
     sleep(1)
     hb1.Dgp_tan()  ##点击弹框
     aa = hb1.Paintball_single_dgp_nus_X(2)  # 点击展开投注
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hb1.Know_dgp()  ##点击我知道了
         hc2.Times_input_click()  #####点击倍数输入框
         hc2.Times_number(10)  ####点击10倍
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_oder_details_page_lottery_paintball_case(self):
     '''验证订单详情页【点击投注竞彩足球】按钮,点击页面跳转至,竞彩足球选号页面'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     od = OrderDetails_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.single_foot_link()  ##点击竞足单关
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_spf()  ##点击胜平负
     aa = sfcn.jzdg_spf_choose(2)  # 选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         sos.check_order_details()  # 点击查看详情
         od.continue_buy()  #验证订单详情页【点击投注竞彩足球】按钮
         pbcn.Play_f()  ###点击玩法
         pbcn.Play_spf()  ##点击让球胜平负
         aa = sfcn.jzdg_spf_choose(2)  # 选择2场赛事
         if aa == 2:
             pbcn.confirm_match()  ###点击确认赛事
             cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
             cl.confirm_and_pay_button()  # 点击确认支付
             text1 = sos.submit_order_success()  # 获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
 def test_handover_paly_case(self):
     '''胜平负玩法,在投注确认页面,点击编辑赛事,回到选号选号页面,切换玩法为混合投注,任选两场赛事,提交订单,订单详情显示为混合投注'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     od = OrderDetails_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.single_foot_link()  ##点击竞足单关
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_spf()  ##点击胜平负
     aa = sfcn.jzdg_spf_choose(2)  # 选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Add_event()  # 点击编辑赛事
         pbcn.Play_f()  ###点击玩法
         pbcn.Play_mix()  ##点击混合玩法
         sfcn.Paintball_single_mix_nus_a(2)  #选择两场赛事
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         sleep(5)
         text1 = sos.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
Ejemplo n.º 7
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 def test_Play_bqc_Add_event(self):
     """验证添加/编辑赛事按钮,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Add_event()  ###点击编辑/添加赛事
         mul = hb.Play_fb()  ###读取文本
         self.assertEqual('玩\n法', mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择二选一
     aa = pbcn.two_choose_one_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Add_event()  #点击编辑赛事
         bb = pbcn.two_choose_one_edit_event(1)  # 选择1场比赛
         if bb == 1:
             print("场次小于两场")
         if bb == 2:
             pbcn.confirm_match()  # 点击确认赛事
             text = pbc.Pf_pass_text()  # 获取过关方式文本
             print(text)
             self.assertIn("3串1", text)
         if bb == 3:
             print("我已进入竞足单关")
Ejemplo n.º 9
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 def test_Play_zjq_Pf_del_icon(self):
     """验证删除选择的全部赛事图标,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞彩足球
     hb.Play_f()  ####点击玩法
     hb.Play_zq()  ###点击总进球
     aa = hb1.Paintball_single_zjq_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Pf_del_icon()
         hc.confirm_delete_button()
         hb1.Paintball_single_zjq_nus_X(4)
         mul = hb.Text_confirm_loc()
         self.assertEqual('已选%d场比赛' % aa, mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_spf()  ##点击胜平负
     aa = sfcn.jzdg_spf_choose(2)  ###随机点击2场比赛
     if aa > 0:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()  #点击删除图标
         cl.confirm_delete_button()  #点击确认删除按钮
         sfcn.jzdg_spf_choose(1)  #选择1场比赛
         pbcn.confirm_match()  ###点击确认赛事
         text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn("1注5倍 ", text1)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.clear_button()  #点击清除按钮
         sfcn.jzdg_spf_choose(1)  #选择1场比赛
         pbcn.confirm_match()  #确认所选场次
         sleep(2)
         text1 = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn("1注5倍 ", text1)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_Play_bqc_emptying(self):
     """验证选号页面清空按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb.Play_bqc()  ###点击半全场
     aa = hb1.Paintball_single_bqc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb1.Emptying_pbs()  ###点击清空按钮
         hb.confirm_match()  ###点击已选N场比赛
         hb1.Paintball_single_bqc_nus_X(4)  ###随机点击4场比赛
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_dgp_Add_event(self):
     """验证添加/编辑赛事按钮,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = SingleFootConfirmLottery_lexiu(self.driver)
     hc2 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb1.Play_dgp()  ###点击单关配
     sleep(1)
     hb1.Dgp_tan()  ##点击弹框
     aa = hb1.Paintball_single_dgp_nus_X(1)  ###随机点击1场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc2.Add_event()  ###点击编辑/添加赛事
         mul = hb.Play_fb()  ###读取文本
         self.assertEqual('玩\n法', mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hb1.Know_dgp()  ##点击我知道了
         hc2.Times_input_click()  #####点击倍数输入框
         hc2.Times_number(10)  ####点击10倍
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_singlefoot_spf_click_all(self):
     '''点击页面展示所有比赛,测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_click_all()  # 选择比赛
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_singlefoot_two_choose_one_click_all(self):
     '''点击页面展示所有比赛,测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1
     aa = sfcn.jzdg_two_choose_one_click_all()  # 选择比赛
     if aa == 0:
         texxt = hp.header_text()  #获取首页顶端文本
         self.assertEqual("乐秀赢球", texxt)
 def test_singlefoot_two_choose_one_10_case(self):
     '''选择一天中所有比赛场次流程测试'''
     ###点击进入竞彩足球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1
     aa = sfcn.jzdg_two_choose_one_choose(10)  # 选择比赛
     if aa == 0:
         texxt = hp.header_text()  #获取首页顶端文本
         self.assertEqual("乐秀赢球", texxt)
 def test_singlefoot_spf_10_case(self):
     '''选择一天中所有比赛场次流程测试'''
     ###点击进入竞彩足球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  #选择玩法
     pbcn.Play_spf()  #选择胜平负
     aa = sfcn.jzdg_spf_choose(10)  #选择比赛
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
Ejemplo n.º 18
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 def test_Play_sfc_Btn_add(self):
