Ejemplo n.º 1
0
    def addFinger(self, name, data):

        fingerCtrls = []
        fingerJoints = []

        parentCtrl = self.handCtrl
        for i, joint in enumerate(data):
            if i == 0:
                jointName = name + 'Meta'
            else:
                jointName = name + str(i).zfill(2)

            jointXfo = joint.get('xfo', Xfo())
            jointCrvData = joint.get('curveData')

            # Create Controls
            newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl)
            newJointCtrl = Control(jointName,
                                   parent=newJointCtrlSpace,
                                   shape='square')
            newJointCtrl.lockScale(True, True, True)
            newJointCtrl.lockTranslation(True, True, True)

            if jointCrvData is not None:
                newJointCtrl.setCurveData(jointCrvData)

            fingerCtrls.append(newJointCtrl)

            # Create Deformers
            jointDef = Joint(jointName, parent=self.defCmpGrp)
            fingerJoints.append(jointDef)

            # Create Constraints

            # Set Xfos
            newJointCtrlSpace.xfo = jointXfo
            newJointCtrl.xfo = jointXfo

            parentCtrl = newJointCtrl

        # =================
        # Create Operators
        # =================
        # Add Deformer KL Op
        deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp',
                                          'MultiPoseConstraintSolver',
                                          'Kraken')
        self.addOperator(deformersToCtrlsKLOp)

        # Add Att Inputs
        deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls)

        # Add Xfo Outputs
        deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints)

        return deformersToCtrlsKLOp
Ejemplo n.º 2
0
    def setNumDeformers(self, numDeformers):

        # Add more deformers and outputs
        if numDeformers > len(self.boneOutputsTgt):
            for i in xrange(len(self.boneOutputsTgt), numDeformers):
                name = 'bone' + str(i + 1).zfill(2)

                legOutput = ComponentOutput(name, parent=self.outputHrcGrp)
                self.boneOutputsTgt.append(legOutput)

                boneDef = Joint(name, parent=self.defCmpGrp)
                boneDef.setComponent(self)
                self.deformerJoints.append(boneDef)

        # Remove extra deformers and outputs
        elif numDeformers < len(self.boneOutputsTgt):
            numExtraOutputs = len(self.boneOutputsTgt) - numDeformers
            numExtraDefs = len(self.deformerJoints) - numDeformers

            for i in xrange(numExtraOutputs):
                extraOutput = self.boneOutputsTgt.pop()
                extraDef = self.deformerJoints.pop()

                extraOutput.getParent().removeChild(extraOutput)
                extraDef.getParent().removeChild(extraDef)

        return True
Ejemplo n.º 3
0
    def __init__(self, name='Clavicle', parent=None):

        Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
        super(FabriceClavicleRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Clavicle
        self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
        self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
        self.clavicleCtrl.alignOnXAxis()


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.ctrlCmpGrp.setComponent(self)

        self.clavicleDef = Joint('clavicle', parent=defCmpGrp)
        self.clavicleDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
        clavicleInputConstraint.setMaintainOffset(True)
        clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
        self.clavicleCtrlSpace.addConstraint(clavicleInputConstraint)

        # Constraint outputs
        clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        clavicleConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleOutputTgt.addConstraint(clavicleConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Deformer Splice Op
        spliceOp = KLOperator('clavicleDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(spliceOp)

        # Add Att Inputs
        spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        spliceOp.setInput('constrainer', self.clavicleOutputTgt)

        # Add Xfo Outputs
        spliceOp.setOutput('constrainee', self.clavicleDef)

        Profiler.getInstance().pop()
Ejemplo n.º 4
0
    def __init__(self, name='Hand', parent=None):

        Profiler.getInstance().push("Construct Hand Rig Component:" + name)
        super(HandComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Hand
        self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp)
        self.handCtrl = Control('hand',
                                parent=self.handCtrlSpace,
                                shape="square")
        self.handCtrl.rotatePoints(0, 0, 90.0)
        self.handCtrl.lockScale(True, True, True)
        self.handCtrl.lockTranslation(True, True, True)

        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.handDef = Joint('hand', parent=self.defCmpGrp)
        self.handDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armEndInputConstraint = PoseConstraint('_'.join([
            self.handCtrlSpace.getName(), 'To',
            self.armEndInputTgt.getName()
        ]))
        self.armEndInputConstraint.setMaintainOffset(True)
        self.armEndInputConstraint.addConstrainer(self.armEndInputTgt)
        self.handCtrlSpace.addConstraint(self.armEndInputConstraint)

        # Constraint outputs
        self.handOutputConstraint = PoseConstraint('_'.join(
            [self.handOutputTgt.getName(), 'To',
             self.handCtrl.getName()]))
        self.handOutputConstraint.addConstrainer(self.handCtrl)
        self.handOutputTgt.addConstraint(self.handOutputConstraint)

        # Constraint deformers
        self.handDefConstraint = PoseConstraint('_'.join(
            [self.handDef.getName(), 'To',
             self.handCtrl.getName()]))
        self.handDefConstraint.addConstrainer(self.handCtrl)
        self.handDef.addConstraint(self.handDefConstraint)

        Profiler.getInstance().pop()
Ejemplo n.º 5
0
    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.spineOutputs), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.spineOutputs.append(spineOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineDef = Joint(name, parent=self.defCmpGrp)
            spineDef.setComponent(self)
            self.deformerJoints.append(spineDef)

        return True
Ejemplo n.º 6
0
    def setNumLowDeformers(self, numLowDeformers):

        # Add Low Deformers and Outputs
        for i in xrange(len(self.eyelidLowOutputs), numLowDeformers):
            name = 'Lid_Low_' + str(i + 1).zfill(2)
            lidLowOutputs = ComponentOutput(name, parent=self.outputHrcGrp)
            self.eyelidLowOutputs.append(lidLowOutputs)

        for i in xrange(len(self.eyelidLowDef), numLowDeformers):
            name = 'Lid_Low_' + str(i + 1).zfill(2)
            lidLowDef = Joint(name, parent=self.defCmpGrp)
            lidLowDef.setComponent(self)
            self.eyelidLowDef.append(lidLowDef)

        return True
Ejemplo n.º 7
0
    def __init__(self, name='SimpleControl', parent=None):

        Profiler.getInstance().push("Construct Simple Control Rig Component:" +
                                    name)
        super(SimpleControlComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Add Controls
        self.mainCtrl = Control('main', shape='square', parent=self.ctrlCmpGrp)
        self.mainCtrlSpace = self.mainCtrl.insertCtrlSpace()
        self.mainCtrl.lockScale(x=True, y=True, z=True)

