Ejemplo n.º 1
0
def convert(jsonfile, outfile):
	f = open(jsonfile, 'r')
	jsonstr = f.read()
	graph = parser.parse(jsonstr)
	layout.layout(graph["node"])
	svg = render.render(graph)	
	
	of = open(outfile, 'w')
	of.write(svg)
Ejemplo n.º 2
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 def __init__(self, config_file=None, layout_location=None, fonts_dir=None):
     ## @var log
     #  Handle to system logger
     self.log = logging.getLogger('system')
     ## @var pm
     #  Handle to pyplum instance
     self.pm = pyplum.pyplum()
     self.pm.register_parameter("log_level",
                                self.extra["module_name"],
                                value='debug',
                                store=True)
     self.pm.register_parameter("config_file",
                                self.extra["module_name"],
                                value=config_file)
     self.pm.register_parameter("layout_location",
                                self.extra["module_name"],
                                value=layout_location)
     self.pm.register_parameter("fonts_dir",
                                self.extra["module_name"],
                                value=fonts_dir)
     ## @var layout
     #  Handle to layout instance
     self.layout = layout.layout()
     ## @var events
     #  Handle to events instance
     self.log.debug("Initialising events", extra=self.extra)
     self.events = events.events()
Ejemplo n.º 3
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 def parseFromSource(self, parser, text):
     filename = "test"
     rawTokens = lex(filename, text)
     layoutTokens = layout(rawTokens, skipAnalysis=True)
     reader = Reader(filename, layoutTokens)
     result = Phrase(parser)(reader)
     if not result:
         raise ParseException(result.location, result.message)
     return result.value
Ejemplo n.º 4
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 def analyzeFromSource(self, source):
     filename = "(test)"
     rawTokens = lex(filename, source)
     layoutTokens = layout(rawTokens)
     ast = parse(filename, layoutTokens)
     info = CompileInfo(ast)
     analyzeDeclarations(info)
     analyzeInheritance(info)
     analyzeTypes(info)
     return info
Ejemplo n.º 5
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 def paintEvent(self, ev):
     painter = QPainter(self)
     painter.setRenderHint(QPainter.Antialiasing)
     margin = self.width() / 10.0
     availWidth = self.width() - margin * 2
     availHeight = self.height() - margin * 2
     # layout
     tree = self.syntaxTree.clone()
     layout(tree)
     # calc extent
     xs, ys = zip(*((t.x, t.y) for t in tree))
     minX, maxX = min(xs), max(xs)
     minY, maxY = min(ys), max(ys)
     dx, dy = float(maxX - minX), float(maxY - minY)
     # scale
     for node in tree:
         pen = painter.pen()
         pen.setWidthF(0.2)
         painter.setPen(pen)
         node.x = margin + availWidth * (
             (node.x - minX) / dx if dx else 0.5)
         node.y = margin + availHeight * (
             (node.y - minY) / dy if dy else 0.5)
     # draw lines
     for node in tree:
         for c in node.children:
             painter.drawLine(node.x, node.y, c.x, c.y)
     # draw nonterminals
     painter.setFont(QFont('Courier New', 8))
     pen = painter.pen()
     pen.setBrush(QBrush(QColor(120, 120, 120)))
     painter.setPen(pen)
     for node in filter(lambda t: isinstance(t.data, Nonterminal), tree):
         painter.drawText(node.x - margin, node.y - margin, 2 * margin,
                          2 * margin, Qt.AlignCenter, str(node.data))
     # draw terminals
     painter.setFont(QFont('Courier New', 14, QFont.Bold))
     pen = painter.pen()
     pen.setBrush(QBrush(QColor(0, 0, 0)))
     painter.setPen(pen)
     for node in filter(lambda t: isinstance(t.data, Terminal), tree):
         painter.drawText(node.x - margin, node.y - margin, 2 * margin,
                          2 * margin, Qt.AlignCenter, str(node.data))
Ejemplo n.º 6
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 def paintEvent(self, ev):
     painter = QPainter(self)
     painter.setRenderHint(QPainter.Antialiasing)
     margin = self.width() / 10.0
     availWidth = self.width() - margin * 2
     availHeight = self.height() - margin * 2
     # layout
     tree = self.syntaxTree.clone()
     layout(tree)
     # calc extent
     xs, ys = zip(*((t.x, t.y) for t in tree))
     minX, maxX = min(xs), max(xs)
     minY, maxY = min(ys), max(ys)
     dx, dy = float(maxX - minX), float(maxY - minY)
     # scale
     for node in tree:
         pen = painter.pen()
         pen.setWidthF(0.2)
         painter.setPen(pen)
         node.x = margin + availWidth * ((node.x - minX) / dx if dx else 0.5)
         node.y = margin + availHeight * ((node.y - minY) / dy if dy else 0.5)
     # draw lines
     for node in tree:
         for c in node.children:
             painter.drawLine(node.x, node.y, c.x, c.y)
     # draw nonterminals
     painter.setFont(QFont('Courier New', 8))
     pen = painter.pen()
     pen.setBrush(QBrush(QColor(120,120,120)))
     painter.setPen(pen)
     for node in filter(lambda t: isinstance(t.data, Nonterminal), tree):
         painter.drawText(node.x - margin, node.y - margin, 2 * margin, 2 * margin,
                 Qt.AlignCenter, str(node.data))
     # draw terminals
     painter.setFont(QFont('Courier New', 14, QFont.Bold))
     pen = painter.pen()
     pen.setBrush(QBrush(QColor(0,0,0)))
     painter.setPen(pen)
     for node in filter(lambda t: isinstance(t.data, Terminal), tree):
         painter.drawText(node.x - margin, node.y - margin, 2 * margin, 2 * margin,
                 Qt.AlignCenter, str(node.data))
Ejemplo n.º 7
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def setup_app_and_layout():
    from app import app
    from layout import layout
    from data import get_test_list
    from data import get_org_list

