def test_Play_mix_choosenumber_case(self):
     """验证选号页面点击全部赛事结果,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞彩足球
     hb.Play_f()  ####点击玩法
     hb.Play_mix()  ###点击混合玩法
     aa = hb1.Paintball_single_mix()  ##点击混合玩法显示的赛事结果
     if aa == 1:
         hb1.Paintball_single_mixs(4)  ####随机点击n场赛事
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         #hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_bqc_choosnumber(self):
     """验证半全场玩法赛事结果功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb.Play_bqc()  ###点击半全场
     aa = hb1.Paintball_single_bqc()  # 点击展开投注
     if aa == 1:
         hb1.Paintball_single_bqcs(8)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 3
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 def test_machine_choose_one_delete_all_case(self):
     '''机选一注,投注确认页点击删除所有选号并确认按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.sd_11_5_link()  # 点击山东11选5链接
     efcn = ElevenFiveChooseNumber_lexiu(self.driver)
     efcn.countdown_text()  # 检查“距离第xxx期截止:”文案是否存在
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选一注
     efcn.confirm_number_button()  # 确认选号
     ecfcl = EleChooseFiveConfirmLottery_lexiu(self.driver)
     ecfcl.countdown_text()  # 检查倒计时文案
     check = ecfcl.lottery_chase_throw_text()
     self.assertIn("1注1期1倍", check)
     cl.delete_all_num_button()  # 点击删除所有选号
     cl.confirm_delete_button()  # 点击确认删除所有选号
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选一注
     efcn.confirm_number_button()  # 确认选号
     recheck = ecfcl.lottery_chase_throw_text()
     self.assertIn("1注1期1倍", recheck)
     ecfcl.submit_order_button()  # 提交订单给站主
     l = Login_lexiu(self.driver)
     l.login_lexiu()  # 登录
     ecfcl.submit_order_button()  # 提交订单给站主
     cl.confirm_and_pay_button()  # 点击确认并支付
     sos = SubmitOrderSuccess_lexiu(self.driver)
     text = sos.submit_order_success()  # 获取页面“订单提交成功”文本
     self.assertEqual("订单提交成功", text)
     hp.Moveable_float_close()  # 如果出现浮层弹框,关闭
     trade_name = sos.trade_name_text()  # 获取页面商品名称文本
     self.assertIn("商品名称:乐秀赢球-山东11选5", trade_name)
     sos.check_order_details()  # 点击查看详情
     od = OrderDetails_lexiu(self.driver)
     od.order_details_check()  # 检查订单详情页页面元素
 def test_Direct_add_a_note_Del_none_case(self):
     """验证确认投注页面,点击X图标功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_there_d()  ####点击组三
     hb.group_theres_d(2, 2)
     hb1.Confirm_nu()  # 点击确认选号
     hd.Del_none(1)  ######删除1注
     mur = hd.Test_note_nu()
     self.assertEqual('11', mur)  ####断言注数
 def test_filter_button_case(self):
     '''在投注选号页面,点击筛选按钮,对所有的筛选项进行点击'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     pbcn.filter_button()  #点击筛选按钮
     pbcn.allccsel()  #点击全选
     pbcn.noallccsel()  #点击反选
     pbcn.fivecc()  #点击五大联赛
     pbcn.findcc()  #点击筛选banner的确定按钮
Ejemplo n.º 6
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 def test_machine_choose_one_case(self):
     '''验证机选1注支付流程'''
     ha = HomePage_lexiu(self.driver)
     hb = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_five_link()  ###点击排列5
     hb1.machine_choose_button()#####点击机选按钮
     hb1.machine_choose_one_button()####点击机选1注
     hb.Confirm_nu()###点击确认选号
     mur=hd.Test_note_nu()
     self.assertEqual('1',mur)####断言注数
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 7
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 def test_group_there_add_click_too_confirm_case(self):
     """验证选号页面,点击2次确认选号按钮功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_there_add_d()  ##点击组三和值
     hb1.Confirm_nu()  # 点击确认选号
     hb1.Confirm_nu()  # 点击确认选号
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 8
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 def test_a_note_del_case(self):
     """单注号码,点击X按钮"""
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb2 = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_five_link()  ###点击排列5
     hb1.Afive_nuws(1)  # 随机选择1个万位号码
     hb1.Afive_nuqs(1)  # 随机选择1个千位号码
     hb1.Afive_nubs(1)  # 随机选择1个百位号码
     hb1.Afive_down()  # 鼠标向下
     hb1.Afive_nuss(1)  # 随机选择1个十位号码
     hb1.Afive_nugs(1)  # 随机选择1个个位号码
     hb1.Confirm_nu()  # 点击确认选号按钮
     hc1.Del_none(1)  ######删除1注
     hb1.Afive_nuws(1)  # 随机选择1个万位号码