     """验证修改倍数 +功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = HaobcChooseNumber_lexiu(self.driver)
     hb1 = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         hc1.Btn_add()  ####点击倍数+
         mul = hc1.Times_display()  ###获取倍数
         self.assertEqual('4', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 19
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 def test_UnionLotto_Continue_buy_scheme(self):
     """验证继续购买该方案"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallChooseNumber_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = SubmitOrderSuccess_lexiu(self.driver)
     he = OrderDetails_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Select_number()
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     ha.Moveable_float_close()
     hd.check_order_details()  ##点击查看订单详情
     mur4 = he.order_status()
     self.assertEqual('待出票', mur4)
     he.Scheme()  #点击继续购买该方案
     mur2 = hc.confirm_num_page_text()
     self.assertEqual('提交订单给站主', mur2)
 def test_Play_sfc_N_del(self):
     """验证删除赛事X按钮,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = HaobcChooseNumber_lexiu(self.driver)
     hb1 = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         a=hc1.NN()###读取删除前有多少个X按钮
         hc1.N_del(1)##点击第1场赛事的X按钮
         a1=hc1.NN()###读取删除后有多少个X按钮
         self.assertEqual(a-1,a1)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 21
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 def test_Play_sfc_Pf_bouns(self):
     """验证过关功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = HaobcChooseNumber_lexiu(self.driver)
     hb1 = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击8场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Pf_pass()
         mul = hc1.Pf_pass_nu()  ###读取点击的过关方式
         a = hc1.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_sfc_Btn_fifty(self):
     """验证50倍按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = HaobcChooseNumber_lexiu(self.driver)
     hb1 = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hc2 = SingleFootConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input_click()  #####点击倍数输入框
         hc1.Times_number(50)####点击50倍
         mul = hc2.Lottery_dgp()  ###获取倍数
         self.assertEqual('共4800元', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 23
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 def test_UnionLotto_unitary_del_X(self):
     """左边X按钮,能够删除所选号码"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallChooseNumber_lexiu(self.driver)
     hd = PaintBallConfirm_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Del_x()  ##点击左侧X按钮
     mur1 = hc1.Play_fb()
     self.assertEqual('玩\n法', mur1)
Ejemplo n.º 24
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 def test_seven_color_Del_all_nu_ok_case(self):
     """验证确认投注页面,点击删除选号,点击确定"""
     ha = HomePage_lexiu(self.driver)
     hb = RX9C_choosenumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hc2 = PaintBallChooseNumber_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.victory_defeat_14_link()  # 点击胜负14场
     a = hb.Games_nus(14, 1)  ###点击9展示的赛事结果
     if a == 1:
         hb.Confirm_pick()  ###点击确认选号
         hc1.Pf_del_icon()  ###点击清除所有选号
         mur = hc2.Play_fb()
         self.assertEqual('期\n号', mur)
 def test_check_order_details_case(self):
     '''验证点击【查看订单详情】页面跳转至订单详情页'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     od = OrderDetails_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  #点击提交订单给站主
         cl.confirm_and_pay_button()  #点击确认支付
         hp.Moveable_float_close()
         sos.check_order_details()  #点击查看详情
         text1 = od.scheme_details()  #获取订单详情页文本
         self.assertEqual("方案详情", text1, '页面未跳转至订单详情页')
 def test_function_instruct_case(self):
     '''验证订单详情页【功能说明】,能正常打开和关闭'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     od = OrderDetails_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择2场赛事
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         hp.Moveable_float_close()
         sos.check_order_details()  # 点击查看详情
         self.driver.execute_script("window.scroll(0,200)")  #鼠标滑动200px
         od.function_instruct()  #点击功能说明
         od.i_know()  #点击【知道了】
 def test_optimize_award_add_lottery_sum_case(self):
     '''选择四场对阵,进入投注确认页面,选择串关为4串1、3串1、2串1,点击奖金优化,进入奖金优化页面,增加投注金额,提交订单'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(4)  ###随机点击4场比赛
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_pass()  # 点击过关方式
         pbc.choose_all_pass_nu()  ###选中所有的过关方式
         a = pbc.Pf_pass_text()  ###读取选中的过关方式
         self.assertIn('2串1,3串1,4串1', a)
         pbc.Pf_bouns()  ##点击奖金优化
         pbc.optimize_add_money_input(200)  # 修改奖金优化金额
         pbc.submit_order()  # 点击提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         hp.Moveable_float_close()
         text1 = sos.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
Ejemplo n.º 28
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 def test_Play_bqc_Btn_twenty(self):
     """验证20倍按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_X(2)  ###随机点击2场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input_click()  #####点击倍数输入框
         hc1.Times_number(20)  ####点击20倍
         mul = hc1.Times_display()  ###获取倍数
         self.assertEqual('20', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_mix_Btn_less(self):
     """验证修改倍数 - 功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_mix()  ##点击混合投注
     aa = hb.Football_mix_nus_X(2)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         hc1.Btn_less()  ####点击倍数-
         mul = hc1.Times_display()  ###获取倍数
         self.assertEqual('2', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_patintball_rqspf_input10000times_case(self):  ##mj20171213
     '''选号页面,选择八场对阵,增加倍数为10000倍,提交订单'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(8)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 确认所选场次
         pbc.Times_input_click()  # 点击投注倍数
         pbc.Times_input(10000)  #输入投注10000倍
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()  # 点击确认支付
         text1 = sos.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)