    app.layout = layout(
        get_test_list(),
        get_org_list("ccg_id"),
        get_org_list("lab_id"),
        get_org_list("practice_id"),
    )
    return app
Ejemplo n.º 8
0
 def analyzeFromSource(self, source):
     filename = "(test)"
     rawTokens = lex(filename, source)
     layoutTokens = layout(rawTokens)
     ast = parse(filename, layoutTokens)
     package = Package(TARGET_PACKAGE_ID)
     packageLoader = FakePackageLoader([])
     info = CompileInfo(ast, package, packageLoader, isUsingStd=False)
     analyzeDeclarations(info)
     analyzeInheritance(info)
     analyzeTypes(info)
     convertClosures(info)
     return info
Ejemplo n.º 9
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def test_layout_simple_merge_with_crossover():
  develop = Node("develop")
  autovalue = Node("feature/auto.value", develop)
  deadlock = Node("feature/deadlock.transfercontroller", develop)
  workshop = Node("workshop", autovalue, deadlock)
  freebuilder = Node("feature/freebuilder", autovalue)

  branches = [ freebuilder, workshop, deadlock, autovalue, develop ]
  assert layout(branches) == [
      Row(at = 1, down = [1]),
      Row(at = 0, up = [1], down = [0,1]),
      Row(at = 0, up = [0], down = [0], through = [1]),
      Row(at = 1, up = [0,1], down = [0]),
      Row(at = 0, up = [0]),
  ]
Ejemplo n.º 10
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def write_layout(trust_dir: str, output_filename: str) -> None:
    developer_step, developer_pubkeys = get_developer_step(trust_dir)
    machine_step, machine_pubkeys = get_machine_step(trust_dir, developer_step)

    metablock = layout(
        trust_dir,
        'minimal-root-layout',
        steps=[developer_step, machine_step],
        keys={
            **developer_pubkeys,
            **machine_pubkeys
        },
        expires_years=1,
    )

    metablock.dump(output_filename)
    print(f'Wrote minimal root layout to: {output_filename}')
    print(f'jq -C "." {output_filename} | less -R')
Ejemplo n.º 11
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def test_layout_multi_branch_merge():
  gh_pages = Node("gh-pages")
  master = Node("master")
  footnotes = Node("footnotes", master, Node("origin/footnotes"))
  issue4 = Node("issue4.idiomatic.java7", master)
  test_logs = Node("cleaner.test.logs", master)
  issue29 = Node("issue29-wildcards-in-optional-types", master)
  cleanup = Node("cleanup", master)
  issue2 = Node("issue2.nulls", master)
  issue27 = Node("issue27.dogfood", cleanup, issue2)
  develop = Node("develop", issue4, test_logs, issue29, issue27)
  refactor = Node("code.generator.refactor", develop)
  issue24 = Node("issue24.nested.classes.last", refactor)
  excerpt = Node("excerpt", issue24)
  qualified_name = Node("qualified.name", excerpt)
  no_warnings = Node("assert.no.warnings", qualified_name)
  issue1 = Node("issue1.generics", no_warnings)