     hb1.Afive_nuqs(1)  # 随机选择1个千位号码
     hb1.Afive_nubs(1)  # 随机选择1个百位号码
     hb1.Afive_down()  # 鼠标向下
     hb1.Afive_nuss(1)  # 随机选择1个十位号码
     hb1.Afive_nugs(1)  # 随机选择1个个位号码
     hb1.Confirm_nu()  # 点击确认选号按钮
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('1', mur1)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur1 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur1)
Ejemplo n.º 9
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 def test_many_note_many_double_pause_five_case(self):
     """多注多倍,机选五注"""
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb2 = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd=LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_five_link()  ###点击排列5
     hb1.Afive_nuws(2)  # 随机选择1个万位号码
     hb1.Afive_nuqs(1)  # 随机选择1个千位号码
     hb1.Afive_nubs(1)  # 随机选择1个百位号码
     hb1.Afive_down()  # 鼠标向下
     hb1.Afive_nuss(1)  # 随机选择1个十位号码
     hb1.Afive_nugs(1)  # 随机选择1个个位号码
     hb1.Confirm_nu()  # 点击确认选号按钮
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('2', mur1)
     hc1.Multiple_input(5)  ###点击倍数输入功能
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur)
     hc1.Pause_five()  ###点击机选五注
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5',mur)
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('7', mur1)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur1 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur1)
 def test_single_basketball_sf_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp = HomePage_lexiu(self.driver)
     hp.Moveable_float_close()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(8)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()#点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
Ejemplo n.º 11
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 def test_onestar_machine_choose_one_confirm_delete_all_case(self):
     '''机选1注,投注确认页,点击【删除所有投注】图标【确认】删除,页面跳转至选号页,机选一注提交订单'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     l = Login_lexiu(self.driver)
     efcn = ElevenFiveChooseNumber_lexiu(self.driver)
     efcl = EleChooseFiveConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     sos = SubmitOrderSuccess_lexiu(self.driver)
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     hp.Moveable_float_close()  # 点击关闭浮窗
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login_lexiu()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.cqssc_link()  # 点击重庆时时彩链接
     ssc_cn = CQSSC_ChooseNumber_lexiu(self.driver)
     ssc_cn.play_mode()  # 选择模式
     ssc_cn.one_star()#选择一星
     ulcn.machine_choose_button()#点击机选
     ulcn.machine_choose_one_button()#机选一注
     efcn.confirm_number_button()  # 点击确认选号
     cl.delete_all_num_button()#删除所有选号
     cl.confirm_delete_button()#确认删除
     cc = efcn.total_buy_text()
     self.assertIn("请至少选择1个号码", cc)
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选一注
     efcn.confirm_number_button()  # 点击确认选号
     bb = efcl.lottery_chase_throw_text()  # 获取注数倍数
     self.assertIn("1注1期1倍", bb)
     efcl.submit_order_button()  # 点击提交订单给站主
     cl.confirm_and_pay_button()  # 点击确认并支付
     hp.Moveable_float_close()  # 如果出现浮层弹框,关闭
     text = sos.submit_order_success()  # 获取页面“订单提交成功”文本
     self.assertEqual("订单提交成功", text)
     hp.Moveable_float_close()  # 如果出现浮层弹框,关闭
     trade_name = sos.trade_name_text()  # 获取页面商品名称文本
     self.assertIn("商品名称:乐秀赢球-重庆时时彩", trade_name)
Ejemplo n.º 12
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 def test_haobc_dxf_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_dxf()  ##点击大小分
     aa = hcn.sf_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         hcn.confirm_match()  ###点击确认赛事
         a = pbc.Dxf_nn()  ###读取删除前有多少个X按钮
         pbc.DXF_del_n(1)  ##点击删除第一场赛事
         a1 = pbc.Dxf_nn()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
Ejemplo n.º 13
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 def test_choosenumber_clear_nu_case(self):
     '''验证清除选号按钮功能,支付流程'''
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.colorful_star_link()  #点击七星彩
     hb.Seven_nuos(1)  # 在一位随机点击1个数字
     hb.Seven_nuts(1)  # 在二位随机点击1个数字
     hb.Seven_nuths(1)  # 在三位随机点击1个数字
     hb.Afive_down()  # 鼠标下拉
     hb.Seven_nufs(1)  ##在四位随机点击1个数字
