Ejemplo n.º 1
0
    def build_buffs(self):
        # Buffs
        buffs = self.ids['buffs']
        buffs.clear_widgets()
        buffs.bind(minimum_height=buffs.setter('height'))
        sorted(self.possible_buffs_list, key=lambda x: x.name)
        for b in self.possible_buffs_list:
##            l = BoxLayout(orientation='horizontal', padding=5,
##                            size_hint=(1, None), height=30, width=320)
##
##            cb = CheckBox(size_hint=(None, None), size=(50,50))
##            cb._buff = b
##            cb.bind(active = self.update_buffs)
##            l.add_widget(cb)
##
##            name = Label(halign='left', size_hint=(None,1), valign='middle')
##            name.bind(texture_size=name.setter('size'))
##            name.text = b.name
##            l.add_widget(name)
            l = ToggleButton(text=b.name, size_hint=(1, None), height='50sp')
            l._buff = b
            l.bind(on_press = self.update_buffs)

            buffs.add_widget(l)

        # Management button
        l = Button(text='Add New Buff...', size_hint=(1, None), height='50sp')
        l.bind(on_press = self.new_buff)
        buffs.add_widget(l)

        # Make sure underling character also has no buffs applied
        self.c.buffs.clear()