Ejemplo n.º 1
0
    def _render_offscreen(self, drawable, data, dst_x, dst_y, width, height):
        # NOTE [A]
        daht, dawd, depth = data.shape
        self.logger.debug("data shape is %dx%dx%d" % (dawd, daht, depth))

        # Get qimage for copying pixel data
        qimage = self._get_qimage(data)

        painter = QPainter(drawable)
        painter.setWorldMatrixEnabled(True)

        # fill pixmap with background color
        imgwin_wd, imgwin_ht = self.get_window_size()
        bgclr = self._get_color(*self.img_bg)
        painter.fillRect(QtCore.QRect(0, 0, imgwin_wd, imgwin_ht), bgclr)

        # draw image data from buffer to offscreen pixmap
        painter.drawImage(QtCore.QRect(dst_x, dst_y, width, height), qimage,
                          QtCore.QRect(0, 0, width, height))

        # Draw a cross in the center of the window in debug mode
        if self.t_['show_pan_position']:
            clr = QColor()
            clr.setRgbF(1.0, 0.0, 0.0)
            painter.setPen(clr)
            ctr_x, ctr_y = self.get_center()
            painter.drawLine(ctr_x - 10, ctr_y, ctr_x + 10, ctr_y)
            painter.drawLine(ctr_x, ctr_y - 10, ctr_x, ctr_y + 10)

        # render self.message
        if self.message:
            self._draw_message(painter, imgwin_wd, imgwin_ht, self.message)
Ejemplo n.º 2
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    def render_image(self, rgbobj, dst_x, dst_y):
        """Render the image represented by (rgbobj) at dst_x, dst_y
        in the pixel space.
        *** internal method-- do not use ***
        """
        self.logger.debug("redraw surface=%s" % (self.surface))
        if self.surface is None:
            return
        self.logger.debug("drawing to surface")

        # Prepare array for rendering
        # TODO: what are options for high bit depth under Qt?
        data = rgbobj.get_array(self.rgb_order, dtype=np.uint8)
        (height, width) = data.shape[:2]

        daht, dawd, depth = data.shape
        self.logger.debug("data shape is %dx%dx%d" % (dawd, daht, depth))

        # Get qimage for copying pixel data
        qimage = self._get_qimage(data)
        drawable = self.surface

        painter = QPainter(drawable)
        #painter.setWorldMatrixEnabled(True)

        # fill surface with background color
        size = drawable.size()
        sf_wd, sf_ht = size.width(), size.height()
        bg = self.viewer.img_bg
        bgclr = self._get_color(*bg)
        painter.fillRect(QtCore.QRect(0, 0, sf_wd, sf_ht), bgclr)

        # draw image data from buffer to offscreen pixmap
        painter.drawImage(QtCore.QRect(dst_x, dst_y, width, height), qimage,
                          QtCore.QRect(0, 0, width, height))
Ejemplo n.º 3
0
    def update_image(self):
        if (not self.pixmap) or (not self.imgwin):
            return

        if isinstance(self.renderer.surface, QPixmap):
            # optimization when Qt is used as the renderer:
            # if renderer surface is already an offscreen QPixmap
            # then we can update the window directly from it
            #self.pixmap = self.renderer.surface
            pass

        else:
            if isinstance(self.renderer.surface, QImage):
                # optimization when Qt is used as the renderer:
                # renderer surface is already a QImage
                qimage = self.renderer.surface

            else:
                # otherwise, get the render surface as an array and
                # convert to a QImage
                try:
                    arr = self.renderer.get_surface_as_array(order='BGRA')
                    qimage = self._get_qimage(arr, QImage.Format_RGB32)

                except Exception as e:
                    self.logger.error("Error from renderer: %s" % (str(e)))
                    return

            # copy image from renderer to offscreen pixmap
            painter = QPainter(self.pixmap)
            #painter.setWorldMatrixEnabled(True)

