def setup(self): level_width, level_height = self.size toxicwaste = TiledSprite('2300ad/toxicwaste', 5, 1) toxicwaste.lethal = True self.main_layer.add(toxicwaste) toxicwaste.move_to(0, level_height - toxicwaste.rect.height) ground = TiledSprite('2300ad/ground', 15, 1) self.main_layer.add(ground) ground.move_to(toxicwaste.rect.right, level_height - ground.rect.height) toxicwaste = TiledSprite('2300ad/toxicwaste', 8, 1) toxicwaste.lethal = True self.main_layer.add(toxicwaste) toxicwaste.move_to(ground.rect.right, level_height - toxicwaste.rect.height) pyramid = Sprite('2300ad/pyramid') self.bg_layer.add(pyramid) pyramid.move_to(922, ground.rect.top - pyramid.rect.height) bubble = Sprite('2300ad/pyramid_bubble') self.bg_layer.add(bubble) bubble.move_to( pyramid.rect.left + (pyramid.rect.width - bubble.rect.width) / 2, ground.rect.top - bubble.rect.height) pole = LightningPole() self.main_layer.add(pole) pole.move_to(pyramid.rect.left + 100, ground.rect.top - pole.rect.height) pole = LightningPole() self.main_layer.add(pole) pole.move_to(2600, ground.rect.top - pole.rect.height) self.main_layer.add(self.level.hoverboard) self.level.hoverboard.move_to( bubble.rect.right + 200, ground.rect.top - self.level.hoverboard.rect.height - 30) sign = QuarantineSign() self.main_layer.add(sign) sign.move_to(bubble.rect.left - sign.rect.width - 200, ground.rect.top - 300) sign = QuarantineSign() self.main_layer.add(sign) sign.move_to(bubble.rect.right + 200, ground.rect.top - 300)
def setup(self): level_width, level_height = self.size lava_name = '65000000bc/lava_pool' tiles_x = level_width / load_image(lava_name).get_width() lava = TiledSprite('65000000bc/lava_pool', tiles_x, 1) lava.lethal = True self.main_layer.add(lava) lava.move_to(0, level_height - lava.rect.height) cliff = Sprite('40000000ad/cliff_left') cliff.use_pixel_collisions = True self.main_layer.add(cliff) cliff.move_to(0, level_height - cliff.rect.height) self.main_layer.add(self.bluebox) self.bluebox.move_to(60, cliff.rect.top - self.bluebox.rect.height) self.bluebox.destination = self.time_period.areas['bluebox'].door cliff = Sprite('40000000ad/cliff_middle') cliff.use_pixel_collisions = True self.main_layer.add(cliff) cliff.move_to(1720, level_height - cliff.rect.height)
def setup(self): self.exploding = False self.exploded = False ground = TiledSprite("ground", self.size[0] / 32, 1) self.main_layer.add(ground) ground.move_to(0, self.size[1] - ground.rect.height) hills = Sprite("65000000bc/hills_1") self.bg_layer.add(hills) hills.move_to(0, ground.rect.top - hills.rect.height) # Volcano self.volcano = Volcano() self.volcano.add_to(self) self.volcano.move_to(1400, ground.rect.top - self.volcano.rect.height + 1) blocker = Box(150, self.size[1] - self.volcano.rect.height - 20, (0, 0, 0, 0)) self.main_layer.add(blocker) blocker.move_to(self.volcano.lava_pool.rect.right - 100, 0) # Left-side lava pool lava_pool = TiledSprite("65000000bc/lava_pool", 5, 1) lava_pool.lethal = True self.main_layer.add(lava_pool) lava_pool.move_to(self.volcano.rect.left - lava_pool.rect.width - 100, ground.rect.top - 18) # Platforms platform = FloatingSprite("65000000bc/platform") self.main_layer.add(platform) platform.move_to(lava_pool.rect.left + 250, lava_pool.rect.top - 10) platform = FloatingSprite("65000000bc/platform") self.main_layer.add(platform) platform.move_to(lava_pool.rect.left + 500, lava_pool.rect.top - 8) platform = FloatingSprite("65000000bc/platform") self.main_layer.add(platform) platform.move_to(lava_pool.rect.left + 750, lava_pool.rect.top - 12) # Right-side lava pool lava_pool = TiledSprite("65000000bc/lava_pool", 3, 1) lava_pool.lethal = True self.main_layer.add(lava_pool) lava_pool.move_to(self.volcano.rect.right + 200, ground.rect.top - 18) # Dynamite explosion trigger explosion_box = EventBox(self) explosion_box.rects.append( pygame.Rect( self.volcano.lava_puddle.rect.x, self.volcano.lava_puddle.rect.bottom - 5, self.volcano.lava_puddle.rect.width, 5, ) ) explosion_box.watch_object_moves(self.level.dynamite) explosion_box.object_entered.connect(self.on_dynamite_placed) # Artifact self.level.add_artifact(self, lava_pool.rect.right + 200, ground.rect.top)
def setup(self): self.exploding = False self.exploded = False ground = TiledSprite('ground', self.size[0] / 32, 1) self.main_layer.add(ground) ground.move_to(0, self.size[1] - ground.rect.height) hills = Sprite('65000000bc/hills_1') self.bg_layer.add(hills) hills.move_to(0, ground.rect.top - hills.rect.height) # Volcano self.volcano = Volcano() self.volcano.add_to(self) self.volcano.move_to( 1400, ground.rect.top - self.volcano.rect.height + 1) blocker = Box(150, self.size[1] - self.volcano.rect.height - 20, (0, 0, 0, 0)) self.main_layer.add(blocker) blocker.move_to(self.volcano.lava_pool.rect.right - 100, 0) # Left-side lava pool lava_pool = TiledSprite('65000000bc/lava_pool', 5, 1) lava_pool.lethal = True self.main_layer.add(lava_pool) lava_pool.move_to(self.volcano.rect.left - lava_pool.rect.width - 100, ground.rect.top - 18) # Platforms platform = FloatingSprite('65000000bc/platform') self.main_layer.add(platform) platform.move_to(lava_pool.rect.left + 250, lava_pool.rect.top - 10) platform = FloatingSprite('65000000bc/platform') self.main_layer.add(platform) platform.move_to(lava_pool.rect.left + 500, lava_pool.rect.top - 8) platform = FloatingSprite('65000000bc/platform') self.main_layer.add(platform) platform.move_to(lava_pool.rect.left + 750, lava_pool.rect.top - 12) # Right-side lava pool lava_pool = TiledSprite('65000000bc/lava_pool', 3, 1) lava_pool.lethal = True self.main_layer.add(lava_pool) lava_pool.move_to(self.volcano.rect.right + 200, ground.rect.top - 18) # Dynamite explosion trigger explosion_box = EventBox(self) explosion_box.rects.append( pygame.Rect(self.volcano.lava_puddle.rect.x, self.volcano.lava_puddle.rect.bottom - 5, self.volcano.lava_puddle.rect.width, 5)) explosion_box.watch_object_moves(self.level.dynamite) explosion_box.object_entered.connect(self.on_dynamite_placed) # Artifact self.level.add_artifact(self, lava_pool.rect.right + 200, ground.rect.top)