     hb.Seven_nufis(1)  # 在五位随机点击1个数字
     hb.Seven_nuss(1)  # 在六位随机点击1个数字
     hb.Seven_nuses(1)  # 在七位随机点击1个数字
     hb.Afive_top()  ##鼠标拉到顶端
     hb2.clear_number()  # 点击清除选号按钮
     hb.Seven_nuos(1)  # 在一位随机点击1个数字
     hb.Seven_nuts(1)  # 在二位随机点击1个数字
     hb.Seven_nuths(1)  # 在三位随机点击1个数字
     hb.Seven_nufs(1)  ##在四位随机点击1个数字
     hb.Seven_nufis(1)  # 在五位随机点击1个数字
     hb.Seven_nuss(1)  # 在六位随机点击1个数字
     hb.Seven_nuses(1)  # 在七位随机点击1个数字
     hb1.Confirm_nu()  ####点击确认选号
     mur = hc1.Test_note_nu()
     self.assertEqual('1', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  # 点击订单给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_2x1()  ##点击二选一
     aa = pbcn.two_choose_one_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         pbcn.confirm_match()  ###点击确认赛事
         a = pbc.NN()  ###读取删除前有多少个X按钮
         pbc.N_del(1)  ##点击删除第一场赛事
         a1 = pbc.NN()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
 def test_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Add_event()  #点击编辑赛事
         pbcn.edit_event(1)  #选择1场比赛
         pbcn.confirm_match()  # 点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("3串1", text)
Ejemplo n.º 16
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 def test_Play_bqc_emptying(self):
     """验证选号页面清空按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.Emptying()
         hb.confirm_match()  ###点击已选N场比赛
         hb.Football_bqc_X(4)  ###随机点击4场比赛
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_UnionLotto_DanTuo_6_19_1_case(self):
     '''手选6个胆码19个拖码,1个蓝球的流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.DanTuo_mode()  # 选择胆拖模式
     ulcn.u_red_six_nineteen()  # 红球选取6个胆码19个拖码
     ulcn.u_bule_one()  # 选取1个蓝球
     ulcn.Confirm_button()  # 点击确认选号
     cl = ConfirmLottery_lexiu(self.driver)
     cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
     l = Login_lexiu(self.driver)
     l.login_lexiu()  # 点击登录
     cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
     cl.confirm_and_pay_button()  # 点击确认并支付
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭悬浮窗口
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
Ejemplo n.º 18
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 def test_Play_bqc_choosenumber_too_case(self):
     """验证选号页面点击2场赛事,支付流程,若运行不成功,查看是否点击重复的场次"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_nus_too()  ####点击2场赛事
     if aa == 1:
         mul = hb.Text_confirm_loc()
         self.assertEqual('已选2场比赛', mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_group_there_Screening_da_case(self):
     """验证选号页面筛选 大 按钮功能"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Group_there()  ####点击组三
     hb.Screening(2)  ###点击筛选中 大 按钮
     hb1.Confirm_nu()  # 点击确认选号
     mur = hd.Test_note_nu()
     self.assertEqual('20', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 20
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 def test_UnionLotto_Hand_r6b16_case(self):
     '''双色球手选6个红球16个蓝球购买流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.u_red_label6()  # 选取6个红球
     ulcn.u_bule_label16()  # 选取16个蓝球
     ulcn.Confirm_button()  # 点击确认选号按钮
     cl = ConfirmLottery_lexiu(self.driver)
     cl.submit_order_to_station_owner_button()  # 提交订单给站主
     l = Login_lexiu(self.driver)  #####用户登录######
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭悬浮窗口
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
Ejemplo n.º 21
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 def test_alter_nu_case(self):
     '''验证点击选择号码进行修改,支付流程'''
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.colorful_star_link()  ###点击七星彩
     hb1.machine_choose_button()  #####点击机选按钮
     hb1.machine_choose_five_button()  ####点击机选5注
     hc1.Note_none(2)  ##选择2注进行修改
     mur = hc1.Test_note_nu()
     self.assertEqual('13', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_many_note_many_double_pause_five_case(self):
     """多注多倍,机选五注"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Direct()  ####点击直选
     hb.there_bais(2)  # 随机选取百位去个数字
     hb.there_shis(1)  # 随机选取十位1个数字
     hb.there_ges(1)  # 随机选择个位1个数字
     hb2.Confirm_nu()  # 点击确认选号
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('2', mur1)
     hc1.Multiple_input(5)  ###点击倍数输入功能