        # Add Component Params to Main control
        mainSrtSettingsAttrGrp = AttributeGroup('DisplayInfo_MainSrtSettings',
                                                parent=self.mainCtrl)
        self.rigScaleAttr = ScalarAttribute('rigScale',
                                            value=1.0,
                                            parent=mainSrtSettingsAttrGrp,
                                            minValue=0.1,
                                            maxValue=100.0)

        self.rigScaleOutputAttr.connect(self.rigScaleAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.mainDef = Joint('main', parent=self.defCmpGrp)
        self.mainDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constrain inputs
        self.mainInputConstraint = PoseConstraint('_'.join(
            [self.mainCtrlSpace.getName(), 'To',
             self.mainInputTgt.getName()]))
        self.mainInputConstraint.setMaintainOffset(True)
        self.mainInputConstraint.addConstrainer(self.mainInputTgt)
        self.mainCtrlSpace.addConstraint(self.mainInputConstraint)

        # Constrain outputs
        self.mainOutputConstraint = PoseConstraint('_'.join(
            [self.outputTgt.getName(), 'To',
             self.mainCtrl.getName()]))
        self.mainOutputConstraint.addConstrainer(self.mainCtrl)
        self.outputTgt.addConstraint(self.mainOutputConstraint)

        # Constrain deformers
        self.mainDefConstraint = PoseConstraint('_'.join(
            [self.mainDef.getName(), 'To',
             self.mainCtrl.getName()]))
        self.mainDefConstraint.addConstrainer(self.mainCtrl)
        self.mainDef.addConstraint(self.mainDefConstraint)

        # ===============
        # Add Canvas Ops
        # ===============

        Profiler.getInstance().pop()
Ejemplo n.º 8
0
    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01',
                                   parent=self.spine01CtrlSpace,
                                   shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02',
                                   parent=self.spine02CtrlSpace,
                                   shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine02Ctrl)
        self.spine03Ctrl = Control('spine03',
                                   parent=self.spine03CtrlSpace,
                                   shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.setColor("blue")

        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04',
                                   parent=self.spine04CtrlSpace,
                                   shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.cogCtrl)
        self.pelvisCtrl = Control('pelvis',
                                  parent=self.pelvisCtrlSpace,
                                  shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(2.0, 1.5, 1.5))

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([
            self.cogCtrlSpace.getName(), 'To',
            self.spineMainSrtInputTgt.getName()
        ]))
        self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join(
            [self.spineCogOutputTgt.getName(), 'To',
             self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join(
            [self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join(
            [self.pelvisOutputTgt.getName(), 'To',
             self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join(
            [self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp',
                                                  'BezierSpineSolver',
                                                  'Kraken')
        self.addOperator(self.bezierSpineSpliceOp)

        # Add Att Inputs
        self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineSpliceOp.setInput('base', self.spine01Ctrl)
        self.bezierSpineSpliceOp.setInput('baseHandle', self.spine02Ctrl)
        self.bezierSpineSpliceOp.setInput('tipHandle', self.spine03Ctrl)
        self.bezierSpineSpliceOp.setInput('tip', self.spine04Ctrl)

        # Add Xfo Outputs
        self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsSpliceOp = SpliceOperator(
            'spineDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsSpliceOp)

        # Add Att Inputs
        self.deformersToOutputsSpliceOp.setInput('drawDebug',
                                                 self.drawDebugInputAttr)
        self.deformersToOutputsSpliceOp.setInput('rigScale',
                                                 self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setInput('constrainers',
                                                 self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setOutput('constrainees',
                                                  self.deformerJoints)

        # Add Pelvis Splice Op
        self.pelvisDefSpliceOp = SpliceOperator('pelvisDeformerSpliceOp',
                                                'PoseConstraintSolver',
                                                'Kraken')
        self.addOperator(self.pelvisDefSpliceOp)

        # Add Att Inputs
        self.pelvisDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.pelvisDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.pelvisDefSpliceOp.setInput('constrainer', self.pelvisOutputTgt)

        # Add Xfo Outputs
        self.pelvisDefSpliceOp.setOutput('constrainee', pelvisDef)

        Profiler.getInstance().pop()
Ejemplo n.º 9
0
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01',
                                  parent=self.ctrlCmpGrp,
                                  shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02',
                                  parent=self.neck01Ctrl,
                                  shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([
            self.neck01CtrlSpace.getName(), 'To',
            self.neckBaseInputTgt.getName()
        ])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)

        # Constraint outputs
        neck01OutCnstrName = '_'.join(
            [self.neck01OutputTgt.getName(), 'To',
             self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join(
            [self.neck02OutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join(
            [self.neckEndOutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)

        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()
Ejemplo n.º 10
0
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight',
                                    parent=self.ctrlCmpGrp,
                                    shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt',
                                  parent=self.ctrlCmpGrp,
                                  shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.headCtrlSpace.getName(), 'To',
            self.neckRefInputTgt.getName()
        ]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join(
            [self.eyeLOutputTgt.getName(), 'To',
             self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join(
            [self.eyeROutputTgt.getName(), 'To',
             self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp',
                                         'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp',
                                          'DirectionConstraintSolver',
                                          'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)

        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt,
            self.eyeLOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()
Ejemplo n.º 11
0
    def __init__(self, name='mjEyelid', parent=None):
        Profiler.getInstance().push("Construct Eyelid Rig Component:" + name)
        super(mjEyelidComponentRig, self).__init__(name, parent)

        # =========
        # Controls // Get the Guide Xfos data and create the final controllers, offset them if needed.
        # =========

        # Inputs
        self.eyelidCtrlSpace = CtrlSpace('eyelid', parent=self.ctrlCmpGrp)

        self.eyeballLocator = Locator('eyeball', parent=self.ctrlCmpGrp)
        self.eyeballLocator.setShapeVisibility(False)

        self.eyelidUpVLocator = Locator('eyelid_Upv',
                                        parent=self.eyelidCtrlSpace)
        self.eyelidUpVLocator.setShapeVisibility(False)

        # Lid Sides
        self.lidMedialLocator = Locator('lid_Medial',
                                        parent=self.eyelidCtrlSpace)
        self.lidMedialLocator.setShapeVisibility(False)

        self.lidLateralLocator = Locator('lid_Lateral',
                                         parent=self.eyelidCtrlSpace)
        self.lidLateralLocator.setShapeVisibility(False)