  branches = [ issue1, no_warnings, qualified_name, excerpt, issue24, refactor, develop,
               issue27, issue2, cleanup, issue29, test_logs, issue4, footnotes, master,
               gh_pages ]
  assert layout(branches) == [
      Row(at = 0, down = [0]),
      Row(at = 0, up = [0], down = [0]),
      Row(at = 0, up = [0], down = [0]),
      Row(at = 0, up = [0], down = [0]),
      Row(at = 0, up = [0], down = [0]),
      Row(at = 0, up = [0], down = [0]),
      Row(at = 0, up = [0], down = [0,1,2,3]),
      Row(at = 0, up = [0], down = [0,4], through = [1,2,3]),
      Row(at = 0, up = [0], down = [0], through = [1,2,3,4]),
      Row(at = 4, up = [0,4], down = [0], through = [1,2,3]),
      Row(at = 3, up = [0,3], down = [0], through = [1,2]),
      Row(at = 2, up = [0,2], down = [0], through = [1]),
      Row(at = 1, up = [0,1], down = [0]),
      Row(at = 1, up = [0], down = [0]),
      Row(at = 0, up = [0]),
      Row(at = 0),
  ]
Ejemplo n.º 12
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## Components of the Application
from layout import layout
from callbacks import callbacks

## Import data source
from database import database
from data_source import data_source
from update_views import update_views

## Beginning Argument

# The application
## Connect to the database
data_source["db_connection"] = database()
update_views(data_source)

## Create a dash application
app = dash.Dash(__name__)

## Callback of the Application
callbacks(app, data_source)

## Layout of the Application
layout(app, data_source)


# Run a program
if __name__ == '__main__':
	app.run_server(debug = True, use_reloader = True)
Ejemplo n.º 13
0
def create_bitmap(path, max_width, max_height, edges):
    app = wx.App(None)
    nodes = layout.layout(edges)
    bitmap = render.render(max_width, max_height, edges, nodes)
    bitmap.SaveFile(path, wx.BITMAP_TYPE_PNG)
Ejemplo n.º 14
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# Import helper functions
from analytics import totGoalsLine
from get_data import table
from analytics import playerValue

external_stylesheets = ['https://codepen.io/chriddyp/pen/bWLwgP.css']

app = dash.Dash(
    __name__,
    external_stylesheets=external_stylesheets,
    suppress_callback_exceptions=True,
)

app.title = "Football Stats"

app.layout = layout()


@app.callback(Output('stats-data', 'children'),
              [Input('my-input', 'value'),
               Input('button1', 'n_clicks')])
def update_output_div(input_value, n_clicks):
    """Create statTable df and store as hidden div"""

    changed_id = [p['prop_id'] for p in dash.callback_context.triggered][0]
    if 'button1' in changed_id:
        df = table(input_value)
        return df.to_json()

    # if n_clicks > 0:
    # 	df = table(input_value)
Ejemplo n.º 15
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from layout import layout
from variavel import *

layout, window = layout()
var, front, back = variavel()


# -----FUNÇÕES AUXILIARES
def formatar_numero() -> float:
    """ Essa função retorna o valor formatado da operação """

    numero_formatado = float(''.join(var['sinal']) + ''.join(front) + '.' +
                             ''.join(back))

    if var['apagar']:
        numero_formatado = numero_formatado // 10

    return numero_formatado


def atualizar_display(display_valor: str):
    """ Essa função é responsável por atualizar o display da calculadora """

    window['_DISPLAY_'].update(value=display_valor)


# -----EVENTOS
def numberos(evento: str):
    """ Essa função serve para decidir se irá jogar o número na variável
        'front' ou se irá jogar na 'back' """
Ejemplo n.º 16
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def serve_layout():
    session_cookie = flask.request.cookies.get("custom-auth-session")

    # landing login page
    if session_cookie not in user_names.keys():
        topnav = html.Div(
            html.H1(""),
            className="login-title"
        )
        return new_login(topnav)