            # fill surface with background color
            size = self.pixmap.size()
            width, height = size.width(), size.height()

            # draw image data from buffer to offscreen pixmap
            painter.drawImage(QtCore.QRect(0, 0, width, height),
                              qimage,
                              QtCore.QRect(0, 0, width, height))

        self.logger.debug("updating window from pixmap")
        if hasattr(self, 'scene'):
            imgwin_wd, imgwin_ht = self.get_window_size()
            self.scene.invalidate(0, 0, imgwin_wd, imgwin_ht,
                                  QtGui.QGraphicsScene.BackgroundLayer)
        else:
            self.imgwin.update()
Ejemplo n.º 4
0
    def _render_offscreen(self, drawable, data, dst_x, dst_y, width, height):
        # NOTE [A]
        daht, dawd, depth = data.shape
        self.logger.debug("data shape is %dx%dx%d" % (dawd, daht, depth))

        # Get qimage for copying pixel data
        qimage = self._get_qimage(data)

        painter = QPainter(drawable)
        painter.setWorldMatrixEnabled(True)

        # fill pixmap with background color
        imgwin_wd, imgwin_ht = self.get_window_size()
        bgclr = self._get_color(*self.img_bg)
        painter.fillRect(QtCore.QRect(0, 0, imgwin_wd, imgwin_ht), bgclr)

        # draw image data from buffer to offscreen pixmap
        painter.drawImage(QtCore.QRect(dst_x, dst_y, width, height), qimage,
                          QtCore.QRect(0, 0, width, height))
Ejemplo n.º 5
0
    def _render_offscreen(self, drawable, data, dst_x, dst_y,
                          width, height):
        # NOTE [A]
        daht, dawd, depth = data.shape
        self.logger.debug("data shape is %dx%dx%d" % (dawd, daht, depth))

        # Get qimage for copying pixel data
        qimage = self._get_qimage(data)

        painter = QPainter(drawable)
        painter.setWorldMatrixEnabled(True)

        # fill pixmap with background color
        imgwin_wd, imgwin_ht = self.get_window_size()
        bgclr = self._get_color(*self.img_bg)
        painter.fillRect(QtCore.QRect(0, 0, imgwin_wd, imgwin_ht),
                         bgclr)

        # draw image data from buffer to offscreen pixmap
        painter.drawImage(QtCore.QRect(dst_x, dst_y, width, height),
                          qimage,
                          QtCore.QRect(0, 0, width, height))
Ejemplo n.º 6
0
    def _render_offscreen(self, drawable, data, dst_x, dst_y,
                          width, height):
        # NOTE [A]
        daht, dawd, depth = data.shape
        self.logger.debug("data shape is %dx%dx%d" % (dawd, daht, depth))

        # Get qimage for copying pixel data
        qimage = self._get_qimage(data)

        painter = QPainter(drawable)
        painter.setWorldMatrixEnabled(True)

        # fill pixmap with background color
        imgwin_wd, imgwin_ht = self.get_window_size()
        bgclr = self._get_color(*self.img_bg)
        painter.fillRect(QtCore.QRect(0, 0, imgwin_wd, imgwin_ht),
                         bgclr)

        # draw image data from buffer to offscreen pixmap
        painter.drawImage(QtCore.QRect(dst_x, dst_y, width, height),
                          qimage,
                          QtCore.QRect(0, 0, width, height))

        # Draw a cross in the center of the window in debug mode
        if self.t_['show_pan_position']:
            clr = QColor()
            clr.setRgbF(1.0, 0.0, 0.0)
            painter.setPen(clr)
            ctr_x, ctr_y = self.get_center()
            painter.drawLine(ctr_x - 10, ctr_y, ctr_x + 10, ctr_y)
            painter.drawLine(ctr_x, ctr_y - 10, ctr_x, ctr_y + 10)

        # render self.message
        if self.message:
            self._draw_message(painter, imgwin_wd, imgwin_ht,
                               self.message)