Ejemplo n.º 1
0
    def setup(self):
        level_width, level_height = self.size

        toxicwaste = TiledSprite('2300ad/toxicwaste', 5, 1)
        toxicwaste.lethal = True
        self.main_layer.add(toxicwaste)
        toxicwaste.move_to(0, level_height - toxicwaste.rect.height)

        ground = TiledSprite('2300ad/ground', 15, 1)
        self.main_layer.add(ground)
        ground.move_to(toxicwaste.rect.right, level_height - ground.rect.height)

        toxicwaste = TiledSprite('2300ad/toxicwaste', 8, 1)
        toxicwaste.lethal = True
        self.main_layer.add(toxicwaste)
        toxicwaste.move_to(ground.rect.right,
                           level_height - toxicwaste.rect.height)

        pyramid = Sprite('2300ad/pyramid')
        self.bg_layer.add(pyramid)
        pyramid.move_to(922, ground.rect.top - pyramid.rect.height)

        bubble = Sprite('2300ad/pyramid_bubble')
        self.bg_layer.add(bubble)
        bubble.move_to(
            pyramid.rect.left + (pyramid.rect.width - bubble.rect.width) / 2,
            ground.rect.top - bubble.rect.height)

        pole = LightningPole()
        self.main_layer.add(pole)
        pole.move_to(pyramid.rect.left + 100,
                     ground.rect.top - pole.rect.height)

        pole = LightningPole()
        self.main_layer.add(pole)
        pole.move_to(2600, ground.rect.top - pole.rect.height)

        self.main_layer.add(self.level.hoverboard)
        self.level.hoverboard.move_to(
            bubble.rect.right + 200,
            ground.rect.top - self.level.hoverboard.rect.height - 30)

        sign = QuarantineSign()
        self.main_layer.add(sign)
        sign.move_to(bubble.rect.left - sign.rect.width - 200,
                     ground.rect.top - 300)

        sign = QuarantineSign()
        self.main_layer.add(sign)
        sign.move_to(bubble.rect.right + 200, ground.rect.top - 300)
Ejemplo n.º 2
0
    def setup(self):
        level_width, level_height = self.size

        lava_name = '65000000bc/lava_pool'
        tiles_x = level_width / load_image(lava_name).get_width()
        lava = TiledSprite('65000000bc/lava_pool', tiles_x, 1)
        lava.lethal = True
        self.main_layer.add(lava)
        lava.move_to(0, level_height - lava.rect.height)

        cliff = Sprite('40000000ad/cliff_left')
        cliff.use_pixel_collisions = True
        self.main_layer.add(cliff)
        cliff.move_to(0, level_height - cliff.rect.height)

        self.main_layer.add(self.bluebox)
        self.bluebox.move_to(60, cliff.rect.top - self.bluebox.rect.height)
        self.bluebox.destination = self.time_period.areas['bluebox'].door

        cliff = Sprite('40000000ad/cliff_middle')
        cliff.use_pixel_collisions = True
        self.main_layer.add(cliff)
        cliff.move_to(1720, level_height - cliff.rect.height)
Ejemplo n.º 3
0
    def setup(self):
        self.exploding = False
        self.exploded = False

        ground = TiledSprite("ground", self.size[0] / 32, 1)
        self.main_layer.add(ground)
        ground.move_to(0, self.size[1] - ground.rect.height)

        hills = Sprite("65000000bc/hills_1")
        self.bg_layer.add(hills)
        hills.move_to(0, ground.rect.top - hills.rect.height)

        # Volcano
        self.volcano = Volcano()
        self.volcano.add_to(self)
        self.volcano.move_to(1400, ground.rect.top - self.volcano.rect.height + 1)

        blocker = Box(150, self.size[1] - self.volcano.rect.height - 20, (0, 0, 0, 0))
        self.main_layer.add(blocker)
        blocker.move_to(self.volcano.lava_pool.rect.right - 100, 0)

        # Left-side lava pool
        lava_pool = TiledSprite("65000000bc/lava_pool", 5, 1)
        lava_pool.lethal = True
        self.main_layer.add(lava_pool)
        lava_pool.move_to(self.volcano.rect.left - lava_pool.rect.width - 100, ground.rect.top - 18)

