Ejemplo n.º 1
0
	def __init__(self, game_identifier, is_map, options=None):
		is_random_map = False
		if is_map:
			self.upgrader = None
			handle, self._temp_path = tempfile.mkstemp()
			os.close(handle)
			super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
			with open('content/savegame_template.sql') as savegame_template:
				self.execute_script(savegame_template.read())

			if isinstance(game_identifier, list):
				is_random_map = True
				random_island_sequence = game_identifier
			else:
				self._map_path = game_identifier
		else:
			self.upgrader = SavegameUpgrader(game_identifier)
			self._temp_path = None
			game_identifier = self.upgrader.get_path()
			super(SavegameAccessor, self).__init__(dbfile=game_identifier)

			map_name_data = self('SELECT value FROM metadata WHERE name = ?', 'map_name')
			if not map_name_data:
				is_random_map = True
				random_island_sequence = self('SELECT value FROM metadata WHERE name = ?', 'random_island_sequence')[0][0].split(' ')
			else:
				map_name = map_name_data[0][0]
				if map_name.startswith('USER_MAPS_DIR:'):
					self._map_path = PATHS.USER_MAPS_DIR + map_name[len('USER_MAPS_DIR:'):]
				elif os.path.isabs(map_name):
					self._map_path = map_name
				else:
					self._map_path = SavegameManager.get_filename_from_map_name(map_name)

		if is_random_map:
			handle, self._temp_path2 = tempfile.mkstemp()
			os.close(handle)
			random_map_db = DbReader(self._temp_path2)
			with open('content/map-template.sql') as map_template:
				random_map_db.execute_script(map_template.read())
			for island_id, island_string in enumerate(random_island_sequence):
				create_random_island(random_map_db, island_id, island_string)
			random_map_db.close()
			self._map_path = self._temp_path2

			self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence',
				' '.join(random_island_sequence))

		if options is not None:
			if options.map_padding is not None:
				self("INSERT INTO map_properties VALUES(?, ?)", 'padding', options.map_padding)

		self('ATTACH ? AS map_file', self._map_path)
		if is_random_map:
			self.map_name = random_island_sequence
		elif os.path.isabs(self._map_path):
			self.map_name = self._map_path
		else:
			self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path)

		map_padding = self("SELECT value FROM map_properties WHERE name = 'padding'")
		self.map_padding = int(map_padding[0][0]) if map_padding else MAP.PADDING

		self._load_building()
		self._load_settlement()
		self._load_concrete_object()
		self._load_production()
		self._load_storage()
		self._load_wildanimal()
		self._load_unit()
		self._load_building_collector()
		self._load_production_line()
		self._load_unit_path()
		self._load_storage_global_limit()
		self._load_health()
		self._load_fish_data()
		self._hash = None
Ejemplo n.º 2
0
    def __init__(self, game_identifier, is_map):
        is_random_map = False
        if is_map:
            self.upgrader = None
            handle, self._temp_path = tempfile.mkstemp()
            os.close(handle)
            super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
            with open("content/savegame_template.sql") as savegame_template:
                self.execute_script(savegame_template.read())

            if isinstance(game_identifier, list):
                is_random_map = True
                random_island_sequence = game_identifier
            else:
                self._map_path = game_identifier
        else:
            self.upgrader = SavegameUpgrader(game_identifier)
            self._temp_path = None
            game_identifier = self.upgrader.get_path()
            super(SavegameAccessor, self).__init__(dbfile=game_identifier)

            map_name_data = self("SELECT value FROM metadata WHERE name = ?", "map_name")
            if not map_name_data:
                is_random_map = True
                random_island_sequence = self("SELECT value FROM metadata WHERE name = ?", "random_island_sequence")[0][
                    0
                ].split(" ")
            else:
                map_name = map_name_data[0][0]
                if os.path.isabs(map_name):
                    self._map_path = map_name
                else:
                    self._map_path = SavegameManager.get_filename_from_map_name(map_name)

        if is_random_map:
            handle, self._temp_path2 = tempfile.mkstemp()
            os.close(handle)
            random_map_db = DbReader(self._temp_path2)
            with open("content/map-template.sql") as map_template:
                random_map_db.execute_script(map_template.read())
            for island_id, island_string in enumerate(random_island_sequence):
                create_random_island(random_map_db, island_id, island_string)
            random_map_db.close()
            self._map_path = self._temp_path2

            self("INSERT INTO metadata VALUES(?, ?)", "random_island_sequence", " ".join(random_island_sequence))

        self("ATTACH ? AS map_file", self._map_path)
        if is_random_map:
            self.map_name = random_island_sequence
        elif os.path.isabs(self._map_path):
            self.map_name = self._map_path
        else:
            self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path)

        self._load_building()
        self._load_settlement()
        self._load_concrete_object()
        self._load_production()
        self._load_storage()
        self._load_wildanimal()
        self._load_unit()
        self._load_building_collector()
        self._load_production_line()
        self._load_unit_path()
        self._load_storage_global_limit()
        self._load_health()
        self._load_fish_data()
        self._hash = None
Ejemplo n.º 3
0
    def __init__(self, game_identifier, is_map, options=None):
        is_random_map = False
        if is_map:
            self.upgrader = None
            handle, self._temp_path = tempfile.mkstemp()
            os.close(handle)
            super().__init__(dbfile=self._temp_path)
            with open('content/savegame_template.sql') as savegame_template:
                self.execute_script(savegame_template.read())

