def setup(self): MenuView.setup(self) width, height = self.controller.window.width, self.controller.window.height self.layout = VerticalLayout(0, 0) self.text_input = TextWidget(self.controller.window, G.IP_ADDRESS, 0, 0, width=160, height=20, font_name='Arial', batch=self.batch) self.controller.window.push_handlers(self.text_input) self.text_input.focus() def text_input_callback(symbol, modifier): G.IP_ADDRESS = self.text_input.text self.text_input.push_handlers(key_released=text_input_callback) button = self.Button(caption=G._("Connect to server"), on_click=self.controller.start_multiplayer_game) self.layout.add(button) self.buttons.append(button) button= self.Button(caption=G._("Launch server"), on_click=self.launch_server) self.layout.add(button) self.buttons.append(button) button= self.Button(caption=G._("Done"), on_click=self.controller.main_menu) self.layout.add(button) self.buttons.append(button) self.label = Label('Play Multiplayer', font_name='ChunkFive Roman', font_size=25, x=width/2, y=self.frame.y + self.frame.height, anchor_x='center', anchor_y='top', color=(255, 255, 255, 255), batch=self.batch, group=self.labels_group) self.on_resize(width, height)
def setup(self): self.group = pyglet.graphics.OrderedGroup(3) self.labels_group = pyglet.graphics.OrderedGroup(4) image = frame_image self.layout = VerticalLayout(0, 0) # Custom background self.background = None self.frame_rect = Rectangle(0, 0, self.controller.window.get_size()[0], image.height) self.frame = Rectangle(0, 0, self.controller.window.get_size()[0], image.height) width, height = self.controller.window.width, self.controller.window.height self.label = Label(G.APP_NAME, font_name='ChunkFive Roman', font_size=50, x=width//2, y=self.frame.y + self.frame.height, anchor_x='center', anchor_y='top', color=(255, 255, 255, 255), batch=self.batch, group=self.labels_group) self.label.width = self.label.content_width self.label.height = self.label.content_height self.layout.add(self.label) button = self.Button(caption=G._("Singleplayer"),on_click=self.controller.start_singleplayer_game) self.layout.add(button) self.buttons.append(button) button = self.Button(caption=G._("Multiplayer"),on_click=self.controller.multiplayer) self.layout.add(button) self.buttons.append(button) button = self.Button(caption=G._("Options..."),on_click=self.controller.game_options) self.layout.add(button) self.buttons.append(button) button = self.Button(caption=G._("Exit game"),on_click=self.controller.exit_game) self.layout.add(button) self.buttons.append(button) # Splash text self.splash_text = 'Hello!' now = datetime.datetime.now() if now.month == 1 and now.day == 1: self.splash_text = 'Happy new year!' self.splash_text_label = Label(self.splash_text, font_name='Arial', font_size=30, x=self.label.x, y=self.label.y, anchor_x='center', anchor_y='top', color=(255, 255, 0, 255), group=self.labels_group) self.on_resize(width, height) # Panorama self.panorama = [G.texture_pack_list.selected_texture_pack.load_texture(['title', 'bg', 'panorama' + str(x) + '.png']) for x in range(6)] self.panorama_timer = 0 pyglet.clock.schedule_interval(self.update_panorama_timer, .05) self.blur_texture = pyglet.image.Texture.create(256, 256) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
def setup(self): self.group = pyglet.graphics.OrderedGroup(3) self.labels_group = pyglet.graphics.OrderedGroup(4) image = frame_image self.layout = VerticalLayout(0, 0) # Custom background self.background = None self.frame_rect = Rectangle(0, 0, self.controller.window.get_size()[0], image.height) self.frame = Rectangle(0, 0, self.controller.window.get_size()[0], image.height) width, height = self.controller.window.width, self.controller.window.height self.label = Label(G.APP_NAME, font_name='ChunkFive Roman', font_size=50, x=width/2, y=self.frame.y + self.frame.height, anchor_x='center', anchor_y='top', color=(255, 255, 255, 255), batch=self.batch, group=self.labels_group, width=width, height=height) self.label.height = self.label.content_height self.layout.add(self.label) button = self.Button(caption=G._("Singleplayer"),on_click=self.controller.start_singleplayer_game) self.layout.add(button) self.buttons.append(button) button = self.Button(caption=G._("Multiplayer"),on_click=self.controller.multiplayer) self.layout.add(button) self.buttons.append(button) button = self.Button(caption=G._("Options..."),on_click=self.controller.game_options) self.layout.add(button) self.buttons.append(button) button = self.Button(caption=G._("Exit game"),on_click=self.controller.exit_game) self.layout.add(button) self.buttons.append(button) # Splash text self.splash_text = 'Hello!' now = datetime.datetime.now() if now.month == 1 and now.day == 1: self.splash_text = 'Happy new year!' self.splash_text_label = Label(self.splash_text, font_name='Arial', font_size=30, x=self.label.x, y=self.label.y, anchor_x='center', anchor_y='top', color=(255, 255, 0, 255), group=self.labels_group) self.on_resize(width, height) # Panorama self.panorama = [G.texture_pack_list.selected_texture_pack.load_texture(['title', 'bg', 'panorama' + str(x) + '.png']) for x in range(6)] self.panorama_timer = 0 pyglet.clock.schedule_interval(self.update_panorama_timer, .05) self.blur_texture = pyglet.image.Texture.create(256, 256) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
