Ejemplo n.º 1
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 def test_number_of_live_neighbours(self):
     game = ConwaysGame()
     game.set_world_size(5, 5)
     game.populate(0, 2)
     game.populate(0, 3)
     game.populate(1, 2)
     self.assertEqual(game.number_of_live_neighbours(1, 3), 3)
     self.assertEqual(game.number_of_live_neighbours(1, 1), 2)
     self.assertEqual(game.number_of_live_neighbours(2, 2), 1)
     self.assertEqual(game.number_of_live_neighbours(0, 0), 0)
Ejemplo n.º 2
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 def test_number_of_live_neighbours(self):
     game = ConwaysGame()
     game.set_world_size(5, 5)
     game.populate(0, 2)
     game.populate(0, 3)
     game.populate(1, 2)
     self.assertEqual(game.number_of_live_neighbours(1, 3), 3)
     self.assertEqual(game.number_of_live_neighbours(1, 1), 2)
     self.assertEqual(game.number_of_live_neighbours(2, 2), 1)
     self.assertEqual(game.number_of_live_neighbours(0, 0), 0)
Ejemplo n.º 3
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 def test_populate_and_cell_is_alive(self):
     game = ConwaysGame()
     game.set_world_size(10, 10)
     game.populate(1, 2)
     game.populate(7, 4)
     self.assertEqual(game.cell_is_alive(2, 2), False)
     self.assertEqual(game.cell_is_alive(1, 2), True)
     self.assertEqual(game.cell_is_alive(7, 4), True)
Ejemplo n.º 4
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 def test_populate_and_cell_is_alive(self):
     game = ConwaysGame()
     game.set_world_size(10, 10)
     game.populate(1, 2)
     game.populate(7, 4)
     self.assertEqual(game.cell_is_alive(2, 2), False)
     self.assertEqual(game.cell_is_alive(1, 2), True)
     self.assertEqual(game.cell_is_alive(7, 4), True)
Ejemplo n.º 5
0
 def test_step_live_cell_with_three_live_neighbours(self):
     game = ConwaysGame()
     game.set_world_size(3, 3)
     game.populate(0, 0)
     game.populate(0, 2)
     game.populate(1, 1)
     game.populate(2, 1)
     self.assertEqual(game.cell_is_alive(0, 0), True)
     self.assertEqual(game.cell_is_alive(0, 1), False)
     self.assertEqual(game.cell_is_alive(0, 2), True)
     self.assertEqual(game.cell_is_alive(1, 0), False)
     self.assertEqual(game.cell_is_alive(1, 1), True)
     self.assertEqual(game.cell_is_alive(1, 2), False)
     self.assertEqual(game.cell_is_alive(2, 0), False)
     self.assertEqual(game.cell_is_alive(2, 1), True)
     self.assertEqual(game.cell_is_alive(2, 2), False)
     game.step()
     self.assertEqual(game.cell_is_alive(0, 0), False)
     self.assertEqual(game.cell_is_alive(0, 1), True)
     self.assertEqual(game.cell_is_alive(0, 2), False)
     self.assertEqual(game.cell_is_alive(1, 0), True)
     self.assertEqual(game.cell_is_alive(1, 1), True)
     self.assertEqual(game.cell_is_alive(1, 2), True)
     self.assertEqual(game.cell_is_alive(2, 0), False)
     self.assertEqual(game.cell_is_alive(2, 1), False)
     self.assertEqual(game.cell_is_alive(2, 2), False)
Ejemplo n.º 6
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 def test_set_world_size(self):
     """set_world_size should set the width and height of the world"""
     game = ConwaysGame()
     game.set_world_size(10, 5)
     self.assertEqual(game.width, 10)
     self.assertEqual(game.height, 5)
Ejemplo n.º 7
0
 def test_populate_outside_of_range(self):
     game = ConwaysGame()
     game.set_world_size(3, 1)
     self.assertRaises(IndexError, game.populate, 3, 0)