            if isinstance(game_identifier, list):
                is_random_map = True
                random_island_sequence = game_identifier
            else:
                self._map_path = game_identifier
        else:
            self.upgrader = SavegameUpgrader(game_identifier)
            self._temp_path = None
            game_identifier = self.upgrader.get_path()
            super().__init__(dbfile=game_identifier)

            map_name_data = self('SELECT value FROM metadata WHERE name = ?',
                                 'map_name')
            if not map_name_data:
                is_random_map = True
                random_island_sequence = self(
                    'SELECT value FROM metadata WHERE name = ?',
                    'random_island_sequence')[0][0].split(' ')
            else:
                map_name = map_name_data[0][0]
                if map_name.startswith('USER_MAPS_DIR:'):
                    self._map_path = PATHS.USER_MAPS_DIR + map_name[
                        len('USER_MAPS_DIR:'):]
                elif os.path.isabs(map_name):
                    self._map_path = map_name
                else:
                    self._map_path = SavegameManager.get_filename_from_map_name(
                        map_name)

        if is_random_map:
            handle, self._temp_path2 = tempfile.mkstemp()
            os.close(handle)
            random_map_db = DbReader(self._temp_path2)
            with open('content/map-template.sql') as map_template:
                random_map_db.execute_script(map_template.read())
            for island_id, island_string in enumerate(random_island_sequence):
                create_random_island(random_map_db, island_id, island_string)
            random_map_db.close()
            self._map_path = self._temp_path2

            self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence',
                 ' '.join(random_island_sequence))

        if options is not None:
            if options.map_padding is not None:
                self("INSERT INTO map_properties VALUES(?, ?)", 'padding',
                     options.map_padding)

        if not os.path.exists(self._map_path):
            raise MapFileNotFound("Map file " + str(self._map_path) +
                                  " not found!")

        self('ATTACH ? AS map_file', self._map_path)
        if is_random_map:
            self.map_name = random_island_sequence
        elif os.path.isabs(self._map_path):
            self.map_name = self._map_path
        else:
            self.map_name = SavegameManager.get_savegamename_from_filename(
                self._map_path)

        map_padding = self(
            "SELECT value FROM map_properties WHERE name = 'padding'")
        self.map_padding = int(
            map_padding[0][0]) if map_padding else MAP.PADDING

        self._load_building()
        self._load_settlement()
        self._load_concrete_object()
        self._load_production()
        self._load_storage()
        self._load_wildanimal()
        self._load_unit()
        self._load_building_collector()
        self._load_production_line()
        self._load_unit_path()
        self._load_storage_global_limit()
        self._load_health()
        self._load_fish_data()
        self._hash = None
Ejemplo n.º 4
0
    def __init__(self, game_identifier, is_map):
        is_random_map = False
        if is_map:
            self.upgrader = None
            handle, self._temp_path = tempfile.mkstemp()
            os.close(handle)
            super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
            with open('content/savegame_template.sql') as savegame_template:
                self.execute_script(savegame_template.read())

            if isinstance(game_identifier, list):
                is_random_map = True
                random_island_sequence = game_identifier
            else:
                self._map_path = game_identifier
        else:
            self.upgrader = SavegameUpgrader(game_identifier)
            self._temp_path = None
            game_identifier = self.upgrader.get_path()
            super(SavegameAccessor, self).__init__(dbfile=game_identifier)

            map_name_data = self('SELECT value FROM metadata WHERE name = ?',
                                 'map_name')
            if not map_name_data:
                is_random_map = True
                random_island_sequence = self(
                    'SELECT value FROM metadata WHERE name = ?',
                    'random_island_sequence')[0][0].split(' ')
            else:
                map_name = map_name_data[0][0]
                if os.path.isabs(map_name):
                    self._map_path = map_name
                else:
                    self._map_path = SavegameManager.get_filename_from_map_name(
                        map_name)

        if is_random_map:
            handle, self._temp_path2 = tempfile.mkstemp()
            os.close(handle)
            random_map_db = DbReader(self._temp_path2)
            with open('content/map-template.sql') as map_template:
                random_map_db.execute_script(map_template.read())
            for island_id, island_string in enumerate(random_island_sequence):
                create_random_island(random_map_db, island_id, island_string)
            random_map_db.close()
            self._map_path = self._temp_path2

            self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence',
                 ' '.join(random_island_sequence))

        self('ATTACH ? AS map_file', self._map_path)
        if is_random_map:
            self.map_name = random_island_sequence
        elif os.path.isabs(self._map_path):
            self.map_name = self._map_path
        else:
            self.map_name = SavegameManager.get_savegamename_from_filename(
                self._map_path)

        self._load_building()
        self._load_settlement()
        self._load_concrete_object()
        self._load_production()
        self._load_storage()
        self._load_wildanimal()
        self._load_unit()
        self._load_building_collector()
        self._load_production_line()
        self._load_unit_path()
        self._load_storage_global_limit()
        self._load_health()
        self._load_fish_data()
        self._hash = None