        # Lid Upper
        self.lidUpCtrlSpace = CtrlSpace('lid_Up', parent=self.eyelidCtrlSpace)
        self.lidUpCtrl = Control('lid_Up',
                                 parent=self.lidUpCtrlSpace,
                                 shape="cube")
        self.lidUpCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidUpCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidUpCtrl.setColor("yellow")

        self.lipUpMedialLocator = Locator('lid_Up_Medial',
                                          parent=self.eyelidCtrlSpace)
        self.lipUpMedialLocator.setShapeVisibility(False)
        self.lipUpLateralLocator = Locator('lid_Up_Lateral',
                                           parent=self.eyelidCtrlSpace)
        self.lipUpLateralLocator.setShapeVisibility(False)

        # Lid Lower
        self.lidLowCtrlSpace = CtrlSpace('lid_Low',
                                         parent=self.eyelidCtrlSpace)
        self.lidLowCtrl = Control('lid_Low',
                                  parent=self.lidLowCtrlSpace,
                                  shape="cube")
        self.lidLowCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidLowCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidLowCtrl.setColor("yellow")

        self.lidLowMedialLocator = Locator('lid_Low_Medial',
                                           parent=self.eyelidCtrlSpace)
        self.lidLowMedialLocator.setShapeVisibility(False)
        self.lidLowLateralLocator = Locator('lid_Low_Lateral',
                                            parent=self.eyelidCtrlSpace)
        self.lidLowLateralLocator.setShapeVisibility(False)

        # Lid Attributes
        lidUp_AttrGrp = AttributeGroup("Eyelid_Settings",
                                       parent=self.lidUpCtrl)
        lidLow_AttrGrp = AttributeGroup("Eyelid_Settings",
                                        parent=self.lidLowCtrl)

        self.lidUp_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                   value=True,
                                                   parent=lidUp_AttrGrp)
        self.lidUp_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=1.0, parent=lidUp_AttrGrp)
        self.lidUp_DebugInputAttr = BoolAttribute('DrawDebug',
                                                  value=False,
                                                  parent=lidUp_AttrGrp)
        self.lidUp_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidUp_AttrGrp)
        self.lidUp_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidUp_AttrGrp)
        self.lidUp_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                        value=10,
                                                        parent=lidUp_AttrGrp)

        self.lidLow_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                    value=True,
                                                    parent=lidLow_AttrGrp)
        self.lidLow_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=0.8, parent=lidLow_AttrGrp)
        self.lidLow_DebugInputAttr = BoolAttribute('DrawDebug',
                                                   value=False,
                                                   parent=lidLow_AttrGrp)
        self.lidLow_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidLow_AttrGrp)
        self.lidLow_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidLow_AttrGrp)
        self.lidLow_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                         value=10,
                                                         parent=lidLow_AttrGrp)

        self.lidUp_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidLow_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidUp_DefCountInputAttr.connect(self.numUpDeformersInputAttr)
        self.lidLow_DefCountInputAttr.connect(self.numLowDeformersInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)

        # Lid Sides
        lidMedialDef = Joint('lid_Medial', parent=self.defCmpGrp)
        lidMedialDef.setComponent(self)

        lidLateralDef = Joint('lid_Lateral', parent=self.defCmpGrp)
        lidLateralDef.setComponent(self)

        # Lid Up
        self.eyelidUpDef = []
        self.eyelidUpOutputs = []
        self.setNumUpDeformers(1)

        # Lid Low
        self.eyelidLowDef = []
        self.eyelidLowOutputs = []
        self.setNumLowDeformers(1)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.eyelidUpOutput.setTarget(self.eyelidUpOutputs)
        self.eyelidLowOutput.setTarget(self.eyelidLowOutputs)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.eyelidCtrlSpace.getName(), 'To',
            self.headInputTgt.getName()
        ]))
        self.headInputConstraint.addConstrainer(self.headInputTgt)
        self.eyelidCtrlSpace.addConstraint(self.headInputConstraint)

        self.eyeballInputConstraint = PoseConstraint('_'.join([
            self.eyeballLocator.getName(), 'To',
            self.eyeballInputTgt.getName()
        ]))
        self.eyeballInputConstraint.setMaintainOffset(True)
        self.eyeballInputConstraint.addConstrainer(self.eyeballInputTgt)
        self.eyeballLocator.addConstraint(self.eyeballInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add MultiPoseConstraint Joints Splice Op
        self.outputsToDeformersKLOp = KLOperator('Canvas_Eyelid_Side_Op',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)
        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)
        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.lidMedialLocator,
            self.lidLateralLocator,
        ])
        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [
            lidMedialDef,
            lidLateralDef,
        ])

        # Add Lid Up Canvas Op
        self.lidUpCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidUpCanvasOp)

        # Add Attributes Inputs
        self.lidUpCanvasOp.setInput('drawDebug', self.lidUp_DebugInputAttr)
        self.lidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Offset',
                                    self.lidUp_OffsetInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Follow_Factor',
                                    self.lidUp_FollowFactorInputAttr)
        self.lidUpCanvasOp.setInput('Medial_Blink_Factor',
                                    self.lidUp_MedialBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Lateral_Blink_Factor',
                                    self.lidUp_LateralBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Deformer_Count',
                                    self.lidUp_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidUpCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidUpCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidUpCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_MedialCen', self.lipUpMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl)
        self.lidUpCanvasOp.setInput('Lid_LateralCen', self.lipUpLateralLocator)
        self.lidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)
        #Add Xfo Outputs
        self.lidUpCanvasOp.setOutput('result', self.eyelidUpDef)

        # Add Lid Low Canvas Op
        self.lidLowCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidLowCanvasOp)

        # Add Attributes Inputs
        self.lidLowCanvasOp.setInput('drawDebug', self.lidLow_DebugInputAttr)
        self.lidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Offset',
                                     self.lidLow_OffsetInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Follow_Factor',
                                     self.lidLow_FollowFactorInputAttr)
        self.lidLowCanvasOp.setInput('Medial_Blink_Factor',
                                     self.lidLow_MedialBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Lateral_Blink_Factor',
                                     self.lidLow_LateralBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Deformer_Count',
                                     self.lidLow_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidLowCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidLowCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidLowCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl)
        self.lidLowCanvasOp.setInput('Lid_LateralCen',
                                     self.lidLowLateralLocator)
        self.lidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)

        #Add Xfo Outputs
        self.lidLowCanvasOp.setOutput('result', self.eyelidLowDef)

        Profiler.getInstance().pop()
Ejemplo n.º 12
0
    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()
        self.femurFKCtrl.lockTranslation(True, True, True)
        self.femurFKCtrl.lockScale(True, True, True)

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()
        self.shinFKCtrl.lockTranslation(True, True, True)
        self.shinFKCtrl.lockScale(True, True, True)