     self.assertRaises(IndexError, game.populate, 0, 1)
Ejemplo n.º 8
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 def test_to_string(self):
     game = ConwaysGame()
     game.set_world_size(2, 2)
     game.populate(0, 0)
     game.populate(1, 1)
     self.assertEqual(str(game), "◼◻\n◻◼")
Ejemplo n.º 9
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 def test_glider(self):
     game = ConwaysGame()
     game.set_world_size(6, 6)
     game.populate(2, 1)
     game.populate(3, 2)
     game.populate(1, 3)
     game.populate(2, 3)
     game.populate(3, 3)
     game.step()
     self.assertEqual(game.cell_is_alive(0, 0), False)
     self.assertEqual(game.cell_is_alive(0, 1), False)
     self.assertEqual(game.cell_is_alive(0, 2), False)
     self.assertEqual(game.cell_is_alive(0, 3), False)
     self.assertEqual(game.cell_is_alive(0, 4), False)
     self.assertEqual(game.cell_is_alive(0, 5), False)
     self.assertEqual(game.cell_is_alive(1, 0), False)
     self.assertEqual(game.cell_is_alive(1, 1), False)
     self.assertEqual(game.cell_is_alive(1, 2), True)
     self.assertEqual(game.cell_is_alive(1, 3), False)
     self.assertEqual(game.cell_is_alive(1, 4), False)
     self.assertEqual(game.cell_is_alive(1, 5), False)
     self.assertEqual(game.cell_is_alive(2, 0), False)
     self.assertEqual(game.cell_is_alive(2, 1), False)
     self.assertEqual(game.cell_is_alive(2, 2), False)
     self.assertEqual(game.cell_is_alive(2, 3), True)
     self.assertEqual(game.cell_is_alive(2, 4), True)
     self.assertEqual(game.cell_is_alive(2, 5), False)
     self.assertEqual(game.cell_is_alive(3, 0), False)
     self.assertEqual(game.cell_is_alive(3, 1), False)
     self.assertEqual(game.cell_is_alive(3, 2), True)
     self.assertEqual(game.cell_is_alive(3, 3), True)
     self.assertEqual(game.cell_is_alive(3, 4), False)
     self.assertEqual(game.cell_is_alive(3, 5), False)
     self.assertEqual(game.cell_is_alive(4, 0), False)
     self.assertEqual(game.cell_is_alive(4, 1), False)
     self.assertEqual(game.cell_is_alive(4, 2), False)
     self.assertEqual(game.cell_is_alive(4, 3), False)
     self.assertEqual(game.cell_is_alive(4, 4), False)
     self.assertEqual(game.cell_is_alive(4, 5), False)
     self.assertEqual(game.cell_is_alive(5, 0), False)
     self.assertEqual(game.cell_is_alive(5, 1), False)
     self.assertEqual(game.cell_is_alive(5, 2), False)
     self.assertEqual(game.cell_is_alive(5, 3), False)
     self.assertEqual(game.cell_is_alive(5, 4), False)
     self.assertEqual(game.cell_is_alive(5, 5), False)
Ejemplo n.º 10
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 def test_step_live_cell_with_three_live_neighbours(self):
     game = ConwaysGame()
     game.set_world_size(3, 3)
     game.populate(0, 0)
     game.populate(0, 2)
     game.populate(1, 1)
     game.populate(2, 1)
     self.assertEqual(game.cell_is_alive(0, 0), True)
     self.assertEqual(game.cell_is_alive(0, 1), False)
     self.assertEqual(game.cell_is_alive(0, 2), True)
     self.assertEqual(game.cell_is_alive(1, 0), False)
     self.assertEqual(game.cell_is_alive(1, 1), True)
     self.assertEqual(game.cell_is_alive(1, 2), False)
     self.assertEqual(game.cell_is_alive(2, 0), False)
     self.assertEqual(game.cell_is_alive(2, 1), True)
     self.assertEqual(game.cell_is_alive(2, 2), False)
     game.step()
     self.assertEqual(game.cell_is_alive(0, 0), False)
     self.assertEqual(game.cell_is_alive(0, 1), True)