    # show the app
    else:
        greeting_and_logout_button = dbc.Row(
            [
                dbc.Col(
                    html.Span(
                        user_names[session_cookie],
                        id="username-greeting",
                    )
                ),
                dbc.Col(
                    dcc.LogoutButton(
                        logout_url="/logout",
                        className="btn btn-outline-dark"
                    ),
                    width="auto",
                )
            ],
            no_gutters=True,
            className="ml-auto flex-nowrap mt-3 mt-md-0",
            align="center",
        )

        topnav = dbc.Navbar([
            dbc.NavbarBrand(
                NAVBAR_TITLE,
                className="ml-2 title-style",
            ),
            dbc.NavbarBrand(
                NAVBAR_SUBTITLE,
                className="ml-2 subtitle_style"
            ),
            greeting_and_logout_button,
        ],
            color="light",
            light=True,
            id="navbar",
            sticky=True,
        )

        user_df = load_dataframe(session_cookie)
        transaction_category_array = list(user_df.Category.unique())
        budget_df = load_budget_dataframe(session_cookie)
        my_table = table_from_dataframe(user_df)

        json_user_df = user_df.to_json(date_format='iso', orient='split')
        json_budget_df = budget_df.to_json(date_format='iso', orient='split')

        return html.Div([
            html.Div(
                topnav,
                id="top-nav",
            ),
            html.Div(
                layout(user_df,
                       transaction_category_array,
                       {},
                       my_table),
                id="app-content",
            ),
            html.Div(
                json_user_df,
                id="hidden-dataframe",
                className="hiddenDiv",
            ),
            html.Div(
                transaction_category_array,
                id="hidden-transaction-category-array",
                className="hiddenDiv",
            ),
            html.Div(
                json_budget_df,
                id="hidden-budget-data",
                className="hiddenDiv",
            ),
        ])
Ejemplo n.º 17
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def create_bitmap(path, max_width, max_height, edges):
    app = wx.App(None)
    nodes = layout.layout(edges)
    bitmap = render.render(max_width, max_height, edges, nodes)
    bitmap.SaveFile(path, wx.BITMAP_TYPE_PNG)
Ejemplo n.º 18
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#!/usr/bin/env python

import os
import time

from ua import ua
from layout import layout
from system import system

system = system()

ua = ua()
configuration = ua.getConfig(system.getMacAddress())

layout = layout(configuration)

while True:
	records = []
	import pprint
	for queue in configuration['queues']:
		records.append(ua.getQueue(queue))
	layout.render(records)
	time.sleep(configuration['refresh_interval'])
Ejemplo n.º 19
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 def compute(self):
     edges = TESTS[self.index]
     nodes = layout.layout(edges, self.weights)
     self.set_model((edges, nodes))
Ejemplo n.º 20
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 def parseFromSource(self, source):
     filename = "(test)"
     rawTokens = lex(filename, source)
     layoutTokens = layout(rawTokens)
     ast = parse(filename, layoutTokens)
     return ast
Ejemplo n.º 21
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 def __init__(self, simulate=False, width=240, height=320):
     ## @var simulate
     #  Stores simulate parameter from constructor call
     self.simulate = simulate
     ## @var l
     #  Handle to system logger
     self.l = logging.getLogger('system')
     pygame.init()
     # pygame.display.init()
     if not self.simulate:
         pygame.event.set_grab(True)
         pygame.mouse.set_visible(0)
     self.l.debug(
         "[OCC] EV_UPDATE_VALUES to be generated every {} ms".format(
             REFRESH_TIME))
     pygame.time.set_timer(EV_UPDATE_VALUES, REFRESH_TIME)
     self.l.debug("[OCC] EV_SAVE_CONFIG to be generated every {} s".format(
         CONFIG_SAVE_TIME / 1000))
     pygame.time.set_timer(EV_SAVE_CONFIG, CONFIG_SAVE_TIME)
     ## @var width
     #  Window/screen width
     self.width = width
     ## @var height
     #  Window/screen height
     self.height = height
     self.l.debug("[OCC] Screen size is {} x {}".format(
         self.width, self.height))
     ## @var screen
     #  Handle to pygame screen
     self.screen = pygame.display.set_mode((self.width, self.height))
     self.l.debug("[OCC] Calling sensors")
     ## @var sensors
     #  Handle to sensors instance
     self.sensors = sensors(self)
     self.l.debug("[OCC] Calling ride_parameters")
     ## @var rp
     #  Handle to ride_parameters instance
     self.rp = ride_parameters(self, simulate)
     ## @var layout_path
     #  Path to layout file
     self.layout_path = ''
     self.l.debug("[OCC] Initialising config")
     ## @var config
     #  Handle to config instance
     self.config = config(self, "config/config.yaml",
                          "config/config_base.yaml")
     self.l.debug("[OCC] Reading config")
     self.config.read_config()
     ## @var ble_scanner
     #  Handle to ble_scanner instance
     self.ble_scanner = ble_scanner(self)
     ## @var layout
     #  Handle to layout instance
     self.layout = layout(self, self.layout_path)
     self.l.debug("[OCC] Starting RP sensors")
     self.rp.start_sensors()
     self.l.debug("[OCC] Setting up rendering")
     ## @var rendering
     #  Handle to rendering instance
     self.rendering = rendering(self.layout)
     self.l.debug("[OCC] Starting rendering thread")
     self.rendering.start()
     ## @var released_t
     #  Time stamp of pygame.MOUSEBUTTONUP event (end of finger contact with touchscreen)
     self.released_t = 0
     ## @var rel_movement
     #  Vector since MOUSEBUTTONDOWN event. Used to derermine swipe motion.
     self.rel_movement = (0, 0)
     ## @var pressed_t
     #  Time stamp of pygame.MOUSEBUTTONDOWN event (start of finger contact with touchscreen)
     self.pressed_t = 0
     ## @var pressed_pos
     #  Position of pygame.MOUSEBUTTONDOWN event (start of finger contact with touchscreen)
     self.pressed_pos = (0, 0)
     ## @var released_pos
     #  Position of pygame.MOUSEBUTTONUP event (end of finger contact with touchscreen)
     self.released_pos = 0
     ## @var add_rel_motion
     #  Used to control if finger/mouse vectors should be tracked to determine total relative motion
     self.add_rel_motion = False
     ## @var running
     #  Variable controlling the main occ event loop. pygame.QUIT event triggers setting running to False
     self.running = True
     ## @var refresh
     #  Variable controlling if the screen need to be refreshed
     self.refresh = False
Ejemplo n.º 22
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import shorePowerProtocol as protocol
from setConfigLayout import *
from setStationId import *
import time