        # IK Handle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
        self.legIKCtrl.lockScale(True, True, True)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(legDrawDebugInputAttr)
        self.ikBlendOutputAttr.connect(legIKBlendInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.lockRotation(True, True, True)
        self.legUpVCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        kneeDef = Joint('knee', parent=self.defCmpGrp)
        kneeDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.ikRootPosInputConstraint.setMaintainOffset(True)
        self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint)

        # Constraint outputs
        self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()]))
        self.legEndFKOutputConstraint.setMaintainOffset(True)
        self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl)
        self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint)

        self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()]))
        self.ikHandleOutputConstraint.setMaintainOffset(True)
        self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl)
        self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKKLOp)

        # Add Att Inputs
        self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr)

        # Add Xfo Inputs
        self.legIKKLOp.setInput('root', self.ikRootPosition)
        self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt)
        self.legIKKLOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt)
        self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef])

        Profiler.getInstance().pop()
Ejemplo n.º 13
0
    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()

        # Ankle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")

        # FK Foot
        self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp)
        self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube")
        self.footCtrl.alignOnXAxis()

        # FK Toe
        self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl)
        self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube")
        self.toeCtrl.alignOnXAxis()

        # Rig Ref objects
        self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp)

        # Add Component Params to IK control
        footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl)
        footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
        legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp)
        legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp)
        legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp)
        legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        ankleDef = Joint('ankle', parent=self.defCmpGrp)
        ankleDef.setComponent(self)

        self.footDef = Joint('foot', parent=self.defCmpGrp)
        self.footDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        # Constraint outputs
        self.footOutputConstraint = PoseConstraint('_'.join([self.footOutputTgt.getName(), 'To', self.footCtrl.getName()]))
        self.footOutputConstraint.addConstrainer(self.footCtrl)
        self.footOutputTgt.addConstraint(self.footOutputConstraint)

        self.toeOutputConstraint = PoseConstraint('_'.join([self.toeOutputTgt.getName(), 'To', self.toeCtrl.getName()]))
        self.toeOutputConstraint.addConstrainer(self.toeCtrl)
        self.toeOutputTgt.addConstraint(self.toeOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKSpliceOp = SpliceOperator('legSpliceOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKSpliceOp)

        # Add Att Inputs
        self.legIKSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKSpliceOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKSpliceOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKSpliceOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKSpliceOp.setInput('softIK', legSoftIKInputAttr)
        self.legIKSpliceOp.setInput('softDist', legSoftDistInputAttr)
        self.legIKSpliceOp.setInput('stretch', legStretchInputAttr)
        self.legIKSpliceOp.setInput('stretchBlend', legStretchBlendInputAttr)
        self.legIKSpliceOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.legIKSpliceOp.setInput('root', self.legPelvisInputTgt)
        self.legIKSpliceOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKSpliceOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKSpliceOp.setInput('ikHandle', self.legIKCtrl)
        self.legIKSpliceOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKSpliceOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKSpliceOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKSpliceOp.setOutput('bone2Out', self.legEndXfoOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersSpliceOp = SpliceOperator('legDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersSpliceOp)

        # Add Att Inputs
        self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersSpliceOp.setInput('constrainers', [self.femurOutputTgt, self.shinOutputTgt, self.legEndXfoOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersSpliceOp.setOutput('constrainees', [femurDef, shinDef, ankleDef])

        # Add Foot Deformer Splice Op
        self.footDefSpliceOp = SpliceOperator('footDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.footDefSpliceOp)

        # Add Att Inputs
        self.footDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs)
        self.footDefSpliceOp.setInput('constrainer', self.footOutputTgt)

        # Add Xfo Outputs
        self.footDefSpliceOp.setOutput('constrainee', self.footDef)

        # Add Toe Deformer Splice Op
        self.toeDefSpliceOp = SpliceOperator('toeDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.toeDefSpliceOp)

        # Add Att Inputs
        self.toeDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.toeDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.toeDefSpliceOp.setInput('constrainer', self.toeOutputTgt)

        # Add Xfo Outputs
        self.toeDefSpliceOp.setOutput('constrainee', self.toeDef)

        Profiler.getInstance().pop()
Ejemplo n.º 14
0
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim',
                                   parent=self.headAimCtrlSpace,
                                   shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head',
                                parent=self.headCtrlSpace,
                                shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join(
            [self.headCtrlSpace.getName(), 'To',
             self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([
            self.headAimCtrlSpace.getName(), 'To',
            self.headBaseInputTgt.getName()
        ]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator(
            'headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput(
            'constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              [headDef, jawDef])

        Profiler.getInstance().pop()
Ejemplo n.º 15
0
    def __init__(self, name="foot", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(FootComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)

        self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
        self.footAll.setShapeVisibility(False)

        self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
        self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
        self.ankleIKCtrl.alignOnXAxis(negative=True)
        self.ankleIKCtrl.lockTranslation(True, True, True)
        self.ankleIKCtrl.lockScale(True, True, True)

        self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
        self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
        self.toeIKCtrl.alignOnXAxis()
        self.toeIKCtrl.lockTranslation(True, True, True)
        self.toeIKCtrl.lockScale(True, True, True)

        self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
        self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
        self.ankleFKCtrl.alignOnXAxis()
        self.ankleFKCtrl.lockTranslation(True, True, True)
        self.ankleFKCtrl.lockScale(True, True, True)

        self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
        self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
        self.toeFKCtrl.alignOnXAxis()
        self.toeFKCtrl.lockTranslation(True, True, True)
        self.toeFKCtrl.lockScale(True, True, True)

        self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
        self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
        self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
        self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)

        self.drawDebugInputAttr.connect(self.footDebugInputAttr)

        self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
        self.pivotAll.setShapeVisibility(False)

        self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.backPivotCtrl.lockScale(True, True, True)
        self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()

        self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
        self.frontPivotCtrl.lockScale(True, True, True)
        self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
        self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
        self.outerPivotCtrl.lockScale(True, True, True)
        self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
        self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
        self.innerPivotCtrl.lockScale(True, True, True)
        self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
        self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
        self.ankleDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint to inputs
        self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
        self.pivotAllInputConstraint.setMaintainOffset(True)
        self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
        self.pivotAll.addConstraint(self.pivotAllInputConstraint)

        self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()]))
        self.ankleFKInputConstraint.setMaintainOffset(True)
        self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt)
        self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint)

        # Constraint outputs
        self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()]))
        self.ikTargetOutputConstraint.setMaintainOffset(True)
        self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl)
        self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint)


        # =========================
        # Add Foot Pivot Canvas Op
        # =========================
        # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver')
        self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken')

        self.addOperator(self.footPivotCanvasOp)

        # Add Att Inputs
        self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr)
        self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr)
        self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr)

