def __init__(self): super().__init__(self) pman.shim.init(self) player = playerdata.PlayerData() self.blackboard = { 'player': player, } default_monster = Monster.make_new('player_monster', 'Default', 'mine') self.blackboard['player'].monsters = [default_monster] self.camera = p3d.NodePath('camera') class Pipeline: def __init__(self): self.exposure = 6 self.render_pipeline = Pipeline() self.ui = MagicMock() self.event_mapper = MagicMock()
def __init__(self): ShowBase.__init__(self) pman.shim.init(self) base.enable_particles() gdb = gamedb.get_instance() # Render pipeline self.set_background_color((0, 0, 0, 1)) self.render.set_antialias(p3d.AntialiasAttrib.MAuto) self.render_pipeline = simplepbr.init( max_lights=4, msaa_samples=p3d.ConfigVariableInt('msaa-samples', 4).get_value(), enable_shadows=p3d.ConfigVariableBool('enable-shadows', True).get_value(), exposure=5, ) # Controls self.event_mapper = eventmapper.EventMapper() self.disable_mouse() self.accept('quit', sys.exit) self.accept('toggle-buffer-viewer', self.bufferViewer.toggleEnable) self.accept('toggle-oobe', self.oobe) self.accept('save-screenshot', self.screenshot) # Global storage self.blackboard = {} default_save = p3d.ConfigVariableString('mercury-default-save', '').get_value() if default_save: saveloc = os.path.join( pathutils.get_saves_dir(), default_save, ) if not saveloc.endswith('.sav'): saveloc += '.sav' if os.path.exists(saveloc): with open(saveloc) as savefile: self.blackboard['player'] = PlayerData.load(savefile) default_monster_id = p3d.ConfigVariableString( 'mercury-default-monster', '').get_value() if default_monster_id: default_monster = Monster(gdb['monsters'][default_monster_id]) else: default_form = p3d.ConfigVariableString('mercury-default-form', 'mine').get_value() default_monster = Monster.make_new('player_monster', form_id=default_form) if 'player' not in self.blackboard: self.blackboard['player'] = PlayerData() self.blackboard['player'].monsters = [default_monster] # UI default_font = self.loader.load_font('fonts/BalooThambi2-Medium.ttf', pixelsPerUnit=90) p3d.TextNode.set_default_font(default_font) # Game states initial_state = p3d.ConfigVariableString('mercury-initial-state', 'Title').get_value() self.gman = gamestates.StateManager(initial_state) def update_state(task): self.gman.update() return task.cont self.taskMgr.add(update_state, 'GameState Update') # Get volume levels from config self.musicManager.set_volume( p3d.ConfigVariableDouble('audio-music-volume', 1.0).get_value()) self.sfxManagerList[0].set_volume( p3d.ConfigVariableDouble('audio-sfx-volume', 1.0).get_value())
def monster(): from game.monster import Monster return Monster.make_new('id', 'test', 'bobcatshark')