def setup(self): MenuView.setup(self) width, height = self.controller.window.width, self.controller.window.height self.layout = VerticalLayout(0, 0) textures_enabled = len(G.texture_pack_list.available_texture_packs) > 1 self.text_input = TextWidget(self.controller.window, G.USERNAME, 0, 0, width=160, height=20, font_name='Arial', batch=self.batch) self.controller.window.push_handlers(self.text_input) self.text_input.focus() self.text_input.caret.mark = len(self.text_input.document.text) # Don't select the whole text def text_input_callback(symbol, modifier): G.USERNAME = self.text_input.text self.text_input.push_handlers(key_released=text_input_callback) hl = HorizontalLayout(0, 0) sb = self.Scrollbar(x=0, y=0, width=300, height=40, sb_width=20, sb_height=40, caption="Music") hl.add(sb) def change_sound_volume(pos): print(G.EFFECT_VOLUME) G.EFFECT_VOLUME = float(float(pos) / 100) sb = self.Scrollbar(x=0, y=0, width=300, height=40, sb_width=20, sb_height=40, caption="Sound", pos=int(G.EFFECT_VOLUME * 100), on_pos_change=change_sound_volume) hl.add(sb) self.layout.add(hl) hl = HorizontalLayout(0, 0) button = self.Button(width=300, caption=G._("Controls..."), on_click=self.controller.controls) hl.add(button) self.buttons.append(button) button = self.Button(width=300, caption=G._("Textures"), on_click=self.controller.textures, enabled=textures_enabled) hl.add(button) self.buttons.append(button) self.layout.add(hl) button = self.Button(width=610, caption=G._("Done"), on_click=self.controller.main_menu) self.layout.add(button) self.buttons.append(button) self.label = Label('Options', font_name='ChunkFive Roman', font_size=25, x=width/2, y=self.frame.y + self.frame.height, anchor_x='center', anchor_y='top', color=(255, 255, 255, 255), batch=self.batch, group=self.labels_group) self.on_resize(width, height)
def setup(self): MenuView.setup(self) width, height = self.controller.window.width, self.controller.window.height self.layout = VerticalLayout(0, 0) textures_enabled = len(G.texture_pack_list.available_texture_packs) > 1 self.text_input = TextWidget(self.controller.window, G.USERNAME, 0, 0, width=160, height=20, font_name='Arial', batch=self.batch) self.controller.window.push_handlers(self.text_input) self.text_input.focus() self.text_input.caret.mark = len(self.text_input.document.text) # Don't select the whole text def text_input_callback(symbol, modifier): G.USERNAME = self.text_input.text self.text_input.push_handlers(key_released=text_input_callback) hl = HorizontalLayout(0, 0) sb = self.Scrollbar(x=0, y=0, width=300, height=40, sb_width=20, sb_height=40, caption="Music") hl.add(sb) def change_sound_volume(pos): print G.EFFECT_VOLUME G.EFFECT_VOLUME = float(float(pos) / 100) sb = self.Scrollbar(x=0, y=0, width=300, height=40, sb_width=20, sb_height=40, caption="Sound", pos=int(G.EFFECT_VOLUME * 100), on_pos_change=change_sound_volume) hl.add(sb) self.layout.add(hl) hl = HorizontalLayout(0, 0) button = self.Button(width=300, caption=G._("Controls..."), on_click=self.controller.controls) hl.add(button) self.buttons.append(button) button = self.Button(width=300, caption=G._("Textures"), on_click=self.controller.textures, enabled=textures_enabled) hl.add(button) self.buttons.append(button) self.layout.add(hl) button = self.Button(width=610, caption=G._("Done"), on_click=self.controller.main_menu) self.layout.add(button) self.buttons.append(button) self.label = Label('Options', font_name='ChunkFive Roman', font_size=25, x=width/2, y=self.frame.y + self.frame.height, anchor_x='center', anchor_y='top', color=(255, 255, 255, 255), batch=self.batch, group=self.labels_group) self.on_resize(width, height)
def setup(self): MenuView.setup(self) width, height = self.controller.window.width, self.controller.window.height self.layout = VerticalLayout(0, 0) self.key_buttons = [] for identifier in ('move_backward', 'move_forward', 'move_left', 'move_right'): button = self.ToggleButton(width=200, caption=pyglet.window.key.symbol_string(getattr(G, identifier.upper() + '_KEY'))) button.id = identifier self.buttons.append(button) self.key_buttons.append(button) self.button_return = self.Button(caption=G._("Done"),on_click=self.controller.game_options) self.buttons.append(self.button_return) self.on_resize(width, height)