        # Add Xfo Inputs
        self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll)
        self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl)
        self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl)
        self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl)
        self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl)

        # Add Xfo Outputs
        self.footPivotCanvasOp.setOutput('result', self.footAll)


        # =========================
        # Add Foot Solver Canvas Op
        # =========================
        # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver')
        self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken')
        self.addOperator(self.footSolverCanvasOp)

        # Add Att Inputs
        self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr)
        self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr)
        self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr)

        # Add Xfo Inputs
        self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt)
        self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl)
        self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl)
        self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl)
        self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl)

        # Add Xfo Outputs
        self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt)
        self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt)


        # ===================
        # Add Deformer KL Op
        # ===================
        self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef])

        Profiler.getInstance().pop()
Ejemplo n.º 16
0
    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK',
                                   parent=self.bicepFKCtrlSpace,
                                   shape="cube")
        self.bicepFKCtrl.alignOnXAxis()
        self.bicepFKCtrl.lockScale(True, True, True)
        self.bicepFKCtrl.lockTranslation(True, True, True)

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK',
                                            parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK',
                                     parent=self.forearmFKCtrlSpace,
                                     shape="cube")
        self.forearmFKCtrl.alignOnXAxis()
        self.forearmFKCtrl.lockScale(True, True, True)
        self.forearmFKCtrl.lockTranslation(True, True, True)

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK',
                                 parent=self.armIKCtrlSpace,
                                 shape="jack")
        self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        self.armIKCtrl.lockScale(True, True, True)

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                            parent=self.armIKCtrl)
        self.armDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armIKBlendInputAttr = ScalarAttribute('fkik',
                                                   value=0.0,
                                                   minValue=0.0,
                                                   maxValue=1.0,
                                                   parent=armSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(self.armDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(self.armDebugInputAttr)
        self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV',
                                  parent=self.armUpVCtrlSpace,
                                  shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)
        self.armIKCtrl.lockScale(True, True, True)
        self.armIKCtrl.lockRotation(True, True, True)

        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.bicepDef = Joint('bicep', parent=self.defCmpGrp)
        self.bicepDef.setComponent(self)

        self.elbowDef = Joint('elbow', parent=self.defCmpGrp)
        self.elbowDef.setComponent(self)

        self.forearmDef = Joint('forearm', parent=self.defCmpGrp)
        self.forearmDef.setComponent(self)

        self.wristDef = Joint('wrist', parent=self.defCmpGrp)
        self.wristDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([
            self.bicepFKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        self.ikPosInputConstraint = PoseConstraint('_'.join(
            [self.ikRootPosition.getName(), 'To',
             self.rootInputTgt.getName()]))
        self.ikPosInputConstraint.setMaintainOffset(True)
        self.ikPosInputConstraint.addConstrainer(self.rootInputTgt)
        self.ikRootPosition.addConstraint(self.ikPosInputConstraint)

        # Constraint outputs

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver',
                                              'Kraken')
        self.addOperator(self.armSolverKLOperator)

        # Add Att Inputs
        self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr)
        self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr)

        self.armSolverKLOperator.setInput('bone0Len',
                                          self.armBone0LenInputAttr)
        self.armSolverKLOperator.setInput('bone1Len',
                                          self.armBone1LenInputAttr)
        self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr)
        self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.armSolverKLOperator.setInput('root', self.ikRootPosition)
        self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl)
        self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl)
        self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl)
        self.armSolverKLOperator.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt)
        self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt)
        self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt)
        self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt,
            self.wristOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees',
            [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef])

        Profiler.getInstance().pop()
Ejemplo n.º 17
0
    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(FabriceSpineRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.rotatePoints(90, 0, 0)
        self.cogCtrl.scalePoints(Vec3(3.0, 3.0, 3.0))
        self.cogCtrl.translatePoints(Vec3(0.0, 0.0, 0.2))
        self.cogCtrl.lockScale(x=True, y=True, z=True)
        self.cogCtrl.setColor("orange")

        # Spine Base
        self.spineBaseCtrlSpace = CtrlSpace('spineBase', parent=self.cogCtrl)
        self.spineBaseCtrl = Control('spineBase',
                                     parent=self.spineBaseCtrlSpace,
                                     shape="pin")
        self.spineBaseCtrl.rotatePoints(90, 0, 0)
        self.spineBaseCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineBaseCtrl.lockScale(x=True, y=True, z=True)

        # Spine Base Handle
        self.spineBaseHandleCtrlSpace = CtrlSpace('spineBaseHandle',
                                                  parent=self.spineBaseCtrl)
        self.spineBaseHandleCtrl = Control(
            'spineBaseHandle',
            parent=self.spineBaseHandleCtrlSpace,
            shape="pin")
        self.spineBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.spineBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.spineBaseHandleCtrl.setColor("orange")

        # Spine End
        self.spineEndCtrlSpace = CtrlSpace('spineEnd', parent=self.cogCtrl)
        self.spineEndCtrl = Control('spineEnd',
                                    parent=self.spineEndCtrlSpace,
                                    shape="pin")
        self.spineEndCtrl.rotatePoints(90, 0, 0)
        self.spineEndCtrl.lockScale(x=True, y=True, z=True)
        self.spineEndCtrl.translatePoints(Vec3(0, 1.0, 0))

        # Spine End Handle
        self.spineEndHandleCtrlSpace = CtrlSpace('spineEndHandle',
                                                 parent=self.spineEndCtrl)
        self.spineEndHandleCtrl = Control('spineEndHandle',
                                          parent=self.spineEndHandleCtrlSpace,
                                          shape="pin")
        self.spineEndHandleCtrl.rotatePoints(90, 0, 0)
        self.spineEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.spineEndHandleCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.chestDef = Joint('chest', parent=self.defCmpGrp)
        self.chestDef.setComponent(self)

        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)

        # =====================
        # Constraint Deformers
        # =====================
        self.chestDefConstraint = PoseConstraint('_'.join(
            [self.chestDef.getName(), 'To',
             self.spineBaseOutputTgt.getName()]))
        self.chestDefConstraint.addConstrainer(self.spineBaseOutputTgt)
        self.chestDef.addConstraint(self.chestDefConstraint)

        # ==============
        # Constrain I/O
        # ==============

        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([
            self.cogCtrlSpace.getName(), 'To',
            self.spineMainSrtInputTgt.getName()
        ]))
        self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join(
            [self.spineCogOutputTgt.getName(), 'To',
             self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        # Spine Base
        self.spineBaseOutputPosConstraint = PositionConstraint('_'.join([
            self.spineBaseOutputTgt.getName(), 'PosTo',
            self.spineOutputs[0].getName()
        ]))
        self.spineBaseOutputPosConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(
            self.spineBaseOutputPosConstraint)

        self.spineBaseOutputOriConstraint = OrientationConstraint('_'.join([
            self.spineBaseOutputTgt.getName(), 'PosTo',
            self.cogCtrl.getName()
        ]))
        self.spineBaseOutputOriConstraint.addConstrainer(self.cogCtrl)
        self.spineBaseOutputTgt.addConstraint(
            self.spineBaseOutputOriConstraint)