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur)
     hc1.Pause_five()  ###点击机选五注
     mur3 = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur3)
     mur4 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('7', mur4)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur5 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur5)
 def test_many_note_many_double_Continue_after_case(self):
     """多注多倍,继续选号,复式"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Group_there()  ####点击组三
     hb.group_theres(2)
     hb2.Confirm_nu()  # 点击确认选号
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('2', mur1)
     hc1.Multiple_input(5)  ###点击倍数输入功能
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur)
     hc1.Coun_nu()  ###点击继续选号
     hb.group_theres(2)
     hb2.Confirm_nu()  # 点击确认选号
     mur2 = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur2)
     mur3 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('4', mur3)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur4 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur4)
 def test_singlefoot_two_choose_one_9_case(self):
     '''选择九场比赛,获取“最大场次限制8场”提示,测试流程'''
     ###点击进入竞彩足球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1
     aa = sfcn.jzdg_two_choose_one_choose(9)  # 选择比赛
     if aa == 1 or aa == 2:
         try:
             pbcn.know()
             pbcn.confirm_match()  # 确认所选场次
         except ElementNotVisibleException:
             print("当前赛事小于8场")
     if aa == 0:
         texxt = hp.header_text()  #获取首页顶端文本
         self.assertEqual("乐秀赢球", texxt)
 def test_singlefoot_two_choose_one_2_case(self):
     '''选择两场比赛进行投注,流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ###点击进入竞足单关选号页面###
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_2x1()  # 选择2选1模式
     aa = sfcn.jzdg_two_choose_one_choose(2)  # 选择两场比赛
     if aa == 2:
         pbcn.confirm_match()  # 确认场次
         text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn("2注5倍 ", text1)
     if aa == 0:
         texxt = hp.header_text()  #获取首页顶端文本
         self.assertEqual("乐秀赢球", texxt)
 def test_singlefoot_spf_1_case(self):
     '''选择一场比赛进行投注,流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ###点击进入竞足单关选号页面###
     pbcn.Play_f()  #选择玩法
     pbcn.Play_spf()  #选择胜平负模式
     aa = sfcn.jzdg_spf_choose(1)  #选择一场比赛
     if aa > 0:
         pbcn.confirm_match()  #确认场次
         text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn("1注5倍 ", text1)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_singlefoot_spf_9_case(self):
     '''选择九场比赛,获取“最大场次限制8场”提示,测试流程'''
     ###点击进入竞彩足球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  #选择玩法
     pbcn.Play_spf()  #选择胜平负
     aa = sfcn.jzdg_spf_choose(9)  # 选择比赛
     if aa == 1 or aa == 2:
         try:
             pbcn.know()
             pbcn.confirm_match()  # 确认所选场次
         except ElementNotVisibleException:
             print("当前赛事小于8场")
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_single_basketball_sf_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_sf()  ##点击胜负
     aa = sbcn.jldg_sf_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         hcn.confirm_match()  ###点击确认赛事
         a = pbc.NN()  ###读取删除前有多少个X按钮
         pbc.N_del(1)  ##点击删除第一场赛事
         a1 =pbc.NN()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
 def optimize_award_case(self):
     '''验证奖金优化流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  ###点击玩法
     hcn.Play_sfc()  ##点击胜负
     aa = hcn.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_bouns()##点击奖金优化
         text=pbc.optimize_award()#获取奖金优化页上方文本
         self.assertIn("平均优化购买",text)
         cl.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         cl.submit_order_to_station_owner_button()  # 点击提交给站主
         cl.confirm_and_pay_button()  # 点击确认支付
Ejemplo n.º 30
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 def test_Direct_pause_ten_case(self):
     """验证选号页面,点击机选10注功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_direct_d()  ###点击直选
     hb2.machine_choose_button()###点击机选
     hb2.machine_choose_ten_button()##点击机选10注
     mur = hd.Test_note_nu()
     self.assertEqual('10', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付