     self.assertEqual(game.cell_is_alive(0, 2), False)
     self.assertEqual(game.cell_is_alive(1, 0), True)
     self.assertEqual(game.cell_is_alive(1, 1), True)
     self.assertEqual(game.cell_is_alive(1, 2), True)
     self.assertEqual(game.cell_is_alive(2, 0), False)
     self.assertEqual(game.cell_is_alive(2, 1), False)
     self.assertEqual(game.cell_is_alive(2, 2), False)
Ejemplo n.º 11
0
 def test_set_world_size(self):
     '''set_world_size should set the width and height of the world'''
     game = ConwaysGame()
     game.set_world_size(10, 5)
     self.assertEqual(game.width, 10)
     self.assertEqual(game.height, 5)
Ejemplo n.º 12
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 def test_populate_outside_of_range(self):
     game = ConwaysGame()
     game.set_world_size(3, 1)
     self.assertRaises(IndexError, game.populate, 3, 0)
     self.assertRaises(IndexError, game.populate, 0, 1)
Ejemplo n.º 13
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 def test_to_string(self):
     game = ConwaysGame()
     game.set_world_size(2, 2)
     game.populate(0, 0)
     game.populate(1, 1)
     self.assertEqual(str(game), "◼◻\n◻◼")
Ejemplo n.º 14
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 def test_glider(self):
     game = ConwaysGame()
     game.set_world_size(6, 6)
     game.populate(2, 1)
     game.populate(3, 2)
     game.populate(1, 3)
     game.populate(2, 3)
     game.populate(3, 3)
     game.step()
     self.assertEqual(game.cell_is_alive(0, 0), False)
     self.assertEqual(game.cell_is_alive(0, 1), False)
     self.assertEqual(game.cell_is_alive(0, 2), False)
     self.assertEqual(game.cell_is_alive(0, 3), False)
     self.assertEqual(game.cell_is_alive(0, 4), False)
     self.assertEqual(game.cell_is_alive(0, 5), False)
     self.assertEqual(game.cell_is_alive(1, 0), False)
     self.assertEqual(game.cell_is_alive(1, 1), False)
     self.assertEqual(game.cell_is_alive(1, 2), True)
     self.assertEqual(game.cell_is_alive(1, 3), False)
     self.assertEqual(game.cell_is_alive(1, 4), False)
     self.assertEqual(game.cell_is_alive(1, 5), False)
     self.assertEqual(game.cell_is_alive(2, 0), False)
     self.assertEqual(game.cell_is_alive(2, 1), False)
     self.assertEqual(game.cell_is_alive(2, 2), False)
     self.assertEqual(game.cell_is_alive(2, 3), True)
     self.assertEqual(game.cell_is_alive(2, 4), True)
     self.assertEqual(game.cell_is_alive(2, 5), False)
     self.assertEqual(game.cell_is_alive(3, 0), False)
     self.assertEqual(game.cell_is_alive(3, 1), False)
     self.assertEqual(game.cell_is_alive(3, 2), True)
     self.assertEqual(game.cell_is_alive(3, 3), True)
     self.assertEqual(game.cell_is_alive(3, 4), False)
     self.assertEqual(game.cell_is_alive(3, 5), False)
     self.assertEqual(game.cell_is_alive(4, 0), False)
     self.assertEqual(game.cell_is_alive(4, 1), False)
     self.assertEqual(game.cell_is_alive(4, 2), False)
     self.assertEqual(game.cell_is_alive(4, 3), False)
     self.assertEqual(game.cell_is_alive(4, 4), False)
     self.assertEqual(game.cell_is_alive(4, 5), False)
     self.assertEqual(game.cell_is_alive(5, 0), False)
     self.assertEqual(game.cell_is_alive(5, 1), False)
     self.assertEqual(game.cell_is_alive(5, 2), False)
     self.assertEqual(game.cell_is_alive(5, 3), False)
     self.assertEqual(game.cell_is_alive(5, 4), False)
     self.assertEqual(game.cell_is_alive(5, 5), False)