        # Spine End
        self.spineEndOutputConstraint = PoseConstraint('_'.join(
            [self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)

        self.spineEndCtrlOutputConstraint = PoseConstraint('_'.join([
            self.spineEndCtrlOutputTgt.getName(), 'To',
            self.spineEndCtrl.getName()
        ]))
        self.spineEndCtrlOutputConstraint.addConstrainer(self.spineEndCtrl)
        self.spineEndCtrlOutputTgt.addConstraint(
            self.spineEndCtrlOutputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp',
                                                  'BezierSpineSolver',
                                                  'Kraken')
        self.addOperator(self.bezierSpineSpliceOp)

        # Add Att Inputs
        self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineSpliceOp.setInput('base', self.spineBaseCtrl)
        self.bezierSpineSpliceOp.setInput('baseHandle',
                                          self.spineBaseHandleCtrl)
        self.bezierSpineSpliceOp.setInput('tipHandle', self.spineEndHandleCtrl)
        self.bezierSpineSpliceOp.setInput('tip', self.spineEndCtrl)

        # Add Xfo Outputs
        self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsSpliceOp = SpliceOperator(
            'spineDeformerSpliceOp',
            'MultiPoseConstraintSolver',
            'Kraken',
            alwaysEval=True)
        self.addOperator(self.deformersToOutputsSpliceOp)

        # Add Att Inputs
        self.deformersToOutputsSpliceOp.setInput('drawDebug',
                                                 self.drawDebugInputAttr)
        self.deformersToOutputsSpliceOp.setInput('rigScale',
                                                 self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setInput('constrainers',
                                                 self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setOutput('constrainees',
                                                  self.deformerJoints)

        Profiler.getInstance().pop()
Ejemplo n.º 18
0
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head
        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head',
                                parent=self.headCtrlSpace,
                                shape="circle")
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrlSpace = CtrlSpace('eyeLeft', parent=self.headCtrl)
        self.eyeLeftCtrl = Control('eyeLeft',
                                   parent=self.eyeLeftCtrlSpace,
                                   shape="sphere")
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor("blueMedium")

        # Eye Right
        self.eyeRightCtrlSpace = CtrlSpace('eyeRight', parent=self.headCtrl)
        self.eyeRightCtrl = Control('eyeRight',
                                    parent=self.eyeRightCtrlSpace,
                                    shape="sphere")
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor("blueMedium")

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=defCmpGrp)
        eyeRightDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        headInputConstraint = PoseConstraint('_'.join([
            self.headCtrlSpace.getName(), 'To',
            self.headBaseInputTgt.getName()
        ]))
        headInputConstraint.setMaintainOffset(True)
        headInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headCtrlSpace.addConstraint(headInputConstraint)

        # # Constraint outputs
        headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(headOutputConstraint)

        jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(jawOutputConstraint)

        eyeLOutputConstraint = PoseConstraint('_'.join(
            [self.eyeLOutputTgt.getName(), 'To',
             self.eyeLeftCtrl.getName()]))
        eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(eyeLOutputConstraint)

        eyeROutputConstraint = PoseConstraint('_'.join(
            [self.eyeROutputTgt.getName(), 'To',
             self.eyeRightCtrl.getName()]))
        eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(eyeROutputConstraint)

        # ==================
        # Add Component I/O
        # ==================
        # Add Xfo I/O's
        # self.addInput(self.headBaseInputTgt)

        # self.addOutput(self.headOutputTgt)
        # self.addOutput(self.jawOutputTgt)
        # self.addOutput(self.eyeLOutputTgt)
        # self.addOutput(self.eyeROutputTgt)

        # Add Attribute I/O's
        # self.addInput(self.drawDebugInputAttr)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Deformer Splice Op
        # spliceOp = SpliceOperator('headDeformerSpliceOp', 'HeadConstraintSolver', 'KrakenHeadConstraintSolver')
        # self.addOperator(spliceOp)

        # # Add Att Inputs
        # spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        # spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # # Add Xfo Inputstrl)
        # spliceOp.setInput('headConstrainer', self.headOutputTgt)
        # spliceOp.setInput('jawConstrainer', self.jawOutputTgt)
        # spliceOp.setInput('eyeLeftConstrainer', self.eyeLOutputTgt)
        # spliceOp.setInput('eyeRightConstrainer', self.eyeROutputTgt)

        # # Add Xfo Outputs
        # spliceOp.setOutput('headDeformer', headDef)
        # spliceOp.setOutput('jawDeformer', jawDef)
        # spliceOp.setOutput('eyeLeftDeformer', eyeLeftDef)
        # spliceOp.setOutput('eyeRightDeformer', eyeRightDef)

        Profiler.getInstance().pop()
Ejemplo n.º 19
0
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Neck
        self.neckCtrlSpace = CtrlSpace('neck', parent=self.ctrlCmpGrp)
        self.neckCtrl = Control('neck', parent=self.neckCtrlSpace, shape="pin")
        self.neckCtrl.scalePoints(Vec3(1.25, 1.25, 1.25))
        self.neckCtrl.translatePoints(Vec3(0, 0, -0.5))
        self.neckCtrl.rotatePoints(90, 0, 90)
        self.neckCtrl.setColor("orange")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        neckDef = Joint('neck', parent=defCmpGrp)
        neckDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        clavicleInputConstraint = PoseConstraint('_'.join([self.neckCtrlSpace.getName(), 'To', self.neckBaseInputTgt.getName()]))
        clavicleInputConstraint.setMaintainOffset(True)
        clavicleInputConstraint.addConstrainer(self.neckBaseInputTgt)
        self.neckCtrlSpace.addConstraint(clavicleInputConstraint)

        # Constraint outputs
        neckOutputConstraint = PoseConstraint('_'.join([self.neckOutputTgt.getName(), 'To', self.neckCtrl.getName()]))
        neckOutputConstraint.addConstrainer(self.neckCtrl)
        self.neckOutputTgt.addConstraint(neckOutputConstraint)

        neckEndConstraint = PoseConstraint('_'.join([self.neckEndOutputTgt.getName(), 'To', self.neckCtrl.getName()]))
        neckEndConstraint.addConstrainer(self.neckCtrl)
        self.neckEndOutputTgt.addConstraint(neckEndConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        #Add Deformer Splice Op
        spliceOp = KLOperator('neckDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(spliceOp)

