Ejemplo n.º 1
0
        def __init__(self):
            super().__init__(self)
            pman.shim.init(self)
            player = playerdata.PlayerData()
            self.blackboard = {
                'player': player,
            }
            default_monster = Monster.make_new('player_monster', 'Default',
                                               'mine')
            self.blackboard['player'].monsters = [default_monster]
            self.camera = p3d.NodePath('camera')

            class Pipeline:
                def __init__(self):
                    self.exposure = 6

            self.render_pipeline = Pipeline()

            self.ui = MagicMock()
            self.event_mapper = MagicMock()
Ejemplo n.º 2
0
    def __init__(self):
        ShowBase.__init__(self)
        pman.shim.init(self)
        base.enable_particles()
        gdb = gamedb.get_instance()

        # Render pipeline
        self.set_background_color((0, 0, 0, 1))
        self.render.set_antialias(p3d.AntialiasAttrib.MAuto)
        self.render_pipeline = simplepbr.init(
            max_lights=4,
            msaa_samples=p3d.ConfigVariableInt('msaa-samples', 4).get_value(),
            enable_shadows=p3d.ConfigVariableBool('enable-shadows',
                                                  True).get_value(),
            exposure=5,
        )

        # Controls
        self.event_mapper = eventmapper.EventMapper()
        self.disable_mouse()
        self.accept('quit', sys.exit)
        self.accept('toggle-buffer-viewer', self.bufferViewer.toggleEnable)
        self.accept('toggle-oobe', self.oobe)
        self.accept('save-screenshot', self.screenshot)

        # Global storage
        self.blackboard = {}
        default_save = p3d.ConfigVariableString('mercury-default-save',
                                                '').get_value()
        if default_save:
            saveloc = os.path.join(
                pathutils.get_saves_dir(),
                default_save,
            )
            if not saveloc.endswith('.sav'):
                saveloc += '.sav'
            if os.path.exists(saveloc):
                with open(saveloc) as savefile:
                    self.blackboard['player'] = PlayerData.load(savefile)
        default_monster_id = p3d.ConfigVariableString(
            'mercury-default-monster', '').get_value()
        if default_monster_id:
            default_monster = Monster(gdb['monsters'][default_monster_id])
        else:
            default_form = p3d.ConfigVariableString('mercury-default-form',
                                                    'mine').get_value()
            default_monster = Monster.make_new('player_monster',
                                               form_id=default_form)

        if 'player' not in self.blackboard:
            self.blackboard['player'] = PlayerData()
            self.blackboard['player'].monsters = [default_monster]

        # UI
        default_font = self.loader.load_font('fonts/BalooThambi2-Medium.ttf',
                                             pixelsPerUnit=90)
        p3d.TextNode.set_default_font(default_font)

        # Game states
        initial_state = p3d.ConfigVariableString('mercury-initial-state',
                                                 'Title').get_value()
        self.gman = gamestates.StateManager(initial_state)

        def update_state(task):
            self.gman.update()
            return task.cont

        self.taskMgr.add(update_state, 'GameState Update')

        # Get volume levels from config
        self.musicManager.set_volume(
            p3d.ConfigVariableDouble('audio-music-volume', 1.0).get_value())
        self.sfxManagerList[0].set_volume(
            p3d.ConfigVariableDouble('audio-sfx-volume', 1.0).get_value())
Ejemplo n.º 3
0
def monster():
    from game.monster import Monster
    return Monster.make_new('id', 'test', 'bobcatshark')