Ejemplo n.º 1
0
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
            running = False
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_w:
            # Toggle wall
            if wall:
                space.remove(static_lines1)
                wall = False
            else:
                space.add(static_lines1)
                wall = True

        elif event.type == pygame.KEYDOWN and event.key == pygame.K_s:
            space.gravity = (0.0, -10.0)
            level.bool_space = True
        elif event.type == pygame.KEYDOWN and event.key == pygame.K_n:
            space.gravity = (0.0, -700.0)
            level.bool_space = False
        if (pygame.mouse.get_pressed()[0] and x_mouse > 100 and
                x_mouse < 250 and y_mouse > 370 and y_mouse < 550):
            mouse_pressed = True
        if (event.type == pygame.MOUSEBUTTONUP and
                event.button == 1 and mouse_pressed):
            # Release new bird
            mouse_pressed = False
            if level.number_of_birds > 0:
                level.number_of_birds -= 1
                t1 = time.time()*1000
                xo = 154
                yo = 156
Ejemplo n.º 2
0
                # Toggle wall
                if wall:
                    space.remove(static_lines1)
                    wall = False
                else:
                    space.add(static_lines1)
                    wall = True
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_e:
                editor_mode = True
                space.gravity = 0., 0
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_s:
                if level.bool_space:
                    space.gravity = (0.0, -700.0)
                else:
                    space.gravity = (0.0, -10.0)
                level.bool_space = not level.bool_space
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_r:

                # Restart in the paused screen
                restart()
                level.load_level()
                game_state = 0
                bird_path = []
            if (event.type == pygame.MOUSEBUTTONUP and event.button == 1
                    and mouse_pressed):
                # Release new bird
                mouse_pressed = False
                if level.number_of_birds > 0:
                    level.number_of_birds -= 1
                    t1 = time.time() * 1000
                    xo = 154