        # Add Att Inputs
        spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        spliceOp.setInput('constrainer', self.neckEndOutputTgt)

        # Add Xfo Outputs
        spliceOp.setOutput('constrainee', neckDef)

        Profiler.getInstance().pop()
Ejemplo n.º 20
0
    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK',
                                   parent=self.bicepFKCtrlSpace,
                                   shape="cube")
        self.bicepFKCtrl.alignOnXAxis()

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK',
                                            parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK',
                                     parent=self.forearmFKCtrlSpace,
                                     shape="cube")
        self.forearmFKCtrl.alignOnXAxis()

        self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp)
        self.handCtrl = Control('hand',
                                parent=self.handCtrlSpace,
                                shape="circle")
        self.handCtrl.rotatePoints(0, 0, 90)
        self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75))

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="pin")

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                            parent=self.armIKCtrl)
        armDebugInputAttr = BoolAttribute('drawDebug',
                                          value=False,
                                          parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        armIKBlendInputAttr = ScalarAttribute('fkik',
                                              value=0.0,
                                              minValue=0.0,
                                              maxValue=1.0,
                                              parent=armSettingsAttrGrp)
        armSoftIKInputAttr = BoolAttribute('softIK',
                                           value=True,
                                           parent=armSettingsAttrGrp)
        armSoftDistInputAttr = ScalarAttribute('softDist',
                                               value=0.0,
                                               minValue=0.0,
                                               parent=armSettingsAttrGrp)
        armStretchInputAttr = BoolAttribute('stretch',
                                            value=True,
                                            parent=armSettingsAttrGrp)
        armStretchBlendInputAttr = ScalarAttribute('stretchBlend',
                                                   value=0.0,
                                                   minValue=0.0,
                                                   maxValue=1.0,
                                                   parent=armSettingsAttrGrp)

        # Hand Params
        handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings",
                                             parent=self.handCtrl)
        handLinkToWorldInputAttr = ScalarAttribute('linkToWorld',
                                                   0.0,
                                                   maxValue=1.0,
                                                   parent=handSettingsAttrGrp)

        self.drawDebugInputAttr.connect(armDebugInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV',
                                  parent=self.armUpVCtrlSpace,
                                  shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        bicepDef = Joint('bicep', parent=defCmpGrp)
        bicepDef.setComponent(self)

        forearmDef = Joint('forearm', parent=defCmpGrp)
        forearmDef.setComponent(self)

        wristDef = Joint('wrist', parent=defCmpGrp)
        wristDef.setComponent(self)

        handDef = Joint('hand', parent=defCmpGrp)
        handDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([
            self.bicepFKCtrlSpace.getName(), 'To',
            self.clavicleEndInputTgt.getName()
        ]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        # Constraint outputs
        self.handConstraint = PoseConstraint('_'.join(
            [self.handOutputTgt.getName(), 'To',
             self.handCtrl.getName()]))
        self.handConstraint.addConstrainer(self.handCtrl)
        self.handOutputTgt.addConstraint(self.handConstraint)

        self.handCtrlSpaceConstraint = PoseConstraint('_'.join([
            self.handCtrlSpace.getName(), 'To',
            self.armEndXfoOutputTgt.getName()
        ]))
        self.handCtrlSpaceConstraint.setMaintainOffset(True)
        self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt)
        self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.spliceOp = KLOperator('armKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.spliceOp)

        # Add Att Inputs
        self.spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        self.spliceOp.setInput('bone0Len', self.armBone0LenInputAttr)
        self.spliceOp.setInput('bone1Len', self.armBone1LenInputAttr)
        self.spliceOp.setInput('ikblend', armIKBlendInputAttr)
        self.spliceOp.setInput('softIK', armSoftIKInputAttr)
        self.spliceOp.setInput('softDist', armSoftDistInputAttr)
        self.spliceOp.setInput('stretch', armStretchInputAttr)
        self.spliceOp.setInput('stretchBlend', armStretchBlendInputAttr)
        self.spliceOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.spliceOp.setInput('root', self.clavicleEndInputTgt)
        self.spliceOp.setInput('bone0FK', self.bicepFKCtrl)
        self.spliceOp.setInput('bone1FK', self.forearmFKCtrl)
        self.spliceOp.setInput('ikHandle', self.armIKCtrl)
        self.spliceOp.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.spliceOp.setOutput('bone0Out', self.bicepOutputTgt)
        self.spliceOp.setOutput('bone1Out', self.forearmOutputTgt)
        self.spliceOp.setOutput('bone2Out', self.armEndXfoOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('armDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.bicepOutputTgt, self.forearmOutputTgt,
            self.armEndXfoOutputTgt, self.handOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees', [bicepDef, forearmDef, wristDef, handDef])

        Profiler.getInstance().pop()
Ejemplo n.º 21
0
    def __init__(self, name='limb', parent=None):

        Profiler.getInstance().push("Construct StretchyLimb Rig Component:" +
                                    name)
        super(StretchyLimbComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Upper (FK)
        self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
        self.upperFKCtrl = Control('upperFK',
                                   parent=self.upperFKCtrlSpace,
                                   shape="cube")
        self.upperFKCtrl.alignOnXAxis()

        # Lower (FK)
        self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
        self.lowerFKCtrl = Control('lowerFK',
                                   parent=self.lowerFKCtrlSpace,
                                   shape="cube")
        self.lowerFKCtrl.alignOnXAxis()

        # End (IK)
        self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.limbIKCtrl = Control('IK',
                                  parent=self.limbIKCtrlSpace,
                                  shape="pin")

        # Add Component Params to IK control
        # TODO: Move these separate control
        limbSettingsAttrGrp = AttributeGroup(
            "DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
        limbDrawDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=limbSettingsAttrGrp)
        self.limbBone0LenInputAttr = ScalarAttribute(
            'bone0Len', value=1.0, parent=limbSettingsAttrGrp)
        self.limbBone1LenInputAttr = ScalarAttribute(
            'bone1Len', value=1.0, parent=limbSettingsAttrGrp)
        limbIKBlendInputAttr = ScalarAttribute('ikblend',
                                               value=1.0,
                                               minValue=0.0,
                                               maxValue=1.0,
                                               parent=limbSettingsAttrGrp)
        limbSoftIKInputAttr = BoolAttribute('softIK',
                                            value=True,
                                            parent=limbSettingsAttrGrp)
        limbSoftRatioInputAttr = ScalarAttribute('softRatio',
                                                 value=0.0,
                                                 minValue=0.0,
                                                 maxValue=1.0,
                                                 parent=limbSettingsAttrGrp)
        limbStretchInputAttr = BoolAttribute('stretch',
                                             value=True,
                                             parent=limbSettingsAttrGrp)
        limbStretchBlendInputAttr = ScalarAttribute('stretchBlend',
                                                    value=0.0,
                                                    minValue=0.0,
                                                    maxValue=1.0,
                                                    parent=limbSettingsAttrGrp)
        limbSlideInputAttr = ScalarAttribute('slide',
                                             value=0.0,
                                             minValue=-1.0,
                                             maxValue=1.0,
                                             parent=limbSettingsAttrGrp)
        limbPinInputAttr = ScalarAttribute('pin',
                                           value=0.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=limbSettingsAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide',
                                                value=False,
                                                parent=limbSettingsAttrGrp)

        self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)