#配置文件读取
cf = configparser.ConfigParser()
cf.read('conf.ini')

if __name__ == "__main__":
    sf = setConfigLayout(cf)
    stationId = db.QueryStationId(cf)  #查询所有站号
    setStationIdLayout(cf, stationId)  #设置模拟的站号
    stake_port = db.QueryStakePort(cf)  #查询桩号端口号
    STATION = int(cf.get("STATION", "ID"))
    tk = layout.layout(stake_port, STATION, cf, db)  #布局初始化
    tcpClient = tcl.tcp_init(cf, tk.getScrolledText(), tk.getTop())  #tcp连接初始化
    pl = protocol.shorePowerProtocol(tcpClient, lambda: tcl.tcpReConnect(cf),
                                     STATION, cf, tk)  #协议初始化

    tk.sendButton(pl.send_signals, pl.heatbeatrequest,
                  pl.heatbeatrespone)  #发送按键绑定
    tk.sendCalcExceptionButton(pl.dealCalcException)
    tk.connect(pl.link_button)  #连接线缆按钮绑定
    tk.disconnect(pl.free_button)  #断开线缆按钮绑定
    tk.sendAllState(lambda: pl.send_all_status(stake_port))  #发送全状态按钮绑定
    tk.distWarnButton(pl.warn_end, pl.warn_start)  #配电告警按键绑定

    tk.closeWindows(tcpClient)
    tk.mainloop()
Ejemplo n.º 23
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 def checkLayout(self, expectedTexts, text):
     rawTokens = lex("(test)", text)
     layoutTokens = layout(rawTokens)
     layoutTexts = [token.text for token in layoutTokens]
     self.assertEquals(expectedTexts, layoutTexts)
Ejemplo n.º 24
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from layout import auto, axis, axisMain, axisCross, wrap, layout
from build_tool import build_style, build_body, build_template

outer = layout("outer")
header = layout("header")
content = layout("content")

outer["width"] = "100%"
outer["height"] = "100%"
outer["axis"] = axis.column
# basis is height, because of outer axis is column
header["basis"] = "8%"
header["width"] = "100%"
header["axis"] = axis.column
header["overflow"] = "visible"

content["basis"] = "92%"
content["width"] = "100%"
content["overflow"] = auto.auto
content["axis"] = axis.column
content["axisMain"] = axisMain.center
content["axisCross"] = axisCross.center

# outer: width 500px
# div1: basis 100px shrink 1
# div2: basis 200px shrink 2
# div3: basis 300px shrink 3
# this is shrink calc method
# weight = 100px * 1 + 200px * 2 + 300px * 3 = 1400px
# offset = sum div - parent = 100px + 200px + 300px - 500px = 100px
# div1 real size:
Ejemplo n.º 25
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 def compute(self):
     edges = TESTS[self.index]
     nodes = layout.layout(edges, self.weights)
     self.set_model((edges, nodes))