        # Platforms
        platform = FloatingSprite("65000000bc/platform")
        self.main_layer.add(platform)
        platform.move_to(lava_pool.rect.left + 250, lava_pool.rect.top - 10)

        platform = FloatingSprite("65000000bc/platform")
        self.main_layer.add(platform)
        platform.move_to(lava_pool.rect.left + 500, lava_pool.rect.top - 8)

        platform = FloatingSprite("65000000bc/platform")
        self.main_layer.add(platform)
        platform.move_to(lava_pool.rect.left + 750, lava_pool.rect.top - 12)

        # Right-side lava pool
        lava_pool = TiledSprite("65000000bc/lava_pool", 3, 1)
        lava_pool.lethal = True
        self.main_layer.add(lava_pool)
        lava_pool.move_to(self.volcano.rect.right + 200, ground.rect.top - 18)

        # Dynamite explosion trigger
        explosion_box = EventBox(self)
        explosion_box.rects.append(
            pygame.Rect(
                self.volcano.lava_puddle.rect.x,
                self.volcano.lava_puddle.rect.bottom - 5,
                self.volcano.lava_puddle.rect.width,
                5,
            )
        )
        explosion_box.watch_object_moves(self.level.dynamite)
        explosion_box.object_entered.connect(self.on_dynamite_placed)

        # Artifact
        self.level.add_artifact(self, lava_pool.rect.right + 200, ground.rect.top)
Ejemplo n.º 4
0
    def setup(self):
        self.exploding = False
        self.exploded = False

        ground = TiledSprite('ground', self.size[0] / 32, 1)
        self.main_layer.add(ground)
        ground.move_to(0, self.size[1] - ground.rect.height)

        hills = Sprite('65000000bc/hills_1')
        self.bg_layer.add(hills)
        hills.move_to(0, ground.rect.top - hills.rect.height)

        # Volcano
        self.volcano = Volcano()
        self.volcano.add_to(self)
        self.volcano.move_to(
            1400, ground.rect.top - self.volcano.rect.height + 1)

        blocker = Box(150, self.size[1] - self.volcano.rect.height - 20,
                      (0, 0, 0, 0))
        self.main_layer.add(blocker)
        blocker.move_to(self.volcano.lava_pool.rect.right - 100, 0)

        # Left-side lava pool
        lava_pool = TiledSprite('65000000bc/lava_pool', 5, 1)
        lava_pool.lethal = True
        self.main_layer.add(lava_pool)
        lava_pool.move_to(self.volcano.rect.left - lava_pool.rect.width - 100,
                          ground.rect.top - 18)

        # Platforms
        platform = FloatingSprite('65000000bc/platform')
        self.main_layer.add(platform)
        platform.move_to(lava_pool.rect.left + 250, lava_pool.rect.top - 10)

        platform = FloatingSprite('65000000bc/platform')
        self.main_layer.add(platform)
        platform.move_to(lava_pool.rect.left + 500, lava_pool.rect.top - 8)

        platform = FloatingSprite('65000000bc/platform')
        self.main_layer.add(platform)
        platform.move_to(lava_pool.rect.left + 750, lava_pool.rect.top - 12)

        # Right-side lava pool
        lava_pool = TiledSprite('65000000bc/lava_pool', 3, 1)
        lava_pool.lethal = True
        self.main_layer.add(lava_pool)
        lava_pool.move_to(self.volcano.rect.right + 200,
                          ground.rect.top - 18)

        # Dynamite explosion trigger
        explosion_box = EventBox(self)
        explosion_box.rects.append(
            pygame.Rect(self.volcano.lava_puddle.rect.x,
                        self.volcano.lava_puddle.rect.bottom - 5,
                        self.volcano.lava_puddle.rect.width,
                        5))
        explosion_box.watch_object_moves(self.level.dynamite)
        explosion_box.object_entered.connect(self.on_dynamite_placed)

        # Artifact
        self.level.add_artifact(self, lava_pool.rect.right + 200,
                                ground.rect.top)