        # UpV (IK Pole Vector)
        self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.limbUpVCtrl = Control('UpV',
                                   parent=self.limbUpVCtrlSpace,
                                   shape="triangle")
        self.limbUpVCtrl.alignOnZAxis()

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        upperDef = Joint('upper', parent=self.defCmpGrp)
        upperDef.setComponent(self)

        lowerDef = Joint('lower', parent=self.defCmpGrp)
        lowerDef.setComponent(self)

        endDef = Joint('end', parent=self.defCmpGrp)
        endDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)

        self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbUpVCtrlSpace.addConstraint(
            self.limbUpVCtrlSpaceInputConstraint)

        self.limbRootInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrl.getName(), 'To',
            self.limbParentInputTgt.getName()
        ]))
        self.limbRootInputConstraint.setMaintainOffset(True)
        self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
        self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add StretchyLimb Splice Op
        self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver',
                                     'Kraken')
        self.addOperator(self.limbIKKLOp)

        # Add Att Inputs
        self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
        self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
        self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
        self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
        self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
        self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
        self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
        self.limbIKKLOp.setInput('slide', limbSlideInputAttr)
        self.limbIKKLOp.setInput('pin', limbPinInputAttr)
        self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.limbIKKLOp.setInput('root', self.limbParentInputTgt)
        self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl)
        self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl)
        self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl)
        self.limbIKKLOp.setInput('upV', self.limbUpVCtrl)

        # Add Xfo Outputs
        self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt)
        self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt)
        self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt)

        # =====================
        # Connect the deformers
        # =====================

        # Add StretchyLimb Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.limbUpperOutputTgt, self.limbLowerOutputTgt,
            self.limbEndOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              [upperDef, lowerDef, endDef])

        Profiler.getInstance().pop()
Ejemplo n.º 22
0
    def construct(self, jsonData):
        """Returns a constructed scene item based on the provided json data.

        Args:
            jsondata (dict): the JSON data to use to decode into a Math value.

        Returns:
            object: The constructed scene item.

        """

        if '__typeHierarchy__' not in jsonData or 'name' not in jsonData:
            raise Exception("Invalid JSON data for constructing scene item:" +
                            str(jsonData))

        # =========
        # Controls
        # =========
        if "Control" in jsonData['__typeHierarchy__']:
            item = Control(jsonData['name'])

        # ===========
        # Attributes
        # ===========
        elif "AttributeGroup" in jsonData['__typeHierarchy__']:
            item = AttributeGroup(jsonData['name'])

        elif "BoolAttribute" in jsonData['__typeHierarchy__']:
            item = BoolAttribute(jsonData['name'])

        elif "ScalarAttribute" in jsonData['__typeHierarchy__']:
            item = ScalarAttribute(jsonData['name'])

        elif "IntegerAttribute" in jsonData['__typeHierarchy__']:
            item = IntegerAttribute(jsonData['name'])

        elif "StringAttribute" in jsonData['__typeHierarchy__']:
            item = StringAttribute(jsonData['name'])

        elif "ComponentInput" in jsonData['__typeHierarchy__']:
            item = ComponentInput(jsonData['name'])

        elif "ComponentOutput" in jsonData['__typeHierarchy__']:
            item = ComponentOutput(jsonData['name'])

        # ============
        # Constraints
        # ============
        elif "OrientationConstraint" in jsonData['__typeHierarchy__']:
            item = OrientationConstraint(jsonData['name'])

        elif "PoseConstraint" in jsonData['__typeHierarchy__']:
            item = PoseConstraint(jsonData['name'])

        elif "PositionConstraint" in jsonData['__typeHierarchy__']:
            item = PositionConstraint(jsonData['name'])

        elif "ScaleConstraint" in jsonData['__typeHierarchy__']:
            item = ScaleConstraint(jsonData['name'])

        elif "BaseConstraint" in jsonData['__typeHierarchy__']:
            item = BaseConstraint(jsonData['name'])

        # ==========
        # Operators
        # ==========
        elif "KLOperator" in jsonData['__typeHierarchy__']:
            item = KLOperator(jsonData['name'])

        # ============
        # Scene Items
        # ============
        elif "Group" in jsonData['__typeHierarchy__']:
            item = Group(jsonData['name'])

        elif "Null" in jsonData['__typeHierarchy__']:
            item = Null(jsonData['name'])

        elif "Chain" in jsonData['__typeHierarchy__']:
            item = Chain(jsonData['name'])

        elif "Joint" in jsonData['__typeHierarchy__']:
            item = Joint(jsonData['name'])

        elif "Container" in jsonData['__typeHierarchy__']:
            item = Container(jsonData['name'])

        elif "Curve" in jsonData['__typeHierarchy__']:
            item = Curve(jsonData['name'])

        elif "HierarchyGroup" in jsonData['__typeHierarchy__']:
            item = HierarchyGroup(jsonData['name'])

        elif "Joint" in jsonData['__typeHierarchy__']:
            item = Joint(jsonData['name'])

        elif "Layer" in jsonData['__typeHierarchy__']:
            item = Layer(jsonData['name'])

        elif "Locator" in jsonData['__typeHierarchy__']:
            item = Locator(jsonData['name'])

        elif "SceneItem" in jsonData['__typeHierarchy__']:
            item = SceneItem(jsonData['name'])

        else:
            raise Exception("KrakenLoader does not support the given type:" +
                            jsonData['__typeHierarchy__'])

        # Before registering or decoding, set the parent so that the full name contains the entire path.
        if len(self.parentItems) > 0:
            item.setParent(self.parentItems[-1])

        self.registerItem(item)
        # Store the item as the parent item before decoding the object
        # which in turn decodes the children items.
        self.parentItems.append(item)

        item.jsonDecode(self, jsonData)

        # Pop the parent item stack, which reverts the current parent item
        # to the previous value.
        self.parentItems.pop()

        return item